def __init(): """ Initializes the console module. Automatically called during engine startup - user code shouldn't need to use this function. """ global frame, stdout, stderr, logHandler, interpreter, history, historyPos parole.conf.notify(__onConfigChange, True) # Initialize the console command history history = [] historyPos = 0 # Create the console frame shader. frame = ConsoleFrame(parole.conf.console.height, resource.getFont('fonts/monaco.ttf', 10), parole.conf.console.ps1, parole.conf.console.ps2) # Write the intro banner to the console frame.write(banner) frame.flush() # Start logging to the console (INFO level) parole.info('Begin logging to console...') logHandler = logging.StreamHandler(frame) logHandler.setLevel(logging.INFO) logHandler.setFormatter(logging.Formatter(\ '%(levelname)s: %(message)s')) logging.getLogger().addHandler(logHandler) # Create the actual interpreter #stderr = sys.stderr #sys.stderr = frame stdout = sys.stdout sys.stdout = frame parole.info('Setting up console Python interpreter...') interpreter = ConsoleInterpreter() parole.info('Loading console history file...') try: hf = open(historyFile, 'r') history = [l[:len(l)-1] for l in hf.readlines() if len(l) > 1] historyPos = len(history) hf.close() except: parole.warn('Unable to open/load history file "%s".', historyFile)
def __init(): """ Initializes the console module. Automatically called during engine startup - user code shouldn't need to use this function. """ global frame, stdout, stderr, logHandler, interpreter, history, historyPos parole.conf.notify(__onConfigChange, True) # Initialize the console command history history = [] historyPos = 0 # Create the console frame shader. frame = ConsoleFrame(parole.conf.console.height, resource.getFont('fonts/monaco.ttf', 10), parole.conf.console.ps1, parole.conf.console.ps2) # Write the intro banner to the console frame.write(banner) frame.flush() # Start logging to the console (INFO level) parole.info('Begin logging to console...') logHandler = logging.StreamHandler(frame) logHandler.setLevel(logging.INFO) logHandler.setFormatter(logging.Formatter(\ '%(levelname)s: %(message)s')) logging.getLogger().addHandler(logHandler) # Create the actual interpreter #stderr = sys.stderr #sys.stderr = frame stdout = sys.stdout sys.stdout = frame parole.info('Setting up console Python interpreter...') interpreter = ConsoleInterpreter() parole.info('Loading console history file...') try: hf = open(historyFile, 'r') history = [l[:len(l) - 1] for l in hf.readlines() if len(l) > 1] historyPos = len(history) hf.close() except: parole.warn('Unable to open/load history file "%s".', historyFile)
def __init__(self): super(SplashShader, self).__init__("SplashShader", size=display.getSurface().get_size()) self.startTime = 0 self.endTime = 0 self.goldSound = resource.getSound('sounds/enginesplash.wav') # Background field self.pBG = shader.ColorField((255,255,255), self.size) self.addPass(self.pBG, pos=(0,0)) font = resource.getFont('fonts/monaco.ttf', 12) # Copyright gray = (108,108,108) copyright = "Engine copyright 2012 by Max Bane" copyrightSize = font.size(copyright) copyrightPass = shader.TextBlockPass(font, gray, text=copyright) copyrightPos = (self.size[0]/2 - copyrightSize[0]/2, self.size[1] - copyrightSize[1]) self.addPass(copyrightPass, pos=copyrightPos) font = resource.getFont('fonts/monaco.ttf', 18) self.font = font # P A R O L E - initial positions paroleSize = font.size("P A R O L E") spaceWidth = font.size(" ")[0] parolePos = (self.size[0]/2 - paroleSize[0]/2, self.size[1]/4 - paroleSize[1]) green = (0,128,0) pos = list(parolePos) self.pStarts = {} self.pP = shader.TextBlockPass(font, green, text="P") self.addPass(self.pP, pos=tuple(pos)) self.pStarts[self.pP] = tuple(pos) pos[0] += font.size("P")[0] + spaceWidth self.pA = shader.TextBlockPass(font, green, text="A") self.addPass(self.pA, pos=tuple(pos)) self.pStarts[self.pA] = tuple(pos) pos[0] += font.size("A")[0] + spaceWidth self.pR = shader.TextBlockPass(font, green, text="R") self.addPass(self.pR, pos=tuple(pos)) self.pStarts[self.pR] = tuple(pos) pos[0] += font.size("R")[0] + spaceWidth self.pO = shader.TextBlockPass(font, green, text="O") self.addPass(self.pO, pos=tuple(pos)) self.pStarts[self.pO] = tuple(pos) pos[0] += font.size("O")[0] + spaceWidth self.pL = shader.TextBlockPass(font, green, text="L") self.addPass(self.pL, pos=tuple(pos)) self.pStarts[self.pL] = tuple(pos) pos[0] += font.size("L")[0] + spaceWidth self.pE = shader.TextBlockPass(font, green, text="E") self.addPass(self.pE, pos=tuple(pos)) self.pStarts[self.pE] = tuple(pos) # title self.pDests = {} smoke = (64, 64, 64) titleSize = font.size("Python Advanced ROgueLike Engine") self.titleSize = titleSize pos = [self.size[0]/2 - titleSize[0]/2, self.size[1]/2 - titleSize[1]] self.titlePos = tuple(pos) titlePasses = {} self.pDests[self.pP] = tuple(pos) pos[0] += font.size("P")[0] titlePasses[shader.TextBlockPass(font, smoke, text="ython ")] = \ tuple(pos) pos[0] += font.size("ython ")[0] self.pDests[self.pA] = tuple(pos) pos[0] += font.size("A")[0] titlePasses[shader.TextBlockPass(font, smoke, text="dvanced ")] = \ tuple(pos) pos[0] += font.size("dvanced ")[0] self.pDests[self.pR] = tuple(pos) pos[0] += font.size("R")[0] self.pDests[self.pO] = tuple(pos) pos[0] += font.size("O")[0] titlePasses[shader.TextBlockPass(font, smoke, text="gue")] = \ tuple(pos) pos[0] += font.size("gue")[0] self.pDests[self.pL] = tuple(pos) pos[0] += font.size("L")[0] titlePasses[shader.TextBlockPass(font, smoke, text="ike ")] = \ tuple(pos) pos[0] += font.size("ike ")[0] self.pDests[self.pE] = tuple(pos) pos[0] += font.size("E")[0] titlePasses[shader.TextBlockPass(font, smoke, text="ngine")] = \ tuple(pos) self.titlePasses = titlePasses self.addUpdateFunc(SplashShader.updateSplash) self.touch() self.movementDone = False self.gold = False self.fadeAlpha = 0 self.fader = shader.ColorField((0,0,0, 0), self.size)
def __init__(self): super(SplashShader, self).__init__("SplashShader", size=display.getSurface().get_size()) self.startTime = 0 self.endTime = 0 self.goldSound = resource.getSound('sounds/enginesplash.wav') # Background field self.pBG = shader.ColorField((255, 255, 255), self.size) self.addPass(self.pBG, pos=(0, 0)) font = resource.getFont('fonts/monaco.ttf', 12) # Copyright gray = (108, 108, 108) copyright = "Engine copyright 2012 by Max Bane" copyrightSize = font.size(copyright) copyrightPass = shader.TextBlockPass(font, gray, text=copyright) copyrightPos = (self.size[0] / 2 - copyrightSize[0] / 2, self.size[1] - copyrightSize[1]) self.addPass(copyrightPass, pos=copyrightPos) font = resource.getFont('fonts/monaco.ttf', 18) self.font = font # P A R O L E - initial positions paroleSize = font.size("P A R O L E") spaceWidth = font.size(" ")[0] parolePos = (self.size[0] / 2 - paroleSize[0] / 2, self.size[1] / 4 - paroleSize[1]) green = (0, 128, 0) pos = list(parolePos) self.pStarts = {} self.pP = shader.TextBlockPass(font, green, text="P") self.addPass(self.pP, pos=tuple(pos)) self.pStarts[self.pP] = tuple(pos) pos[0] += font.size("P")[0] + spaceWidth self.pA = shader.TextBlockPass(font, green, text="A") self.addPass(self.pA, pos=tuple(pos)) self.pStarts[self.pA] = tuple(pos) pos[0] += font.size("A")[0] + spaceWidth self.pR = shader.TextBlockPass(font, green, text="R") self.addPass(self.pR, pos=tuple(pos)) self.pStarts[self.pR] = tuple(pos) pos[0] += font.size("R")[0] + spaceWidth self.pO = shader.TextBlockPass(font, green, text="O") self.addPass(self.pO, pos=tuple(pos)) self.pStarts[self.pO] = tuple(pos) pos[0] += font.size("O")[0] + spaceWidth self.pL = shader.TextBlockPass(font, green, text="L") self.addPass(self.pL, pos=tuple(pos)) self.pStarts[self.pL] = tuple(pos) pos[0] += font.size("L")[0] + spaceWidth self.pE = shader.TextBlockPass(font, green, text="E") self.addPass(self.pE, pos=tuple(pos)) self.pStarts[self.pE] = tuple(pos) # title self.pDests = {} smoke = (64, 64, 64) titleSize = font.size("Python Advanced ROgueLike Engine") self.titleSize = titleSize pos = [ self.size[0] / 2 - titleSize[0] / 2, self.size[1] / 2 - titleSize[1] ] self.titlePos = tuple(pos) titlePasses = {} self.pDests[self.pP] = tuple(pos) pos[0] += font.size("P")[0] titlePasses[shader.TextBlockPass(font, smoke, text="ython ")] = \ tuple(pos) pos[0] += font.size("ython ")[0] self.pDests[self.pA] = tuple(pos) pos[0] += font.size("A")[0] titlePasses[shader.TextBlockPass(font, smoke, text="dvanced ")] = \ tuple(pos) pos[0] += font.size("dvanced ")[0] self.pDests[self.pR] = tuple(pos) pos[0] += font.size("R")[0] self.pDests[self.pO] = tuple(pos) pos[0] += font.size("O")[0] titlePasses[shader.TextBlockPass(font, smoke, text="gue")] = \ tuple(pos) pos[0] += font.size("gue")[0] self.pDests[self.pL] = tuple(pos) pos[0] += font.size("L")[0] titlePasses[shader.TextBlockPass(font, smoke, text="ike ")] = \ tuple(pos) pos[0] += font.size("ike ")[0] self.pDests[self.pE] = tuple(pos) pos[0] += font.size("E")[0] titlePasses[shader.TextBlockPass(font, smoke, text="ngine")] = \ tuple(pos) self.titlePasses = titlePasses self.addUpdateFunc(SplashShader.updateSplash) self.touch() self.movementDone = False self.gold = False self.fadeAlpha = 0 self.fader = shader.ColorField((0, 0, 0, 0), self.size)