Exemplo n.º 1
0
 def __init__(self, screen, field, game, image, side):
     """
         screen: obrazovka na ktoru sa bude vykraslovat
         
         field: rect v ktorom sa odohrava hra
         
         game: objekt hry
         
         image: ibrazok pre palku
         
         side: (left / right) urcuje na ktorej strane je palka
     """
     Sprite.__init__(self)
     
     self.screen = screen
     self.game = game
     self.field = field
     self.side = side
     self.speed = 5
     self.movement = 0
     
     self.image = image
     self.rect = image.get_rect()
     self.lives = 3
     
     if side == "left":
         self.pos = [self.field.left + 10, self.field.centery]
     else:
         self.pos = [(self.field.width - 10 - self.rect.width),
                     self.field.centery]
         
     self.rect = self.rect.move(self.pos)
Exemplo n.º 2
0
Arquivo: map.py Projeto: bpa/renegade
    def init(self,image_map,tile_x=0,tile_y=0,color_key=None):
        """MapEntity(Surface, tile_x, tile_y, direction)
       
           Surface should be obtained from util.load_image

           tile_x & tile_y specify what image map to use if you join
           multiple images into one map (Characters, Entities, etc)
           legal values are positive integers representing zero based index

           direction is what direction the entity should face,
           can also be set later with MapEntity.face(direction)
           legal values are map.NORTH, map.EAST, map.SOUTH, & map.WEST"""

        image = util.load_image(CHARACTERS_DIR, image_map, True, color_key)
        Sprite.__init__(self)
        self.image_args = (image_map, True, color_key)
        self.pos = (0,0)
        self.map = None
        self.image = image
        self.image_base_x = tile_x * 3 * TILE_SIZE
        self.image_base_y = tile_y * 4 * TILE_SIZE
        self.frame = 0
        self.image_tile = Rect( self.image_base_x, self.image_base_y,
                                TILE_SIZE, TILE_SIZE )
        self.rect = Rect(0,0,TILE_SIZE,TILE_SIZE)
        self.face(NORTH)
        self.next_frame()
        self.velocity = (0,0)
        self.speed = 4
        self.moving = False # For tile based motion
        self.always_animate = False
        self.animation_count = 1
        self.animation_speed = 6
        self.entered_tile = False
        self.can_trigger_actions = 0
Exemplo n.º 3
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 def __init__(self):
     Sprite.__init__(self)
     self.vx = 0
     self.vy = 0
     self.anim = PlayerAnimation(self, "mario", 60)
     self.image = self.anim.get_current_frame()
     self.rect = self.image.get_rect()
Exemplo n.º 4
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 def __init__(self,vel):
     Sprite.__init__(self)
     self.screen = window
     self.pos = [0,0]
     self.vel = vel
     self.show(pygame.color.THECOLORS["red"])
     self.update()
Exemplo n.º 5
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 def __init__(self,enemy2):
     Sprite.__init__(self)
     self.rect = Rect(enemy2.rect.midbottom,(self.width, self.height))
     self.image = Surface(self.rect.size)
     self.image.fill((0,0,0))
     self.image.set_colorkey((0,0,0))
     pygame.draw.ellipse(self.image,yellow,self.image.get_rect())
Exemplo n.º 6
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    def __init__(self, screen, field, game,
                  image, init_pos, init_direction):
        """
            screen: obrazovka na ktoru sa bude vykraslovat
            
            field: rect v ktorom sa odohrava hra
            
            game: objekt hry
            
            image: ibrazok pre loptu
            
            init_direction = smer lopty na zaciatku
        """
        Sprite.__init__(self)
        
        self.screen = screen
        self.field = field
        self.game = game
        self.image = image
        self.pos = vec2d(init_pos)
        self.direction = vec2d(init_direction).normalized()

        self.speed = 0.35
        self.rect = self.image.get_rect()
        self.rect.center = self.pos
Exemplo n.º 7
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 def __init__(self, position, radius=5):
     Sprite.__init__(self)
     self.position = position
     self.duration = 10
     self.expandto = 18
     self.radius = radius
     self.add(explosions)
Exemplo n.º 8
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 def __init__(self, theword, thefont):
     Sprite.__init__(self)
     self.myFont = thefont
     self.selected = False
     self.image = self.myFont.render(theword, True, white)
     self.theword = theword
     self.rect = self.image.get_rect()
Exemplo n.º 9
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Arquivo: map.py Projeto: nowl/deforium
 def __init__(self, mapElement, imageCache):
     Sprite.__init__(self)
     self.mapElement = mapElement
     self.image = imageCache.getCachedSurface(self.mapElement.meta['image'])
     self.rect = self.image.get_rect()
     pixelLocation = self.mapElement.meta['screenLocation']
     self.rect.move_ip(*pixelLocation)
Exemplo n.º 10
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 def __init__ (self):
     Sprite.__init__(self)
     self.image=pygame.image.load(join('games','fall','ball.png')).convert_alpha()
     self.rect=self.image.get_rect()
     self.velocity=(0,0)
     self.rect.x=400
     self.rect.y=500
Exemplo n.º 11
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 def __init__(self, velocity, image, *groups):
     Sprite.__init__(self, *groups)
     self.velocity = velocity
     self.image = image
     self.rect = self.image.get_rect()
     self.position_vec = [0., 0.]
     self.velocity_vec = [0., 0.]
Exemplo n.º 12
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    def __init__(self, color="red"):

        if color == "red":
            self.color_key = 4
        elif color == "blue":
            self.color_key = 2
        else:
            self.color_key = 7


        Sprite.__init__(self)

        self.char_sprites = spritesheet("src/graphics/sheets/demons.png")


        self.image_down  = self.char_sprites.get_img(self.color_key, 4)
        self.image_left  = self.char_sprites.get_img(self.color_key, 5)
        self.image_right = self.char_sprites.get_img(self.color_key, 6)
        self.image_up    = self.char_sprites.get_img(self.color_key, 7)

        self.image = self.image_up

        self.pos = vec2d((SCREEN_WIDTH//2, SCREEN_HEIGHT//2))

        self.image_w, self.image_h = self.image.get_size()
Exemplo n.º 13
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    def __init__(self, parent):
        Sprite.__init__(self)
        self.parent = parent
        self.name = parent.name
        if parent.name == "baby":
            self.size = 40,40
        self.color = parent.color
        self.image = Surface(self.size)
        self.rect = self.image.get_rect()
        self.rect.centerx = self.parent.rect.centerx
        self.rect.centery = self.parent.rect.centery
        self.dir = dir
        
    

        try:
            self.image = load_image(self.name+'bot')
            print "found family sprite"
        except:
            self.image.fill(self.color)
            print "failed to load family image"
        
        
        self.image = pygame.transform.scale(self.image, self.size)
        self.image.set_colorkey((255,255,255))
Exemplo n.º 14
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 def __init__(self, x, y):
     Sprite.__init__(self)
     imgpath = join('games', 'ssb', 'falco', 'laser.png')
     self.image, self.rect = _load_image(imgpath, x, y)
     self.velocity = 40
     self.damage = 5
     self.max_knockback = 100
Exemplo n.º 15
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 def __init__(self, x, y, paddle_color, parent=None, owner=None):
     """
     Initialize it with spawn position
     :param x: x coordinate of the play-field
     :param y: y coordinate of the play-field
     :param paddle_color:
     :param parent: ?
     :param owner: ?
     :return:
     """
     Sprite.__init__(self)
     self.vx = 0
     self.vy = 0
     self.speed = 10
     self.paddle_color = paddle_color
     self.image = Assets.paddles[paddle_color]  # pygame.image.load("gfx/paddle.png")
     self.mask = mask.from_surface(self.image)
     self.rect = self.image.get_rect()
     self.rect.x = x
     self.rect.y = y
     self.attachment_points = [(8, 0), (self.rect.width-8, 0)]
     self.attachments = []
     # self.attachments = [LaserGunAttachment(self)]
     self.parent = parent
     self.owner = owner
Exemplo n.º 16
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    def __init__(self, konum,screen):
        Sprite.__init__(self)
        self.durus = [pygame.image.load("jugador1/1.PNG")]
        self.yrs = [pygame.image.load("jugador1/2.PNG"), pygame.image.load("jugador1/3.PNG"),pygame.image.load("jugador1/4.PNG"),pygame.image.load("jugador1/5.PNG")]
        self.gc = [pygame.image.load("jugador1/6.PNG")]
        self.atak1=pygame.image.load("jugador1/atak/atak.PNG")
        self.aniatak1 = [pygame.image.load("jugador1/atak/1.PNG"),pygame.image.load("jugador1/atak/2.PNG"),pygame.image.load("jugador1/atak/3.PNG"),pygame.image.load("jugador1/atak/4.PNG")]
        self.aniatak2 = [pygame.image.load("jugador1/atak2/1.PNG"),pygame.image.load("jugador1/atak2/2.PNG")]

        self.image = self.durus[0]
        self.image.set_colorkey((255,255,255))
        
        self.rect =  self.image.get_rect()
        self.surface = screen
        self.prf = pygame.image.load("jugador1/prf/1.bmp")
        self.prf.set_colorkey((255,255,255))
        self.sari = (0,255,0)
        self.can = 150
        self.blit = screen.blit
        self.rect.x, self.rect.y = konum
        self.say = 0
        self.atak2= False
        self.atak1=False
        self.ynr = False
        self.olum = False
Exemplo n.º 17
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 def __init__(self,x,y):
     Sprite.__init__(self);
     self._load_images();
     self.paso = 0;
     self.retraso = 5;
     self.image,self.rect = cargar_imagen('boom1.png', -1)
     self.rect.center =(x,y)
Exemplo n.º 18
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    def __init__(self, img1,x1,y1, img2=None,x2=None,y2=None):
        Sprite.__init__(self)
        self.prevDist = None
        self.img1 = None
        self.img2 = None

        #corrector for gaps - there are still gaps though -_-
        self.gapCorrector = 5
        #corrector for loading levels
        self.loadCorrector = 900

        self.totalx = 0
        self.prevx = None
        self.dx = 0

        if img1:
            self.img1 = StaticAnimation(img1)
            self.rect1 = self.img1.get_rect()
            self.rect1.topleft = (x1,y1)
            #copy of the first image for when img1 is done
            self.x1copy = False
            self.rect1copy = self.img1.get_rect()
            self.rect1copy.topleft = (x1,y1)
        if img2:
            self.img2 = StaticAnimation(img2)
            self.rect2 = self.img2.get_rect()
            self.rect2.topleft = (x2,y2)
            #copy of the second image for when img2 is done
            self.x2copy = False
            self.rect2copy = self.img2.get_rect()
            self.rect2.topleft = (x2,y2)
Exemplo n.º 19
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 def __init__(self, bounds, level, facing):
     Sprite.__init__(self)
     self.image = self.proj
     self.facing = facing
     self.rect = self.image.get_rect()
     self.bounds = bounds
     self.level = level
Exemplo n.º 20
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    def __init__(self, loc):
        Sprite.__init__(self)

        self.anim = CoinAnimation(240)
        self.image = self.anim.get_current_frame()
        self.rect = self.image.get_rect()
        self.rect.center = loc
Exemplo n.º 21
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    def __init(self):
        Sprite.__init__(self)

        self.current_state = None
        self.rect = None
        self.image = None
        self.mask = None
Exemplo n.º 22
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 def __init__(self, x, y, area, ball, ai=False):
     Sprite.__init__(self)
     self.direction = 0
     self.image, self.rect = _load_image('games/pong/bat.png', x, y)
     self.area = area
     self.ball = ball
     self.ai   = ai
Exemplo n.º 23
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 def __init__(self, x, y):
     Sprite.__init__(self)
     imgpath = join('games', 'ssb', 'zelda', 'fireball.png')
     self.image, self.rect = _load_image(imgpath, x, y)
     self.velocity = 10
     self.damage = 5
     self.max_knockback = 80
Exemplo n.º 24
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        def __init__ (self, type, res):
            Sprite.__init__(self)
            self.res = res
            self.size = self.res[1]/50
            self.type = type
            self.collected = False
            self.countdown = 1
            linethickness = rounder(self.res[0]/160)

            if type == 'bigracket':
                self.countdown = 60 * 25
                self.imagecolor = 'blue'
            elif type == 'slowball':
                self.countdown = 60 * 10
                self.imagecolor = 'yellow'
            elif type == '1up':
                self.imagecolor = 'green'

            self.image = pygame.Surface((self.size, self.size))
            pygame.draw.circle(self.image, pygame.Color(self.imagecolor), ((self.size/2), (self.size/2)), (self.size/2))
            self.rect = self.image.get_rect()
            width = rounder(self.res[0] * 0.2375 + linethickness)
            height = rounder(self.res[0] * 0.7625 - linethickness)
            distance = rounder(self.res[0]/16 + linethickness)
            self.rect.center = randint(width, height), distance
Exemplo n.º 25
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 def __init__(self, screen, anchor, hydrophytes, flies, ai):
     Sprite.__init__(self)
     self.screen = screen
     self.anchor = anchor
     self.anchor.jumped_on()
     self.hydrophytes = hydrophytes
     self.flies = flies
     self.ai = ai
     imm = Frog.imgs_ai if ai else Frog.imgs
     self.ai_prey = random.choice(self.flies)
     self.ai_tanchor = anchor
     self.ai_target = self.ai_prey
     self.images = [pygame.image.load(ur).convert_alpha() for ur in imm]
     self.image = self.images[0]
     self.image_w, self.image_h = self.image.get_size()
     self.angle = 0
     self.velocity = point2vec(0, 0)
     self.base_position = anchor.get_position_v()
     self.rel_position = point2vec(0, 0)
     self.state = Frog.SITTING
     self.jumping_time = 0
     self.already_jumping_time = 0
     self.already_eating = 0
     self.eating_time = 0.25
     self.eaten_flies = 0
     self.ai_resting_time = 1
     self.ai_already_resting_time = 0
Exemplo n.º 26
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 def __init__(self, body, color, rect):
     Sprite.__init__(self)
     self.body = body
     self.color = color
     self.image = None
     self.rect = rect
     self.update(body, head_radius)
Exemplo n.º 27
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	def __init__(self, color):
		Sprite.__init__(self)
		self.color = color
		self.rect = pygame.Rect( 0,0,Visitor.size[0],Visitor.size[1] )
		self.realPos = MyRect( self.rect )
		self.image = Surface( self.rect.size )
		self.image.fill( self.color )
		self.speed = 0.5
		self.shouldLeaveThePark = False

		self.desiredRides = []
		self.timeEnteredRecentLine = None
		self.attractionBoredomTimeout = 300
		self.lineupPadding = simulation.humanWidth*2
		self.lineup = None
		self.car = None
		self.carSeat = None
		self.ejectLocation = None
		self.moveDirection = None

		self.currentDestination = None
		self.currentDestPoint = None
		self.wanderMode = True
		self.nextDecisionCounter = 0
		self.correctionCounter = 0
Exemplo n.º 28
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 def __init__(self, y):
     Sprite.__init__(self)
     imgpath = os.path.join("games", "catching", "8bitcoin_trans.png")
     self.image, self.rect = _load_image(imgpath, 0, 0)
     self.rect.bottom = y
     self.rect.left = randint(0, locals.WIDTH - COIN_WIDTH)
     self.velocity = 1
Exemplo n.º 29
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 def __init__(self, entity, image, gameboard, duration):
     Sprite.__init__(self)
     self.entity = entity
     self.gameboard = gameboard
     self.image = image
     self.start_time = pygame.time.get_ticks()
     self.duration = duration
Exemplo n.º 30
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 def __init__(self, bird):
     Sprite.__init__(self)
     media.createbomb.play()
     self.bird = bird
     self.bomb = media.bomb.convert()
     self.bomb2 = media.bomb2.convert()
     self.boom = media.boom.convert()
     self.rect = pygame.rect.Rect(
         self.bird.rect.x, bird.rect.y + 16 * gl.RESIZE_FACTOR, 16 * gl.RESIZE_FACTOR, 16 * gl.RESIZE_FACTOR
     )
     self.image = self.bomb
     self.move = movement.Movement(
         self,
         accelx=1000 * gl.RESIZE_FACTOR,
         accely=1000 * gl.RESIZE_FACTOR,
         maxspeedx=200 * gl.RESIZE_FACTOR,
         maxspeedy=200 * gl.RESIZE_FACTOR,
         gravity=1000 * gl.RESIZE_FACTOR,
         decrease_speed_ratio=2,
     )
     self.move.add(self.bird.move.sprites())
     self.timeout = 3400
     self.explode_event = None
     self.delete_bomb = None
     self.exploded = False
     self.bombstate = 4
     self.attached = True
Exemplo n.º 31
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    def __init__(self, frames, fps=20):
        Sprite.__init__(self)
        self.frames = frames
        self.current = 0
        self.image = frames[0]
        self.rect = self.image.get_rect()
        self.playing = False
        self.reverse = False

        self._next_update = 0  #next time to update, in ms
        self._inv_period = fps / 1000  #1./ period of animation in ms (not frequency?)
        self._start_time = 0  # placeholder when animation is started
        self._paused_time = 0  #time inside app
        self._pause_start = 0
        self._frames_len = len(self.frames)
Exemplo n.º 32
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    def __init__(self, bullet_id, position, angle):
        Sprite.__init__(self)
        # draw bullet
        self.position = position
        self.direction = angle
        self.speed = 25
        self.image = pygame.Surface([4, 20])
        self.originImage = self.image
        self.rect = self.image.get_rect()
        self.rect.center = self.position
        pygame.draw.line(self.image, pygame.Color("white"), (1, 1), (1, 19), 2)

        # rotate image
        self.image = pygame.transform.rotate(self.originImage, self.direction)
        self.rect = self.image.get_rect(center=self.rect.center)
 def __init__(self, follow, health, bulletgroup):
     Sprite.__init__(self)
     self.health = health
     self.bulletgroup = bulletgroup
     self.width = 60
     self.height = 80
     self.image = pg.Surface((self.width, self.height))
     self.image.fill(GREEN)
     self.rect = self.image.get_rect()
     self.rect.center = (self.width / 2, self.height / 2)
     self.x = 0
     self.y = 0
     self.follow = follow
     self.speed = 2
     self.weapon = AI_Weapon(self)
Exemplo n.º 34
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 def __init__(self):
     Sprite.__init__(self)
     # self.image = pg.Surface((50,40))
     self.image = pg.transform.scale(player_img, (50, 40))
     self.image.set_colorkey(GREEN)
     # self.image = player_img
     # self.image.fill(GREEN)
     self.rect = self.image.get_rect()
     self.rect.centerx = WIDTH / 2
     self.rect.bottom = HEIGHT - 10
     self.speedx = 0
     self.speedy = 10
     self.power = 1
     self.shield = 100
     self.lives = 10
Exemplo n.º 35
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    def __init__(self,
                 string,
                 offset,
                 fontsize=None,
                 color=(255, 255, 255),
                 *args):

        if fontsize is None:
            fontsize = uiLabelSizeHint

        Sprite.__init__(self, *args)
        self.font = Font(uiLabelFontName, fontsize)
        self.string = string
        self.color = color
        self.offset = offset
Exemplo n.º 36
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    def __init__(self, assets):
        # Construtor da classe mãe (Sprite).
        Sprite.__init__(self)

        self.assets = assets
        self.state = "inteira"
        self.rect = self.image.get_rect()
        self.rect.top = PICTURE_HEIGHT / 2
        self.rect.x = random.randint(0, PICTURE_WIDTH - self.rect.width)
        # self

        self.speedx = random.randint(FRUIT_MIN_SPEEDX, FRUIT_MAX_SPEEDX)
        self.speedy = random.randint(FRUIT_MIN_SPEEDY, FRUIT_MAX_SPEEDY)

        self.last_frame = 0
Exemplo n.º 37
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 def __init__(self):
     Sprite.__init__(self)
     self.puntos = 0
     self.vida = 100
     self.estado = "bajando"
     self.imagenes = [
         util.cargar_imagen('imagenes/1.png'),
         util.cargar_imagen('imagenes/2.png'),
         util.cargar_imagen('imagenes/3.png'),
         util.cargar_imagen('imagenes/4.png'),
         util.cargar_imagen('imagenes/5.png')
     ]
     self.image = self.imagenes[0]
     self.rect = self.image.get_rect()
     self.rect.move_ip(0, 228)
Exemplo n.º 38
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    def __init__(self, screen, x_pos, y_pos, settings, msg):
        Sprite.__init__(self)
        self.screen = screen
        self.settings = settings

        # Set dimensions and properties of button
        self.width, self.height = settings.button_width, settings.button_height
        self.x_position, self.y_position = x_pos, y_pos
        self.rect = pygame.Rect(x_pos, y_pos, self.width, self.height)
        self.font = pygame.font.SysFont(settings.button_font,
                                        settings.button_font_size)
        self.msg = msg

        # Button message only needs to be prepped once, not on every blit
        self.prep_msg()
Exemplo n.º 39
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 def __init__(self, game):
     Sprite.__init__(self)
     x = random.randrange(WIDTH, WIDTH + 100)
     y = HEIGHT - 125
     self.game = game
     self.image = pg.Surface((40, 40))
     self.image.fill(RED)
     self.rect = self.image.get_rect()
     self.rect.centerx = x
     # self.vx = random.randrange(-4, -1)
     self.vx = random.randrange(-3, 3)
     self.pos = vec(x, y)
     self.vel = vec(0, 0)
     self.acc = vec(0, 0)
     self.rect.y = y
Exemplo n.º 40
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 def __init__(self,
              surface: Optional[pygame.Surface] = pygame.Surface(
                  (0, 0), flags=pygame.SRCALPHA),
              rotate: Optional[int] = 0,
              groups: Optional[Union[List[Group], Tuple[Group,
                                                        ...]]] = tuple(),
              **kwargs):
     Sprite.__init__(self, *groups)
     self.__sounds = list()
     self.former_moves = dict()
     self.image = surface
     self.draw_sprite = True
     self.valid_size = True
     self.rotate(rotate)
     self.move(**kwargs)
Exemplo n.º 41
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    def __init__(self):
        Sprite.__init__(self)
        Heater.__init__(self)

        self.temperature = 0
        self.isActive = False
        self.hasMouseFocus = False
        self.isClicking = False

        self.isBuyingFuel = True
        self.amountUsedFuel = 0
        self.usedFuelCapacity = 5
        self.timeSinceStarted = 0

        self.offImg = load_png('nuke_off.png')
        self.onImgs = [
            load_png('nuke_on01.png'),
            load_png('nuke_on02.png'),
            load_png('nuke_on03.png'),
            load_png('nuke_on04.png'),
            load_png('nuke_on05.png'),
        ]
        self.onImg = load_png('nuke_on.png')
        self.focusImg = load_png('nuke_focus.png')
        self.fullImg = load_png('nuke_full.png')
        self.fuelImgs = [
            load_png('nuke_fuel01.png'),
            load_png('nuke_fuel02.png'),
            load_png('nuke_fuel03.png'),
            load_png('nuke_fuel04.png'),
            load_png('nuke_fuel05.png'),
        ]
        self.fuelImg = load_png('nuke_fuel.png')
        self.fuelFocusImgs = [
            load_png('nuke_fuel_focus01.png'),
            load_png('nuke_fuel_focus02.png'),
            load_png('nuke_fuel_focus03.png'),
            load_png('nuke_fuel_focus04.png'),
            load_png('nuke_fuel_focus05.png'),
        ]
        self.fuelFocusImg = load_png('nuke_fuel_focus.png')
        self.image = self.offImg
        self.rect = self.image.get_rect()

        controller = mvcState.GetController()
        controller.mouseListeners.append(self)
        controller.gameEventListeners.append(self)
        controller.GameEvent('HeaterBirth', self)
    def __init__(self, solids, game):
        Sprite.__init__(self)
        self.solids = solids
        self.game = game
        self.width = 55  #35
        self.height = 80  #45
        # self.image = pg.Surface((self.width, self.height))
        self.image = pg.transform.scale(
            self.game.spritesheet.get_image(725, 318, 240, 313), (60, 80))
        self.rect = self.image.get_rect()
        self.rect.center = (self.width / 2, self.height / 2)
        self.rect.x = 7150
        self.rect.y = 4400
        self.speed = 5
        self.falling = False
        self.weapon = Weapon(self)
        self.invulnerable = False
        self.walking = False
        self.y_direction = 'd'
        self.x_direction = 'r'
        self.dodging = False
        self.health = 9
        self.last_time_hit = 0

        self.forward_right_walk_cycle = [
            pg.transform.scale(
                self.game.spritesheet.get_image(312, 5, 240, 313), (60, 80)),
            pg.transform.scale(
                self.game.spritesheet.get_image(552, 5, 240, 313), (60, 80))
        ]
        self.forward_left_walk_cycle = []
        for sprite in self.forward_right_walk_cycle:
            self.forward_left_walk_cycle.append(
                pg.transform.flip(sprite, True, False))

        self.back_right_walk_cycle = [
            pg.transform.scale(
                self.game.spritesheet.get_image(258, 954, 240, 313), (60, 80)),
            pg.transform.scale(
                self.game.spritesheet.get_image(511, 954, 240, 313), (60, 80))
        ]
        self.back_left_walk_cycle = []
        for sprite in self.back_right_walk_cycle:
            self.back_left_walk_cycle.append(
                pg.transform.flip(sprite, True, False))

        self.current_frame = 0
        self.last_frame = 0
Exemplo n.º 43
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    def __init__(self, game, x, y):

        self.groups = game.all_sprites, game.walls
        Sprite.__init__(self, self.groups)
        self.game = game 
        self.x = x
        self.y = y
        
        

        self.image = pygame.Surface((TILESIZE,TILESIZE))
        self.image.fill(GREEN)
        self.rect = self.image.get_rect()

        self.rect.x = x  * TILESIZE	
        self.rect.y = y  * TILESIZE
Exemplo n.º 44
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    def __init__(self, ai_game):
        """Initialize the alien and set its starting position"""
        Sprite.__init__(self)
        self.screen = ai_game.screen
        self.settings = ai_game.settings

        #Load the alien image and set its rect attribute
        self.image = pygame.image.load('images/alien.bmp')
        self.rect = self.image.get_rect()

        #Start each new alien near the top left of the screen
        self.rect.x = self.rect.width
        self.rect.y = self.rect.height

        #Store the alien's exact horizontal position
        self.x = float(self.rect.x)
Exemplo n.º 45
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    def __init__(self, screen, img_filename, init_position, init_direction,
                 speed):

        Sprite.__init__(self)

        self.screen = screen
        self.speed = speed

        self.base_image = pygame.image.load('dalek.png')
        self.image = self.base_image

        self.pos = vec2d(init_position)

        self.direction = vec2d(init_direction).normalized()

        self.Rect = self.image.get_rect()
Exemplo n.º 46
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    def __init__(self):
        Sprite.__init__(self)
        self.pollRate = 30
        self.pollCounter = 0
        self.notifyCounter = 0
        self.visitor = None
        self.reportedPositions = []
        self.enteredLineTime = None
        self.exitedLineTime = None
        self.lineup = None
        self.justExitedLineup = False
        self.justReturned = False

        self.rect = Rect(0, 0, *Visitor.size)
        self.image = Surface(Visitor.size)
        self.image.fill((150, 255, 150))
Exemplo n.º 47
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    def __init__(self, game_set, screen, ship):
        """Creates an object for the bullet in the current position of the ship"""
        Sprite.__init__(self)
        self.screen = screen

        #Creates a rectangle for the bullet in (0, 0) and, following that, defines the correct position
        self.rect = pygame.Rect(0, 0, game_set.bullet_width,
                                game_set.bullet_height)
        self.rect.centerx = ship.rect.centerx
        self.rect.top = ship.rect.top

        #Stores the position of the bullet with a decimal value
        self.y = float(self.rect.y)

        self.color = game_set.bullet_color
        self.speed = game_set.bullet_speed
Exemplo n.º 48
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 def __init__(self, x, y, element):
     Sprite.__init__(self)
     self.image = load('images/map/wall.png')
     if element == '#':
         WALLS.append(self)
     elif element == ' ':
         self.image = load('images/map/food.png')
         FOODS.append(self)
     elif element == 'E':
         self.image = load('images/map/energizer.png')
         ENERGIZERS.append(self)
     elif element == 't':
         TIME_TRAPS.append(self)
     self.rect = self.image.get_rect()
     self.rect.x = x
     self.rect.y = y
	def __init__(self,coord,vel):
		Sprite.__init__(self)
		print "aqui llegue."
		print vel
		print coord
		self.imagenes = [util.cargar_imagen('imagenes/rombox.png'),
                                        util.cargar_imagen('imagenes/rombo.png'),
                                        util.cargar_imagen('imagenes/rombo1.png'),
                                        util.cargar_imagen('imagenes/rombo2.png'),
                                        util.cargar_imagen('imagenes/rombo3.png'),
                                        util.cargar_imagen('imagenes/rombo4.png'),
                                        util.cargar_imagen('imagenes/rombo5.png')]
                self.i = vel
                self.image = self.imagenes[self.i]
                self.rect = self.image.get_rect()
                self.rect.move_ip(coord[0], coord[1])
Exemplo n.º 50
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 def __init__(self):
     Sprite.__init__(self)
     self.puntos = 0
     self.portal = 0
     self.vida = 100
     self.imagenes = [
         util.cargar_imagen('imagenes/avion_izq.png'),
         util.cargar_imagen('imagenes/avion_der.png'),
         util.cargar_imagen('imagenes/avion_arr.png'),
         util.cargar_imagen('imagenes/avion_aba.png')
     ]
     self.image = self.imagenes[1]
     self.rect = self.image.get_rect()
     self.y = 20
     self.x = 270
     self.rect.move_ip(self.x, self.y)
Exemplo n.º 51
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    def __init__(self, pos: Vector2, wall: bool, weight):
        Sprite.__init__(self)
        self.rect = Rect(pos.x, pos.y, 40, 40)
        self.pos = pos
        self.floor = 0
        self.image = None
        self.weight = weight
        self.wall = wall
        self.payload = 0
        self.neighbors = []
        self.parent = None
        self.g = -1
        self.f = -1

        # User actions associated with this position
        self.userActions: List(UserAction) = []
Exemplo n.º 52
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 def __init__(self):
     Sprite.__init__(self)
     #Image size
     self.image = pg.Surface((50, 40))
     #Color
     self.image.fill(GREEN)
     #Places image
     self.rect = self.image.get_rect()
     self.rect.centerx = WIDTH / 2
     self.rect.bottom = HEIGHT - 10
     self.speedx = 0
     self.speedy = 0
     #Player Health
     self.hitpoints = 100
     #Ammo total
     self.ammo = 100
Exemplo n.º 53
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    def __init__(self, screen, settings):
        Sprite.__init__(self)
        self.screen = screen
        self.image = pygame.image.load('images\\foodImg.png').convert_alpha()
        self.image_w, self.image_h = self.image.get_size()
        self.speed = uniform(0.75, 1.25) * settings.food_speed

        self.x_position = randint(self.image_w / 2,
                                  self.screen.get_width() - self.image_w / 2)
        max_offset = min(settings.batch_size * self.image_h,
                         self.screen.get_height())

        # Begin image at the top of the screen
        self.y_position = self.screen.get_height() - self.screen.get_height(
        ) - self.image_h / 2 + randint(0, self.screen.get_height())
        self.update_rect()
Exemplo n.º 54
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    def __init__(self):
        """
        Constructor que inicializa los siguientes valores:

        - La imagen a desplegar.
        - Posición, la cual es representada a través de un rectangulo
          invisible.
        - Velocidad por defecto de la pelota en el eje Y y Y
        """
        Sprite.__init__(self)
        self.image = cargar_imagen("images/ball.png", True)
        self.rect = self.image.get_rect()
        self.rect.centerx = ANCHO / 2
        self.rect.centery = ALTO / 2
        self.sound = Sound('audios/rebote.wav')
        self.speed = [0.4, 0.4]
Exemplo n.º 55
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 def __init__(self, game, image, speed=5):
     '''
     初始化函数
     :param screen: 主窗体对象
     '''
     gameMap = game.get_map()
     self.__game = game
     self.gameMap = gameMap
     #self.screen = gameMap.get_screen()
     self.__bullets = []
     ImageItem.__init__(self, image)
     x = gameMap.get_width() / 2 - self.get_width() / 2
     y = gameMap.get_height() - self.get_height()
     Location.__init__(self, x, y)
     self.__speed = speed  # 移动速度
     Sprite.__init__(self)
Exemplo n.º 56
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    def __init__(self, start_pos: Tuple[int, int], image: Surface):
        """ The constructor

        @param start_pos: the x and y start position
        @param image: the image
        """
        Sprite.__init__(self)
        self._target_y_pos = None
        self.image = image
        self.rect = self.image.get_rect()
        self.rect.x = start_pos[0]
        self.rect.y = start_pos[1]
        self.velocity = 0
        self.acceleration = 1
        self.can_flap = True
        self.can_move = True
Exemplo n.º 57
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 def __init__(self, coord, tipo):
     Sprite.__init__(self)
     self.imagenes = [
         util.cargar_imagen('imagenes/algoritmia_icono.png'),
         util.cargar_imagen('imagenes/c++_icono.png'),
         util.cargar_imagen('imagenes/java_icono.png'),
         util.cargar_imagen('imagenes/algoritmia_icono.png'),
         util.cargar_imagen('imagenes/copa.jpg'),
         util.cargar_imagen('imagenes/start.png')
     ]
     self.image = self.imagenes[0]
     self.rect = self.image.get_rect()
     self.rect.move_ip(coord[0], coord[1])
     self.tipo = tipo
     self.rect.x = coord[0]
     self.rect.y = coord[1]
Exemplo n.º 58
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 def __init__(self, screen, m, x, y, Vx, Vy,img_filename, speed,h):
     Sprite.__init__(self)
     self.m = m
     self.h = h
     self.grad = 0
     self.speed = speed
     self.x, self.y = x, y
     self.Vx, self.Vy = Vx, Vy
     self.animations = 0
     self.player = False
     self.Del = False
     self.base_image = pygame.image.load(img_filename)
     self.image = self.base_image
     self.screen = screen
     self.image_w, self.image_h = self.image.get_size()
     self.rect = self.image.get_rect(center=(self.x, self.y))
Exemplo n.º 59
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 def __init__(self, start_px, start_py, image_name, *groups):
     Sprite.__init__(self, *groups)
     self.px = start_px
     self.py = start_py
     self.yVel = 0
     self.jumping = False
     self.attacking  = False
     self.actual_side = "RIGHT"
     self._attack_state = {"right": 0, "left": 0}
     self._move_states = {"right": 0, "left": 0}
     self.rect = Rect(self.px, self.py, 0, 0)
     self._base_image_path = "src/sprites/"
     self.image_name = image_name
     self.image = self._scale_2x(pygame.image.load(self._base_image_path + image_name + "_right_0.png"))
     self.convert_image()
     pygame.draw.rect(self.image, BLACK, self)
Exemplo n.º 60
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 def __init__(self, archer):
     Sprite.__init__(self)
     self.x = archer.x - 15
     self.y = archer.y
     self.speed = -10
     self.rect = pygame.Rect(0, 0, 23, 14)
     self.rect.centerx = self.x
     self.rect.top = self.y
     self.arrows = []
     self.arrows.append(arrow_image)
     self.arrows.append(arrow_image)
     self.arrows.append(arrow_image)
     self.arrows.append(arrow_image)
     self.img = self.arrows[0]
     self.cur_arrow = 0
     self.power = 5