def setup_class(self): self.qt = Node(0, 0, 1000, 1000) # fill with 10x10 squares [ self.qt.insert(Rectangle(x, y, x + 10, y + 10)) for x in range(0, 1000, 10) for y in range(0, 1000, 10) ] assert len(self.qt.get_children()) == 10000
def test_clear(self): qt = Node(0, 0, 1000, 1000) [qt.insert(random_rectangle(qt.bounds)) for _ in range(300)] assert len(qt.get_children()) == 300 assert qt._get_depth() in [3, 4] # can't know for sure qt.clear() assert qt.get_children() == [] assert qt.direct_children == []
def setup_class(self): self.qt = Node(0, 0, 90, 90) # put a 9x9 tile on every 3 horizontal and vertical units [ self.qt.insert(Rectangle(x, y, x + 9, y + 9)) for x in range(0, 80, 3) for y in range(0, 80, 3) ] assert len(self.qt.get_children()) == 27 * 27
def test_item_crossing_border(self, max_depth, coords): # adding item that cross borders shouldn't trigger nested subdivisions qt = Node(0, 0, 1024, 1024, max_depth) assert qt._get_depth() == 0 assert qt._get_number_of_nodes() == 1 rect = Rectangle(*coords) qt.insert(rect) assert qt.get_children() == [rect] assert qt._get_depth() == 1 assert qt._get_number_of_nodes() == 5
def test_insert_and_reinsert(self, quadtree_bounds, max_depth): params = quadtree_bounds + (max_depth, ) qt = Node(*params) rect = random_rectangle(quadtree_bounds) print 'Testing with {0}, {1}'.format(qt, rect) # shown if test fails assert qt.direct_children == [] assert qt.get_children() == [] qt.insert(rect) assert qt.get_children() == [rect] qt.reinsert(rect) assert qt.get_children() == [rect]
def test_insert_small_rect_in_corner(self, max_depth, coords): # inserting small rectangle in top left corner should make the # quadtree perform maximum number of subdivisions qt = Node(0, 0, 1024, 1024, max_depth) assert qt._get_depth() == 0 assert qt._get_number_of_nodes() == 1 rect = Rectangle(*coords) qt.insert(rect) assert qt._get_depth() == max_depth assert qt._get_number_of_nodes() == 1 + max_depth * 4 qt.remove(rect) assert qt._get_depth() == 0 assert qt._get_number_of_nodes() == 1
def test(self, n_elems, quadtree_bounds, max_depth, change_bounds): rects = [random_rectangle(quadtree_bounds) for _ in range(n_elems)] params = quadtree_bounds + (max_depth, ) qt = Node(*params) [qt.insert(r) for r in rects] key = lambda r: r.bounds assert sorted(qt.get_children(), key=key) == sorted(rects, key=key) assert len(qt.get_children()) == n_elems shuffle(rects) for r in rects: if change_bounds: new_bounds = random_rectangle(quadtree_bounds).bounds r.bounds = new_bounds qt.reinsert(r) assert sorted(qt.get_children(), key=key) == sorted(rects, key=key)
def test_reinsert_into_same_quadrant(self, max_depth): bounds = (0.001, 0.001, 0.002, 0.002) qt = Node(0, 0, 1024, 1024, max_depth) assert qt._get_depth() == 0 assert qt._get_number_of_nodes() == 1 rect = Rectangle(*bounds) qt.insert(rect) assert qt._get_depth() == max_depth assert qt._get_number_of_nodes() == 1 + max_depth * 4 # make sure that top-left quadrant is the only one subdivided depths = [qt.quadrants[i]._get_depth() for i in range(4)] assert depths == [max_depth - 1, 0, 0, 0] # change coords and reinsert into same place qt.reinsert(rect) assert qt._get_depth() == max_depth assert qt._get_number_of_nodes() == 1 + max_depth * 4 depths = [qt.quadrants[i]._get_depth() for i in range(4)] assert depths == [max_depth - 1, 0, 0, 0]
def test_insert_two_at_different_locations(self): qt = Node(0, 0, 1000, 1000) rect1 = Rectangle(10, 10, 20, 20) rect2 = Rectangle(800, 800, 900, 900) qt.insert(rect1) qt.insert(rect2) assert qt.get_children() == [rect1, rect2] qt.remove(rect1) assert qt.get_children() == [rect2] qt.insert(rect1) assert qt.get_children() == [rect1, rect2] qt.remove(rect2) assert qt.get_children() == [rect1] qt.remove(rect1) assert qt.get_children() == [] assert qt.direct_children == []
def test(self, n_elems, quadtree_bounds, max_depth, removal_order): rects = [random_rectangle(quadtree_bounds) for _ in range(n_elems)] params = quadtree_bounds + (max_depth, ) qt = Node(*params) [qt.insert(r) for r in rects] key = lambda r: r.bounds assert sorted(qt.get_children(), key=key) == sorted(rects, key=key) assert len(qt.get_children()) == n_elems pop_element = [ lambda: rects.pop(0), lambda: rects.pop(), lambda: rects.pop(randint(0, len(rects) - 1)), ][removal_order] while rects: rect = pop_element() qt.remove(rect) assert sorted(qt.get_children(), key=key) == sorted(rects, key=key) assert qt.get_children() == []
def test_reinsert_into_another_quadrant(self, max_depth): bounds_1 = (0.01, 0.01, 0.02, 0.02) bounds_2 = (1023.998, 1023.998, 1023.999, 1023.999) qt = Node(0, 0, 1024, 1024, max_depth) assert qt._get_depth() == 0 assert qt._get_number_of_nodes() == 1 rect = Rectangle(*bounds_1) qt.insert(rect) assert qt._get_depth() == max_depth assert qt._get_number_of_nodes() == 1 + max_depth * 4 # make sure that top-left quadrant is the only one subdivided depths = [qt.quadrants[i]._get_depth() for i in range(4)] assert depths == [max_depth - 1, 0, 0, 0] # change coords and reinsert rect.bounds = bounds_2 qt.reinsert(rect) assert qt._get_depth() == max_depth assert qt._get_number_of_nodes() == 1 + max_depth * 4 # make sure that bottom-right quadrant is the only one subdivided depths = [qt.quadrants[i]._get_depth() for i in range(4)] assert depths == [0, 0, 0, max_depth - 1]
def setup_class(self): self.qt = Node(0, 0, 1000, 1000) self.rect = Rectangle(20, 20, 40, 40)