Exemplo n.º 1
0
    def pointEat(self):  # 포인트를 먹는 함수
        if gamegrid[self.i] not in (1, 2):
            return  # 팩맨이 위치한 곳에 포인트가 없다면 실행 X

        elif gamegrid[self.i] == 1:
            writeScore(10)
            self.last_eat_time = self.timer  # 마지막으로 먹은 시간 갱신
        gamegrid[self.i] = 0  # gamegrid(맵구조) 에서 먹힌 포인트는 0으로
        pgf.killSprite(point_d[self.i].sprite)  # 자리에있던 포인트 스프라이트 제거.
        del point_d[self.i]
 def eatDot(self):
     global grid
     i = xy2i(self.x, self.y)
     if grid[i] in (1, 2):
         if grid[i] == 2:
             changeGhostMode('flucht')
         grid[i] = 0
         pgf.killSprite(dots[i].sprite)
         del dots[i]
     if not dots:
         changeGameStatus('nextLevel')
         timer2 = threading.Timer(1.2, nextPacman)
         timer2.start()
         grid = grid_save.copy()
         dotsAufbauen()
Exemplo n.º 3
0
def restart():
    global snakeman
    global SCORE
    global NEXT_ANIMATION
    global TICK_RATE
    global punkt
    global spielraster
    global restartCounter

    #kill sprites
    pgf.killSprite(snakeman.sprite)
    for body in snakeman.body:
        pgf.killSprite(body.sprite)
    pgf.killSprite(punkt.sprite)

    #setup start parameter
    spielraster = SPIELRASTER_START.copy()
    snakeman = Snakeman("Snake-Man", (SNAKEMAN_START_X, SNAKEMAN_START_Y))
    NEXT_ANIMATION = pgf.clock() + ANIMATION_REFRESH_RATE
    SCORE = -100
    TICK_RATE = START_RATE - ADD_TICK_RATE
    restartCounter = 0
    snakeman.addBody()
    snakeman.addBody()
    punkt = None
Exemplo n.º 4
0
 def punktFressen(self, punkt):
     if spielraster[self.i] != 1: return punkt
     pgf.killSprite(punkt.sprite)
     spielraster[self.i] = 0
     self.addBody()
     return None
Exemplo n.º 5
0
 def pointEat(self):
     if gamegrid[self.i] not in (1, 2): return
     gamegrid[self.i] = 0
     pgf.killSprite(point_d[self.i].sprite)
     writeScore(10)
     del point_d[self.i]
Exemplo n.º 6
0
 def nueva_imagen(self, file):
     killSprite(self.sprite)
     self.nombeArchivo = file
     self.sprite = makeSprite(PATHS.PATH_IMAGENES + self.nombeArchivo)