Exemplo n.º 1
0
class Window(BaseGLWindow):
    def _create_gc(self, size, pix_format=None):
        """ Create a GraphicsContext instance.
        """
        from pyglet.gl import Context

        gc = GraphicsContext((size[0] + 1, size[1] + 1))
        self._pyglet_gl_context = Context()
        gc.gl_init()
        gc.translate_ctm(0.5, 0.5)
        return gc

    def _init_gc(self):
        """ Gives the GC a chance to initialize itself before components perform layout
        and draw.  This is called every time through the paint loop.
        """
        self._pyglet_gl_context.set_current()
        self.control.makeCurrent()
        super(Window, self)._init_gc()

    def _paint(self, event=None):
        """ Paint the contents of the window.
        """
        if self.control is None:
            return

        size = self._get_control_size()
        self._size = tuple(size)
        self._gc = self._create_gc(size)
        self._init_gc()
        if hasattr(self.component, "do_layout"):
            self.component.do_layout()
        self._gc.clear(self.bgcolor_)
        self.component.draw(self._gc, view_bounds=(0, 0, size[0], size[1]))
        self._update_region = []
Exemplo n.º 2
0
class Window(BaseGLWindow):
    def _create_gc(self, size, pix_format=None):
        """ Create a GraphicsContext instance.
        """
        from pyglet.gl import Context

        gc = GraphicsContext((size[0] + 1, size[1] + 1))
        self._pyglet_gl_context = Context()
        gc.gl_init()
        gc.translate_ctm(0.5, 0.5)
        return gc

    def _init_gc(self):
        """ Gives the GC a chance to initialize itself before components perform layout
        and draw.  This is called every time through the paint loop.
        """
        self._pyglet_gl_context.set_current()
        self.control.makeCurrent()
        super(Window, self)._init_gc()

    def _paint(self, event=None):
        """ Paint the contents of the window.
        """
        if self.control is None:
            return

        size = self._get_control_size()
        self._size = tuple(size)
        self._gc = self._create_gc(size)
        self._init_gc()
        if hasattr(self.component, "do_layout"):
            self.component.do_layout()
        self._gc.clear(self.bgcolor_)
        self.component.draw(self._gc, view_bounds=(0, 0, size[0], size[1]))
        self._update_region = []
Exemplo n.º 3
0
    def _create_gc(self, size, pix_format=None):
        """ Create a GraphicsContext instance.
        """
        from pyglet.gl import Context

        gc = GraphicsContext((size[0] + 1, size[1] + 1))
        self._pyglet_gl_context = Context()
        gc.gl_init()
        gc.translate_ctm(0.5, 0.5)
        return gc
Exemplo n.º 4
0
class Window(BaseWindow):

    control = Instance(GLCanvas)

    def __init__(self, *args, **kw):
        super(Window, self).__init__(*args, **kw)

        # If we are using the GL backend, we will need to have a pyglet
        # GL context
        self._pyglet_gl_context = None

        self._gc = None

    def _create_control(self, parent, wid, pos = wx.DefaultPosition,
                        size = wx.DefaultSize):
        return GLCanvas(parent, wid, pos, size,
                        style=wx.CLIP_CHILDREN|wx.WANTS_CHARS)

    def _create_gc(self, size, pix_format=None):
        """ Create a GraphicsContext instance.
        """
        gc = GraphicsContext((size[0]+1,size[1]+1))
        if self._pyglet_gl_context is None:
            from pyglet.gl import Context
            self._pyglet_gl_context = Context()
        gc.gl_init()
        gc.translate_ctm(0.5, 0.5)
        return gc

    def _init_gc(self):
        """ Gives the GC a chance to initialize itself before components perform layout
        and draw.  This is called every time through the paint loop.
        """
        dc = wx.PaintDC(self.control)
        self._pyglet_gl_context.set_current()
        self.control.SetCurrent()
        super(Window, self)._init_gc()

    def _paint(self, event=None):
        """ Paint the contents of the window.
        """
        if self.control is None:
            event.Skip()
            return

        size = self._get_control_size()
        self._size = tuple(size)
        self._gc = self._create_gc(size)
        self._init_gc()
        if hasattr(self.component, "do_layout"):
            self.component.do_layout()
        self._gc.clear(self.bgcolor_)
        self.component.draw(self._gc, view_bounds=(0, 0, size[0], size[1]))
        self._update_region = []
        self.control.SwapBuffers()
Exemplo n.º 5
0
    def _create_gc(self, size, pix_format=None):
        """ Create a GraphicsContext instance.
        """
        from pyglet.gl import Context

        gc = GraphicsContext((size[0] + 1, size[1] + 1))
        self._pyglet_gl_context = Context()
        gc.gl_init()
        gc.translate_ctm(0.5, 0.5)
        return gc