Exemplo n.º 1
0
    def refresh_board(self):
        """Refresh the contents of the grid."""
        if not self.grid:
            log('No grid found during board refresh', log.LOGDEBUG)
            return

        self.position_marker.setImage(
            get_image("shadow_%s.png" % self.next_player_name))
        self.update_messages()
        self.update_labels()
        self.update_comment()

        # refresh all points
        for x in xrange(self.game.get_size()):
            for y in xrange(self.game.get_size()):
                pos = (x, y)
                if pos in self.marks:
                    self.grid[x][y].mark('mark')
                elif pos in self.triangles:
                    self.grid[x][y].mark('triangle')
                elif pos in self.squares:
                    self.grid[x][y].mark('square')
                elif pos in self.circles:
                    self.grid[x][y].mark('circle')
                elif pos in self.marks:
                    self.grid[x][y].mark('mark')
                else:
                    self.grid[x][y].mark()
                self.grid[x][y].set_player(self.board.board[x][y])
        self.mark_hints()
Exemplo n.º 2
0
    def onInit(self):
        log('initialising')
        # get controls
        self.grid_control = self.getControl(ControlIds.grid)
        self.next_control = self.getControl(ControlIds.next_problem)
        self.solution_control = self.getControl(ControlIds.solution)
        self.clock = self.getControl(ControlIds.clock)
        self.clock_thread = thread.start_new_thread(self.clock_ticker, tuple())

        # init the grid
        self.grid = self.get_grid()
Exemplo n.º 3
0
    def update_comment(self, comment=None):
        """Set the comment to the given comment, or the current SGF comment.

        If no comment is provided, the comment of the current SGF node will
        be displayed.

        :param str or None comment: the comment to be displayed
        """
        if not self.comments_box:
            log('No comments box found during comment refresh', log.LOGDEBUG)
            return

        if comment is None:
            comment = self.current_comment.replace('FORCE', '').replace('RIGHT', '')  # noqa
        self.comments_box.setText(comment)
Exemplo n.º 4
0
    def onAction(self, action):
        """Handle the given action.

        If the action is not one that is to be handled, it will be passed on.
        """
        try:
            action_id = action.getId()
            log(str(action_id))
            if action_id == xbmcgui.ACTION_QUEUE_ITEM:
                return self.exit()
            elif self.grid.handle(action, self.getFocusId()):
                return
            elif action_id in INFO:
                self.settings()
            elif action.getButtonCode() == KeyCodes.n:
                self.solution_control.setLabel(_('show_solution'))
                self.grid.next()
        except Exception:
            traceback.print_exc()
        super(Game, self).onAction(action)
Exemplo n.º 5
0
    def handle(self, action, focused):
        """Handle the given action.

        :param xbmcgui,Action action: the action
        :param int focused: the id of the focused button
        :returns: whether the action was handled, or None if nothing was done
        """
        # if a different control is focused, move the current tile
        # to the left most one, so that it will get rolled over when
        # control returns to the grid
        if focused != self.control.getId():
            self.current = self.grid[self.current.x][0]
            return False
        self.control.controlRight(self.control)

        try:
            action_id = action.getId()
            if action_id in DIRECTIONS:
                self.select(self.current.next(action_id))
                return True
            else:
                return self.handle_key(action_id)
        except KeyError as e:
            log(str(e))