Exemplo n.º 1
0
def playback(game_history: GameHistory, player: Player, color: Color):
    game = LocalGame()

    opponent_name = game_history.get_white_player_name()
    if color == chess.WHITE:
        opponent_name = game_history.get_black_player_name()
    player.handle_game_start(color, game.board.copy(), opponent_name)
    game.start()

    turn = game_history.first_turn()

    while not game.is_over() and turn < game_history.last_turn():
        opt_capture_square = game.opponent_move_results()
        if game.turn == color:
            player.handle_opponent_move_result(opt_capture_square is not None,
                                               opt_capture_square)

        sense_actions = game.sense_actions()
        move_actions = game.move_actions()

        sense = game_history.sense(turn)
        player_sense = player.choose_sense(sense_actions, move_actions,
                                           game.get_seconds_left())
        if game.turn == color and sense != player_sense:
            print(
                'Warning: Sense action did not match history on turn {}. Using the sense action from history.'
                .format(turn))
        sense_result = game.sense(sense)
        if game.turn == color:
            player.handle_sense_result(sense_result)

        move = game_history.requested_move(turn)
        player_move = player.choose_move(move_actions, game.get_seconds_left())
        if game.turn == color and move != player_move:
            print(
                'Warning: Move action did not match history on turn {}. Using the move action from history.'
                .format(turn))
        requested_move, taken_move, opt_enemy_capture_square = game.move(move)
        if game.turn == color:
            player.handle_move_result(requested_move, taken_move,
                                      opt_enemy_capture_square is not None,
                                      opt_enemy_capture_square)

        game.end_turn()
        turn = turn.next

    game.end()
    winner_color = game.get_winner_color()
    win_reason = game.get_win_reason()
    game_history = game.get_game_history()

    player.handle_game_end(winner_color, win_reason, game_history)
Exemplo n.º 2
0
    def test_time(self, seconds=1, turns=20, phases=3):
        delta = seconds / (turns * phases)

        game = LocalGame(seconds_per_player=seconds)

        turn = True
        time_by_color = game.seconds_left_by_color.copy()

        game.start()
        for i in range(turns):
            for _ in range(phases):
                start = game.get_seconds_left()
                time.sleep(delta)
                end = game.get_seconds_left()

                self.assertAlmostEqual(start - end, delta, places=2)

            time_by_color[turn] = game.get_seconds_left()
            turn = not turn
            game.end_turn()
            self.assertAlmostEqual(game.get_seconds_left(), time_by_color[turn], places=2)
        game.end()
        self.assertAlmostEqual(game.get_seconds_left(), time_by_color[turn], places=2)
        time.sleep(delta)
        self.assertAlmostEqual(game.get_seconds_left(), time_by_color[turn], places=2)