Exemplo n.º 1
0
    def __init__(self, config):
        r"""Creates an environment with the given game configuration.

    Args:
      config: dict, With parameters for the game. Config takes the following
        keys and values.
          - colors: int, Number of colors \in [2,5].
          - ranks: int, Number of ranks \in [2,5].
          - players: int, Number of players \in [2,5].
          - hand_size: int, Hand size \in [4,5].
          - max_information_tokens: int, Number of information tokens (>=0).
          - max_life_tokens: int, Number of life tokens (>=1).
          - observation_type: int.
            0: Minimal observation.
            1: First-order common knowledge observation.
          - seed: int, Random seed.
          - random_start_player: bool, Random start player.
    """
        assert isinstance(config, dict), "Expected config to be of type dict."
        self.game = pyhanabi.HanabiGame(config)

        self.observation_encoder = pyhanabi.ObservationEncoder(
            self.game, pyhanabi.ObservationEncoderType.CANONICAL)
        self.players = self.game.num_players()
        self.hist = self.init_hist()
Exemplo n.º 2
0
    def __init__(self, config):
        r"""Creates an environment with the given game configuration.

        Args:
          config: dict, With parameters for the game. Config takes the following
            keys and values.
              - colors: int, Number of colors \in [2,5].
              - ranks: int, Number of ranks \in [2,5].
              - players: int, Number of players \in [2,5].
              - hand_size: int, Hand size \in [4,5].
              - max_information_tokens: int, Number of information tokens (>=0).
              - max_life_tokens: int, Number of life tokens (>=1).
              - observation_type: int.
                0: Minimal observation.
                1: First-order common knowledge observation.
              - seed: int, Random seed.
              - random_start_player: bool, Random start player.
        """
        assert isinstance(config, dict), "Expected config to be of type dict."
        self.game = pyhanabi.HanabiGame(config)

        self.observation_encoder = pyhanabi.ObservationEncoder(
            self.game, pyhanabi.ObservationEncoderType.CANONICAL)
        self.players = self.game.num_players()

        # in case the game_config did not contain specific keys because they were meant to be defaulted
        config['hand_size'] = self.game.hand_size()
        config['num_players'] = self.game.num_players()
        config['num_colors'] = self.game.num_colors()
        config['num_ranks'] = self.game.num_ranks()

        self.reward_metrics = RewardMetrics(config)
        self.augment_input = USE_AUGMENTED_NETWORK_INPUTS_WHEN_WRAPPING_ENV
        self.augment_input_using_binary = USE_AUGMENTED_BINARY_INPUTS_WHEN_WRAPPING_ENV
        self.observation_augmenter = ObservationAugmenter(config, use_binary=self.augment_input_using_binary)

        self.OPEN_HANDS = OPEN_HANDS
Exemplo n.º 3
0
def run_game(game_parameters):
  """Play a game, selecting random actions."""

  def print_state(state):
    """Print some basic information about the state."""
    print("")
    print("Current player: {}".format(state.cur_player()))
    print(state)

    # Example of more queries to provide more about this state. For
    # example, bots could use these methods to to get information
    # about the state in order to act accordingly.
    print("### Information about the state retrieved separately ###")
    print("### Information tokens: {}".format(state.information_tokens()))
    print("### Life tokens: {}".format(state.life_tokens()))
    print("### Fireworks: {}".format(state.fireworks()))
    print("### Deck size: {}".format(state.deck_size()))
    print("### Discard pile: {}".format(str(state.discard_pile())))
    print("### Player hands: {}".format(str(state.player_hands())))
    print("")

  def print_observation(observation):
    """Print some basic information about an agent observation."""
    print("--- Observation ---")
    print(observation)

    print("### Information about the observation retrieved separately ###")
    print("### Current player, relative to self: {}".format(
        observation.cur_player_offset()))
    print("### Observed hands: {}".format(observation.observed_hands()))
    print("### Card knowledge: {}".format(observation.card_knowledge()))
    print("### Discard pile: {}".format(observation.discard_pile()))
    print("### Fireworks: {}".format(observation.fireworks()))
    print("### Deck size: {}".format(observation.deck_size()))
    move_string = "### Last moves:"
    for move_tuple in observation.last_moves():
      move_string += " {}".format(move_tuple)
    print(move_string)
    print("### Information tokens: {}".format(observation.information_tokens()))
    print("### Life tokens: {}".format(observation.life_tokens()))
    print("### Legal moves: {}".format(observation.legal_moves()))
    print("--- EndObservation ---")

  def print_encoded_observations(encoder, state, num_players):
    print("--- EncodedObservations ---")
    print("Observation encoding shape: {}".format(encoder.shape()))
    print("Current actual player: {}".format(state.cur_player()))
    for i in range(num_players):
      print("Encoded observation for player {}: {}".format(
          i, encoder.encode(state.observation(i))))
    print("--- EndEncodedObservations ---")

  game = pyhanabi.HanabiGame(game_parameters)
  print(game.parameter_string(), end="")
  obs_encoder = pyhanabi.ObservationEncoder(
      game, enc_type=pyhanabi.ObservationEncoderType.CANONICAL)

  state = game.new_initial_state()
  while not state.is_terminal():
    if state.cur_player() == pyhanabi.CHANCE_PLAYER_ID:
      state.deal_random_card()
      continue

    print_state(state)

    observation = state.observation(state.cur_player())
    print_observation(observation)
    print_encoded_observations(obs_encoder, state, game.num_players())

    legal_moves = state.legal_moves()
    print("")
    print("Number of legal moves: {}".format(len(legal_moves)))

    move = np.random.choice(legal_moves)
    print("Chose random legal move: {}".format(move))

    state.apply_move(move)

  print("")
  print("Game done. Terminal state:")
  print("")
  print(state)
  print("")
  print("score: {}".format(state.score()))