Exemplo n.º 1
0
    def test_sampled_lum(self):

        mgr = SampledManager()
        shader = lum_sampled_shader(mgr)
        shader.compile()
        runtime = Runtime()
        shader.prepare([runtime])
        code = """
rez = lumminance(r1)
        """

        vals = [(450, 0.13), (480, 0.45), (620, 0.58)]
        samples = create_samples(vals, 32, 400, 700)
        sam_spec = SampledSpectrum(samples)
        s = SampledArg('r1', sam_spec)

        rez = FloatArg('rez', 0.0)
        shader2 = Shader(code=code, args=[rez, s])
        shader2.compile([shader])
        shader2.prepare([runtime])
        shader2.execute()

        val = shader2.get_value('rez')
        lum = mgr.lumminance(sam_spec)
        self.assertAlmostEqual(lum, val)
Exemplo n.º 2
0
    def test_sampled_lum(self):

        mgr = SampledManager()
        shader = lum_sampled_shader(mgr)
        shader.compile()
        runtime = Runtime()
        shader.prepare([runtime])
        code = """
rez = lumminance(r1)
        """

        vals = [(450, 0.13), (480, 0.45), (620, 0.58)]
        samples = create_samples(vals, 32, 400, 700)
        sam_spec = SampledSpectrum(samples)
        s = SampledArg('r1', sam_spec)

        rez = FloatArg('rez', 0.0)
        shader2 = Shader(code=code, args=[rez, s])
        shader2.compile([shader])
        shader2.prepare([runtime])
        shader2.execute()

        val = shader2.get_value('rez')
        lum = mgr.lumminance(sam_spec)
        self.assertAlmostEqual(lum, val)
Exemplo n.º 3
0
    def test_sampled_spec_to_vec(self):
        mgr = SampledManager()
        shader = sampled_to_vec_shader(mgr)
        shader.compile()
        runtime = Runtime()
        shader.prepare([runtime])
        code = """
rez = spectrum_to_vec(r1)
        """

        vals = [(450, 0.13), (480, 0.45), (620, 0.58)]
        samples = create_samples(vals, 32, 400, 700)
        sam_spec = SampledSpectrum(samples)
        s = SampledArg('r1', sam_spec)

        rez = Vec3Arg('rez', Vector3(0.0, 0.0, 0.0))
        shader2 = Shader(code=code, args=[rez, s])
        shader2.compile([shader])
        shader2.prepare([runtime])
        shader2.execute()

        val = shader2.get_value('rez')
        conv = mgr.sampled_to_rgb(sam_spec)

        self.assertAlmostEqual(val.x, conv.r, places=6)
        self.assertAlmostEqual(val.y, conv.g, places=6)
        self.assertAlmostEqual(val.z, conv.b, places=6)
Exemplo n.º 4
0
    def test_sampled_spec_to_vec(self):
        mgr = SampledManager()
        shader = sampled_to_vec_shader(mgr)
        shader.compile()
        runtime = Runtime()
        shader.prepare([runtime])
        code = """
rez = spectrum_to_vec(r1)
        """

        vals = [(450, 0.13), (480, 0.45), (620, 0.58)]
        samples = create_samples(vals, 32, 400, 700)
        sam_spec = SampledSpectrum(samples)
        s = SampledArg('r1', sam_spec)

        rez = Vec3Arg('rez', Vector3(0.0, 0.0, 0.0))
        shader2 = Shader(code=code, args=[rez, s])
        shader2.compile([shader])
        shader2.prepare([runtime])
        shader2.execute()

        val = shader2.get_value('rez')
        conv = mgr.sampled_to_rgb(sam_spec)

        self.assertAlmostEqual(val.x, conv.r, places=6)
        self.assertAlmostEqual(val.y, conv.g, places=6)
        self.assertAlmostEqual(val.z, conv.b, places=6)