Exemplo n.º 1
0
 def setup_class(self):
     self.qt = Node(0, 0, 1000, 1000)
     # fill with 10x10 squares
     [
         self.qt.insert(Rectangle(x, y, x + 10, y + 10))
         for x in range(0, 1000, 10) for y in range(0, 1000, 10)
     ]
     assert len(self.qt.get_children()) == 10000
Exemplo n.º 2
0
 def test_clear(self):
     qt = Node(0, 0, 1000, 1000)
     [qt.insert(random_rectangle(qt.bounds)) for _ in range(300)]
     assert len(qt.get_children()) == 300
     assert qt._get_depth() in [3, 4]  # can't know for sure
     qt.clear()
     assert qt.get_children() == []
     assert qt.direct_children == []
Exemplo n.º 3
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 def setup_class(self):
     self.qt = Node(0, 0, 90, 90)
     # put a 9x9 tile on every 3 horizontal and vertical units
     [
         self.qt.insert(Rectangle(x, y, x + 9, y + 9))
         for x in range(0, 80, 3) for y in range(0, 80, 3)
     ]
     assert len(self.qt.get_children()) == 27 * 27
Exemplo n.º 4
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 def test_item_crossing_border(self, max_depth, coords):
     # adding item that cross borders shouldn't trigger nested subdivisions
     qt = Node(0, 0, 1024, 1024, max_depth)
     assert qt._get_depth() == 0
     assert qt._get_number_of_nodes() == 1
     rect = Rectangle(*coords)
     qt.insert(rect)
     assert qt.get_children() == [rect]
     assert qt._get_depth() == 1
     assert qt._get_number_of_nodes() == 5
Exemplo n.º 5
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 def test_insert_and_reinsert(self, quadtree_bounds, max_depth):
     params = quadtree_bounds + (max_depth, )
     qt = Node(*params)
     rect = random_rectangle(quadtree_bounds)
     print 'Testing with {0}, {1}'.format(qt, rect)  # shown if test fails
     assert qt.direct_children == []
     assert qt.get_children() == []
     qt.insert(rect)
     assert qt.get_children() == [rect]
     qt.reinsert(rect)
     assert qt.get_children() == [rect]
Exemplo n.º 6
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 def test_insert_small_rect_in_corner(self, max_depth, coords):
     # inserting small rectangle in top left corner should make the
     # quadtree perform maximum number of subdivisions
     qt = Node(0, 0, 1024, 1024, max_depth)
     assert qt._get_depth() == 0
     assert qt._get_number_of_nodes() == 1
     rect = Rectangle(*coords)
     qt.insert(rect)
     assert qt._get_depth() == max_depth
     assert qt._get_number_of_nodes() == 1 + max_depth * 4
     qt.remove(rect)
     assert qt._get_depth() == 0
     assert qt._get_number_of_nodes() == 1
Exemplo n.º 7
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    def test(self, n_elems, quadtree_bounds, max_depth, change_bounds):
        rects = [random_rectangle(quadtree_bounds) for _ in range(n_elems)]
        params = quadtree_bounds + (max_depth, )
        qt = Node(*params)
        [qt.insert(r) for r in rects]
        key = lambda r: r.bounds
        assert sorted(qt.get_children(), key=key) == sorted(rects, key=key)
        assert len(qt.get_children()) == n_elems

        shuffle(rects)

        for r in rects:
            if change_bounds:
                new_bounds = random_rectangle(quadtree_bounds).bounds
                r.bounds = new_bounds
            qt.reinsert(r)
            assert sorted(qt.get_children(), key=key) == sorted(rects, key=key)
Exemplo n.º 8
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    def test_reinsert_into_same_quadrant(self, max_depth):
        bounds = (0.001, 0.001, 0.002, 0.002)
        qt = Node(0, 0, 1024, 1024, max_depth)
        assert qt._get_depth() == 0
        assert qt._get_number_of_nodes() == 1
        rect = Rectangle(*bounds)

        qt.insert(rect)
        assert qt._get_depth() == max_depth
        assert qt._get_number_of_nodes() == 1 + max_depth * 4
        # make sure that top-left quadrant is the only one subdivided
        depths = [qt.quadrants[i]._get_depth() for i in range(4)]
        assert depths == [max_depth - 1, 0, 0, 0]

        # change coords and reinsert into same place
        qt.reinsert(rect)
        assert qt._get_depth() == max_depth
        assert qt._get_number_of_nodes() == 1 + max_depth * 4
        depths = [qt.quadrants[i]._get_depth() for i in range(4)]
        assert depths == [max_depth - 1, 0, 0, 0]
Exemplo n.º 9
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    def test_insert_two_at_different_locations(self):
        qt = Node(0, 0, 1000, 1000)
        rect1 = Rectangle(10, 10, 20, 20)
        rect2 = Rectangle(800, 800, 900, 900)

        qt.insert(rect1)
        qt.insert(rect2)
        assert qt.get_children() == [rect1, rect2]

        qt.remove(rect1)
        assert qt.get_children() == [rect2]

        qt.insert(rect1)
        assert qt.get_children() == [rect1, rect2]

        qt.remove(rect2)
        assert qt.get_children() == [rect1]

        qt.remove(rect1)
        assert qt.get_children() == []
        assert qt.direct_children == []
Exemplo n.º 10
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    def test(self, n_elems, quadtree_bounds, max_depth, removal_order):
        rects = [random_rectangle(quadtree_bounds) for _ in range(n_elems)]
        params = quadtree_bounds + (max_depth, )
        qt = Node(*params)
        [qt.insert(r) for r in rects]
        key = lambda r: r.bounds
        assert sorted(qt.get_children(), key=key) == sorted(rects, key=key)
        assert len(qt.get_children()) == n_elems

        pop_element = [
            lambda: rects.pop(0),
            lambda: rects.pop(),
            lambda: rects.pop(randint(0,
                                      len(rects) - 1)),
        ][removal_order]

        while rects:
            rect = pop_element()
            qt.remove(rect)
            assert sorted(qt.get_children(), key=key) == sorted(rects, key=key)

        assert qt.get_children() == []
Exemplo n.º 11
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    def test_reinsert_into_another_quadrant(self, max_depth):
        bounds_1 = (0.01, 0.01, 0.02, 0.02)
        bounds_2 = (1023.998, 1023.998, 1023.999, 1023.999)
        qt = Node(0, 0, 1024, 1024, max_depth)
        assert qt._get_depth() == 0
        assert qt._get_number_of_nodes() == 1
        rect = Rectangle(*bounds_1)
        qt.insert(rect)
        assert qt._get_depth() == max_depth
        assert qt._get_number_of_nodes() == 1 + max_depth * 4

        # make sure that top-left quadrant is the only one subdivided
        depths = [qt.quadrants[i]._get_depth() for i in range(4)]
        assert depths == [max_depth - 1, 0, 0, 0]

        # change coords and reinsert
        rect.bounds = bounds_2
        qt.reinsert(rect)
        assert qt._get_depth() == max_depth
        assert qt._get_number_of_nodes() == 1 + max_depth * 4

        # make sure that bottom-right quadrant is the only one subdivided
        depths = [qt.quadrants[i]._get_depth() for i in range(4)]
        assert depths == [0, 0, 0, max_depth - 1]
Exemplo n.º 12
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 def setup_class(self):
     self.qt = Node(0, 0, 1000, 1000)
     self.rect = Rectangle(20, 20, 40, 40)