def __on_draw(self): self.draw_frame(self.x, self.y, self.width, self.height) pyxel.blt( self.x + 1, self.y + 1, self.parent.image, self.viewport_x, self.viewport_y, self.width - 2, self.height - 2, ) pyxel.clip( self.x + 1, self.y + 1, self.x + self.width - 2, self.y + self.height - 2 ) x = self.x + self.select_x - self.viewport_x y = self.y + self.select_y - self.viewport_y if self._is_tilemap_mode: pyxel.rectb(x, y, x + 9, y + 9, 0) pyxel.rectb(x - 1, y - 1, x + 10, y + 10, 7) pyxel.rectb(x - 2, y - 2, x + 11, y + 11, 0) else: pyxel.rectb(x, y, x + 17, y + 17, 0) pyxel.rectb(x - 1, y - 1, x + 18, y + 18, 7) pyxel.rectb(x - 2, y - 2, x + 19, y + 19, 0) pyxel.clip()
def __on_draw(self): self.draw_panel(self.x, self.y, self.width, self.height) pyxel.blt( self.x + 1, self.y + 1, self.parent.image, self.viewport_x, self.viewport_y, self.width - 2, self.height - 2, ) pyxel.clip(self.x + 1, self.y + 1, self.x + self.width - 2, self.y + self.height - 2) x1 = self.x + self._focus_x - self.viewport_x + 1 y1 = self.y + self._focus_y - self.viewport_y + 1 x2 = x1 + self._focus_width - 1 y2 = y1 + self._focus_height - 1 pyxel.rectb(x1, y1, x2, y2, 7) pyxel.rectb(x1 + 1, y1 + 1, x2 - 1, y2 - 1, 0) pyxel.rectb(x1 - 1, y1 - 1, x2 + 1, y2 + 1, 0) pyxel.clip()
def __on_draw(self): self.draw_panel(self.x, self.y, self.width, self.height) pyxel.blt( self.x + 1, self.y + 1, self.parent.image, self.viewport_x, self.viewport_y, self.width - 2, self.height - 2, ) pyxel.clip(self.x + 1, self.y + 1, self.width - 2, self.height - 2) x = self.x + self._focus_x - self.viewport_x + 1 y = self.y + self._focus_y - self.viewport_y + 1 w = self._focus_width h = self._focus_height pyxel.rectb(x, y, w, h, 7) pyxel.rectb(x + 1, y + 1, w - 2, h - 2, 0) pyxel.rectb(x - 1, y - 1, w + 2, h + 2, 0) pyxel.clip()
def __on_draw(self): self.draw_panel(self.x, self.y, self.width, self.height) pyxel.blt( self.x + 1, self.y + 1, 3, TILEMAP_IMAGE_X, TILEMAP_IMAGE_Y, TILEMAP_IMAGE_WIDTH, TILEMAP_IMAGE_HEIGHT, ) pyxel.clip(self.x + 1, self.y + 1, self.x + self.width - 2, self.y + self.height - 2) x1 = self.x + self.parent.drawing_x // 4 + 1 y1 = self.y + self.parent.drawing_y // 4 + 1 x2 = x1 + 3 y2 = y1 + 3 pyxel.rectb(x1, y1, x2, y2, 7) pyxel.rectb(x1 - 1, y1 - 1, x2 + 1, y2 + 1, 0) pyxel.clip()
def __on_draw(self): self.draw_panel(self.x, self.y, self.width, self.height) if self._is_tilemap_mode: pyxel.bltm( self.x + 1, self.y + 1, self.parent.image, self.parent.tilemap, self.viewport_x, self.viewport_y, 16, 16, ) for i in range(16): y = self.y + i * 8 + 1 for j in range(16): x = self.x + j * 8 + 1 val = self._overlay_canvas.data[i, j] if val != OverlayCanvas.COLOR_NONE: sx = (val % 32) * 8 sy = (val // 32) * 8 pyxel.blt(x, y, self.parent.image, sx, sy, 8, 8) else: for i in range(16): y = self.y + i * 8 + 1 for j in range(16): x = self.x + j * 8 + 1 val = self._overlay_canvas.data[i, j] if val != OverlayCanvas.COLOR_NONE: col = self._overlay_canvas.data[i, j] else: data = pyxel.image(self.parent.image).data col = data[self.viewport_y + i, self.viewport_x + j] pyxel.rect(x, y, x + 7, y + 7, col) pyxel.line(self.x + 1, self.y + 64, self.x + 128, self.y + 64, 1) pyxel.line(self.x + 64, self.y + 1, self.x + 64, self.y + 128, 1) if self.parent.tool == TOOL_SELECT and self._select_x1 >= 0: pyxel.clip(self.x + 1, self.y + 1, self.x + 128, self.y + 128) x1 = self._select_x1 * 8 + 12 y1 = self._select_y1 * 8 + 17 x2 = self._select_x2 * 8 + 19 y2 = self._select_y2 * 8 + 24 pyxel.rectb(x1, y1, x2, y2, 15) pyxel.rectb(x1 + 1, y1 + 1, x2 - 1, y2 - 1, 0) pyxel.rectb(x1 - 1, y1 - 1, x2 + 1, y2 + 1, 0) pyxel.clip()
def on_draw(self): img = self.parent._image_button.index pyxel.blt(self.x, self.y, img, self.preview_x, self.preview_y, 64, 128) pyxel.clip(self.x - 1, self.y - 1, self.x + self.width, self.y + self.height) x = self.x + self.parent.edit_x - self.preview_x y = self.y + self.parent.edit_y - self.preview_y pyxel.rectb(x - 1, y - 1, x + 16, y + 16, 7) pyxel.clip()
def test_clip(self): pyxel.clip() if not self.clip_test_is_enabled: return x = math.sin(pyxel.frame_count * 0.02) * 39 + 40 y = math.sin(pyxel.frame_count * 0.03) * 29 + 30 w = 120 h = 90 pyxel.text(x, y - 8, "clip(x,y,w,h)", 14) pyxel.rectb(x - 1, y - 1, w + 2, h + 2, 14) pyxel.clip(x, y, w, h)
def draw(self): fc=pyxel.frame_count if self.pallet_test==1:pal(2,3)# pallet swap - test_pal1 if self.pallet_test==2:pal(4,7) if self.pallet_test==3:pal(7,10) _,__=cls(2),text(6,6, "cls(col)",7) #self.test_cls(6, 6) text(6, 20, "pix(x,y,col)", 7) for i in range(16):pix(10 + i*2, 30, i) text(106, 6, "line(x1,y1,x2,y2,col)", 7) for i in range(3):line(110, 15 + i * 8, 158, 15 + i * 8, 5+i) for i in range(4):line(110 + i*16, 15,110 + i * 16,31, 8+i) for i in range(4):line(110 + i*16, 15,110+ (3 - i) * 16,31, 12+i) text(6, 38, "rect(x,y,w,h,col)", 7) for i in range(8):rect(10 + i * 8, 54 - i, i + 1, i + 1, i + 8) text(106, 38, "rectb(x,y,w,h,col)", 7) for i in range(8):rectb(110+i*8,54- i, i + 1, i + 1, i + 8) text(6,61, "circ(x,y,r,col)", 7) for i in range(8):circ(10+ i * 8,76, i, i + 8) text(106, 61, "circb(x,y,r,col)", 7) for i in range(8):circb(110+i*8,76,i,i+8) text(6,88, "blt(x,y,img,u,v,\n w,h,[colkey])", 7) x,y=6,103 blt(x, y, 0, 0, 0, 16, 16) blt(x + math.sin(fc * 0.1) * 2 + 19, y, 0, 0, 0, 16, 16, 5) blt(x + 38, y, 0, 0, 0, -16, 16, 5) blt(x + 57, y, 0, 0, 0, 16, -16, 5) blt(x + 76, y, 0, 0, 0, -16, -16, 5) text(106, 88, "bltm(x,y,tm,u,v,\n w,h,[colkey])", 7) bltm(106, 103, 0, 0, 0, 11, 2, 2) text(6, 124, "text(x,y,s,col)",7) s = "Elapsed frame count is {}\n" "Current mouse position is ({},{})".format(fc,pyxel.mouse_x,pyxel.mouse_y) text(11,133,s,1)# shadow text(10,132,s,9) _,__=text(106, 124, "pal(col1,col2)", 4),pal()# test_pal2 if not self.clip_test:return clip() x,y,w,h=math.sin(fc*0.02)*39+40,math.sin(fc*0.03)*29+30,120,90 text(x,y-8,"clip(x,y,w,h)",14) rectb(x-1,y-1,w+2,h+2,14) clip(x,y,w,h)
def test_clip(self): pyxel.clip() if not self.clip_test_is_enabled: return x1 = math.sin(pyxel.frame_count * 0.02) * 39 + 40 y1 = math.sin(pyxel.frame_count * 0.03) * 29 + 30 x2 = x1 + 119 y2 = y1 + 89 pyxel.text(x1, y1 - 8, "clip(x1,y1,x2,y2)", 14) pyxel.rectb(x1 - 1, y1 - 1, x2 + 1, y2 + 1, 14) pyxel.clip(x1, y1, x2, y2)
def __on_draw(self): self.draw_frame(self.x, self.y, self.width, self.height) pyxel.blt(self.x + 1, self.y + 1, 3, 0, 192, 64, 63) pyxel.clip(self.x + 1, self.y + 1, self.x + self.width - 2, self.y + self.height - 2) x = self.x + self.parent.edit_x // 4 y = self.y + self.parent.edit_y // 4 pyxel.rectb(x, y, x + 5, y + 5, 0) pyxel.rectb(x - 1, y - 1, x + 6, y + 6, 7) pyxel.rectb(x - 2, y - 2, x + 7, y + 7, 0) pyxel.clip()
def __on_draw(self): self.draw_panel(self.x, self.y, self.width, self.height) # Draw edit panel canvas, offset_x, offset_y = ( (self._edit_canvas, 0, 0) if self._is_dragged else (self.canvas_var, self.focus_x_var * 8, self.focus_y_var * 8) ) if self._is_tilemap_mode: pyxel.bltm( self.x + 1, self.y + 1, canvas, offset_x * 8, offset_y * 8, 128, 128, ) else: for yi in range(16): for xi in range(16): pyxel.rect( self.x + xi * 8 + 1, self.y + yi * 8 + 1, 8, 8, canvas.pget(offset_x + xi, offset_y + yi), ) pyxel.line( self.x + 1, self.y + 64, self.x + 128, self.y + 64, WIDGET_PANEL_COLOR ) pyxel.line( self.x + 64, self.y + 1, self.x + 64, self.y + 128, WIDGET_PANEL_COLOR ) # Draw selection area if self.tool_var == TOOL_SELECT and self._select_x1 >= 0: x = self._select_x1 * 8 + 12 y = self._select_y1 * 8 + 17 w = self._select_x2 * 8 - x + 20 h = self._select_y2 * 8 - y + 25 pyxel.clip(self.x + 1, self.y + 1, 128, 128) pyxel.rectb(x, y, w, h, PANEL_SELECT_FRAME_COLOR) pyxel.rectb(x + 1, y + 1, w - 2, h - 2, PANEL_SELECT_BORDER_COLOR) pyxel.rectb(x - 1, y - 1, w + 2, h + 2, PANEL_SELECT_BORDER_COLOR) pyxel.clip()
def draw(self): if Battle.anim_frame <= 64: self.closing_anim(Battle.anim_frame) # closing anim Battle.anim_frame += 1 else: self.init_scene() # drawing bg if Battle.anim_frame <= 128: self.opening_anim(Battle.anim_frame) # opening anim Battle.anim_frame += 1 elif Battle.anim_frame == 129: pyxel.clip() # fully opening anim self.sprite_draw(Battle.anim_frame_sprites) if Battle.anim_frame_sprites <= 26: Battle.anim_frame_sprites += 1 self.monster_x = -16 + Battle.anim_frame_sprites self.player_x = 128 - Battle.anim_frame_sprites # drawing sprites if Battle.anim_frame_sprites == 27: if not self.messeage_shown: self.draw_hint_window( Battle.anim_frame_hint_window) # draw hint window if Battle.anim_frame_hint_window <= 55: Battle.anim_frame_hint_window += 1 if Battle.anim_frame_hint_window == 56: # fight if not self.messeage_shown: pyxel.text(9, 21, 'To attack choose attack di-', 7) pyxel.text(9, 31, 'rection with up and down', 7) pyxel.text(9, 41, 'arrows <ENTER>', 7) if pyxel.btn(pyxel.KEY_ENTER): self.messeage_shown = True if pyxel.btn(pyxel.KEY_UP): Battle.attack = True Battle.attack_dir = 1 elif pyxel.btn(pyxel.KEY_DOWN): Battle.attack = True Battle.attack_dir = 0 self.draw_hp_bars() if Battle.attack: self.attack_anim(Battle.anim_hit_frame) self.sprite_draw(Battle.anim_frame_sprites) if Battle.anim_hit_frame <= 60: # battle anim Battle.anim_hit_frame += 1
def draw(self): if self.check_win(): pyxel.clip(0, 0, pyxel.width, pyxel.height) pyxel.cls(5) pyxel.text(pyxel.width // 3 + 6, pyxel.height // 2, "Winner!", pyxel.frame_count % 16) else: pyxel.cls(0) for i in range(self.grid_size[0]): for j in range(self.grid_size[1]): self.draw_box( (j * self.box_size, i * self.box_size), (self.grid[self.calculate_coord( (j * self.box_size, i * self.box_size))])) self.draw_player() self.draw_clip()
def __on_draw(self): self.draw_panel(self.x, self.y, self.width, self.height) # Draw tilemap pyxel.blt( self.x + 1, self.y + 1, self._tilemap_image, 0, 0, self._tilemap_image.width, self._tilemap_image.height, ) # Draw focus x = self.x + self.focus_x_var * 2 + 1 y = self.y + self.focus_y_var * 2 + 1 pyxel.clip(self.x + 1, self.y + 1, self.width - 2, self.height - 2) pyxel.rectb(x, y, 4, 4, PANEL_FOCUS_COLOR) pyxel.rectb(x - 1, y - 1, 6, 6, PANEL_FOCUS_BORDER_COLOR) pyxel.clip()
def draw_clip(self): pyxel.clip(self.clip_corner[0], self.clip_corner[1], self.clip_corner[0] + self.clip_size[0], self.clip_corner[1] + self.clip_size[1]) self.clip_corner[0] = np.clip(self.clip_corner[0] + self.clip_speed[0], -self.clip_size[0], pyxel.width) self.clip_corner[1] = np.clip(self.clip_corner[1] + self.clip_speed[1], -self.clip_size[1], pyxel.height) #check corners if (self.clip_corner[0] <= -self.clip_size[0] ) or (self.clip_corner[0] + self.clip_size[0]) >= pyxel.width + self.clip_size[0]: self.clip_speed[0] = -1 * np.sign( self.clip_speed[0]) * np.random.randint(low=2, high=6) if (self.clip_corner[1] <= -self.clip_size[1] ) or (self.clip_corner[1] + self.clip_size[1]) >= pyxel.height + self.clip_size[1]: self.clip_speed[1] = -1 * np.sign( self.clip_speed[1]) * np.random.randint(low=2, high=6)
def switch_next_netmap(self, next_map): xy = self.get_center_xy() x = xy[0] y = xy[1] x2 = x y2 = y #print("[+] x:" + str(x) + ", y:" + str(y)) max_width = pyxel.width / 2 max_height = pyxel.height / 2 if (self.view_object_scale_x2 < max_width - env.GROW_X): self.view_object_scale_x2 += env.GROW_X else: self.view_object_scale_x2 = max_width if (self.view_object_scale_y2 < max_height - env.GROW_Y): self.view_object_scale_y2 += env.GROW_Y else: self.view_object_scale_y2 = max_height if x >= 0: x = x - self.view_object_scale_x2 y = y - self.view_object_scale_y2 x2 = x2 + self.view_object_scale_x2 y2 = y2 + self.view_object_scale_y2 # 表示領域を制限 pyxel.clip(x, y, x2, y2) draw_netmap.net_obj(self.netmap_att, []) draw_netmap.address(self.netmap_att) if (self.view_object_scale_x2 == max_width and self.view_object_scale_y2 == max_height): self.netmap_att["netmap"] = next_map self.netmap_reset()
def __on_draw(self): self.draw_panel(self.x, self.y, self.width, self.height) pyxel.blt( self.x + 1, self.y + 1, 3, TILEMAP_IMAGE_X, TILEMAP_IMAGE_Y, TILEMAP_IMAGE_WIDTH, TILEMAP_IMAGE_HEIGHT, ) pyxel.clip(self.x + 1, self.y + 1, self.x + self.width - 2, self.y + self.height - 2) x = self.x + self.parent.drawing_x // 4 y = self.y + self.parent.drawing_y // 4 pyxel.rectb(x, y, x + 5, y + 5, 0) pyxel.rectb(x - 1, y - 1, x + 6, y + 6, 7) pyxel.rectb(x - 2, y - 2, x + 7, y + 7, 0) pyxel.clip()
def __on_draw(self): pyxel.blt( self.x, self.y, self.parent.image, self.viewport_x, self.viewport_y, self.width, self.height, ) pyxel.clip(self.x - 1, self.y - 1, self.x + self.width, self.y + self.height) x = self.x + self.select_x - self.viewport_x y = self.y + self.select_y - self.viewport_y if self._is_tilemap_mode: pyxel.rectb(x - 1, y - 1, x + 8, y + 8, 7) else: pyxel.rectb(x - 1, y - 1, x + 16, y + 16, 7) pyxel.clip()
def __on_draw(self): self.draw_panel(self.x, self.y, self.width, self.height) # Draw image pyxel.blt( self.x + 1, self.y + 1, self.image_no_var, self.viewport_x_var * 8, self.viewport_y_var * 8, self.width - 2, self.height - 2, ) # Draw focus x = self.x + (self.focus_x_var - self.viewport_x_var) * 8 + 1 y = self.y + (self.focus_y_var - self.viewport_y_var) * 8 + 1 w = self.focus_w_var * 8 h = self.focus_h_var * 8 pyxel.clip(self.x + 1, self.y + 1, self.width - 2, self.height - 2) pyxel.rectb(x, y, w, h, PANEL_FOCUS_COLOR) pyxel.rectb(x + 1, y + 1, w - 2, h - 2, PANEL_FOCUS_BORDER_COLOR) pyxel.rectb(x - 1, y - 1, w + 2, h + 2, PANEL_FOCUS_BORDER_COLOR) pyxel.clip()
def __on_draw(self): self.draw_panel(self.x, self.y, self.width, self.height) pyxel.blt( self.x + 1, self.y + 1, 3, TILEMAP_IMAGE_X, TILEMAP_IMAGE_Y, TILEMAP_IMAGE_WIDTH, TILEMAP_IMAGE_HEIGHT, ) pyxel.clip(self.x + 1, self.y + 1, self.width - 2, self.height - 2) x = self.x + self.parent.drawing_x // 4 + 1 y = self.y + self.parent.drawing_y // 4 + 1 w = 4 h = 4 pyxel.rectb(x, y, w, h, PANEL_FOCUS_COLOR) pyxel.rectb(x - 1, y - 1, w + 2, h + 2, PANEL_FOCUS_BORDER_COLOR) pyxel.clip()
def draw(self): # MAIN TIMELINE # print('Monster Id ', self.monster_id, 'Monster Dmg ', self.monster_dmg, 'Monster Hp ', self.monster_hp, 'Player Hp ', self.player_hp, 'Player Dmg', self.player_dmg, 'Frame', self.frame) if self.frame < 32: # clothing game window self.i += 2 pyxel.clip(self.i, self.i, 128 - self.i, 128 - self.i) self.frame += 1 elif self.frame < 64: # opening game window pyxel.bltm(0, 0, 0, 16, 16, 16, 16) self.i += 2 pyxel.clip(self.i, self.i, 128 - self.i, 128 - self.i) self.draw_sprites() self.frame += 1 else: # infinity pyxel.bltm(0, 0, 0, 16, 16, 16, 16) pyxel.clip() self.monster_dmg = Monster.monster_database[self.monster_id][8] self.draw_sprites() if not self.end_anim: self.player_hit_anim() if pyxel.btn(pyxel.KEY_T): self.frame = 0 self.battle_frame = 0 self.i = 0 self.end_anim = False Monster.battle = False if self.end_anim: if self.frame == 64: self.i = 0 if self.frame < 97: pyxel.rect(0, 0, 128, self.i, 0) self.i += 4 self.frame += 1 else: self.attack = False self.player_x = 100 self.frame = 0 self.battle_frame = 0 self.i = 0 self.end_anim = False Monster.battle = False
def opening_anim(self, i): pyxel.clip(128 - i, 128 - i, i, i)
def closing_anim(self, i): pyxel.clip(i, i, 128 - i, 128 - i)
def draw(self): pyxel.cls(0) pyxel.clip(0, 0, 256, 192) #pyxel.text(55, 41, "Hello, Pyxel!", pyxel.frame_count % 16) #pyxel.blt(61, 66, 0, 0, 0, 38, 16) # 星 if gcommon.draw_star: gcommon.drawStar2(-gcommon.cur_scroll_x) ObjMgr.drawDrawMapBackground() for obj in ObjMgr.objs: if (obj.layer & gcommon.C_LAYER_UNDER_GRD) != 0: if obj.hitcolor1 != 0 and obj.hit: pyxel.pal(obj.hitcolor1, obj.hitcolor2) obj.drawLayer(gcommon.C_LAYER_UNDER_GRD) if obj.hitcolor1 != 0 and obj.hit: pyxel.pal(obj.hitcolor1, obj.hitcolor1) ObjMgr.drawDrawMap() # enemy(ground) for obj in ObjMgr.objs: if (obj.layer & gcommon.C_LAYER_GRD) != 0: if obj.hitcolor1 != 0 and obj.hit: pyxel.pal(obj.hitcolor1, obj.hitcolor2) obj.drawLayer(gcommon.C_LAYER_GRD) if obj.hitcolor1 != 0 and obj.hit: pyxel.pal(obj.hitcolor1, obj.hitcolor1) # my ship ObjMgr.myShip.draw0() # # item # for obj in ObjMgr.objs: # if (obj.layer != gcommon.C_LAYER_ITEM) != 0: # obj.draw() # enemy(sky) for obj in ObjMgr.objs: if (obj.layer & gcommon.C_LAYER_SKY) != 0: if obj.hitcolor1 != 0 and obj.hit: pyxel.pal(obj.hitcolor1, obj.hitcolor2) obj.drawLayer(gcommon.C_LAYER_SKY) if obj.hitcolor1 != 0 and obj.hit: pyxel.pal(obj.hitcolor1, obj.hitcolor1) # enemy shot and explosion(sky) for obj in ObjMgr.objs: if (obj.layer & (gcommon.C_LAYER_EXP_SKY | gcommon.C_LAYER_E_SHOT)) != 0: obj.drawLayer(gcommon.C_LAYER_EXP_SKY | gcommon.C_LAYER_E_SHOT) # my shot for shot in ObjMgr.shots: shot.draw() # my ship ObjMgr.myShip.draw() ObjMgr.drawDrawMap2() for obj in ObjMgr.objs: if (obj.layer & gcommon.C_LAYER_UPPER_SKY) != 0: obj.drawLayer(gcommon.C_LAYER_UPPER_SKY) for obj in ObjMgr.objs: if (obj.layer & gcommon.C_LAYER_TEXT) != 0: obj.drawLayer(gcommon.C_LAYER_TEXT) # 当たり判定描画 if gcommon.ShowCollision: for shot in ObjMgr.shots: if shot.removeFlag == False: self.drawObjRect(shot) self.drawObjRect(ObjMgr.myShip) for obj in ObjMgr.objs: if obj.removeFlag or (obj.shotHitCheck == False and obj.hitCheck == False): continue self.drawObjRect(obj) pyxel.clip() # SCORE表示 Drawing.showText(0, 192, "SC " + str(GameSession.score).rjust(8)) # 残機 pyxel.blt(232, 192, 0, 8, 32, 8, 8, gcommon.TP_COLOR) Drawing.showText(242, 192, str(GameSession.playerStock).rjust(2)) # 武器表示 if GameSession.weaponType == gcommon.WeaponType.TYPE_A: for i in range(0, 3): if i == ObjMgr.myShip.weapon: pyxel.blt(96 + 40 * i, 192, 0, 128 + i * 40, 248, 40, 8) else: pyxel.blt(96 + 40 * i, 192, 0, 128 + i * 40, 240, 40, 8) else: for i in range(0, 4): if i == ObjMgr.myShip.weapon: pyxel.blt(96 + 32 * i, 192, 0, 128 + i * 32, 232, 40, 8) else: pyxel.blt(96 + 32 * i, 192, 0, 128 + i * 32, 224, 40, 8) #pyxel.text(120, 184, str(gcommon.back_map_x), 7) if gcommon.DebugMode: gcommon.Text2(121, 184, str(gcommon.game_timer), 7, 0) gcommon.Text2(160, 184, str(len(ObjMgr.objs)), 7, 0) gcommon.Text2(0, 184, str(gcommon.map_x) + " " + str(gcommon.map_y), 7, 0) #gcommon.Text2(0, 184, str(gcommon.back_map_x), 7, 0) #pyxel.text(160, 184, str(len(ObjMgr.shots)), 7) #pyxel.text(160, 188, str(self.event_pos),7) #pyxel.text(120, 194, str(gcommon.getMapData(ObjMgr.myShip.x, ObjMgr.myShip.y)), 7) # マップ位置表示 #pyxel.text(200, 184, str(gcommon.map_x) + " " +str(gcommon.map_y), 7) if self.pauseMode == gcommon.PAUSE_PAUSE: self.drawPauseMenu() elif self.pauseMode == gcommon.PAUSE_CONTINUE: self.drawContinueMenu() # マウスカーソル if self.mouseManager.visible: pyxel.blt(pyxel.mouse_x - 7, pyxel.mouse_y - 7, 0, 24, 32, 16, 16, 2)
def draw_just(self): draw_frameC(TextBox.OX, TextBox.OY, TextBox.W, TextBox.H) pyxel.clip(TextBox.OX, TextBox.OY, TextBox.W, TextBox.H) draw_textC(TextBox.OX, TextBox.OY - self.sy, self.text0) pyxel.clip()