Exemplo n.º 1
0
 def camera(i, j):
     # int, int -> vector a
     alpha = math.tan(fovx/2)*((i - (width/2))/(width/2))
     beta = math.tan(fovy/2)*(((height/2) - j)/(height/2))
     dirn = vr.add_vector(vr.add_vector(vr.scale_mul(alpha, side(geo)),
                                        vr.scale_mul(beta, up(geo))),
                          forward(geo))
     dirn = vr.normalize(dirn)
     return ry.make_ray(eye, dirn)
Exemplo n.º 2
0
def intersect_lights(scene, lights, pos, normal):
    # scene, light, vector -> float
    color = 1
    for light in lights:
        dirn = vr.normalize(vr.sub_vector(lt.get_pos(light), pos))
        new_ray = ry.make_ray(pos, dirn)
        t, n = intersect_scene(scene, new_ray)
        if not t:
            dot_or_0 = max([vr.dot_prod(dirn, normal), 0])
            incr = dot_or_0 * lt.get_brightness(light)
            color += incr
    if color:
        return min([8, color])