Exemplo n.º 1
0
    def __init__(self, player_manager, origin, colour, name=""):
        self.player_manager = player_manager
        self.origin = origin
        self.colour = colour

        # Background
        self.back_panel = pygame_gui.Panel(
            [self.origin[0], self.origin[1], 500, 50], 100,
            constants.COLOURS["black"])

        self.name_entry = pygame_gui.Entry(
            paths.uiMenuPath + "input-normal.png",
            paths.uiMenuPath + "input-normal-hover.png",
            paths.uiMenuPath + "input-normal-focused.png",
            paths.uiMenuPath + "input-normal-hover-focused.png", name,
            constants.FONTS["sizes"]["medium"], constants.FONTS["colour"],
            constants.FONTS["main"], 10, 5, True, self.origin[0] + 60,
            self.origin[1] + 10)

        self.delete_self = pygame_gui.Button(paths.uiPath + "cross.png",
                                             paths.uiPath + "cross-hover.png",
                                             self.origin[0] + 430,
                                             self.origin[1] + 8)
Exemplo n.º 2
0
    def __init__(self, display):
        self.display = display
        self.state = "new_game"
        self.game_reference = None

        # Background Setup
        self.background = pygame_gui.Image(paths.uiMenuPath + "background.png",
                                           0, 0)
        self.back_panel = pygame_gui.Panel([100, 100, 800, 500], 150,
                                           constants.COLOURS["panel"])

        # GUI Setup
        self.origin = [150, 30]
        # General
        self.back_button = pygame_gui.Button(
            paths.uiPath + "backwhite.png",
            paths.uiPath + "backwhite-hover.png", 5, 5)

        self.title_text = pygame_gui.Text("Create Game:",
                                          constants.FONTS["sizes"]["large"],
                                          constants.FONTS["colour"],
                                          constants.FONTS["main"], 110, 110)

        self.play_button = pygame_gui.Button(
            paths.uiPath + "forwardwhite.png",
            paths.uiPath + "forwardwhite-hover.png", self.origin[0] + 700,
            self.origin[1] + 525)

        # Game Input Setup
        self.game_name_prompt = pygame_gui.Text(
            "Game Name:", constants.FONTS["sizes"]["medium"],
            constants.FONTS["colour"], constants.FONTS["main"],
            self.origin[0] + 100, self.origin[1] + 150)

        self.game_name_input = pygame_gui.Entry(
            paths.uiMenuPath + "input-large.png",
            paths.uiMenuPath + "input-large-hover.png",
            paths.uiMenuPath + "input-large-focused.png",
            paths.uiMenuPath + "input-large-hover-focused.png", "",
            constants.FONTS["sizes"]["medium"], constants.FONTS["colour"],
            constants.FONTS["main"], 10, 5, True, self.origin[0] + 250,
            self.origin[1] + 145)

        self.game_name_error_text = pygame_gui.Text(
            "", constants.FONTS["sizes"]["small"], constants.COLOURS["red"],
            constants.FONTS["main-bold-italic"], self.origin[0] + 250,
            self.origin[1] + 180)

        # Map Input Setup
        self.map_select_prompt = pygame_gui.Text(
            "Select Map:", constants.FONTS["sizes"]["medium"],
            constants.FONTS["colour"], constants.FONTS["main"],
            self.origin[0] + 100, self.origin[1] + 200)

        self.map_selector = MapSelector(self.origin[0] + 250,
                                        self.origin[1] + 200)

        # Player Input Setup
        self.players_prompt = pygame_gui.Text(
            "Players:", constants.FONTS["sizes"]["medium"],
            constants.FONTS["colour"], constants.FONTS["main"],
            self.origin[0] + 100, self.origin[1] + 250)

        self.player_slots_error = pygame_gui.Text(
            "", constants.FONTS["sizes"]["small"], constants.COLOURS["red"],
            constants.FONTS["main-bold-italic"], self.origin[0] + 200,
            self.origin[1] + 255)

        self.player_manager = PlayerManager(
            4, [self.origin[0] + 100, self.origin[1] + 290])

        self.run()