Exemplo n.º 1
0
def main():
    print("Step-by-step transformation:")
    pt = Point3D(3, 1, 5)
    print(pt)
    pt = Transform3D.shear(pt, yx=3, yz=-2)
    print(pt)
    pt = Transform3D.translate(pt, -3, 10, 7)
    print(pt)
    pt = Transform3D.scale(pt, 3, 3, 3)
    print(pt)
    pt = Transform3D.rotate(pt, RotationAxis.x, math.pi / 4)
    print(pt)
    pt = Transform3D.reflect(pt, ReflectionPlane.origin)
    print(pt)

    print("\nCombined transformation:")
    builder = Transform3DBuilder()
    builder.shear(yx=3, yz=-2)\
           .translate(-3, 10, 7)\
           .scale(3, 3, 3)\
           .rotate(RotationAxis.x, math.pi/4)\
           .reflect(ReflectionPlane.origin)
    mtx = builder.build()
    rmtx = builder.build_reverse()
    pt2 = Point3D(3, 1, 5)

    print("Original Point")
    print(pt2)
    pt3 = builder.apply(pt2)

    print("Transformed Point")
    print(pt3)

    print("Transformation Reversed")
    print(builder.apply_reverse(pt3))
Exemplo n.º 2
0
def main():
    tb = Transform3DBuilder().rotate(RotationAxis.y, math.pi / 4)
    tb.build()
    pts = []
    for _ in range(100000):
        pts.append(Point3D(random.random(), random.random(), random.random()))

    test_with_objects(pts, tb)
    test_with_primitives(pts, tb)
Exemplo n.º 3
0
 def reflect(pt: "Point3D", plane: "ReflectionPlane") -> "Point3D":
     """
 Reflect the given point over the specified reflection plane
 :param pt: a 3D point to reflect
 :param plane: a ReflectionPlane3D value specifying the plane of reflection in 3D space.
 :return: A reflected point
 """
     pmx = Matrix.from_point_with_padding(pt)
     tmx = Transform3D.reflection_matrix(plane)
     return Point3D(*(tmx * pmx).as_list()[:3])
Exemplo n.º 4
0
    def apply(self, pt: "Point3D") -> "Point3D":
        """
    :param pt: the point to which the transformation should be applied
    :return: the point after transformation
    """
        if self._mtx is None:
            raise Exception('Matrix not built yet')
        pmx = Matrix.from_point_with_padding(pt)
        x, y, z, w = (self._mtx * pmx).as_list()

        # homogenize before returning point
        return Point3D(x / w, y / w, z / w)
Exemplo n.º 5
0
 def rotate(pt: "Point3D",
            axis: "RotationAxis",
            rads: SupportsFloat = 0) -> "Point3D":
     """
 Rotate a given point by the amount specified (in radians)
 :param pt: a 3D Point to rotate
 :param axis: the axis around which to perform the rotation
 :param rads: the amount of desired rotation (in radians). Default: 0.
 :return: A point that has been rotated by the given amount
 """
     pmx = Matrix.from_point_with_padding(pt)
     tmx = Transform3D.rotation_matrix(axis, rads)
     return Point3D(*(tmx * pmx).as_list()[:3])
Exemplo n.º 6
0
 def translate(pt: "Point3D",
               dx: Number = 0,
               dy: Number = 0,
               dz: Number = 0) -> "Point3D":
     """
 Translate the given point by the x and y amounts specified
 :param pt: a 3D point to translate
 :param dx: change in the x direction. Default: 0.
 :param dy: change in the y direction. Default: 0.
 :param dz: change in the z direction. Default: 0.
 :return: A translated point
 """
     pmx = Matrix.from_point_with_padding(pt)
     tmx = Transform3D.translation_matrix(dx, dy, dz)
     return Point3D(*(tmx * pmx).as_list()[:3])
Exemplo n.º 7
0
 def scale(pt: "Point3D",
           x: Number = 1,
           y: Number = 1,
           z: Number = 1) -> "Point3D":
     """
 Scale a given point by the x, y, and z amounts
 :param pt: a 3D Point to scale
 :param x: the amount of scaling in the x direction. Default: 1.
 :param y: the amount of scaling in the y direction. Default: 1.
 :param z: the amount of scaling in the z direction. Default: 1.
 :return: A scaled point
 """
     pmx = Matrix.from_point_with_padding(pt)
     tmx = Transform3D.scaling_matrix(x, y, z)
     return Point3D(*(tmx * pmx).as_list()[:3])
Exemplo n.º 8
0
 def shear(pt: "Point3D",
           xy: Number = 0,
           xz: Number = 0,
           yx: Number = 0,
           yz: Number = 0,
           zx: Number = 0,
           zy: Number = 0) -> "Point3D":
     """
 Shear a given point by the amounts specified
 :param pt: a 3D Point to shear. Default: 0.
 :parameter xy: amount of shearing on x values in the y direction. Default: 0.
 :parameter xz: amount of shearing on x values in the z direction. Default: 0.
 :parameter yx: amount of shearing on y values in the x direction. Default: 0.
 :parameter yz: amount of shearing on y values in the z direction. Default: 0.
 :parameter zy: amount of shearing on z values in the y direction. Default: 0.
 :parameter zx: amount of shearing on z values in the x direction. Default: 0.
 :return: A sheared point
 """
     pmx = Matrix.from_point_with_padding(pt)
     tmx = Transform3D.shearing_matrix(xy, xz, yx, yz, zx, zy)
     return Point3D(*(tmx * pmx).as_list()[:3])
def main():
    builder = Transform3DBuilder()
    builder.shear(yx=3, yz=-2)\
           .translate(-3, 10, 7)\
           .scale(3, 3, 3)\
           .rotate(RotationAxis.x, math.pi/4)\
           .reflect(ReflectionPlane.origin)
    mtx = builder.build()
    rmtx = builder.build_reverse()

    pt1 = Point3D(3, 1, 5)

    print("Original Point")
    print(pt1)

    print("Transformed Point")
    pt2 = builder.apply(pt1)
    print(pt2)

    print("Transformation Reversed")
    pt3 = builder.apply_reverse(pt2)
    print(pt3)

    print("Forward Matrix")
    print(builder.build())

    print("Forward Matrix Inversed")
    print(builder.build().inverse())

    print("Reverse Matrix")
    print(builder.build_reverse())

    m1 = Matrix(4, 4, [2, 5, 0, 8, 1, 4, 2, 6, 7, 8, 9, 3, 1, 5, 7, 8])

    print(m1)
    print(m1.inverse())
    m2 = m1 * m1.inverse()
    print(m2)
Exemplo n.º 10
0
import test_context
from pythonista3d.graphics.graphics_factory import GraphicsFactory
from pythonista3d.points import Point3D
from pythonista3d.vectors import Vector3D
from pythonista3d.fileformats.stl_file import STLFile, STLMode
from pythonista3d.scene3d import Scene3D
from pythonista3d.camera import Camera
from pythonista3d.mesh import Mesh

d = GraphicsFactory.get_delegate()
cam = Camera(pos=Point3D(1, -3, -0.1),
             look_dir=Vector3D(-1, 3, 0),
             up_dir=Vector3D(0, 0, 1),
             n_dist=0.01,
             f_dist=10,
             fov=75)
scn = Scene3D(cam, d)

file = STLFile("rsc/monkey_ascii.stl", STLMode.ascii)
file.load()
obj = Mesh(file)

scn.add_mesh(obj)
scn.show()

scn.render()
Exemplo n.º 11
0
import test_context
from pythonista3d.graphics.graphics_factory import GraphicsFactory
from pythonista3d.points import Point3D
from pythonista3d.vectors import Vector3D
from pythonista3d.fileformats.stl_file import STLFile, STLMode
from pythonista3d.scene3d import Scene3D
from pythonista3d.camera import Camera
from pythonista3d.mesh import Mesh


d = GraphicsFactory.get_delegate()
cam = Camera(
  pos=Point3D(1.3, 1, 3.5),
  look_dir=Vector3D(-1, -1, -3.5),
  up_dir=Vector3D(0, 1, 0),
  n_dist=0.01,
  f_dist=10,
  fov=75)
scn = Scene3D(cam, d)

file = STLFile("rsc/thanks_ascii.stl", STLMode.ascii)
file.load()
obj = Mesh(file)

scn.add_mesh(obj)
scn.show()

scn.render()
Exemplo n.º 12
0
import test_context
from pythonista3d.graphics.graphics_factory import GraphicsFactory
from pythonista3d.points import Point3D
from pythonista3d.vectors import Vector3D
from pythonista3d.fileformats.stl_file import STLFile, STLMode
from pythonista3d.scene3d import Scene3D
from pythonista3d.camera import Camera
from pythonista3d.mesh import Mesh

d = GraphicsFactory.get_delegate()
cam = Camera(pos=Point3D(2, -4, 0),
             look_dir=Vector3D(-2, 4, 0),
             up_dir=Vector3D(0, 0, 1),
             n_dist=0.01,
             f_dist=10,
             fov=75)
scn = Scene3D(cam, d)

file = STLFile("rsc/cube_ascii.stl", STLMode.ascii)
file.load()
obj = Mesh(file)

scn.add_mesh(obj)
scn.show()

scn.render()
Exemplo n.º 13
0
import test_context
from pythonista3d.graphics.graphics_factory import GraphicsFactory
from pythonista3d.points import Point3D
from pythonista3d.vectors import Vector3D
from pythonista3d.fileformats.stl_file import STLFile, STLMode
from pythonista3d.scene3d import Scene3D
from pythonista3d.camera import Camera
from pythonista3d.mesh import Mesh

d = GraphicsFactory.get_delegate()
cam = Camera(pos=Point3D(0, -3, 0),
             look_dir=Vector3D(0, 3, 0),
             up_dir=Vector3D(0, 0, 1),
             n_dist=0.01,
             f_dist=10,
             fov=75)
scn = Scene3D(cam, d)

file = STLFile("rsc/sphere_ascii.stl", STLMode.ascii)
file.load()
obj = Mesh(file)

scn.add_mesh(obj)
scn.show()

scn.render()
Exemplo n.º 14
0
 def apply_custom_matrix(pt: "Point3D", mtx: "Matrix") -> "Point3D":
     pmx = Matrix.from_point_with_padding(pt)
     return Point3D(*(mtx * pmx).as_list()[:3])
Exemplo n.º 15
0
 def add_vertex(self, vstr: str):
     """
 Add a vertex to the facet object
 :param vstr: the string containing the data from a vertex to be parsed and added to the facet object.
 """
     self.vertices.append(Point3D(*[float(n) for n in vstr.split()[-3:]]))