Exemplo n.º 1
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 def test_light_photocell_intial(self):
     motion = Motion()
     motion.still()
     photo = Photocell(address="asdf")
     photo.dark()
     light = Light(address="e3", devices=(photo, motion), initial_state=photo)
     self.assertEqual(light.state, State.ON)
Exemplo n.º 2
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 def test_light_photocell_intial(self):
     motion = Motion()
     motion.still()
     photo = Photocell(address='asdf')
     photo.dark()
     light = Light(
         address='e3',
         devices=(photo, motion),
         initial=photo,
     )
     self.assertEqual(light.state, State.ON)
Exemplo n.º 3
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 def test_delay_light_specific(self):
     # Motion.Still and Photocell.Light events do not retrigger
     motion = Motion()
     light = Light(address="D1", devices=(self.interface, motion), delay_off=3)
     motion.motion()
     self.assertEqual(light.state, State.ON)
     time.sleep(2)
     motion.still()
     self.assertEqual(light.state, State.ON)
     time.sleep(1)
     self.assertEqual(light.state, State.OFF)
Exemplo n.º 4
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 def test_delay_non_native_command(self):
     m = Motion()
     l = Light(devices=m,
               delay={
                   Attribute.COMMAND: Command.STILL,
                   Attribute.SECS: 2,
               },
               initial=State.ON)
     self.assertEqual(l.state, State.ON)
     m.still()
     self.assertEqual(l.state, State.ON)
     time.sleep(3)
     self.assertEqual(l.state, State.OFF)
Exemplo n.º 5
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 def test_delay_non_native_command(self):
     m = Motion()
     l = Light(
               devices=m,
               delay={
                      Attribute.COMMAND: Command.STILL,
                      Attribute.SECS: 2,
                      },
               initial=State.ON
               )
     self.assertEqual(l.state, State.ON)
     m.still()
     self.assertEqual(l.state, State.ON)
     time.sleep(3)
     self.assertEqual(l.state, State.OFF)
Exemplo n.º 6
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 def test_light_idle(self):
     m = Motion()
     m.still()
     l = Light(devices=(m),
               idle={
                   Attribute.MAPPED: (Command.LEVEL, 30),
                   Attribute.SECS: 2,
               })
     l.on()
     self.assertEqual(l.state, State.ON)
     time.sleep(3)
     self.assertEqual(l.state, (State.LEVEL, 30))
     #Light shouldnt idle if it is off
     l.off()
     self.assertEqual(l.state, State.OFF)
     time.sleep(3)
     self.assertEqual(l.state, State.OFF)
Exemplo n.º 7
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 def test_light_idle(self):
     m = Motion()
     m.still()
     l = Light(
               devices=(m),
               idle={Attribute.MAPPED: (Command.LEVEL, 30),
                     Attribute.SECS: 2,
                     }
               )
     l.on()
     self.assertEqual(l.state, State.ON)
     time.sleep(3)
     self.assertEqual(l.state, (State.LEVEL, 30))
     #Light shouldnt idle if it is off
     l.off()
     self.assertEqual(l.state, State.OFF)
     time.sleep(3)
     self.assertEqual(l.state, State.OFF)
Exemplo n.º 8
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 def test_delay_light_specific(self):
     # motion.off and Photocell.Light events do not retrigger
     motion = Motion()
     light = Light(address='D1',
                   devices=(self.interface, motion),
                   trigger={
                       Attribute.COMMAND: Command.ON,
                       Attribute.MAPPED: Command.OFF,
                       Attribute.SECS: 3,
                   },
                   ignore={
                       Attribute.COMMAND: Command.STILL,
                       Attribute.SOURCE: motion,
                   })
     motion.motion()
     self.assertEqual(light.state, State.ON)
     time.sleep(2)
     motion.still()
     self.assertEqual(light.state, State.ON)
     time.sleep(1)
     self.assertEqual(light.state, State.OFF)
Exemplo n.º 9
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 def test_delay_light_specific(self):
     # motion.off and Photocell.Light events do not retrigger
     motion = Motion()
     light = Light(address='D1', 
                   devices=(self.interface, motion),
                   trigger={
                          'command': Command.ON,
                          'mapped': Command.OFF,
                          'secs': 3,
                          },
                    ignore={
                            'command': Command.STILL,
                            'source': motion,
                            }
                    )
     motion.motion()
     self.assertEqual(light.state, State.ON)
     time.sleep(2)
     motion.still()
     self.assertEqual(light.state, State.ON)
     time.sleep(1)
     self.assertEqual(light.state, State.OFF)
Exemplo n.º 10
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 def test_delay_light_specific(self):
     # motion.off and Photocell.Light events do not retrigger
     motion = Motion()
     light = Light(address='D1', 
                   devices=(self.interface, motion),
                   trigger={
                          Attribute.COMMAND: Command.ON,
                          Attribute.MAPPED: Command.OFF,
                          Attribute.SECS: 3,
                          },
                    ignore={
                            Attribute.COMMAND: Command.STILL,
                            Attribute.SOURCE: motion,
                            }
                    )
     motion.motion()
     self.assertEqual(light.state, State.ON)
     time.sleep(2)
     motion.still()
     self.assertEqual(light.state, State.ON)
     time.sleep(1)
     self.assertEqual(light.state, State.OFF)
Exemplo n.º 11
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 def test_light_scenario_g3(self):
     m1 = Motion()
     m2 = Motion()
     interface = Mock()
     l = Light(
             devices=(interface, m1, m2),
                 ignore={
                       Attribute.COMMAND: Command.STILL,
                       },
                 trigger=(
                        {
                        Attribute.COMMAND: Command.ON,
                        Attribute.MAPPED: Command.OFF,
                        Attribute.SOURCE: m2,
                        Attribute.SECS: 2
                         },
                      {
                        Attribute.COMMAND: Command.ON,
                        Attribute.MAPPED: Command.OFF,
                        Attribute.SOURCE: m1,
                        Attribute.SECS: 10
                        },
                      ),
               initial=State.OFF,
               )
     self.assertEqual(l.state, State.OFF)
     m1.motion()
     self.assertEqual(l.state, State.ON)
     # Interface updates us on the status
     l.command(command=Command.ON, source=interface)
     # call still just to add some noise. Should be ignored
     m1.still()
     self.assertEqual(l.state, State.ON)
     time.sleep(2)
     # Light should still be on < 10 secs
     self.assertEqual(l.state, State.ON)
     
     m2.motion()
     self.assertEqual(l.state, State.ON)
     # more noise to try and force an issue. Should be ignored
     m2.still()
     m1.still()
     self.assertEqual(l.state, State.ON)
     time.sleep(3)
     # total of 5 secs have elapsed since m1 and 3 since m2
     # Light should be off as m2 set the new time to only 2 secs
     self.assertEqual(l.state, State.OFF)
Exemplo n.º 12
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    def test_light_scenario_g3(self):
        m1 = Motion()
        m2 = Motion()
        interface = Mock()
        l = Light(
            devices=(interface, m1, m2),
            ignore={
                Attribute.COMMAND: Command.STILL,
            },
            trigger=(
                {
                    Attribute.COMMAND: Command.ON,
                    Attribute.MAPPED: Command.OFF,
                    Attribute.SOURCE: m2,
                    Attribute.SECS: 2
                },
                {
                    Attribute.COMMAND: Command.ON,
                    Attribute.MAPPED: Command.OFF,
                    Attribute.SOURCE: m1,
                    Attribute.SECS: 10
                },
            ),
            initial=State.OFF,
        )
        self.assertEqual(l.state, State.OFF)
        m1.motion()
        self.assertEqual(l.state, State.ON)
        # Interface updates us on the status
        l.command(command=Command.ON, source=interface)
        # call still just to add some noise. Should be ignored
        m1.still()
        self.assertEqual(l.state, State.ON)
        time.sleep(2)
        # Light should still be on < 10 secs
        self.assertEqual(l.state, State.ON)

        m2.motion()
        self.assertEqual(l.state, State.ON)
        # more noise to try and force an issue. Should be ignored
        m2.still()
        m1.still()
        self.assertEqual(l.state, State.ON)
        time.sleep(3)
        # total of 5 secs have elapsed since m1 and 3 since m2
        # Light should be off as m2 set the new time to only 2 secs
        self.assertEqual(l.state, State.OFF)