Exemplo n.º 1
0
 def __init__(self, game):
     """selection for this player, tiles are the still available tiles"""
     QDialog.__init__(self, None)
     decorateWindow(self, i18n("Penalty"))
     self.game = game
     grid = QGridLayout(self)
     lblOffense = QLabel(i18n('Offense:'))
     crimes = list([
         x for x in game.ruleset.penaltyRules
         if not ('absolute' in x.options and game.winner)
     ])
     self.cbCrime = ListComboBox(crimes)
     lblOffense.setBuddy(self.cbCrime)
     grid.addWidget(lblOffense, 0, 0)
     grid.addWidget(self.cbCrime, 0, 1, 1, 4)
     lblPenalty = QLabel(i18n('Total Penalty'))
     self.spPenalty = PenaltyBox(2)
     self.spPenalty.setRange(0, 9999)
     lblPenalty.setBuddy(self.spPenalty)
     self.lblUnits = QLabel(i18n('points'))
     grid.addWidget(lblPenalty, 1, 0)
     grid.addWidget(self.spPenalty, 1, 1)
     grid.addWidget(self.lblUnits, 1, 2)
     self.payers = []
     self.payees = []
     # a penalty can never involve the winner, neither as payer nor as payee
     for idx in range(3):
         self.payers.append(ListComboBox(game.losers()))
         self.payees.append(ListComboBox(game.losers()))
     for idx, payer in enumerate(self.payers):
         grid.addWidget(payer, 3 + idx, 0)
         payer.lblPayment = QLabel()
         grid.addWidget(payer.lblPayment, 3 + idx, 1)
     for idx, payee in enumerate(self.payees):
         grid.addWidget(payee, 3 + idx, 3)
         payee.lblPayment = QLabel()
         grid.addWidget(payee.lblPayment, 3 + idx, 4)
     grid.addWidget(QLabel(''), 6, 0)
     grid.setRowStretch(6, 10)
     for player in self.payers + self.payees:
         player.currentIndexChanged.connect(self.playerChanged)
     self.spPenalty.valueChanged.connect(self.penaltyChanged)
     self.cbCrime.currentIndexChanged.connect(self.crimeChanged)
     buttonBox = KDialogButtonBox(self)
     grid.addWidget(buttonBox, 7, 0, 1, 5)
     buttonBox.setStandardButtons(QDialogButtonBox.Cancel)
     buttonBox.rejected.connect(self.reject)
     self.btnExecute = buttonBox.addButton(i18n("&Execute"),
                                           QDialogButtonBox.AcceptRole)
     self.btnExecute.clicked.connect(self.accept)
     self.crimeChanged()
     StateSaver(self)
Exemplo n.º 2
0
 def __init__(self, game):
     """selection for this player, tiles are the still available tiles"""
     QDialog.__init__(self, None)
     decorateWindow(self, m18n("Penalty"))
     self.game = game
     grid = QGridLayout(self)
     lblOffense = QLabel(m18n("Offense:"))
     crimes = list([x for x in game.ruleset.penaltyRules if not ("absolute" in x.options and game.winner)])
     self.cbCrime = ListComboBox(crimes)
     lblOffense.setBuddy(self.cbCrime)
     grid.addWidget(lblOffense, 0, 0)
     grid.addWidget(self.cbCrime, 0, 1, 1, 4)
     lblPenalty = QLabel(m18n("Total Penalty"))
     self.spPenalty = PenaltyBox(2)
     self.spPenalty.setRange(0, 9999)
     lblPenalty.setBuddy(self.spPenalty)
     self.lblUnits = QLabel(m18n("points"))
     grid.addWidget(lblPenalty, 1, 0)
     grid.addWidget(self.spPenalty, 1, 1)
     grid.addWidget(self.lblUnits, 1, 2)
     self.payers = []
     self.payees = []
     # a penalty can never involve the winner, neither as payer nor as payee
     for idx in range(3):
         self.payers.append(ListComboBox(game.losers()))
         self.payees.append(ListComboBox(game.losers()))
     for idx, payer in enumerate(self.payers):
         grid.addWidget(payer, 3 + idx, 0)
         payer.lblPayment = QLabel()
         grid.addWidget(payer.lblPayment, 3 + idx, 1)
     for idx, payee in enumerate(self.payees):
         grid.addWidget(payee, 3 + idx, 3)
         payee.lblPayment = QLabel()
         grid.addWidget(payee.lblPayment, 3 + idx, 4)
     grid.addWidget(QLabel(""), 6, 0)
     grid.setRowStretch(6, 10)
     for player in self.payers + self.payees:
         player.currentIndexChanged.connect(self.playerChanged)
     self.spPenalty.valueChanged.connect(self.penaltyChanged)
     self.cbCrime.currentIndexChanged.connect(self.crimeChanged)
     buttonBox = KDialogButtonBox(self)
     grid.addWidget(buttonBox, 7, 0, 1, 5)
     buttonBox.setStandardButtons(QDialogButtonBox.Cancel)
     buttonBox.rejected.connect(self.reject)
     if not usingKDE:
         self.btnExecute = buttonBox.addButton(m18n("&Execute"), QDialogButtonBox.AcceptRole)
         self.btnExecute.clicked.connect(self.accept)
     else:
         self.btnExecute = buttonBox.addButton(m18n("&Execute"), QDialogButtonBox.AcceptRole, self, SLOT("accept()"))
     self.crimeChanged()
     StateSaver(self)
Exemplo n.º 3
0
 def __init__(self, scene):
     QWidget.__init__(self)
     self.scene = scene
     decorateWindow(self, m18n("Scoring for this Hand"))
     self.nameLabels = [None] * 4
     self.spValues = [None] * 4
     self.windLabels = [None] * 4
     self.wonBoxes = [None] * 4
     self.detailsLayout = [None] * 4
     self.details = [None] * 4
     self.__tilePixMaps = []
     self.__meldPixMaps = []
     grid = QGridLayout(self)
     pGrid = QGridLayout()
     grid.addLayout(pGrid, 0, 0, 2, 1)
     pGrid.addWidget(QLabel(m18nc("kajongg", "Player")), 0, 0)
     pGrid.addWidget(QLabel(m18nc("kajongg", "Wind")), 0, 1)
     pGrid.addWidget(QLabel(m18nc("kajongg", "Score")), 0, 2)
     pGrid.addWidget(QLabel(m18n("Winner")), 0, 3)
     self.detailTabs = QTabWidget()
     self.detailTabs.setDocumentMode(True)
     pGrid.addWidget(self.detailTabs, 0, 4, 8, 1)
     for idx in range(4):
         self.setupUiForPlayer(pGrid, idx)
     self.draw = QCheckBox(m18nc("kajongg", "Draw"))
     self.draw.clicked.connect(self.wonChanged)
     btnPenalties = QPushButton(m18n("&Penalties"))
     btnPenalties.clicked.connect(self.penalty)
     self.btnSave = QPushButton(m18n("&Save Hand"))
     self.btnSave.clicked.connect(self.game.nextScoringHand)
     self.btnSave.setEnabled(False)
     self.setupUILastTileMeld(pGrid)
     pGrid.setRowStretch(87, 10)
     pGrid.addWidget(self.draw, 7, 3)
     self.cbLastTile.currentIndexChanged.connect(self.slotLastTile)
     self.cbLastMeld.currentIndexChanged.connect(self.slotInputChanged)
     btnBox = QHBoxLayout()
     btnBox.addWidget(btnPenalties)
     btnBox.addWidget(self.btnSave)
     pGrid.addLayout(btnBox, 8, 4)
     StateSaver(self)
     self.refresh()
Exemplo n.º 4
0
 def __init__(self, scene):
     QWidget.__init__(self)
     self.scene = scene
     decorateWindow(self, i18n('Scoring for this Hand'))
     self.nameLabels = [None] * 4
     self.spValues = [None] * 4
     self.windLabels = [None] * 4
     self.wonBoxes = [None] * 4
     self.detailsLayout = [None] * 4
     self.details = [None] * 4
     self.__tilePixMaps = []
     self.__meldPixMaps = []
     grid = QGridLayout(self)
     pGrid = QGridLayout()
     grid.addLayout(pGrid, 0, 0, 2, 1)
     pGrid.addWidget(QLabel(i18nc('kajongg', "Player")), 0, 0)
     pGrid.addWidget(QLabel(i18nc('kajongg', "Wind")), 0, 1)
     pGrid.addWidget(QLabel(i18nc('kajongg', 'Score')), 0, 2)
     pGrid.addWidget(QLabel(i18n("Winner")), 0, 3)
     self.detailTabs = QTabWidget()
     self.detailTabs.setDocumentMode(True)
     pGrid.addWidget(self.detailTabs, 0, 4, 8, 1)
     for idx in range(4):
         self.setupUiForPlayer(pGrid, idx)
     self.draw = QCheckBox(i18nc('kajongg', 'Draw'))
     self.draw.clicked.connect(self.wonChanged)
     btnPenalties = QPushButton(i18n("&Penalties"))
     btnPenalties.clicked.connect(self.penalty)
     self.btnSave = QPushButton(i18n('&Save Hand'))
     self.btnSave.clicked.connect(self.game.nextScoringHand)
     self.btnSave.setEnabled(False)
     self.setupUILastTileMeld(pGrid)
     pGrid.setRowStretch(87, 10)
     pGrid.addWidget(self.draw, 7, 3)
     self.cbLastTile.currentIndexChanged.connect(self.slotLastTile)
     self.cbLastMeld.currentIndexChanged.connect(self.slotInputChanged)
     btnBox = QHBoxLayout()
     btnBox.addWidget(btnPenalties)
     btnBox.addWidget(self.btnSave)
     pGrid.addLayout(btnBox, 8, 4)
     StateSaver(self)
     self.refresh()