Exemplo n.º 1
0
    def test_move_player(self):
        self.test_login()
        self.perform_action(ActionType.MOVE_PLAYER,
                            entity_runtime_id=1,
                            position=Vector3(x=257.5, y=64.625, z=254.5),
                            pitch=45.0,
                            yaw=60.0,
                            head_yaw=30.0,
                            mode=MoveMode.NORMAL,
                            on_ground=True,
                            riding_eid=0,
                            need_response=False)

        actual_event = self.next_event()
        expected_event = event_factory.create(EventType.PLAYER_MOVED,
                                              entity_runtime_id=1,
                                              position=Vector3(x=257.5,
                                                               y=64.625,
                                                               z=254.5),
                                              pitch=45.0,
                                              yaw=60.0,
                                              head_yaw=30.0,
                                              mode=MoveMode.NORMAL,
                                              on_ground=True,
                                              riding_eid=0,
                                              need_response=False)
        self.assertEqual(expected_event, actual_event)
Exemplo n.º 2
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    def put_item(self,
                 east: int,
                 height: int,
                 south: int,
                 item_type: ItemType,
                 item_data: int,
                 face: Face = Face.TOP,
                 click_east: float = 0.5,
                 click_height: float = 0.5,
                 click_south: float = 0.5,
                 hotbar_slot: int = 0,
                 player_eid: Optional[EntityRuntimeID] = None):
        def revise(value: float, direction: int) -> float:
            if direction == 1:
                return 1.0
            elif direction == -1:
                return 0.0
            else:
                return value

        click_east = revise(click_east, face.direction.x)
        click_height = revise(click_height, face.direction.y)
        click_south = revise(click_south, face.direction.z)
        self.perform_action(ActionType.PUT_ITEM, self._player_eid(player_eid),
                            Vector3(east, height, south).astype(int),
                            Vector3(click_east, click_height, click_south),
                            face, hotbar_slot,
                            Item.create(item_type, 1, item_data))
Exemplo n.º 3
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    def test_put_item(self):
        self.test_equip()
        self.perform_action(ActionType.PUT_ITEM,
                            entity_runtime_id=1,
                            position=Vector3(x=256, y=62, z=257),
                            click_position=Vector3(0.5, 1.0, 0.5),
                            face=Face.TOP,
                            hotbar_slot=0,
                            item=Item(type=ItemType.DIRT,
                                      aux_value=64,
                                      nbt=b'',
                                      place_on=(),
                                      destroy=()))

        actual_event = self.next_event()
        expected_event = event_factory.create(
            EventType.BLOCK_UPDATED,
            (PlacedBlock(Vector3(x=256, y=63, z=257),
                         Block(type=BlockType.DIRT, aux_value=0)), ))
        self.assertEqual(expected_event, actual_event)

        actual_event = self.next_event()
        expected_event = event_factory.create(EventType.INVENTORY_UPDATED,
                                              player_id=self.get_player_id(0),
                                              inventory_slot=0,
                                              slot_item=Item(
                                                  type=ItemType.DIRT,
                                                  aux_value=64,
                                                  nbt=b'',
                                                  place_on=(),
                                                  destroy=()))
        self.assertEqual(expected_event, actual_event)
Exemplo n.º 4
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    def test_break_block(self):
        self.test_login()
        self.perform_action(ActionType.BREAK_BLOCK,
                            entity_runtime_id=1,
                            position=Vector3(x=256, y=62, z=257))

        actual_event = self.next_event()
        expected_event = event_factory.create(
            EventType.BLOCK_UPDATED,
            (PlacedBlock(Vector3(x=256, y=62, z=257),
                         Block(type=BlockType.AIR, aux_value=0)), ))
        self.assertEqual(expected_event, actual_event)

        actual_event = self.next_event()
        expected_event = event_factory.create(EventType.ITEM_SPAWNED,
                                              entity_unique_id=2,
                                              entity_runtime_id=2,
                                              item=Item(type=ItemType.DIRT,
                                                        aux_value=1,
                                                        nbt=b'',
                                                        place_on=(),
                                                        destroy=()),
                                              position=Vector3(x=256.5,
                                                               y=62.25,
                                                               z=257.5),
                                              motion=Vector3(x=0.0,
                                                             y=0.0,
                                                             z=0.0),
                                              metadata=())
        self.assertEqual(expected_event, actual_event)
Exemplo n.º 5
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 def filter_action(self, action: Action) -> Optional[Action]:
     if action.type is ActionType.MOVE_PLAYER:
         position = action.position
         if position.distance(Vector3(0.0, position.y, 0.0)) > _RANGE:
             # noinspection PyProtectedMember
             return action._replace(position=Vector3(0.0, position.y, 0.0),
                                    need_response=True)
     return action
Exemplo n.º 6
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 def get_additional_blocks(self, block: Block, linked_blocks: Sequence[Block]) -> Tuple[PlacedBlock, ...]:
     assert len(linked_blocks) == 2
     left_side_lower_block, left_side_upper_block = linked_blocks
     right_side_mask = 0
     if left_side_lower_block.type == block.type and self._get_face(left_side_lower_block) == self._get_face(block):
         if not self._is_right_side(left_side_upper_block):
             right_side_mask = self._IS_RIGHT_SIDE_MASK
     data = self._IS_UPPER_MASK | right_side_mask
     return PlacedBlock(Vector3(0, 0, 0), block), PlacedBlock(Vector3(0, 1, 0), block.copy(data=data))
Exemplo n.º 7
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 def test_neighbour_rail_2(self):
     linked_blocks = dict(LINKED_BLOCKS)
     linked_blocks[Vector3(-1, -1, 0)] = RAIL.copy(data=0)
     blocks = self._get_additional_blocks(RAIL, linked_blocks)
     self.assertEqual(2, len(blocks))
     self.assertEqual(PlacedBlock(Vector3(0, 0, 0), RAIL.copy(data=1)),
                      blocks.pop(0))
     self.assertEqual(PlacedBlock(Vector3(-1, -1, 0), RAIL.copy(data=2)),
                      blocks.pop(0))
Exemplo n.º 8
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 def test_neighbour_powered_rail_5(self):
     linked_blocks = dict(LINKED_BLOCKS)
     linked_blocks[Vector3(0, -1, -1)] = POWERED_RAIL.copy(data=1)
     blocks = self._get_additional_blocks(POWERED_RAIL, linked_blocks)
     self.assertEqual(2, len(blocks))
     self.assertEqual(
         PlacedBlock(Vector3(0, 0, 0), POWERED_RAIL.copy(data=0)),
         blocks.pop(0))
     self.assertEqual(
         PlacedBlock(Vector3(0, -1, -1), POWERED_RAIL.copy(data=5)),
         blocks.pop(0))
Exemplo n.º 9
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 def test_rail_9_and_neighbour_rail_5_3(self):
     linked_blocks = dict(LINKED_BLOCKS)
     linked_blocks[Vector3(0, -1, -1)] = RAIL.copy(data=1)
     linked_blocks[Vector3(1, -1, 0)] = RAIL.copy(data=0)
     blocks = self._get_additional_blocks(RAIL, linked_blocks)
     self.assertEqual(3, len(blocks))
     self.assertEqual(PlacedBlock(Vector3(0, 0, 0), RAIL.copy(data=9)),
                      blocks.pop(0))
     self.assertEqual(PlacedBlock(Vector3(0, -1, -1), RAIL.copy(data=5)),
                      blocks.pop(0))
     self.assertEqual(PlacedBlock(Vector3(1, -1, 0), RAIL.copy(data=3)),
                      blocks.pop(0))
Exemplo n.º 10
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    def test_break_block(self):
        self.test_login()
        self.perform_action(ActionType.BREAK_BLOCK,
                            entity_runtime_id=1,
                            position=Vector3(x=256, y=62, z=257))

        actual_event = self.next_event()
        expected_event = event_factory.create(
            EventType.BLOCK_UPDATED,
            (PlacedBlock(Vector3(x=256, y=62, z=257),
                         Block(type=BlockType.AIR, aux_value=0)), ))
        self.assertEqual(expected_event, actual_event)
Exemplo n.º 11
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    def test_break_block(self):
        chunk = decode_chunk(self.data)
        base = Vector3(0, 0, 0)

        height = chunk.get_height(base.x, base.z)
        for y in range(height):
            self.assertNotEqual(BlockType.AIR,
                                chunk.get_block(base.copy(y=y)).type)
        for y in range(height, 127):
            self.assertEqual(BlockType.AIR,
                             chunk.get_block(base.copy(y=y)).type)

        chunk.set_block(base.copy(y=height - 1),
                        Block.create(BlockType.AIR, 0))
        expected_height = height - 1

        height = chunk.get_height(base.x, base.z)
        self.assertEqual(expected_height, height)
        self.assertNotEqual(BlockType.AIR,
                            chunk.get_block(base.copy(y=height - 1)).type)
        for y in range(height, 127):
            self.assertEqual(BlockType.AIR,
                             chunk.get_block(base.copy(y=y)).type)

        chunk.set_block(base.copy(y=height - 2),
                        Block.create(BlockType.AIR, 0))
        expected_height = height

        height = chunk.get_height(base.x, base.z)
        self.assertEqual(expected_height, height)
        self.assertNotEqual(BlockType.AIR,
                            chunk.get_block(base.copy(y=height - 1)).type)
        for y in range(height, 127):
            self.assertEqual(BlockType.AIR,
                             chunk.get_block(base.copy(y=y)).type)
Exemplo n.º 12
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 def break_block(self,
                 east: int,
                 height: int,
                 south: int,
                 player_eid: Optional[EntityRuntimeID] = None):
     self.perform_action(ActionType.BREAK_BLOCK,
                         self._player_eid(player_eid),
                         Vector3(east, height, south).astype(int))
Exemplo n.º 13
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 def __init__(self, entity_runtime_id: EntityRuntimeID, name: str) -> None:
     self._entity_runtime_id = entity_runtime_id
     self._name = name
     self._metadata = {}
     self._position = Vector3(0, 0, 0)
     self._pitch = 0.0
     self._yaw = 0.0
     self._head_yaw = 0.0
Exemplo n.º 14
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 def update(self, perform_action: PerformAction) -> None:
     value = GPIO.input(13)
     if value != self._prev_13pin_state:
         self._prev_13pin_state = value
         x = random.randint(-_RANGE, _RANGE)
         z = random.randint(-_RANGE, _RANGE)
         perform_action(ActionType.SPAWN_MOB, EntityType.CHICKEN,
                        Vector3(x, 64.0, z), 0.0, 0.0, 'GPIO MOB', None)
Exemplo n.º 15
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 def _process_event_mob_spawned(self, event: Event) -> None:
     res_packet = game_packet_factory.create(
         GamePacketType.ADD_ENTITY, EXTRA_DATA, event.entity_unique_id,
         event.entity_runtime_id, event.entity_type, event.position,
         Vector3(0.0, 0.0, 0.0), event.pitch, event.yaw, tuple(),
         self._mob_spawned_event_to_metadata(event), tuple())
     for addr, player in self._session_manager.find(lambda p: p.is_living):
         player.monitor_entity(event.entity_runtime_id)
         self.send_game_packet(res_packet, addr)
Exemplo n.º 16
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 def set_data(x: int, z: int) -> None:
     y = 0
     chunk.set_block(Vector3(x, y, z),
                     Block.create(BlockType.BEDROCK, 0))
     y += 1
     while y < height - 6:
         chunk.set_block(Vector3(x, y, z),
                         Block.create(BlockType.STONE, 0))
         y += 1
     while y < height - 1:
         chunk.set_block(Vector3(x, y, z),
                         Block.create(BlockType.STONE, 0))
         y += 1
     chunk.set_block(Vector3(x, y, z), Block.create(BlockType.GRASS, 0))
     y += 1
     assert y == height
     chunk.set_height(x, z, height)
     chunk.set_biome_id(x, z, BiomeType.PLAINS)
Exemplo n.º 17
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 def get_additional_blocks(self, block: Block, linked_blocks: Sequence[Block]) -> Tuple[PlacedBlock, ...]:
     network = _RailNetwork(zip(_SURROUNDING, linked_blocks))
     data = self._get_block_data(network, block.type == BlockType.RAIL)
     blocks = [PlacedBlock(Vector3(0, 0, 0), block.copy(data=data))]
     rail_type = _RAIL_TYPE[data]
     for connector in rail_type.connector:
         updated = self._update_neighbour(network, connector)
         if updated:
             blocks.append(updated)
     return tuple(blocks)
Exemplo n.º 18
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 def spawn_mob(self,
               entity_type: EntityType,
               east: float,
               height: float,
               south: float,
               pitch: float = 0.0,
               yaw: float = 0.0,
               name: Optional[str] = None):
     self.perform_action(ActionType.SPAWN_MOB, entity_type,
                         Vector3(east, height, south), pitch, yaw, name,
                         self.client.entity_runtime_id)
Exemplo n.º 19
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 def _get_chunk(self,
                east: float,
                height: float,
                south: float,
                timeout: float = 0) -> Tuple[Optional[Chunk], Vector3[int]]:
     position = Vector3(east, height, south).astype(int)
     position_in_chunk = to_local_position(position)
     if self._sync_chunk_by_position(position, timeout):
         return self.client.latest_chunk.chunk, position_in_chunk
     else:
         return None, position_in_chunk
Exemplo n.º 20
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 def __init__(self, spec: EntitySpec, entity_unique_id: EntityUniqueID, entity_runtime_id: EntityRuntimeID) -> None:
     self._spec = spec
     self._entity_unique_id = entity_unique_id
     self._entity_runtime_id = entity_runtime_id
     self._spawn_position = Vector3(*get_value(ConfigKey.PLAYER_SPAWN_POSITION))
     self._position = None
     self._pitch = 0.0
     self._yaw = 0.0
     self._head_yaw = 0.0
     self._on_ground = True
     self._move_actions = []  # type: List[Action]
Exemplo n.º 21
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 def move_mob(self,
              mob_eid: EntityRuntimeID,
              east: float,
              height: float,
              south: float,
              pitch: float = 0.0,
              yaw: float = 0.0,
              head_yaw: float = 0.0,
              on_ground: bool = True):
     self.perform_action(ActionType.MOVE_MOB, mob_eid,
                         Vector3(east, height, south), pitch, yaw, head_yaw,
                         on_ground)
Exemplo n.º 22
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    def test_request_entity(self):
        self.test_break_block()
        self.perform_action(ActionType.REQUEST_ENTITY, player_runtime_id=1)

        actual_event = self.next_event()
        expected_event = event_factory.create(
            EventType.ENTITY_LOADED,
            player_id=self.get_player_id(0),
            spawn_events=(event_factory.create(EventType.ITEM_SPAWNED,
                                               entity_unique_id=2,
                                               entity_runtime_id=2,
                                               item=Item(type=ItemType.DIRT,
                                                         aux_value=1,
                                                         nbt=b'',
                                                         place_on=(),
                                                         destroy=()),
                                               position=Vector3(x=256.5,
                                                                y=62.25,
                                                                z=257.5),
                                               motion=Vector3(x=0.0,
                                                              y=0.0,
                                                              z=0.0),
                                               metadata=()), ))
        self.assertEqual(expected_event, actual_event)
Exemplo n.º 23
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def _spawn_player(player: Player, addr: Address, session: SessionManager,
                  send: Callable[[GamePacket, Address], None]) -> None:
    res_packet = game_packet_factory.create(GamePacketType.PLAY_STATUS,
                                            EXTRA_DATA,
                                            PlayStatus.PLAYER_SPAWN)
    send(res_packet, addr)

    if not player.invisible:
        text_packet = game_packet_factory.create(
            GamePacketType.TEXT, EXTRA_DATA, TextType.TRANSLATION, False, None,
            EscapeSequence.YELLOW.value + '%multiplayer.player.joined',
            (player.name, ), '')

        for other_player_addr, p in session:
            send(text_packet, other_player_addr)

        new_player_packet = game_packet_factory.create(
            GamePacketType.ADD_PLAYER, EXTRA_DATA, player.id, player.name,
            player.entity_unique_id,
            player.entity_runtime_id, player.bottom_position,
            Vector3(0.0, 0.0, 0.0), 0.0, player.yaw, 0.0, player.equipped_item,
            player.metadata, 0, 0, 0, 0, 0, 0, tuple())

        for other_player_addr, p in session.excluding(player):
            p.monitor_entity(player.entity_runtime_id)
            send(new_player_packet, other_player_addr)

    for _, p in session.excluding(player):
        if not p.invisible:
            other_player_packet = game_packet_factory.create(
                GamePacketType.ADD_PLAYER, EXTRA_DATA, p.id, p.name,
                p.entity_unique_id, p.entity_runtime_id, p.bottom_position,
                Vector3(0.0, 0.0, 0.0), 0.0, p.yaw, 0.0, p.equipped_item,
                p.metadata, 0, 0, 0, 0, 0, 0, tuple())
            player.monitor_entity(p.entity_runtime_id)
            send(other_player_packet, addr)
Exemplo n.º 24
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 def move_player(self,
                 east: float,
                 height: float,
                 south: float,
                 pitch: float = 0.0,
                 yaw: float = 0.0,
                 head_yaw: float = 0.0,
                 on_ground: bool = True,
                 is_teleport: bool = False,
                 player_eid: Optional[EntityRuntimeID] = None):
     self.perform_action(
         ActionType.MOVE_PLAYER, self._player_eid(player_eid),
         Vector3(east, height, south), pitch, yaw, head_yaw,
         MoveMode.TELEPORT if is_teleport else MoveMode.NORMAL, on_ground,
         0, True)
Exemplo n.º 25
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 def __init__(self, protocol: int, player_data: PlayerData,
              client_data: ClientData) -> None:
     self._protocol = protocol
     self._player_data = player_data
     self._client_data = client_data
     self._entity_unique_id = 0
     self._entity_runtime_id = 0
     self._position = Vector3(0.0, 0.0, 0.0)
     self._yaw = 0.0
     self._equipped_item = Item(ItemType.AIR, None, None, None, None)
     self._metadata = None
     self._chunk_radius = 0
     self._near_chunk_radius = _NEAR_CHUNK_RADIUS
     self._requested_chunk_position = set()  # type: Set[ChunkPosition]
     self._near_chunk_position = set()  # type: Set[ChunkPosition]
     self._is_living = False
     self._login_sequence = None
     self._monitored_entities = set()  # type: Set[EntityRuntimeID]
Exemplo n.º 26
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    def test_rail_8(self):
        linked_blocks = dict(LINKED_BLOCKS)
        linked_blocks[Vector3(0, 0, -1)] = RAIL.copy(data=0)
        linked_blocks[Vector3(-1, 0, 0)] = RAIL.copy(data=1)
        blocks = self._get_additional_blocks(RAIL, linked_blocks)
        self.assertEqual(1, len(blocks))
        self.assertEqual(PlacedBlock(Vector3(0, 0, 0), RAIL.copy(data=8)),
                         blocks.pop(0))

        linked_blocks = dict(LINKED_BLOCKS)
        linked_blocks[Vector3(0, 0, -1)] = RAIL.copy(data=1)
        linked_blocks[Vector3(-1, 0, 0)] = RAIL.copy(data=0)
        blocks = self._get_additional_blocks(RAIL, linked_blocks)
        self.assertEqual(3, len(blocks))
        self.assertEqual(PlacedBlock(Vector3(0, 0, 0), RAIL.copy(data=8)),
                         blocks.pop(0))
        self.assertEqual(PlacedBlock(Vector3(0, 0, -1), RAIL.copy(data=0)),
                         blocks.pop(0))
        self.assertEqual(PlacedBlock(Vector3(-1, 0, 0), RAIL.copy(data=1)),
                         blocks.pop(0))
Exemplo n.º 27
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    def _process_login_player(self, action: Action) -> None:
        entity_runtime_id = self._entity.load_player(action.player_id,
                                                     action.is_guest)
        entity = self._entity.get_player(entity_runtime_id)
        height = self._space.get_height(entity.spawn_position)
        if not entity.is_living:
            entity.spawn(height)

        self._notify_event(
            event_factory.create(
                EventType.PLAYER_LOGGED_IN, entity.player_id,
                entity.entity_unique_id, entity_runtime_id,
                self._player_config.get_game_mode(self._game_mode,
                                                  entity.player_id),
                entity.position,
                entity.pitch, entity.yaw, entity.spawn_position,
                Vector3(0, 0, 0), PlayerPermission.MEMBER,
                (create_attribute(AttributeType.HEALTH, entity.health),
                 create_attribute(AttributeType.FOLLOW_RANGE, 16.0),
                 create_attribute(AttributeType.KNOCKBACK_RESISTANCE, 0.0),
                 create_attribute(AttributeType.MOVEMENT, 0.10000000149011612),
                 create_attribute(AttributeType.ATTACK_DAMAGE, 1.0),
                 create_attribute(AttributeType.ABSORPTION, 0.0),
                 create_attribute(AttributeType.PLAYER_SATURATION, 10.0),
                 create_attribute(AttributeType.PLAYER_EXHAUSTION,
                                  0.8000399470329285),
                 create_attribute(AttributeType.PLAYER_HUNGER, entity.hunger),
                 create_attribute(AttributeType.PLAYER_LEVEL, 0.0),
                 create_attribute(AttributeType.PLAYER_EXPERIENCE, 0.0)),
                EntityMetaDataFlagValue.create(always_show_nametag=True,
                                               immobile=True,
                                               swimmer=True,
                                               affected_by_gravity=True,
                                               fire_immune=True),
                self._clock.time))
        self._notify_event(
            event_factory.create(EventType.INVENTORY_LOADED, entity.player_id,
                                 (entity.get_inventory(WindowType.INVENTORY),
                                  entity.get_inventory(WindowType.ARMOR),
                                  entity.get_inventory(WindowType.CREATIVE))))
        self._notify_event(
            event_factory.create(EventType.SLOT_INITIALIZED, entity.player_id,
                                 entity.get_inventory_slot(entity.hotbar_slot),
                                 entity.hotbar_slot, entity.equipped_item))
Exemplo n.º 28
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 def _process_event_entity_loaded(self, event: Event) -> None:
     addr = self._session_manager.get_address(event.player_id)
     player = self._session_manager[addr]
     for e in event.spawn_events:
         player.monitor_entity(e.entity_runtime_id)
         if e.type == EventType.ITEM_SPAWNED:
             res_packet = game_packet_factory.create(
                 GamePacketType.ADD_ITEM_ENTITY, EXTRA_DATA,
                 e.entity_unique_id, e.entity_runtime_id, e.item,
                 e.position, e.motion, e.metadata)
             self.send_game_packet(res_packet, addr, immediately=False)
         if e.type == EventType.MOB_SPAWNED:
             res_packet = game_packet_factory.create(
                 GamePacketType.ADD_ENTITY, EXTRA_DATA, e.entity_unique_id,
                 e.entity_runtime_id, e.entity_type, e.position,
                 Vector3(0.0, 0.0, 0.0), e.pitch, e.yaw, tuple(),
                 self._mob_spawned_event_to_metadata(e), tuple())
             self.send_game_packet(res_packet, addr, immediately=False)
     self.send_waiting_game_packet(addr)
Exemplo n.º 29
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    def _test_command_request(self, client: Client):
        self.assertEqual('§e%multiplayer.player.joined (Taro)', client.next_message())
        self.assertEqual(1, client.entity_runtime_id)

        expected_entities = (
            EntityInfo(
                entity_runtime_id=1,
                name='Taro',
                position=Vector3(0.5, 64.625, 0.5),
                pitch=0.0,
                yaw=0.0,
                head_yaw=0.0,
                owner_runtime_id=None
            ),
        )
        self.assertEqual(expected_entities, client.entities)

        client.execute_command('/ban taro')
        client.wait_response(60)
        self.assertEqual('ban taro', client.next_message())
Exemplo n.º 30
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 def _process_break_block(self, action: Action) -> None:
     updated_blocks, items = self._space.break_block(action.position)
     if len(updated_blocks) > 0:
         self._notify_event(
             event_factory.create(EventType.BLOCK_UPDATED,
                                  tuple(updated_blocks)))
     if self._game_mode == GameMode.CREATIVE:
         return
     for item in items:
         entity_runtime_id = self._entity.create_item(item)
         entity = self._entity.get_item(entity_runtime_id)
         entity.spawn_position = action.position
         height = self._space.get_height(entity.spawn_position)
         entity.spawn(height)
         self._notify_event(
             event_factory.create(EventType.ITEM_SPAWNED,
                                  entity.entity_unique_id,
                                  entity_runtime_id, entity.item,
                                  entity.position, Vector3(0.0, 0.0, 0.0),
                                  tuple()))