Exemplo n.º 1
0
def clear_trick(game, win):
	curses.flash()
	if not game.player().hand:
		#waiting_for_deal = 15
		draw_score_sheet(game, win)
	game.clear_trick()
	game.render(win)
	curses.doupdate()
Exemplo n.º 2
0
	def render(self, win):
		win.clear()
		h, w = win.getmaxyx()
		for i in xrange(len(self.players)):
			self.players[i].render(i, i == self.active_player and (self.tricks_complete != 0 or len(self.trick) > 0), win)
		i = (self.active_player - len(self.trick) + len(self.players) + (1 if len(self.trick) == len(self.players) else 0)) % len(self.players)
		coords = [(h/2 + 5*y - 4, w/2 + 5*x - 4) for y, x in [(1, 0), (0, -1), (-1, 0), (0, 1)]]
		for card in self.trick:
			card.draw(win, coords[i][0], coords[i][1])
			i = (i + 1) % len(self.players)
		if self.tricks_complete == 0 and not self.trick and self.rounds_complete > 0:
			draw_score_sheet(self, win)