Exemplo n.º 1
0
def main(args):

    from render.render import Render
    from dddUtils.ioOBJ import load
    from numpy import array

    data = load(args.fn)

    size = args.size
    one = 1.0 / size
    vertices = data['vertices'][:, :2]

    back = [1, 1, 1, 1]
    front = [0, 0, 0, args.alpha]

    rad = args.rad * one

    vertices -= get_mid(vertices)
    vertices *= args.scale
    vertices += array([[0.5, 0.5]])

    render = Render(size, back, front)

    render.ctx.set_source_rgba(*front)
    render.ctx.set_line_width(one)

    out = ''.join(args.fn.split('.')[:-1]) + '.png'

    for vv in vertices:
        render.circle(vv[0], vv[1], rad, fill=True)

    render.write_to_png(out)

    return
Exemplo n.º 2
0
def main(args):

  from render.render import Render
  from dddUtils.ioOBJ import load
  from numpy import array

  data = load(args.fn)

  size = args.size
  one = 1.0/size
  vertices = data['vertices'][:,:2]

  back = [1,1,1,1]
  front = [0,0,0,args.alpha]

  rad = args.rad*one

  vertices -= get_mid(vertices)
  vertices *= args.scale
  vertices += array([[0.5,0.5]])

  render = Render(size, back, front)

  render.ctx.set_source_rgba(*front)
  render.ctx.set_line_width(one)

  out = ''.join(args.fn.split('.')[:-1])+'.png'

  for vv in vertices:
    render.circle(vv[0], vv[1], rad, fill=True)

  render.write_to_png(out)

  return
class EntityPulseExplosion(Entity):
    color = (3, 169, 244)

    def __init__(self, game, x, y, max_radius=None):
        super().__init__(game, BoundBox(Vector2(x, y), Vector2(x, y)))

        self.radius = 0
        self.radius_speed = 0

        if max_radius is None:
            max_radius = math.hypot(game.width / 2, game.height / 2)

        self.max_radius = max_radius
        self.fade_tick = 30

        self.screen = pygame.Surface((game.width, game.height))
        self.screen.set_colorkey((240, 240, 240))
        self.renderer = Render(self.screen)

    def update(self, events):
        super().update(events)

        if self.radius < self.max_radius:
            self.radius_speed += 1
            self.radius += self.radius_speed

        else:
            self.fade_tick -= 1

            if self.fade_tick < 0:
                self.set_dead()

    def render(self, render):
        self.renderer.fill((240, 240, 240))
        self.screen.set_alpha(self.fade_tick / 30 * 255)

        self.renderer.circle(self, self.radius, self.color)

        render.screen.blit(self.screen, (0, 0))