Exemplo n.º 1
0
def _parse_command_data(reader: ReplayReader) -> TYPE_COMMAND_DATA:
    command_id = reader.read_int()
    arg1 = reader.read(4)
    command_type = reader.read_byte()
    arg2 = reader.read(4)

    target = _parse_target(reader)

    arg3 = reader.read(1)
    formation = _parse_formation(reader)

    blueprint_id = reader.read_string()

    arg4 = reader.read(12)
    arg5 = None
    cells = reader.read_lua()
    if cells:
        arg5 = reader.read(1)

    return {
        "command_id": command_id,
        "command_type": command_type,
        "target": target,
        "formation": formation,
        "blueprint_id": blueprint_id,
        "cells": cells,
        "arg1": arg1,
        "arg2": arg2,
        "arg3": arg3,
        "arg4": arg4,
        "arg5": arg5
    }
Exemplo n.º 2
0
def command_set_command_cells(
        reader: ReplayReader) -> Dict[str, Union[str, int, TYPE_LUA]]:
    command_id = reader.read_uint()
    cells = reader.read_lua()
    if cells:
        reader.read(1)
    vector = (reader.read_float(), reader.read_float(), reader.read_float())
    return {
        "type": "set_command_cells",
        "command_id": command_id,
        "cells": cells,
        "vector": vector
    }
Exemplo n.º 3
0
def command_verify_checksum(
        reader: ReplayReader) -> Dict[str, Union[str, int]]:
    checksum = "".join("{:02X}".format(ord(reader.read(1))) for _ in range(16))
    return {
        "type": "verify_checksum",
        "checksum": checksum,
        "tick": reader.read_uint()
    }
Exemplo n.º 4
0
def command_lua_sim_callback(
        reader: ReplayReader) -> Dict[str, Union[str, TYPE_LUA, bytes]]:
    lua_name = reader.read_string()
    lua = reader.read_lua()
    size = None
    data = None
    if lua:
        size = reader.read_int()
        data = reader.read(4 * size)
    else:
        data = reader.read(4 + 3)

    return {
        "type": "lua_sim_callback",
        "lua_name": lua_name,
        "lua": lua,
        "size": size,
        "data": data
    }
Exemplo n.º 5
0
    def __init__(self, reader: ReplayReader) -> None:
        self.version = reader.read_string()
        reader.read(3)
        self.replay_version, self.map_name = reader.read_string().split(
            "\r\n", 1)
        reader.read(4)

        reader.read_uint()  # mods_size
        self.mods = reader.read_lua()
        reader.read_uint()  # scenario_size
        self.scenario = reader.read_lua()
        sources_number = reader.read_byte()

        self.players = {}
        for i in range(sources_number):
            name = reader.read_string()
            player_id = reader.read_uint()
            self.players[name] = str(player_id)

        self.cheats_enabled = reader.read_bool()
        self.numbers_of_armies = reader.read_byte()

        self.armies = {}
        for _ in range(self.numbers_of_armies):
            reader.read_uint()  # player_data_size
            player_data = reader.read_lua()
            player_source = reader.read_byte()
            self.armies[player_source] = player_data

            if player_source != 255:
                reader.read(1)

        self.random_seed = reader.read_uint()