Exemplo n.º 1
0
    def test_show_hide_rendering(self, _init_pygame, default_ui_manager,
                                 _display_surface_return_none):
        resolution = (400, 400)
        empty_surface = pygame.Surface(resolution)
        empty_surface.fill(pygame.Color(0, 0, 0))

        surface = empty_surface.copy()
        manager = UIManager(resolution)

        panel = UIPanel(pygame.Rect(25, 25, 375, 150),
                        manager=manager,
                        visible=0,
                        starting_layer_height=1)
        button = UIButton(relative_rect=pygame.Rect(0, 0, 50, 50),
                          text="",
                          manager=manager,
                          container=panel)

        manager.update(0.01)
        manager.draw_ui(surface)
        assert compare_surfaces(empty_surface, surface)

        surface.fill(pygame.Color(0, 0, 0))
        panel.show()
        manager.update(0.01)
        manager.draw_ui(surface)
        assert not compare_surfaces(empty_surface, surface)

        surface.fill(pygame.Color(0, 0, 0))
        panel.hide()
        manager.update(0.01)
        manager.draw_ui(surface)
        assert compare_surfaces(empty_surface, surface)
Exemplo n.º 2
0
 def test_visible_panel_children_behaviour_on_hide(
         self, _init_pygame, default_ui_manager: IUIManagerInterface,
         _display_surface_return_none):
     panel = UIPanel(pygame.Rect(100, 100, 200, 200),
                     manager=default_ui_manager,
                     visible=1,
                     starting_layer_height=5)
     button = UIButton(relative_rect=pygame.Rect(0, 0, 50, 50),
                       text="",
                       manager=default_ui_manager,
                       container=panel)
     assert panel.visible == 1
     assert button.visible == 1
     panel.hide()
     assert panel.visible == 0
     assert button.visible == 0