class Scoreboard: def __init__(self, ai_game): self.ai_game = ai_game self.screen = ai_game.screen self.screen_rect = self.screen.get_rect() self.settings = ai_game.settings self.stats = ai_game.stats self.text_color = (30, 30, 30) self.font = pygame.font.SysFont(None, 48) self.prep_score() self.prep_high_score() self.prep_level() self.prep_shooters() def prep_score(self): rounded_score = round(self.stats.score, -1) score_str = "{:,}".format(rounded_score) self.score_image = self.font.render(score_str, True, self.text_color, self.settings.bg_color) self.score_rect = self.score_image.get_rect() self.score_rect.right = self.screen_rect.right - 20 self.score_rect.top = 20 def prep_high_score(self): high_score = round(self.stats.high_score, -1) high_score_str = "{:,}".format(high_score) self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.settings.bg_color) self.high_score_rect = self.high_score_image.get_rect() self.high_score_rect.centerx = self.screen_rect.centerx self.high_score_rect.top = self.score_rect.top def prep_level(self): level_str = str(self.stats.level) self.level_image = self.font.render(level_str, True, self.text_color, self.settings.bg_color) self.level_rect = self.level_image.get_rect() self.level_rect.right = self.score_rect.right self.level_rect.top = self.score_rect.bottom + 10 def prep_shooters(self): self.shooters = Group() for shooter_number in range(self.stats.ships_left): shooter = Shooter(self.ai_game) shooter.rect.x = 10 + shooter_number * shooter.rect.width shooter.rect.y = 10 self.shooters.add_internal(shooter) def show_score(self): self.screen.blit(self.score_image, self.score_rect) self.screen.blit(self.high_score_image, self.high_score_rect) self.screen.blit(self.level_image, self.level_rect) self.shooters.draw(self.screen) def check_high_score(self): if self.stats.score > self.stats.high_score: self.stats.high_score = self.stats.score self.prep_high_score()
class Scoreboard(): def __init__(self, ai_settings, screen, stats): self.screen = screen self.screen_rect = screen.get_rect() self.ai_settings = ai_settings self.stats = stats self.text_color = (30, 30, 30) self.font = pygame.font.SysFont(None, 48) self.prep_score() self.prep_high_score() self.prep_level() self.prep_ships() def prep_ships(self): self.ships = Group() for ship_number in range(self.stats.ships_left): ship = Ship(self.ai_settings, self.screen) ship.rect.x = 10 + ship_number * ship.rect.width ship.rect.y = 10 self.ships.add_internal(ship) def prep_level(self): self.level_image = self.font.render(str(self.stats.level), True, self.text_color, self.ai_settings.bg_color) self.level_rect = self.level_image.get_rect() self.level_rect.right = self.score_rect.right self.level_rect.top = self.score_rect.bottom + 10 def prep_score(self): rounded_score = int(round(self.stats.score, -1)) score_str = "{:,}".format(rounded_score) self.score_image = self.font.render(score_str, True, self.text_color, self.ai_settings.bg_color) self.score_rect = self.score_image.get_rect() self.score_rect.right = self.screen_rect.right - 20 self.score_rect.top = 20 def show_score(self): self.screen.blit(self.score_image, self.score_rect) self.screen.blit(self.high_score_image, self.high_score_rect) self.screen.blit(self.level_image, self.level_rect) self.ships.draw(self.screen) def prep_high_score(self): high_score = int(round(self.stats.high_score, -1)) high_score_str = "{:,}".format(high_score) self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.ai_settings.bg_color) self.high_score_rect = self.high_score_image.get_rect() self.high_score_rect.centerx = self.screen_rect.centerx self.high_score_rect.top = self.score_rect.top
class Scoreboard(): """A class to report scoring information""" def __init__(self, ai_settings, screen, stats): """Initialize scorekeeping attributes""" self.screen = screen self.screen_rect = screen.get_rect() self.ai_settings = ai_settings self.stats = stats #Font settings for scoring information self.text_color = (30, 30, 30) self.font = pygame.font.SysFont(None, 48) #Prepare the initialize score image self.prep_score() self.prep_high_score() self.prep_level() self.prep_ships() def prep_score(self): """Turn the score into a rendered image""" rounded_score = round(self.stats.score, -1) score_str = "{:,}".format(rounded_score) self.score_image = self.font.render(score_str, True, self.text_color, self.ai_settings.bg_color) #Display the score at the top right of the screen self.score_rect = self.score_image.get_rect() self.score_rect.right = self.screen_rect.right - 20 self.score_rect.top = 20 def show_score(self): """Draw scores and ships to the screen""" self.screen.blit(self.score_image, self.score_rect) self.screen.blit(self.high_score_image, self.high_score_rect) self.screen.blit(self.level_image, self.level_rect) #Draw ships self.ships.draw(self.screen) def prep_high_score(self): """Turn the high score into a rendered image.""" high_score = int(round(self.stats.high_score, -1)) high_score_str = "{:,}".format(high_score) self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.ai_settings.bg_color) #Center the high score at the top of the screen self.high_score_rect = self.high_score_image.get_rect() self.high_score_rect.centerx = self.screen_rect.centerx self.high_score_rect.top = self.score_rect.top def prep_level(self): """Turn the level into a rendered image.""" self.level_image = self.font.render(str(self.stats.level), True, self.text_color, self.ai_settings.bg_color) #Position the level below the score self.level_rect = self.level_image.get_rect() self.level_rect.right = self.score_rect.right self.level_rect.top = self.score_rect.bottom + 10 def prep_ships(self): """Show how many ships are left""" self.ships = Group() for ship_number in range(self.stats.ships_left): ship = Ship(self.ai_settings, self.screen) ship.rect.x = 10 + ship_number * ship.rect.width ship.rect.y = 10 self.ships.add_internal(ship)
class Scoreboard: def __init__(self, ai_game): # initialize scorekeeping attributes self.ai_game = ai_game self.screen = ai_game.screen self.screen_rect = self.screen.get_rect() self.settings = ai_game.settings self.stats = ai_game.stats # font settings for scoring information self.text_color = (30, 30, 30) self.font = pygame.font.SysFont(None, 48) # prepare initial score image self.prep_score() self.prep_high_score() self.prep_level() self.prep_ships() def prep_score(self): # turn the score into a rendered image rounded_score = round(self.stats.score - 1) score_str = "{:,}".format(rounded_score) self.score_image = self.font.render(score_str, True, self.text_color, self.settings.bg_color) # display the score at the top right of the screen self.score_rect = self.score_image.get_rect() self.score_rect.right = self.screen_rect.right - 20 self.score_rect.top = 20 def prep_high_score(self): # turn high score in rendered image high_score = round(self.stats.high_score, 1) high_score_str = "{:,}".format(high_score) self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.settings.bg_color) #center high score at the top of the screen self.high_score_rect = self.high_score_image.get_rect() self.high_score_rect.centerx = self.screen_rect.centerx self.high_score_rect.top = self.score_rect.top def prep_level(self): # turn the level in rendered image level_str = str(self.stats.level) self.level_image = self.font.render(level_str, True, self.text_color, self.settings.bg_color) # position the level below the score self.level_rect = self.level_image.get_rect() self.level_rect.right = self.score_rect.right self.level_rect.top = self.score_rect.bottom + 10 def prep_ships(self): # show many ships are left self.ships = Group() for ship_number in range(self.stats.ships_left): ship = Ship(self.ai_game) ship.rect.x = 10 + ship_number * ship.rect.width ship.rect.y = 10 self.ships.add_internal(ship) def show_score(self): # draw score to screen self.screen.blit(self.score_image, self.score_rect) self.screen.blit(self.high_score_image, self.high_score_rect) self.screen.blit(self.level_image, self.level_rect) self.ships.draw(self.screen) def check_high_score(self): if self.stats.score > self.stats.high_score: self.stats.high_score = self.stats.score self.prep_high_score()
class Scoreboard(): """显示得分信息的类""" def __init__(self, ai_settings, screen, stats): """初始化显示得分涉及的属性""" self.screen = screen self.screen_rect = screen.get_rect() self.ai_settings = ai_settings self.stats = stats # 显示得分信息时使用的字体设置 self.text_color = (30, 30, 30) self.font = pygame.font.SysFont(None, 48) # 准备包含最高得分和当前得分的图像 self.prep_score() self.prep_high_score() self.prep_level() self.prep_ships() def prep_score(self): """将得分转换为一幅渲染的图像""" rounded_score = round(self.stats.score, -1) score_str = "{:,}".format(rounded_score) self.score_image = self.font.render(score_str, True, self.text_color, self.ai_settings.bg_color) # 将得分放在屏幕右上角 self.score_rect = self.score_image.get_rect() self.score_rect.right = self.screen_rect.right - 20 self.score_rect.top = 20 def prep_high_score(self): """将最高得分转换为渲染的图像""" high_score = int(round(self.stats.high_score, -1)) high_score_str = "{:,}".format(high_score) self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.ai_settings.bg_color) # 将最高得分放在屏幕顶部中央 self.high_score_rect = self.high_score_image.get_rect() self.high_score_rect.centerx = self.screen_rect.centerx self.high_score_rect.top = self.score_rect.top def show_score(self): """在屏幕上显飞船等级和得分""" self.screen.blit(self.score_image, self.score_rect) self.screen.blit(self.high_score_image, self.high_score_rect) self.screen.blit(self.level_image, self.level_rect) # 绘制飞船 self.ships.draw(self.screen) def prep_level(self): """将等级转换为渲染的图像""" self.level_image = self.font.render(str(self.stats.level), True, self.text_color, self.ai_settings.bg_color) # 将等级放在得分下方 self.level_rect = self.level_image.get_rect() self.level_rect.right = self.score_rect.right self.level_rect.top = self.score_rect.bottom + 10 def prep_ships(self): """显示还余下多少艘飞船""" self.ships = Group() for ship_number in range(self.stats.ships_left): ship = Ship(self.ai_settings, self.screen) ship.rect.x = 10 + ship_number * ship.rect.width ship.rect.y = 10 self.ships.add_internal(ship)
def add_internal(self, sprite): Group.add_internal(self, sprite) sprite.zindex = len(self._spritelist) self._spritelist.append(sprite) if sprite.visible: self.dirty = True
def add_internal(self, sprite): Group.add_internal(self, sprite) sprite.zindex = len(self._spritelist) self._spritelist.append(sprite) if sprite.visible: self.dirty = True