Exemplo n.º 1
0
    def __init__(self, parent, known_blueprints, new_blueprints):
        """Blueprint library management dialog."""
        self.dialog = QDialog(parent)
        self.ui = qt_blueprints.Ui_Dialog()
        self.ui.setupUi(self.dialog)

        assets_db_file = Config().read("assets_db")
        starbound_folder = Config().read("starbound_folder")
        self.assets = Assets(assets_db_file, starbound_folder)

        self.blueprints = self.assets.blueprints()
        self.known_blueprints = known_blueprints
        self.new_blueprints = new_blueprints

        # populate known list
        self.ui.known_blueprints.clear()
        for blueprint in self.known_blueprints:
            if blueprint is not None:
                self.ui.known_blueprints.addItem(BlueprintItem(blueprint))
        self.ui.known_blueprints.sortItems(0)

        # populate initial available list
        self.ui.available_blueprints.clear()
        for blueprint in self.blueprints.get_all_blueprints():
            self.ui.available_blueprints.addItem(blueprint[6])

        # populate category combobox
        for cat in self.blueprints.get_categories():
            self.ui.category.addItem(cat)

        if len(self.new_blueprints) == 0:
            self.ui.clear_new_button.setEnabled(False)

        self.ui.add_button.clicked.connect(self.add_blueprint)
        self.ui.remove_button.clicked.connect(self.remove_blueprint)

        self.ui.filter.textChanged.connect(self.update_available_list)
        self.ui.category.currentTextChanged.connect(self.update_available_list)

        self.ui.available_blueprints.itemSelectionChanged.connect(
            self.update_blueprint_info)

        self.ui.clear_new_button.clicked.connect(self.clear_new_blueprints)

        self.ui.available_blueprints.setCurrentRow(0)
        self.ui.filter.setFocus()
        self.update_blueprint_info()
Exemplo n.º 2
0
    def __init__(self, parent, known_blueprints):
        """Blueprint library management dialog."""
        # BUG: some of the tier weapons are not importing correctly and showing
        # as duplicates in the available list
        # UPDATE: okay i think that's just caused by stripping the data?
        self.dialog = QDialog(parent)
        self.ui = qt_blueprints.Ui_Dialog()
        self.ui.setupUi(self.dialog)

        assets_db_file = Config().read("assets_db")
        starbound_folder = Config().read("starbound_folder")
        self.assets = assets.Assets(assets_db_file, starbound_folder)

        self.blueprints = self.assets.blueprints()
        self.known_blueprints = known_blueprints

        # populate known list
        self.ui.known_blueprints.clear()
        for blueprint in self.known_blueprints:
            self.ui.known_blueprints.addItem(BlueprintItem(blueprint))
        self.ui.known_blueprints.sortItems(0)

        # populate initial available list
        self.ui.available_blueprints.clear()
        for blueprint in self.blueprints.get_all_blueprints():
            self.ui.available_blueprints.addItem(blueprint[4])

        # populate category combobox
        for cat in self.blueprints.get_categories():
            self.ui.category.addItem(cat)

        self.ui.add_button.clicked.connect(self.add_blueprint)
        self.ui.remove_button.clicked.connect(self.remove_blueprint)

        self.ui.filter.textChanged.connect(self.update_available_list)
        self.ui.category.currentTextChanged.connect(self.update_available_list)

        self.ui.filter.setFocus()