Exemplo n.º 1
0
def init(fname):
    mixer.init(22050, -16, 2, 1024)
    music.load(fname)
    music.rewind()
    music.play()
    music.pause()
    music.rewind()
Exemplo n.º 2
0
    def level_menu(g, keys):

        if keys[K_r]:
            g.restart_game()
            g.mode = F_GAME
            if (g.opt_music == True):
                music.rewind()
                music.play(-1)
        if keys[K_q]:
            g.mode = F_MAIN_MENU
            if (g.opt_music == True):
                music.load(os.path.join(media_folder, 'main_menu_music.wav'))
                music.play(-1)

        g.menu_timer -= g.dt
        if g.menu_timer <= 0:
            if keys[K_RETURN]:
                g.level_menu.function[g.level_menu.text.new_pos -
                                      g.level_menu.text.offset_title_select](g)
                g.menu_timer = MENU_INPUT_DELAY
            if keys[K_UP]:
                if (g.opt_sfx is True):
                    g.sound_move_cursor.play()
                g.level_menu.text.move_up()
                g.menu_timer = MENU_INPUT_DELAY
            if keys[K_DOWN]:
                if (g.opt_sfx is True):
                    g.sound_move_cursor.play()
                g.level_menu.text.move_down()
                g.menu_timer = MENU_INPUT_DELAY
Exemplo n.º 3
0
 def restart_level(g):
     g.restart_level()
     g.mode = F_GAME
     music.rewind()
     if (g.opt_sfx is True):
         g.sound_select.play()
     if (g.opt_music == True):
         music.play(-1)
Exemplo n.º 4
0
 def switch_sound(g):
     if (g.opt_music == False):
         g.opt_music = True
         if (g.opt_sfx is True):
             g.sound_on.play()
         if (g.previous_mode == F_MAIN_MENU):
             # music.play(-1)
             music.rewind()
             music.unpause()
         # else :
     else:
         if (g.opt_sfx is True):
             g.sound_off.play()
         g.opt_music = False
         music.pause()
Exemplo n.º 5
0
    def general(g, keys):
        if keys[K_ESCAPE]:
            sys.exit(0)

        if (g.mode == F_GAME):
            g.menu_timer -= g.dt
        if (g.menu_timer <= 0):
            if keys[K_m]:
                if (g.opt_music == False):
                    g.opt_music = True
                    if (g.opt_sfx is True):
                        g.sound_on.play()
                    if ((g.mode != F_GAME and g.previous_mode == F_MAIN_MENU)
                            or g.mode == F_GAME):
                        # music.play(-1)
                        music.rewind()
                        music.unpause()
                else:
                    if (g.opt_sfx is True):
                        g.sound_off.play()
                    g.opt_music = False
                    music.pause()
                g.menu_timer = MENU_INPUT_DELAY