Exemplo n.º 1
0
    def _add_event(self, event_name: Text, parameters: Dict[Text, Any]) -> None:
        # add 'name' only if event is not a SlotSet,
        # because there might be a slot with slot_key='name'
        if "name" not in parameters and event_name != SlotSet.type_name:
            parameters["name"] = event_name

        parsed_events = Event.from_story_string(
            event_name, parameters, default=ActionExecuted
        )
        if parsed_events is None:
            raise StoryParseError(
                "Unknown event '{}'. It is Neither an event "
                "nor an action).".format(event_name)
            )
        if self.current_step_builder is None:
            raise StoryParseError(
                "Failed to handle event '{}'. There is no "
                "started story block available. "
                "".format(event_name)
            )

        for p in parsed_events:
            _map_legacy_event_names(p)
            if self._is_parsing_conditions:
                self.current_step_builder.add_event_as_condition(p)
            else:
                self.current_step_builder.add_event(p)
Exemplo n.º 2
0
    def _parse_events(self, event_name: Text,
                      parameters: Dict[Text, Any]) -> Optional[List["Event"]]:
        # add 'name' only if event is not a SlotSet,
        # because there might be a slot with slot_key='name'
        if "name" not in parameters and event_name != SlotSet.type_name:
            parameters["name"] = event_name

        parsed_events = Event.from_story_string(event_name,
                                                parameters,
                                                default=ActionExecuted)
        if parsed_events is None:
            raise StoryParseError("Unknown event '{}'. It is Neither an event "
                                  "nor an action).".format(event_name))

        return parsed_events