def mainloop() : ''' Display function ''' line_width=5 bool_display_ls=True display_mode=0 m=Matrix() #m.rotate_y(45) #m.rotate_z(45) m.rotate_x(90/2.0) m.load_hardware() toros=Toros(base_polygon=16,base_radius=7.5,toros_radius=15.5,display_mode="lined",lines_color=Color(ub_v=(127,127,127,0)),faces_color=Color(ub_v=(255,0,0)),lines_width=line_width,display_ls=True) while True : glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) i=5.625/4.0 m=Matrix() m.rotate_y(i) toros.update_pos(m) toros.display() for event in pygame.event.get() : ''' So we can catch user-interaction events in the mainloop. ''' if event.type == QUIT : # The user close the window. quit() elif event.type == KEYDOWN : # The user press a keyboard key. if event.key == K_m or event.key == K_SEMICOLON : display_mode += 1 if display_mode == 1 : toros.set_display_mode("faced") elif display_mode == 2 : toros.set_display_mode("twice") elif display_mode == 3 : display_mode=0 toros.set_display_mode("lined") elif event.key == K_l : toros.set_lines_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) elif event.key == K_f : toros.set_faces_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) elif event.key == K_UP : line_width += 1 toros.set_lines_width(line_width) elif event.key == K_DOWN : line_width -= 1 if line_width < 1 : line_width=1 toros.set_lines_width(line_width) elif event.key == K_d : if bool_display_ls : bool_display_ls=False else : bool_display_ls=True toros.set_display_ls(bool_display_ls) elif event.key == K_s : toros.set_toros_radius(uniform(1.0,20.0)) elif event.key == K_b : toros.set_base_polygon(randint(3,32)) elif event.key == K_r : toros.set_base_radius(uniform(1.0,20.0)) pygame.display.flip() sleep(0.000125)
def mainloop(): ''' Display function ''' line_width = 5 bool_display_ls = True display_mode = 0 faces_color_mode = 1 color_faces = [] for v in range(0, 20): color_faces.append( Color(ub_v=(randint(63, 255), randint(63, 255), randint(63, 255)))) test_icosahedron = Icosahedron(12.5, display_mode="lined", lines_color=Color(ub_v=(127, 127, 127, 0)), faces_color=color_faces, lines_width=line_width, display_ls=True) i = 5.625 / 4.0 m = Matrix() m.translate((15.5, 0.0, 0.0)) test_icosahedron.update_pos(m) while True: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) m = Matrix() m.translate((-test_icosahedron.center.wx, -test_icosahedron.center.wy, -test_icosahedron.center.wz)) m.rotate_x(i) m.rotate_y(i) m.rotate_z(i) m.translate((test_icosahedron.center.wx, test_icosahedron.center.wy, test_icosahedron.center.wz)) m.rotate_y(i) test_icosahedron.update_pos(m) test_icosahedron.display() for event in pygame.event.get(): ''' So we can catch user-interaction events in the mainloop. ''' if event.type == QUIT: # The user close the window. quit() elif event.type == KEYDOWN: # The user press a keyboard key. if event.key == K_m or event.key == K_SEMICOLON: display_mode += 1 if display_mode == 1: test_icosahedron.set_display_mode("faced") elif display_mode == 2: test_icosahedron.set_display_mode("twice") elif display_mode == 3: display_mode = 0 test_icosahedron.set_display_mode("lined") elif event.key == K_l: test_icosahedron.set_lines_color( Color(ub_v=(randint(63, 255), randint(63, 255), randint(63, 255)))) elif event.key == K_f: if faces_color_mode == 1: test_icosahedron.set_faces_color( Color(ub_v=(randint(63, 255), randint(63, 255), randint(63, 255)))) faces_color_mode = 0 elif faces_color_mode == 0: color_faces = [] for v in range(0, 20): color_faces.append( Color(ub_v=(randint(63, 255), randint(63, 255), randint(63, 255)))) test_icosahedron.set_faces_color(color_faces) faces_color_mode = 1 elif event.key == K_UP: line_width += 1 test_icosahedron.set_lines_width(line_width) elif event.key == K_DOWN: line_width -= 1 if line_width < 1: line_width = 1 test_icosahedron.set_lines_width(line_width) elif event.key == K_d: if bool_display_ls: bool_display_ls = False else: bool_display_ls = True test_icosahedron.set_display_ls(bool_display_ls) elif event.key == K_s: test_icosahedron.set_side_length(uniform(1.0, 15.5)) m = Matrix() m.translate((15.5, 0.0, 0.0)) test_icosahedron.update_pos(m) pygame.display.flip() sleep(0.0001)
def mainloop() : ''' Display function ''' line_width=5 bool_display_ls=True display_mode=0 test_quad_sphere=Quad_Sphere(10.5,12,display_mode="lined",lines_color=Color(ub_v=(127,127,127,0)),faces_color=Color(ub_v=(255,0,0)),lines_width=line_width,display_ls=True) i=5.625/4. m=Matrix() m.translate((15.5,0.0,0.0)) test_quad_sphere.update_pos(m) while True : glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) m=Matrix() m.translate((-test_quad_sphere.center.wx,-test_quad_sphere.center.wy,-test_quad_sphere.center.wz)) m.rotate_x(i) m.rotate_y(i) m.rotate_z(i) m.translate((test_quad_sphere.center.wx,test_quad_sphere.center.wy,test_quad_sphere.center.wz)) m.rotate_y(i) test_quad_sphere.update_pos(m) test_quad_sphere.display() for event in pygame.event.get() : ''' So we can catch user-interaction events in the mainloop. ''' if event.type == QUIT : # The user close the window. quit() elif event.type == KEYDOWN : # The user press a keyboard key. if event.key == K_m or event.key == K_SEMICOLON : display_mode += 1 if display_mode == 1 : test_quad_sphere.set_display_mode("faced") elif display_mode == 2 : test_quad_sphere.set_display_mode("twice") elif display_mode == 3 : display_mode=0 test_quad_sphere.set_display_mode("lined") elif event.key == K_l : test_quad_sphere.set_lines_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) elif event.key == K_f : test_quad_sphere.set_faces_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) elif event.key == K_UP : line_width += 1 test_quad_sphere.set_lines_width(line_width) elif event.key == K_DOWN : line_width -= 1 if line_width < 1 : line_width=1 test_quad_sphere.set_lines_width(line_width) elif event.key == K_d : if bool_display_ls : bool_display_ls=False else : bool_display_ls=True test_quad_sphere.set_display_ls(bool_display_ls) elif event.key == K_b : test_quad_sphere.set_basis(randrange(6,24,2)) m=Matrix() m.translate((15.5,0.0,0.0)) test_quad_sphere.update_pos(m) elif event.key == K_s : test_quad_sphere.set_radius(uniform(1.0,15.0)) m=Matrix() m.translate((15.5,0.0,0.0)) test_quad_sphere.update_pos(m) pygame.display.flip() sleep(0.000125)
def mainloop() : ''' Display function ''' line_width=5 bool_display_ls=True display_mode=0 faces_color_mode=1 quads_faces=[] for v in range(0,18) : quads_faces.append(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) triangles_faces=[] for v in range(0,8) : triangles_faces.append(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) poly32hedron=Poly26Hedron(7.5,display_mode="lined",lines_color=Color(ub_v=(127,127,127,0)),quads_color=quads_faces,triangles_color=triangles_faces,lines_width=line_width,display_ls=True) i=5.625/4.0 m=Matrix() m.translate((15.5,0.0,0.0)) poly32hedron.update_pos(m) while True : glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) m=Matrix() m.translate((-poly32hedron.center.wx,-poly32hedron.center.wy,-poly32hedron.center.wz)) m.rotate_x(i) m.rotate_y(i) m.rotate_z(i) m.translate((poly32hedron.center.wx,poly32hedron.center.wy,poly32hedron.center.wz)) m.rotate_y(i) poly32hedron.update_pos(m) poly32hedron.display() for event in pygame.event.get() : ''' So we can catch user-interaction events in the mainloop. ''' if event.type == QUIT : # The user close the window. quit() elif event.type == KEYDOWN : # The user press a keyboard key. if event.key == K_m or event.key == K_SEMICOLON : display_mode += 1 if display_mode == 1 : poly32hedron.set_display_mode("faced") elif display_mode == 2 : poly32hedron.set_display_mode("twice") elif display_mode == 3 : display_mode=0 poly32hedron.set_display_mode("lined") elif event.key == K_l : poly32hedron.set_lines_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) elif event.key == K_f : if faces_color_mode == 1 : poly32hedron.set_quads_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) poly32hedron.set_triangles_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) faces_color_mode=0 elif faces_color_mode == 0 : quads_faces=[] for v in range(0,18) : quads_faces.append(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) triangles_faces=[] for v in range(0,8) : triangles_faces.append(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) poly32hedron.set_quads_color(quads_faces) poly32hedron.set_triangles_color(triangles_faces) faces_color_mode=1 elif event.key == K_UP : line_width += 1 poly32hedron.set_lines_width(line_width) elif event.key == K_DOWN : line_width -= 1 if line_width < 1 : line_width=1 poly32hedron.set_lines_width(line_width) elif event.key == K_d : if bool_display_ls : bool_display_ls=False else : bool_display_ls=True poly32hedron.set_display_ls(bool_display_ls) elif event.key == K_s : poly32hedron.set_side_length(uniform(1.0,10.0)) m=Matrix() m.translate((15.5,0.0,0.0)) poly32hedron.update_pos(m) pygame.display.flip() sleep(0.0001)
def mainloop() : ''' Display function ''' line_width=5 bool_display_ls=True display_mode=0 faces_color_mode=1 test_tetrahedron=Tetrahedron(15.5,display_mode="lined",lines_color=Color(ub_v=(127,127,127,0)),faces_color=[Color(ub_v=(255,0,0)),Color(ub_v=(0,0,255)),Color(ub_v=(255,255,255)),Color(ub_v=(0,255,0))],lines_width=line_width,display_ls=True) i=5.625/4.0 m=Matrix() m.translate((15.5,0.0,0.0)) test_tetrahedron.update_pos(m) while True : glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) m=Matrix() m.translate((-test_tetrahedron.center.wx,-test_tetrahedron.center.wy,-test_tetrahedron.center.wz)) m.rotate_x(i) m.rotate_y(i) m.rotate_z(i) m.translate((test_tetrahedron.center.wx,test_tetrahedron.center.wy,test_tetrahedron.center.wz)) m.rotate_y(i) test_tetrahedron.update_pos(m) test_tetrahedron.display() for event in pygame.event.get() : ''' So we can catch user-interaction events in the mainloop. ''' if event.type == QUIT : # The user close the window. quit() elif event.type == KEYDOWN : # The user press a keyboard key. if event.key == K_m or event.key == K_SEMICOLON : display_mode += 1 if display_mode == 1 : test_tetrahedron.set_display_mode("faced") elif display_mode == 2 : test_tetrahedron.set_display_mode("twice") elif display_mode == 3 : display_mode=0 test_tetrahedron.set_display_mode("lined") elif event.key == K_l : test_tetrahedron.set_lines_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) elif event.key == K_f : if faces_color_mode == 1 : test_tetrahedron.set_faces_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) faces_color_mode=0 elif faces_color_mode == 0 : test_tetrahedron.set_faces_color([Color(ub_v=(randint(63,255),randint(63,255),randint(63,255))),Color(ub_v=(randint(63,255),randint(63,255),randint(63,255))), Color(ub_v=(randint(63,255),randint(63,255),randint(63,255))),Color(ub_v=(randint(63,255),randint(63,255),randint(63,255))) ]) faces_color_mode=1 elif event.key == K_UP : line_width += 1 test_tetrahedron.set_lines_width(line_width) elif event.key == K_DOWN : line_width -= 1 if line_width < 1 : line_width=1 test_tetrahedron.set_lines_width(line_width) elif event.key == K_d : if bool_display_ls : bool_display_ls=False else : bool_display_ls=True test_tetrahedron.set_display_ls(bool_display_ls) elif event.key == K_s : test_tetrahedron.set_side_length(uniform(1.0,20.0)) m=Matrix() m.translate((15.5,0.0,0.0)) test_tetrahedron.update_pos(m) pygame.display.flip() sleep(0.0001)
def mainloop() : ''' Display function ''' line_width=5 bool_display_ls=True display_mode=0 faces_color_mode=1 pentagons_faces=[] for v in range(0,12) : pentagons_faces.append(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) hexagons_faces=[] for v in range(0,20) : hexagons_faces.append(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) fulleren=Fulleren(3.5,display_mode="lined",lines_color=Color(ub_v=(127,127,127,0)),pentagons_color=pentagons_faces,hexagons_color=hexagons_faces,lines_width=line_width,display_ls=True) i=5.625/4.0 m=Matrix() m.translate((15.5,0.0,0.0)) fulleren.update_pos(m) while True : glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) m=Matrix() m.translate((-fulleren.center.wx,-fulleren.center.wy,-fulleren.center.wz)) m.rotate_x(i) m.rotate_y(i) m.rotate_z(i) m.translate((fulleren.center.wx,fulleren.center.wy,fulleren.center.wz)) m.rotate_y(i) fulleren.update_pos(m) fulleren.display() for event in pygame.event.get() : ''' So we can catch user-interaction events in the mainloop. ''' if event.type == QUIT : # The user close the window. quit() elif event.type == KEYDOWN : # The user press a keyboard key. if event.key == K_m or event.key == K_SEMICOLON : display_mode += 1 if display_mode == 1 : fulleren.set_display_mode("faced") elif display_mode == 2 : fulleren.set_display_mode("twice") elif display_mode == 3 : display_mode=0 fulleren.set_display_mode("lined") elif event.key == K_l : fulleren.set_lines_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) elif event.key == K_f : if faces_color_mode == 1 : fulleren.set_pentagons_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) fulleren.set_hexagons_color(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) faces_color_mode=0 elif faces_color_mode == 0 : pentagons_faces=[] for v in range(0,12) : pentagons_faces.append(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) hexagons_faces=[] for v in range(0,20) : hexagons_faces.append(Color(ub_v=(randint(63,255),randint(63,255),randint(63,255)))) fulleren.set_pentagons_color(pentagons_faces) fulleren.set_hexagons_color(hexagons_faces) faces_color_mode=1 elif event.key == K_UP : line_width += 1 fulleren.set_lines_width(line_width) elif event.key == K_DOWN : line_width -= 1 if line_width < 1 : line_width=1 fulleren.set_lines_width(line_width) elif event.key == K_d : if bool_display_ls : bool_display_ls=False else : bool_display_ls=True fulleren.set_display_ls(bool_display_ls) elif event.key == K_s : fulleren.set_side_length(uniform(1.0,5.0)) m=Matrix() m.translate((15.5,0.0,0.0)) fulleren.update_pos(m) pygame.display.flip() sleep(0.0001)
def mainloop(): ''' Display function ''' line_width = 5 bool_display_ls = True display_mode = 0 test_trigon_sphere = Trigon_Sphere(12.5, 12, display_mode="lined", lines_color=Color(ub_v=(127, 127, 127, 0)), faces_color=Color(ub_v=(255, 0, 0)), lines_width=line_width, display_ls=True) i = 5.625 / 4. m = Matrix() m.translate((15.5, 0.0, 0.0)) test_trigon_sphere.update_pos(m) while True: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) m = Matrix() m.translate( (-test_trigon_sphere.center.wx, -test_trigon_sphere.center.wy, -test_trigon_sphere.center.wz)) m.rotate_x(i) m.rotate_y(i) m.rotate_z(i) m.translate( (test_trigon_sphere.center.wx, test_trigon_sphere.center.wy, test_trigon_sphere.center.wz)) m.rotate_y(i) test_trigon_sphere.update_pos(m) test_trigon_sphere.display() for event in pygame.event.get(): ''' So we can catch user-interaction events in the mainloop. ''' if event.type == QUIT: # The user close the window. quit() elif event.type == KEYDOWN: # The user press a keyboard key. if event.key == K_m or event.key == K_SEMICOLON: display_mode += 1 if display_mode == 1: test_trigon_sphere.set_display_mode("faced") elif display_mode == 2: test_trigon_sphere.set_display_mode("twice") elif display_mode == 3: display_mode = 0 test_trigon_sphere.set_display_mode("lined") elif event.key == K_l: test_trigon_sphere.set_lines_color( Color(ub_v=(randint(63, 255), randint(63, 255), randint(63, 255)))) elif event.key == K_f: test_trigon_sphere.set_faces_color( Color(ub_v=(randint(63, 255), randint(63, 255), randint(63, 255)))) elif event.key == K_UP: line_width += 1 test_trigon_sphere.set_lines_width(line_width) elif event.key == K_DOWN: line_width -= 1 if line_width < 1: line_width = 1 test_trigon_sphere.set_lines_width(line_width) elif event.key == K_d: if bool_display_ls: bool_display_ls = False else: bool_display_ls = True test_trigon_sphere.set_display_ls(bool_display_ls) elif event.key == K_b: test_trigon_sphere.set_basis(randrange(8, 28, 4)) m = Matrix() m.translate((15.5, 0.0, 0.0)) test_trigon_sphere.update_pos(m) elif event.key == K_s: test_trigon_sphere.set_radius(uniform(1.0, 15.0)) m = Matrix() m.translate((15.5, 0.0, 0.0)) test_trigon_sphere.update_pos(m) pygame.display.flip() sleep(0.000125)