Exemplo n.º 1
0
game.asmFunction("joypad1_up")

game.minusAssign(game.call('get_sprite', [0]).y, 1)

#game.asmFunction("joypad1_up")

#game.call(load_sprite(sprite, 0))

#game.asmFunction("reset")
#game.call(wait_vblank())
#game.call(clearmem())
#game.call(wait_vblank())
#game.call(load_palette(palette))

game.press_start()
'''
def waitvblank()
    asm.bit(0x2002)
    asm.bpl(waitvblank)


sprite = define_sprite(128, 128, 0, 3)

def reset():
    global palette, sprite
    wait_vblank()
    clearmem()
    wait_vblank()
    load_palette(palette)
    load_sprite(sprite, 0)
Exemplo n.º 2
0
game.asmFunction("joypad1_up")

game.minusAssign(game.call('get_sprite', [0]).y, 1)

#game.asmFunction("joypad1_up")

#game.call(load_sprite(sprite, 0))

#game.asmFunction("reset")
#game.call(wait_vblank())
#game.call(clearmem())
#game.call(wait_vblank())
#game.call(load_palette(palette))


game.press_start()



'''
def waitvblank()
    asm.bit(0x2002)
    asm.bpl(waitvblank)


sprite = define_sprite(128, 128, 0, 3)

def reset():
    global palette, sprite
    wait_vblank()
    clearmem()