def create_aligned_circle_widget(rig,
                                 bone_name,
                                 number_verts=32,
                                 radius=1.0,
                                 width_ratio=1.0,
                                 head_tail=0.0,
                                 bone_transform_name=None):
    """ Creates a circle widget, aligned to view.
    """
    obj = create_widget(rig, bone_name, bone_transform_name)
    if obj is not None:
        pbone = rig.pose.bones[bone_name]
        # print(pbone.matrix.translation)
        pos = pbone.matrix.translation

        verts, edges = create_circle_polygon(number_verts, 'Z', radius)
        head_tail_vector = Vector((0, head_tail, 0)) * pbone.length
        verts = [
            1 / pbone.length *
            ((Vector(v) @ Matrix.Scale(width_ratio, 3, Vector(
                (1, 0, 0)))) + head_tail_vector) for v in verts
        ]
        mesh = obj.data
        mesh.from_pydata(verts, edges, [])
        mesh.update()
Exemplo n.º 2
0
    def generate(self):
        """ Generate the rig.
            Do NOT modify any of the original bones, except for adding constraints.
            The main armature should be selected and active before this is called.

        """
        bone_list = self.ik_limb.generate()
        uarm = bone_list[0]
        farm = bone_list[1]
        hand = bone_list[2]
        # hand_mch = bone_list[3]
        pole = bone_list[4]
        # vispole = bone_list[5]
        # vishand = bone_list[6]

        ob = create_widget(self.obj, hand)
        if ob is not None:
            verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0),
                     (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0),
                     (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
            edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7),
                     (2, 7)]
            mesh = ob.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()

            mod = ob.modifiers.new("subsurf", 'SUBSURF')
            mod.levels = 2

        return [uarm, farm, hand, pole]
def create_axis_line_widget(rig,
                            bone_name,
                            length=1,
                            axis='X',
                            bone_transform_name=None):
    """ Creates a basic line widget which remains horizontal.
    """
    obj = create_widget(rig, bone_name, bone_transform_name)
    if obj is not None:

        pbone = rig.pose.bones[bone_name]
        # print(pbone.matrix.translation)
        pos = pbone.matrix.translation

        assert (axis in 'XYZ')
        if axis == 'X':
            verts = [(-1, 0, 0), (1, 0, 0)]
        if axis == 'Y':
            verts = [(0, -1, 0), (0, 1, 0)]
        if axis == 'Z':
            verts = [(0, 0, -1), (0, 0, 1)]

        verts = [
            pbone.matrix.inverted() * (pos + Vector(v) * length) for v in verts
        ]

        edges = [(0, 1)]
        mesh = obj.data
        mesh.from_pydata(verts, edges, [])
        mesh.update()
def create_capsule_widget(rig,
                          bone_name,
                          length=None,
                          width=None,
                          head_tail=0.0,
                          horizontal=True,
                          overshoot=False,
                          bone_transform_name=None):
    """ Create a basic line widget which optionally remains horizontal.
    """
    obj = create_widget(rig, bone_name, bone_transform_name)
    if obj is not None:

        pbone = rig.pose.bones[bone_name]
        # print(pbone.matrix.translation)
        pos = pbone.matrix.translation

        if length is None:
            length = pbone.length * 2
        if width is None:
            width = length * 0.1

        if horizontal:
            head_tail_vector = pbone.vector * head_tail
            verts, edges = create_capsule_polygon(16,
                                                  length,
                                                  width,
                                                  overshoot=overshoot)
            verts = [(pbone.matrix * pbone.length).inverted()
                     @ (pos + Vector(v) + head_tail_vector) for v in verts]
        else:
            head_tail_vector = Vector((0, 1, 0)) * head_tail
            verts, edges = create_capsule_polygon(16,
                                                  length,
                                                  width,
                                                  1,
                                                  0,
                                                  overshoot=overshoot)
            verts = [(Vector(v) + head_tail_vector) for v in verts]

        mesh = obj.data
        mesh.from_pydata(verts, edges, [])
        mesh.update()
def create_aligned_polygon_widget(rig,
                                  bone_name,
                                  vertex_points,
                                  bone_transform_name=None):
    """ Creates a basic line widget which remains horizontal.
    """
    obj = create_widget(rig, bone_name, bone_transform_name)
    if obj is not None:

        pbone = rig.pose.bones[bone_name]

        verts = [Vector((x, 0.0, y)) for x, y in vertex_points]
        edges = []
        for i in range(len(verts)):
            edges.append((i, i + 1))
        edges[-1] = (0, len(verts) - 1)

        verts = [(pbone.matrix * pbone.length).inverted() @ (v) for v in verts]

        mesh = obj.data
        mesh.from_pydata(verts, edges, [])
        mesh.update()
Exemplo n.º 6
0
    def generate(self):
        """ Generate the rig.
            Do NOT modify any of the original bones, except for adding constraints.
            The main armature should be selected and active before this is called.

        """
        ctrl_bones = self.fk_limb.generate()
        thigh = ctrl_bones[0]
        shin = ctrl_bones[1]
        foot = ctrl_bones[2]
        foot_mch = ctrl_bones[3]

        # Position foot control
        bpy.ops.object.mode_set(mode='EDIT')
        eb = self.obj.data.edit_bones
        foot_e = eb[foot]
        vec = Vector(eb[self.org_bones[3]].vector)
        vec.normalize()
        foot_e.tail = foot_e.head + (vec * foot_e.length)
        foot_e.roll = eb[self.org_bones[3]].roll
        bpy.ops.object.mode_set(mode='OBJECT')

        # Create foot widget
        ob = create_widget(self.obj, foot)
        if ob is not None:
            verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0),
                     (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0),
                     (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
            edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7),
                     (2, 7)]
            mesh = ob.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()

            mod = ob.modifiers.new("subsurf", 'SUBSURF')
            mod.levels = 2

        return [thigh, shin, foot, foot_mch]
def create_aligned_half_ellipse_widget(rig,
                                       bone_name,
                                       width,
                                       height,
                                       bone_transform_name=None,
                                       head_tail=0.0):
    """ Creates a half ellipse widget, aligned to view.
    """
    obj = create_widget(rig, bone_name, bone_transform_name)
    if obj is not None:

        pbone = rig.pose.bones[bone_name]
        # print(pbone.matrix.translation)
        pos = pbone.matrix.translation

        verts, edges = create_half_ellipse_polygon(16, width, height)

        head_tail_vector = pbone.vector * head_tail
        verts = [(pbone.matrix * pbone.length).inverted() *
                 (pos + Vector(v) + head_tail_vector) for v in verts]

        mesh = obj.data
        mesh.from_pydata(verts, edges, [])
        mesh.update()
Exemplo n.º 8
0
    def generate(self):
        """ Generate the rig.
            Do NOT modify any of the original bones, except for adding constraints.
            The main armature should be selected and active before this is called.

        """
        bpy.ops.object.mode_set(mode='EDIT')

        # Create the bones
        uarm = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[0], "_ik"))))
        farm = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[1], "_ik"))))

        hand = copy_bone(self.obj, self.org_bones[2], strip_org(insert_before_lr(self.org_bones[2], "_ik")))
        pole = copy_bone(self.obj, self.org_bones[0], strip_org(insert_before_lr(self.org_bones[0], "_pole")))

        vishand = copy_bone(self.obj, self.org_bones[2], "VIS-" + strip_org(insert_before_lr(self.org_bones[2], "_ik")))
        vispole = copy_bone(self.obj, self.org_bones[1], "VIS-" + strip_org(insert_before_lr(self.org_bones[0], "_pole")))

        # Get edit bones
        eb = self.obj.data.edit_bones

        uarm_e = eb[uarm]
        farm_e = eb[farm]
        hand_e = eb[hand]
        pole_e = eb[pole]
        vishand_e = eb[vishand]
        vispole_e = eb[vispole]

        # Parenting
        farm_e.parent = uarm_e

        hand_e.use_connect = False
        hand_e.parent = None

        pole_e.use_connect = False

        vishand_e.use_connect = False
        vishand_e.parent = None

        vispole_e.use_connect = False
        vispole_e.parent = None

        # Misc
        hand_e.use_local_location = False

        vishand_e.hide_select = True
        vispole_e.hide_select = True

        # Positioning
        v1 = farm_e.tail - uarm_e.head
        if 'X' in self.primary_rotation_axis or 'Y' in self.primary_rotation_axis:
            v2 = v1.cross(farm_e.x_axis)
            if (v2 * farm_e.z_axis) > 0.0:
                v2 *= -1.0
        else:
            v2 = v1.cross(farm_e.z_axis)
            if (v2 * farm_e.x_axis) < 0.0:
                v2 *= -1.0
        v2.normalize()
        v2 *= v1.length

        if '-' in self.primary_rotation_axis:
            v2 *= -1

        pole_e.head = farm_e.head + v2
        pole_e.tail = pole_e.head + (Vector((0, 1, 0)) * (v1.length / 8))
        pole_e.roll = 0.0

        vishand_e.tail = vishand_e.head + Vector((0, 0, v1.length / 32))
        vispole_e.tail = vispole_e.head + Vector((0, 0, v1.length / 32))

        # Determine the pole offset value
        plane = (farm_e.tail - uarm_e.head).normalized()
        vec1 = uarm_e.x_axis.normalized()
        vec2 = (pole_e.head - uarm_e.head).normalized()
        pole_offset = angle_on_plane(plane, vec1, vec2)

        # Object mode, get pose bones
        bpy.ops.object.mode_set(mode='OBJECT')
        pb = self.obj.pose.bones

        # uarm_p = pb[uarm]  # UNUSED
        farm_p = pb[farm]
        hand_p = pb[hand]
        pole_p = pb[pole]
        vishand_p = pb[vishand]
        vispole_p = pb[vispole]

        # Set the elbow to only bend on the primary axis
        if 'X' in self.primary_rotation_axis:
            farm_p.lock_ik_y = True
            farm_p.lock_ik_z = True
        elif 'Y' in self.primary_rotation_axis:
            farm_p.lock_ik_x = True
            farm_p.lock_ik_z = True
        else:
            farm_p.lock_ik_x = True
            farm_p.lock_ik_y = True

        # Pole target only translates
        pole_p.lock_location = False, False, False
        pole_p.lock_rotation = True, True, True
        pole_p.lock_rotation_w = True
        pole_p.lock_scale = True, True, True

        # Set up custom properties
        if self.switch == True:
            prop = rna_idprop_ui_prop_get(hand_p, "ikfk_switch", create=True)
            hand_p["ikfk_switch"] = 0.0
            prop["soft_min"] = prop["min"] = 0.0
            prop["soft_max"] = prop["max"] = 1.0

        # Bend direction hint
        if self.bend_hint:
            con = farm_p.constraints.new('LIMIT_ROTATION')
            con.name = "bend_hint"
            con.owner_space = 'LOCAL'
            if self.primary_rotation_axis == 'X':
                con.use_limit_x = True
                con.min_x = pi / 10
                con.max_x = pi / 10
            elif self.primary_rotation_axis == '-X':
                con.use_limit_x = True
                con.min_x = -pi / 10
                con.max_x = -pi / 10
            elif self.primary_rotation_axis == 'Y':
                con.use_limit_y = True
                con.min_y = pi / 10
                con.max_y = pi / 10
            elif self.primary_rotation_axis == '-Y':
                con.use_limit_y = True
                con.min_y = -pi / 10
                con.max_y = -pi / 10
            elif self.primary_rotation_axis == 'Z':
                con.use_limit_z = True
                con.min_z = pi / 10
                con.max_z = pi / 10
            elif self.primary_rotation_axis == '-Z':
                con.use_limit_z = True
                con.min_z = -pi / 10
                con.max_z = -pi / 10

        # IK Constraint
        con = farm_p.constraints.new('IK')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = hand
        con.pole_target = self.obj
        con.pole_subtarget = pole
        con.pole_angle = pole_offset
        con.chain_count = 2

        # Constrain org bones to controls
        con = pb[self.org_bones[0]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = uarm
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = hand_p.path_from_id() + '["ikfk_switch"]'

        con = pb[self.org_bones[1]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = farm
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = hand_p.path_from_id() + '["ikfk_switch"]'

        con = pb[self.org_bones[2]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = hand
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = hand_p.path_from_id() + '["ikfk_switch"]'

        # VIS hand constraints
        con = vishand_p.constraints.new('COPY_LOCATION')
        con.name = "copy_loc"
        con.target = self.obj
        con.subtarget = self.org_bones[2]

        con = vishand_p.constraints.new('STRETCH_TO')
        con.name = "stretch_to"
        con.target = self.obj
        con.subtarget = hand
        con.volume = 'NO_VOLUME'
        con.rest_length = vishand_p.length

        # VIS pole constraints
        con = vispole_p.constraints.new('COPY_LOCATION')
        con.name = "copy_loc"
        con.target = self.obj
        con.subtarget = self.org_bones[1]

        con = vispole_p.constraints.new('STRETCH_TO')
        con.name = "stretch_to"
        con.target = self.obj
        con.subtarget = pole
        con.volume = 'NO_VOLUME'
        con.rest_length = vispole_p.length

        # Set layers if specified
        if self.layers:
            hand_p.bone.layers = self.layers
            pole_p.bone.layers = self.layers
            vishand_p.bone.layers = self.layers
            vispole_p.bone.layers = self.layers

        # Create widgets
        create_line_widget(self.obj, vispole)
        create_line_widget(self.obj, vishand)
        create_sphere_widget(self.obj, pole)

        ob = create_widget(self.obj, hand)
        if ob != None:
            verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0), (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0), (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
            edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
            mesh = ob.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()

            mod = ob.modifiers.new("subsurf", 'SUBSURF')
            mod.levels = 2

        return [uarm, farm, hand, pole]
Exemplo n.º 9
0
    def generate(self):
        """ Generate the rig.
            Do NOT modify any of the original bones, except for adding constraints.
            The main armature should be selected and active before this is called.

        """
        bpy.ops.object.mode_set(mode='EDIT')

        # Figure out the name for the control bone (remove the last .##)
        last_bone = self.org_bones[-1:][0]
        ctrl_name = re.sub("([0-9]+\.)", "", strip_org(last_bone)[::-1], count=1)[::-1]

        # Make control bone
        ctrl = copy_bone(self.obj, last_bone, ctrl_name)

        # Make deformation bones
        def_bones = []
        for bone in self.org_bones:
            b = copy_bone(self.obj, bone, deformer(strip_org(bone)))
            def_bones += [b]

        # Parenting
        eb = self.obj.data.edit_bones

        for d, b in zip(def_bones, self.org_bones):
            eb[d].use_connect = False
            eb[d].parent = eb[b]

        # Constraints
        bpy.ops.object.mode_set(mode='OBJECT')
        pb = self.obj.pose.bones

        i = 0
        div = len(self.org_bones) - 1
        for b in self.org_bones:
            con = pb[b].constraints.new('COPY_TRANSFORMS')
            con.name = "copy_transforms"
            con.target = self.obj
            con.subtarget = ctrl
            con.target_space = 'LOCAL'
            con.owner_space = 'LOCAL'
            con.influence = i / div

            con = pb[b].constraints.new('COPY_ROTATION')
            con.name = "copy_rotation"
            con.target = self.obj
            con.subtarget = ctrl
            con.target_space = 'LOCAL'
            con.owner_space = 'LOCAL'
            if 'X' in self.palm_rotation_axis:
                con.invert_x = True
                con.use_x = True
                con.use_z = False
            else:
                con.invert_z = True
                con.use_x = False
                con.use_z = True
            con.use_y = False

            con.influence = (i / div) - (1 - cos((i * pi / 2) / div))

            i += 1

        # Create control widget
        w = create_widget(self.obj, ctrl)
        if w != None:
            mesh = w.data
            verts = [(0.15780271589756012, 2.086162567138672e-07, -0.30000004172325134), (0.15780259668827057, 1.0, -0.2000001072883606), (-0.15780280530452728, 0.9999999403953552, -0.20000004768371582), (-0.15780259668827057, -2.086162567138672e-07, -0.29999998211860657), (-0.15780256688594818, -2.7089754439657554e-07, 0.30000004172325134), (-0.1578027755022049, 0.9999998807907104, 0.19999995827674866), (0.15780262649059296, 0.9999999403953552, 0.19999989867210388), (0.1578027456998825, 1.4633496903115883e-07, 0.29999998211860657), (0.15780268609523773, 0.2500001788139343, -0.27500003576278687), (-0.15780264139175415, 0.24999985098838806, -0.2749999761581421), (0.15780262649059296, 0.7500000596046448, -0.22500008344650269), (-0.1578027606010437, 0.7499998807907104, -0.2250000238418579), (0.15780265629291534, 0.75, 0.22499991953372955), (0.15780271589756012, 0.2500000596046448, 0.2749999761581421), (-0.15780261158943176, 0.2499997615814209, 0.27500003576278687), (-0.1578027307987213, 0.7499998807907104, 0.22499997913837433)]
            if 'Z' in self.palm_rotation_axis:
                # Flip x/z coordinates
                temp = []
                for v in verts:
                    temp += [(v[2], v[1], v[0])]
                verts = temp
            edges = [(1, 2), (0, 3), (4, 7), (5, 6), (8, 0), (9, 3), (10, 1), (11, 2), (12, 6), (13, 7), (4, 14), (15, 5), (10, 8), (11, 9), (15, 14), (12, 13)]
            mesh.from_pydata(verts, edges, [])
            mesh.update()

            mod = w.modifiers.new("subsurf", 'SUBSURF')
            mod.levels = 2
Exemplo n.º 10
0
    def control(self):
        """ Generate the control rig.
        """
        bpy.ops.object.mode_set(mode='EDIT')

        # Figure out the name for the control bone (remove the last .##)
        ctrl_name = re.sub("([0-9]+\.)",
                           "",
                           strip_org(self.org_bones[0])[::-1],
                           count=1)[::-1]

        # Create the bones
        ctrl = copy_bone(self.obj, self.org_bones[0], ctrl_name)

        helpers = []
        bones = []
        for bone in self.org_bones:
            bones += [copy_bone(self.obj, bone, strip_org(bone))]
            helpers += [
                copy_bone(self.obj, bone, make_mechanism_name(strip_org(bone)))
            ]

        # Position bones
        eb = self.obj.data.edit_bones

        length = 0.0
        for bone in helpers:
            length += eb[bone].length
            eb[bone].length /= 2

        eb[ctrl].length = length * 1.5

        # Parent bones
        prev = eb[self.org_bones[0]].parent
        for (b, h) in zip(bones, helpers):
            b_e = eb[b]
            h_e = eb[h]
            b_e.use_connect = False
            h_e.use_connect = False

            b_e.parent = h_e
            h_e.parent = prev

            prev = b_e

        # Transform locks and rotation mode
        bpy.ops.object.mode_set(mode='OBJECT')
        pb = self.obj.pose.bones

        for bone in bones[1:]:
            pb[bone].lock_location = True, True, True

        if pb[self.org_bones[0]].bone.use_connect is True:
            pb[bones[0]].lock_location = True, True, True

        pb[ctrl].lock_scale = True, False, True

        for bone in helpers:
            pb[bone].rotation_mode = 'XYZ'

        # Drivers
        i = 1
        val = 1.2 / (len(self.org_bones) - 1)
        for bone in helpers:
            # Add custom prop
            prop_name = "bend_%02d" % i
            prop = rna_idprop_ui_prop_get(pb[ctrl], prop_name, create=True)
            prop["min"] = 0.0
            prop["max"] = 1.0
            prop["soft_min"] = 0.0
            prop["soft_max"] = 1.0
            if i == 1:
                pb[ctrl][prop_name] = 0.0
            else:
                pb[ctrl][prop_name] = val

            # Add driver
            if 'X' in self.primary_rotation_axis:
                fcurve = pb[bone].driver_add("rotation_euler", 0)
            elif 'Y' in self.primary_rotation_axis:
                fcurve = pb[bone].driver_add("rotation_euler", 1)
            else:
                fcurve = pb[bone].driver_add("rotation_euler", 2)

            driver = fcurve.driver
            driver.type = 'SCRIPTED'

            var = driver.variables.new()
            var.name = "ctrl_y"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = pb[ctrl].path_from_id() + '.scale[1]'

            var = driver.variables.new()
            var.name = "bend"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = pb[ctrl].path_from_id(
            ) + '["' + prop_name + '"]'

            if '-' in self.primary_rotation_axis:
                driver.expression = "-(1.0-ctrl_y) * bend * 3.14159 * 2"
            else:
                driver.expression = "(1.0-ctrl_y) * bend * 3.14159 * 2"

            i += 1

        # Constraints
        con = pb[helpers[0]].constraints.new('COPY_LOCATION')
        con.name = "copy_location"
        con.target = self.obj
        con.subtarget = ctrl

        con = pb[helpers[0]].constraints.new('COPY_ROTATION')
        con.name = "copy_rotation"
        con.target = self.obj
        con.subtarget = ctrl

        # Constrain org bones to the control bones
        for (bone, org) in zip(bones, self.org_bones):
            con = pb[org].constraints.new('COPY_TRANSFORMS')
            con.name = "copy_transforms"
            con.target = self.obj
            con.subtarget = bone

        # Set layers for extra control bones
        if self.ex_layers:
            for bone in bones:
                pb[bone].bone.layers = self.ex_layers

        # Create control widgets
        w = create_widget(self.obj, ctrl)
        if w is not None:
            mesh = w.data
            verts = [(0, 0, 0), (0, 1, 0), (0.05, 1, 0), (0.05, 1.1, 0),
                     (-0.05, 1.1, 0), (-0.05, 1, 0)]
            if 'Z' in self.primary_rotation_axis:
                # Flip x/z coordinates
                temp = []
                for v in verts:
                    temp += [(v[2], v[1], v[0])]
                verts = temp
            edges = [(0, 1), (1, 2), (2, 3), (3, 4), (4, 5), (5, 1)]
            mesh.from_pydata(verts, edges, [])
            mesh.update()

        for bone in bones:
            create_limb_widget(self.obj, bone)
Exemplo n.º 11
0
    def generate(self):
        """ Generate the rig.
            Do NOT modify any of the original bones, except for adding constraints.
            The main armature should be selected and active before this is called.

        """
        bpy.ops.object.mode_set(mode='EDIT')

        make_rocker = False
        if self.org_bones[5] is not None:
            make_rocker = True

        # Create the bones
        thigh = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[0], "_ik"))))
        shin = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[1], "_ik"))))

        foot = copy_bone(self.obj, self.org_bones[2], strip_org(insert_before_lr(self.org_bones[2], "_ik")))
        foot_ik_target = copy_bone(self.obj, self.org_bones[2], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[2], "_ik_target"))))
        pole = copy_bone(self.obj, self.org_bones[0], strip_org(insert_before_lr(self.org_bones[0], "_pole")))

        toe = copy_bone(self.obj, self.org_bones[3], strip_org(self.org_bones[3]))
        toe_parent = copy_bone(self.obj, self.org_bones[2], make_mechanism_name(strip_org(self.org_bones[3] + ".parent")))
        toe_parent_socket1 = copy_bone(self.obj, self.org_bones[2], make_mechanism_name(strip_org(self.org_bones[3] + ".socket1")))
        toe_parent_socket2 = copy_bone(self.obj, self.org_bones[2], make_mechanism_name(strip_org(self.org_bones[3] + ".socket2")))

        foot_roll = copy_bone(self.obj, self.org_bones[4], strip_org(insert_before_lr(self.org_bones[2], "_roll")))
        roll1 = copy_bone(self.obj, self.org_bones[4], make_mechanism_name(strip_org(self.org_bones[2] + ".roll.01")))
        roll2 = copy_bone(self.obj, self.org_bones[4], make_mechanism_name(strip_org(self.org_bones[2] + ".roll.02")))

        if make_rocker:
            rocker1 = copy_bone(self.obj, self.org_bones[5], make_mechanism_name(strip_org(self.org_bones[2] + ".rocker.01")))
            rocker2 = copy_bone(self.obj, self.org_bones[5], make_mechanism_name(strip_org(self.org_bones[2] + ".rocker.02")))

        visfoot = copy_bone(self.obj, self.org_bones[2], "VIS-" + strip_org(insert_before_lr(self.org_bones[2], "_ik")))
        vispole = copy_bone(self.obj, self.org_bones[1], "VIS-" + strip_org(insert_before_lr(self.org_bones[0], "_pole")))

        # Get edit bones
        eb = self.obj.data.edit_bones

        org_foot_e = eb[self.org_bones[2]]
        thigh_e = eb[thigh]
        shin_e = eb[shin]
        foot_e = eb[foot]
        foot_ik_target_e = eb[foot_ik_target]
        pole_e = eb[pole]
        toe_e = eb[toe]
        toe_parent_e = eb[toe_parent]
        toe_parent_socket1_e = eb[toe_parent_socket1]
        toe_parent_socket2_e = eb[toe_parent_socket2]
        foot_roll_e = eb[foot_roll]
        roll1_e = eb[roll1]
        roll2_e = eb[roll2]
        if make_rocker:
            rocker1_e = eb[rocker1]
            rocker2_e = eb[rocker2]
        visfoot_e = eb[visfoot]
        vispole_e = eb[vispole]

        # Parenting
        shin_e.parent = thigh_e

        foot_e.use_connect = False
        foot_e.parent = None
        foot_ik_target_e.use_connect = False
        foot_ik_target_e.parent = roll2_e

        pole_e.use_connect = False
        pole_e.parent = foot_e

        toe_e.parent = toe_parent_e
        toe_parent_e.use_connect = False
        toe_parent_e.parent = toe_parent_socket1_e
        toe_parent_socket1_e.use_connect = False
        toe_parent_socket1_e.parent = roll1_e
        toe_parent_socket2_e.use_connect = False
        toe_parent_socket2_e.parent = eb[self.org_bones[2]]

        foot_roll_e.use_connect = False
        foot_roll_e.parent = foot_e

        roll1_e.use_connect = False
        roll1_e.parent = foot_e

        roll2_e.use_connect = False
        roll2_e.parent = roll1_e

        visfoot_e.use_connect = False
        visfoot_e.parent = None

        vispole_e.use_connect = False
        vispole_e.parent = None

        if make_rocker:
            rocker1_e.use_connect = False
            rocker2_e.use_connect = False

            roll1_e.parent = rocker2_e
            rocker2_e.parent = rocker1_e
            rocker1_e.parent = foot_e

        # Misc
        foot_e.use_local_location = False

        visfoot_e.hide_select = True
        vispole_e.hide_select = True

        # Positioning
        vec = Vector(toe_e.vector)
        vec.normalize()
        foot_e.tail = foot_e.head + (vec * foot_e.length)
        foot_e.roll = toe_e.roll

        v1 = shin_e.tail - thigh_e.head

        if 'X' in self.primary_rotation_axis or 'Y' in self.primary_rotation_axis:
            v2 = v1.cross(shin_e.x_axis)
            if (v2 * shin_e.z_axis) > 0.0:
                v2 *= -1.0
        else:
            v2 = v1.cross(shin_e.z_axis)
            if (v2 * shin_e.x_axis) < 0.0:
                v2 *= -1.0
        v2.normalize()
        v2 *= v1.length

        if '-' in self.primary_rotation_axis:
            v2 *= -1

        pole_e.head = shin_e.head + v2
        pole_e.tail = pole_e.head + (Vector((0, 1, 0)) * (v1.length / 8))
        pole_e.roll = 0.0

        flip_bone(self.obj, toe_parent_socket1)
        flip_bone(self.obj, toe_parent_socket2)
        toe_parent_socket1_e.head = Vector(org_foot_e.tail)
        toe_parent_socket2_e.head = Vector(org_foot_e.tail)
        toe_parent_socket1_e.tail = Vector(org_foot_e.tail) + (Vector((0, 0, 1)) * foot_e.length / 2)
        toe_parent_socket2_e.tail = Vector(org_foot_e.tail) + (Vector((0, 0, 1)) * foot_e.length / 3)
        toe_parent_socket2_e.roll = toe_parent_socket1_e.roll

        tail = Vector(roll1_e.tail)
        roll1_e.tail = Vector(org_foot_e.tail)
        roll1_e.tail = Vector(org_foot_e.tail)
        roll1_e.head = tail
        roll2_e.head = Vector(org_foot_e.tail)
        foot_roll_e.head = Vector(org_foot_e.tail)
        put_bone(self.obj, foot_roll, roll1_e.head)
        foot_roll_e.length /= 2

        roll_axis = roll1_e.vector.cross(org_foot_e.vector)
        align_x_axis(self.obj, roll1, roll_axis)
        align_x_axis(self.obj, roll2, roll_axis)
        foot_roll_e.roll = roll2_e.roll

        visfoot_e.tail = visfoot_e.head + Vector((0, 0, v1.length / 32))
        vispole_e.tail = vispole_e.head + Vector((0, 0, v1.length / 32))

        if make_rocker:
            d = toe_e.y_axis.dot(rocker1_e.x_axis)
            if d >= 0.0:
                flip_bone(self.obj, rocker2)
            else:
                flip_bone(self.obj, rocker1)

        # Weird alignment issues.  Fix.
        toe_parent_e.head = Vector(org_foot_e.head)
        toe_parent_e.tail = Vector(org_foot_e.tail)
        toe_parent_e.roll = org_foot_e.roll

        foot_e.head = Vector(org_foot_e.head)

        foot_ik_target_e.head = Vector(org_foot_e.head)
        foot_ik_target_e.tail = Vector(org_foot_e.tail)

        # Determine the pole offset value
        plane = (shin_e.tail - thigh_e.head).normalized()
        vec1 = thigh_e.x_axis.normalized()
        vec2 = (pole_e.head - thigh_e.head).normalized()
        pole_offset = angle_on_plane(plane, vec1, vec2)

        # Object mode, get pose bones
        bpy.ops.object.mode_set(mode='OBJECT')
        pb = self.obj.pose.bones

        # thigh_p = pb[thigh]  # UNUSED
        shin_p = pb[shin]
        foot_p = pb[foot]
        pole_p = pb[pole]
        foot_roll_p = pb[foot_roll]
        roll1_p = pb[roll1]
        roll2_p = pb[roll2]
        if make_rocker:
            rocker1_p = pb[rocker1]
            rocker2_p = pb[rocker2]
        toe_p = pb[toe]
        toe_parent_p = pb[toe_parent]
        toe_parent_socket1_p = pb[toe_parent_socket1]
        visfoot_p = pb[visfoot]
        vispole_p = pb[vispole]

        # Set the knee to only bend on the primary axis.
        if 'X' in self.primary_rotation_axis:
            shin_p.lock_ik_y = True
            shin_p.lock_ik_z = True
        elif 'Y' in self.primary_rotation_axis:
            shin_p.lock_ik_x = True
            shin_p.lock_ik_z = True
        else:
            shin_p.lock_ik_x = True
            shin_p.lock_ik_y = True

        # Foot roll control only rotates on x-axis, or x and y if rocker.
        foot_roll_p.rotation_mode = 'XYZ'
        if make_rocker:
            foot_roll_p.lock_rotation = False, False, True
        else:
            foot_roll_p.lock_rotation = False, True, True
        foot_roll_p.lock_location = True, True, True
        foot_roll_p.lock_scale = True, True, True

        # roll and rocker bones set to euler rotation
        roll1_p.rotation_mode = 'XYZ'
        roll2_p.rotation_mode = 'XYZ'
        if make_rocker:
            rocker1_p.rotation_mode = 'XYZ'
            rocker2_p.rotation_mode = 'XYZ'

        # Pole target only translates
        pole_p.lock_location = False, False, False
        pole_p.lock_rotation = True, True, True
        pole_p.lock_rotation_w = True
        pole_p.lock_scale = True, True, True

        # Set up custom properties
        if self.switch == True:
            prop = rna_idprop_ui_prop_get(foot_p, "ikfk_switch", create=True)
            foot_p["ikfk_switch"] = 0.0
            prop["soft_min"] = prop["min"] = 0.0
            prop["soft_max"] = prop["max"] = 1.0

        # Bend direction hint
        if self.bend_hint:
            con = shin_p.constraints.new('LIMIT_ROTATION')
            con.name = "bend_hint"
            con.owner_space = 'LOCAL'
            if self.primary_rotation_axis == 'X':
                con.use_limit_x = True
                con.min_x = pi / 10
                con.max_x = pi / 10
            elif self.primary_rotation_axis == '-X':
                con.use_limit_x = True
                con.min_x = -pi / 10
                con.max_x = -pi / 10
            elif self.primary_rotation_axis == 'Y':
                con.use_limit_y = True
                con.min_y = pi / 10
                con.max_y = pi / 10
            elif self.primary_rotation_axis == '-Y':
                con.use_limit_y = True
                con.min_y = -pi / 10
                con.max_y = -pi / 10
            elif self.primary_rotation_axis == 'Z':
                con.use_limit_z = True
                con.min_z = pi / 10
                con.max_z = pi / 10
            elif self.primary_rotation_axis == '-Z':
                con.use_limit_z = True
                con.min_z = -pi / 10
                con.max_z = -pi / 10

        # IK Constraint
        con = shin_p.constraints.new('IK')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = foot_ik_target
        con.pole_target = self.obj
        con.pole_subtarget = pole
        con.pole_angle = pole_offset
        con.chain_count = 2

        # toe_parent constraint
        con = toe_parent_socket1_p.constraints.new('COPY_LOCATION')
        con.name = "copy_location"
        con.target = self.obj
        con.subtarget = toe_parent_socket2

        con = toe_parent_socket1_p.constraints.new('COPY_SCALE')
        con.name = "copy_scale"
        con.target = self.obj
        con.subtarget = toe_parent_socket2

        con = toe_parent_socket1_p.constraints.new('COPY_TRANSFORMS')  # drive with IK switch
        con.name = "fk"
        con.target = self.obj
        con.subtarget = toe_parent_socket2

        fcurve = con.driver_add("influence")
        driver = fcurve.driver
        var = driver.variables.new()
        driver.type = 'AVERAGE'
        var.name = "var"
        var.targets[0].id_type = 'OBJECT'
        var.targets[0].id = self.obj
        var.targets[0].data_path = foot_p.path_from_id() + '["ikfk_switch"]'
        mod = fcurve.modifiers[0]
        mod.poly_order = 1
        mod.coefficients[0] = 1.0
        mod.coefficients[1] = -1.0

        # Foot roll drivers
        fcurve = roll1_p.driver_add("rotation_euler", 0)
        driver = fcurve.driver
        var = driver.variables.new()
        driver.type = 'SCRIPTED'
        driver.expression = "min(0,var)"
        var.name = "var"
        var.targets[0].id_type = 'OBJECT'
        var.targets[0].id = self.obj
        var.targets[0].data_path = foot_roll_p.path_from_id() + '.rotation_euler[0]'

        fcurve = roll2_p.driver_add("rotation_euler", 0)
        driver = fcurve.driver
        var = driver.variables.new()
        driver.type = 'SCRIPTED'
        driver.expression = "max(0,var)"
        var.name = "var"
        var.targets[0].id_type = 'OBJECT'
        var.targets[0].id = self.obj
        var.targets[0].data_path = foot_roll_p.path_from_id() + '.rotation_euler[0]'

        if make_rocker:
            fcurve = rocker1_p.driver_add("rotation_euler", 0)
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'SCRIPTED'
            driver.expression = "max(0,-var)"
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = foot_roll_p.path_from_id() + '.rotation_euler[1]'

            fcurve = rocker2_p.driver_add("rotation_euler", 0)
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'SCRIPTED'
            driver.expression = "max(0,var)"
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = foot_roll_p.path_from_id() + '.rotation_euler[1]'

        # Constrain org bones to controls
        con = pb[self.org_bones[0]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = thigh
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = foot_p.path_from_id() + '["ikfk_switch"]'

        con = pb[self.org_bones[1]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = shin
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = foot_p.path_from_id() + '["ikfk_switch"]'

        con = pb[self.org_bones[2]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = foot_ik_target
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = foot_p.path_from_id() + '["ikfk_switch"]'

        con = pb[self.org_bones[3]].constraints.new('COPY_TRANSFORMS')
        con.name = "copy_transforms"
        con.target = self.obj
        con.subtarget = toe

        # VIS foot constraints
        con = visfoot_p.constraints.new('COPY_LOCATION')
        con.name = "copy_loc"
        con.target = self.obj
        con.subtarget = self.org_bones[2]

        con = visfoot_p.constraints.new('STRETCH_TO')
        con.name = "stretch_to"
        con.target = self.obj
        con.subtarget = foot
        con.volume = 'NO_VOLUME'
        con.rest_length = visfoot_p.length

        # VIS pole constraints
        con = vispole_p.constraints.new('COPY_LOCATION')
        con.name = "copy_loc"
        con.target = self.obj
        con.subtarget = self.org_bones[1]

        con = vispole_p.constraints.new('STRETCH_TO')
        con.name = "stretch_to"
        con.target = self.obj
        con.subtarget = pole
        con.volume = 'NO_VOLUME'
        con.rest_length = vispole_p.length

        # Set layers if specified
        if self.layers:
            foot_p.bone.layers = self.layers
            pole_p.bone.layers = self.layers
            foot_roll_p.bone.layers = self.layers
            visfoot_p.bone.layers = self.layers
            vispole_p.bone.layers = self.layers

            toe_p.bone.layers = [(i[0] or i[1]) for i in zip(toe_p.bone.layers, self.layers)]  # Both FK and IK layers

        # Create widgets
        create_line_widget(self.obj, vispole)
        create_line_widget(self.obj, visfoot)
        create_sphere_widget(self.obj, pole)
        create_circle_widget(self.obj, toe, radius=0.7, head_tail=0.5)

        ob = create_widget(self.obj, foot)
        if ob != None:
            verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0), (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0), (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
            edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
            mesh = ob.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()

            mod = ob.modifiers.new("subsurf", 'SUBSURF')
            mod.levels = 2

        ob = create_widget(self.obj, foot_roll)
        if ob != None:
            verts = [(0.3999999761581421, 0.766044557094574, 0.6427875757217407), (0.17668449878692627, 3.823702598992895e-08, 3.2084670920085046e-08), (-0.17668461799621582, 9.874240447516058e-08, 8.285470443070153e-08), (-0.39999961853027344, 0.7660449147224426, 0.6427879333496094), (0.3562471270561218, 0.6159579753875732, 0.5168500542640686), (-0.35624682903289795, 0.6159582138061523, 0.5168502926826477), (0.20492683351039886, 0.09688037633895874, 0.0812922865152359), (-0.20492687821388245, 0.0968804731965065, 0.08129236847162247)]
            edges = [(1, 2), (0, 3), (0, 4), (3, 5), (1, 6), (4, 6), (2, 7), (5, 7)]
            mesh = ob.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()

            mod = ob.modifiers.new("subsurf", 'SUBSURF')
            mod.levels = 2

        return [thigh, shin, foot, pole, foot_roll, foot_ik_target]
Exemplo n.º 12
0
    def control(self):
        """ Generate the control rig.
        """
        bpy.ops.object.mode_set(mode="EDIT")

        # Figure out the name for the control bone (remove the last .##)
        ctrl_name = re.sub("([0-9]+\.)", "", strip_org(self.org_bones[0])[::-1], count=1)[::-1]

        # Create the bones
        ctrl = copy_bone(self.obj, self.org_bones[0], ctrl_name)

        helpers = []
        bones = []
        for bone in self.org_bones:
            bones += [copy_bone(self.obj, bone, strip_org(bone))]
            helpers += [copy_bone(self.obj, bone, make_mechanism_name(strip_org(bone)))]

        # Position bones
        eb = self.obj.data.edit_bones

        length = 0.0
        for bone in helpers:
            length += eb[bone].length
            eb[bone].length /= 2

        eb[ctrl].length = length * 1.5

        # Parent bones
        prev = eb[self.org_bones[0]].parent
        for (b, h) in zip(bones, helpers):
            b_e = eb[b]
            h_e = eb[h]
            b_e.use_connect = False
            h_e.use_connect = False

            b_e.parent = h_e
            h_e.parent = prev

            prev = b_e

        # Transform locks and rotation mode
        bpy.ops.object.mode_set(mode="OBJECT")
        pb = self.obj.pose.bones

        for bone in bones[1:]:
            pb[bone].lock_location = True, True, True

        if pb[self.org_bones[0]].bone.use_connect == True:
            pb[bones[0]].lock_location = True, True, True

        pb[ctrl].lock_scale = True, False, True

        for bone in helpers:
            pb[bone].rotation_mode = "XYZ"

        # Drivers
        i = 1
        val = 1.2 / (len(self.org_bones) - 1)
        for bone in helpers:
            # Add custom prop
            prop_name = "bend_%02d" % i
            prop = rna_idprop_ui_prop_get(pb[ctrl], prop_name, create=True)
            prop["min"] = 0.0
            prop["max"] = 1.0
            prop["soft_min"] = 0.0
            prop["soft_max"] = 1.0
            if i == 1:
                pb[ctrl][prop_name] = 0.0
            else:
                pb[ctrl][prop_name] = val

            # Add driver
            if "X" in self.primary_rotation_axis:
                fcurve = pb[bone].driver_add("rotation_euler", 0)
            elif "Y" in self.primary_rotation_axis:
                fcurve = pb[bone].driver_add("rotation_euler", 1)
            else:
                fcurve = pb[bone].driver_add("rotation_euler", 2)

            driver = fcurve.driver
            driver.type = "SCRIPTED"

            var = driver.variables.new()
            var.name = "ctrl_y"
            var.targets[0].id_type = "OBJECT"
            var.targets[0].id = self.obj
            var.targets[0].data_path = pb[ctrl].path_from_id() + ".scale[1]"

            var = driver.variables.new()
            var.name = "bend"
            var.targets[0].id_type = "OBJECT"
            var.targets[0].id = self.obj
            var.targets[0].data_path = pb[ctrl].path_from_id() + '["' + prop_name + '"]'

            if "-" in self.primary_rotation_axis:
                driver.expression = "-(1.0-ctrl_y) * bend * 3.14159 * 2"
            else:
                driver.expression = "(1.0-ctrl_y) * bend * 3.14159 * 2"

            i += 1

        # Constraints
        con = pb[helpers[0]].constraints.new("COPY_LOCATION")
        con.name = "copy_location"
        con.target = self.obj
        con.subtarget = ctrl

        con = pb[helpers[0]].constraints.new("COPY_ROTATION")
        con.name = "copy_rotation"
        con.target = self.obj
        con.subtarget = ctrl

        # Constrain org bones to the control bones
        for (bone, org) in zip(bones, self.org_bones):
            con = pb[org].constraints.new("COPY_TRANSFORMS")
            con.name = "copy_transforms"
            con.target = self.obj
            con.subtarget = bone

        # Set layers for extra control bones
        if self.ex_layers:
            for bone in bones:
                pb[bone].bone.layers = self.ex_layers

        # Create control widgets
        w = create_widget(self.obj, ctrl)
        if w != None:
            mesh = w.data
            verts = [(0, 0, 0), (0, 1, 0), (0.05, 1, 0), (0.05, 1.1, 0), (-0.05, 1.1, 0), (-0.05, 1, 0)]
            if "Z" in self.primary_rotation_axis:
                # Flip x/z coordinates
                temp = []
                for v in verts:
                    temp += [(v[2], v[1], v[0])]
                verts = temp
            edges = [(0, 1), (1, 2), (2, 3), (3, 4), (4, 5), (5, 1)]
            mesh.from_pydata(verts, edges, [])
            mesh.update()

        for bone in bones:
            create_limb_widget(self.obj, bone)
Exemplo n.º 13
0
    def generate(self):
        """ Generate the rig.
            Do NOT modify any of the original bones, except for adding constraints.
            The main armature should be selected and active before this is called.

        """
        bpy.ops.object.mode_set(mode='EDIT')

        make_rocker = False
        if self.org_bones[5] is not None:
            make_rocker = True

        # Create the bones
        thigh = copy_bone(
            self.obj, self.org_bones[0],
            make_mechanism_name(
                strip_org(insert_before_lr(self.org_bones[0], "_ik"))))
        shin = copy_bone(
            self.obj, self.org_bones[1],
            make_mechanism_name(
                strip_org(insert_before_lr(self.org_bones[1], "_ik"))))

        foot = copy_bone(self.obj, self.org_bones[2],
                         strip_org(insert_before_lr(self.org_bones[2], "_ik")))
        foot_ik_target = copy_bone(
            self.obj, self.org_bones[2],
            make_mechanism_name(
                strip_org(insert_before_lr(self.org_bones[2], "_ik_target"))))
        pole = copy_bone(
            self.obj, self.org_bones[0],
            strip_org(insert_before_lr(self.org_bones[0], "_pole")))

        toe = copy_bone(self.obj, self.org_bones[3],
                        strip_org(self.org_bones[3]))
        toe_parent = copy_bone(
            self.obj, self.org_bones[2],
            make_mechanism_name(strip_org(self.org_bones[3] + ".parent")))
        toe_parent_socket1 = copy_bone(
            self.obj, self.org_bones[2],
            make_mechanism_name(strip_org(self.org_bones[3] + ".socket1")))
        toe_parent_socket2 = copy_bone(
            self.obj, self.org_bones[2],
            make_mechanism_name(strip_org(self.org_bones[3] + ".socket2")))

        foot_roll = copy_bone(
            self.obj, self.org_bones[4],
            strip_org(insert_before_lr(self.org_bones[2], "_roll")))
        roll1 = copy_bone(
            self.obj, self.org_bones[4],
            make_mechanism_name(strip_org(self.org_bones[2] + ".roll.01")))
        roll2 = copy_bone(
            self.obj, self.org_bones[4],
            make_mechanism_name(strip_org(self.org_bones[2] + ".roll.02")))

        if make_rocker:
            rocker1 = copy_bone(
                self.obj, self.org_bones[5],
                make_mechanism_name(strip_org(self.org_bones[2] +
                                              ".rocker.01")))
            rocker2 = copy_bone(
                self.obj, self.org_bones[5],
                make_mechanism_name(strip_org(self.org_bones[2] +
                                              ".rocker.02")))

        visfoot = copy_bone(
            self.obj, self.org_bones[2],
            "VIS-" + strip_org(insert_before_lr(self.org_bones[2], "_ik")))
        vispole = copy_bone(
            self.obj, self.org_bones[1],
            "VIS-" + strip_org(insert_before_lr(self.org_bones[0], "_pole")))

        # Get edit bones
        eb = self.obj.data.edit_bones

        org_foot_e = eb[self.org_bones[2]]
        thigh_e = eb[thigh]
        shin_e = eb[shin]
        foot_e = eb[foot]
        foot_ik_target_e = eb[foot_ik_target]
        pole_e = eb[pole]
        toe_e = eb[toe]
        toe_parent_e = eb[toe_parent]
        toe_parent_socket1_e = eb[toe_parent_socket1]
        toe_parent_socket2_e = eb[toe_parent_socket2]
        foot_roll_e = eb[foot_roll]
        roll1_e = eb[roll1]
        roll2_e = eb[roll2]
        if make_rocker:
            rocker1_e = eb[rocker1]
            rocker2_e = eb[rocker2]
        visfoot_e = eb[visfoot]
        vispole_e = eb[vispole]

        # Parenting
        shin_e.parent = thigh_e

        foot_e.use_connect = False
        foot_e.parent = None
        foot_ik_target_e.use_connect = False
        foot_ik_target_e.parent = roll2_e

        pole_e.use_connect = False
        pole_e.parent = foot_e

        toe_e.parent = toe_parent_e
        toe_parent_e.use_connect = False
        toe_parent_e.parent = toe_parent_socket1_e
        toe_parent_socket1_e.use_connect = False
        toe_parent_socket1_e.parent = roll1_e
        toe_parent_socket2_e.use_connect = False
        toe_parent_socket2_e.parent = eb[self.org_bones[2]]

        foot_roll_e.use_connect = False
        foot_roll_e.parent = foot_e

        roll1_e.use_connect = False
        roll1_e.parent = foot_e

        roll2_e.use_connect = False
        roll2_e.parent = roll1_e

        visfoot_e.use_connect = False
        visfoot_e.parent = None

        vispole_e.use_connect = False
        vispole_e.parent = None

        if make_rocker:
            rocker1_e.use_connect = False
            rocker2_e.use_connect = False

            roll1_e.parent = rocker2_e
            rocker2_e.parent = rocker1_e
            rocker1_e.parent = foot_e

        # Misc
        foot_e.use_local_location = False

        visfoot_e.hide_select = True
        vispole_e.hide_select = True

        # Positioning
        vec = Vector(toe_e.vector)
        vec.normalize()
        foot_e.tail = foot_e.head + (vec * foot_e.length)
        foot_e.roll = toe_e.roll

        v1 = shin_e.tail - thigh_e.head

        if 'X' in self.primary_rotation_axis or 'Y' in self.primary_rotation_axis:
            v2 = v1.cross(shin_e.x_axis)
            if (v2 * shin_e.z_axis) > 0.0:
                v2 *= -1.0
        else:
            v2 = v1.cross(shin_e.z_axis)
            if (v2 * shin_e.x_axis) < 0.0:
                v2 *= -1.0
        v2.normalize()
        v2 *= v1.length

        if '-' in self.primary_rotation_axis:
            v2 *= -1

        pole_e.head = shin_e.head + v2
        pole_e.tail = pole_e.head + (Vector((0, 1, 0)) * (v1.length / 8))
        pole_e.roll = 0.0

        flip_bone(self.obj, toe_parent_socket1)
        flip_bone(self.obj, toe_parent_socket2)
        toe_parent_socket1_e.head = Vector(org_foot_e.tail)
        toe_parent_socket2_e.head = Vector(org_foot_e.tail)
        toe_parent_socket1_e.tail = Vector(org_foot_e.tail) + (Vector(
            (0, 0, 1)) * foot_e.length / 2)
        toe_parent_socket2_e.tail = Vector(org_foot_e.tail) + (Vector(
            (0, 0, 1)) * foot_e.length / 3)
        toe_parent_socket2_e.roll = toe_parent_socket1_e.roll

        tail = Vector(roll1_e.tail)
        roll1_e.tail = Vector(org_foot_e.tail)
        roll1_e.tail = Vector(org_foot_e.tail)
        roll1_e.head = tail
        roll2_e.head = Vector(org_foot_e.tail)
        foot_roll_e.head = Vector(org_foot_e.tail)
        put_bone(self.obj, foot_roll, roll1_e.head)
        foot_roll_e.length /= 2

        roll_axis = roll1_e.vector.cross(org_foot_e.vector)
        align_x_axis(self.obj, roll1, roll_axis)
        align_x_axis(self.obj, roll2, roll_axis)
        foot_roll_e.roll = roll2_e.roll

        visfoot_e.tail = visfoot_e.head + Vector((0, 0, v1.length / 32))
        vispole_e.tail = vispole_e.head + Vector((0, 0, v1.length / 32))

        if make_rocker:
            d = toe_e.y_axis.dot(rocker1_e.x_axis)
            if d >= 0.0:
                flip_bone(self.obj, rocker2)
            else:
                flip_bone(self.obj, rocker1)

        # Weird alignment issues.  Fix.
        toe_parent_e.head = Vector(org_foot_e.head)
        toe_parent_e.tail = Vector(org_foot_e.tail)
        toe_parent_e.roll = org_foot_e.roll

        foot_e.head = Vector(org_foot_e.head)

        foot_ik_target_e.head = Vector(org_foot_e.head)
        foot_ik_target_e.tail = Vector(org_foot_e.tail)

        # Determine the pole offset value
        plane = (shin_e.tail - thigh_e.head).normalized()
        vec1 = thigh_e.x_axis.normalized()
        vec2 = (pole_e.head - thigh_e.head).normalized()
        pole_offset = angle_on_plane(plane, vec1, vec2)

        # Object mode, get pose bones
        bpy.ops.object.mode_set(mode='OBJECT')
        pb = self.obj.pose.bones

        # thigh_p = pb[thigh]  # UNUSED
        shin_p = pb[shin]
        foot_p = pb[foot]
        pole_p = pb[pole]
        foot_roll_p = pb[foot_roll]
        roll1_p = pb[roll1]
        roll2_p = pb[roll2]
        if make_rocker:
            rocker1_p = pb[rocker1]
            rocker2_p = pb[rocker2]
        toe_p = pb[toe]
        toe_parent_p = pb[toe_parent]
        toe_parent_socket1_p = pb[toe_parent_socket1]
        visfoot_p = pb[visfoot]
        vispole_p = pb[vispole]

        # Set the knee to only bend on the primary axis.
        if 'X' in self.primary_rotation_axis:
            shin_p.lock_ik_y = True
            shin_p.lock_ik_z = True
        elif 'Y' in self.primary_rotation_axis:
            shin_p.lock_ik_x = True
            shin_p.lock_ik_z = True
        else:
            shin_p.lock_ik_x = True
            shin_p.lock_ik_y = True

        # Foot roll control only rotates on x-axis, or x and y if rocker.
        foot_roll_p.rotation_mode = 'XYZ'
        if make_rocker:
            foot_roll_p.lock_rotation = False, False, True
        else:
            foot_roll_p.lock_rotation = False, True, True
        foot_roll_p.lock_location = True, True, True
        foot_roll_p.lock_scale = True, True, True

        # roll and rocker bones set to euler rotation
        roll1_p.rotation_mode = 'XYZ'
        roll2_p.rotation_mode = 'XYZ'
        if make_rocker:
            rocker1_p.rotation_mode = 'XYZ'
            rocker2_p.rotation_mode = 'XYZ'

        # Pole target only translates
        pole_p.lock_location = False, False, False
        pole_p.lock_rotation = True, True, True
        pole_p.lock_rotation_w = True
        pole_p.lock_scale = True, True, True

        # Set up custom properties
        if self.switch == True:
            prop = rna_idprop_ui_prop_get(foot_p, "ikfk_switch", create=True)
            foot_p["ikfk_switch"] = 0.0
            prop["soft_min"] = prop["min"] = 0.0
            prop["soft_max"] = prop["max"] = 1.0

        # Bend direction hint
        if self.bend_hint:
            con = shin_p.constraints.new('LIMIT_ROTATION')
            con.name = "bend_hint"
            con.owner_space = 'LOCAL'
            if self.primary_rotation_axis == 'X':
                con.use_limit_x = True
                con.min_x = pi / 10
                con.max_x = pi / 10
            elif self.primary_rotation_axis == '-X':
                con.use_limit_x = True
                con.min_x = -pi / 10
                con.max_x = -pi / 10
            elif self.primary_rotation_axis == 'Y':
                con.use_limit_y = True
                con.min_y = pi / 10
                con.max_y = pi / 10
            elif self.primary_rotation_axis == '-Y':
                con.use_limit_y = True
                con.min_y = -pi / 10
                con.max_y = -pi / 10
            elif self.primary_rotation_axis == 'Z':
                con.use_limit_z = True
                con.min_z = pi / 10
                con.max_z = pi / 10
            elif self.primary_rotation_axis == '-Z':
                con.use_limit_z = True
                con.min_z = -pi / 10
                con.max_z = -pi / 10

        # IK Constraint
        con = shin_p.constraints.new('IK')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = foot_ik_target
        con.pole_target = self.obj
        con.pole_subtarget = pole
        con.pole_angle = pole_offset
        con.chain_count = 2

        # toe_parent constraint
        con = toe_parent_socket1_p.constraints.new('COPY_LOCATION')
        con.name = "copy_location"
        con.target = self.obj
        con.subtarget = toe_parent_socket2

        con = toe_parent_socket1_p.constraints.new('COPY_SCALE')
        con.name = "copy_scale"
        con.target = self.obj
        con.subtarget = toe_parent_socket2

        con = toe_parent_socket1_p.constraints.new(
            'COPY_TRANSFORMS')  # drive with IK switch
        con.name = "fk"
        con.target = self.obj
        con.subtarget = toe_parent_socket2

        fcurve = con.driver_add("influence")
        driver = fcurve.driver
        var = driver.variables.new()
        driver.type = 'AVERAGE'
        var.name = "var"
        var.targets[0].id_type = 'OBJECT'
        var.targets[0].id = self.obj
        var.targets[0].data_path = foot_p.path_from_id() + '["ikfk_switch"]'
        mod = fcurve.modifiers[0]
        mod.poly_order = 1
        mod.coefficients[0] = 1.0
        mod.coefficients[1] = -1.0

        # Foot roll drivers
        fcurve = roll1_p.driver_add("rotation_euler", 0)
        driver = fcurve.driver
        var = driver.variables.new()
        driver.type = 'SCRIPTED'
        driver.expression = "min(0,var)"
        var.name = "var"
        var.targets[0].id_type = 'OBJECT'
        var.targets[0].id = self.obj
        var.targets[0].data_path = foot_roll_p.path_from_id(
        ) + '.rotation_euler[0]'

        fcurve = roll2_p.driver_add("rotation_euler", 0)
        driver = fcurve.driver
        var = driver.variables.new()
        driver.type = 'SCRIPTED'
        driver.expression = "max(0,var)"
        var.name = "var"
        var.targets[0].id_type = 'OBJECT'
        var.targets[0].id = self.obj
        var.targets[0].data_path = foot_roll_p.path_from_id(
        ) + '.rotation_euler[0]'

        if make_rocker:
            fcurve = rocker1_p.driver_add("rotation_euler", 0)
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'SCRIPTED'
            driver.expression = "max(0,-var)"
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = foot_roll_p.path_from_id(
            ) + '.rotation_euler[1]'

            fcurve = rocker2_p.driver_add("rotation_euler", 0)
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'SCRIPTED'
            driver.expression = "max(0,var)"
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = foot_roll_p.path_from_id(
            ) + '.rotation_euler[1]'

        # Constrain org bones to controls
        con = pb[self.org_bones[0]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = thigh
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = foot_p.path_from_id(
            ) + '["ikfk_switch"]'

        con = pb[self.org_bones[1]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = shin
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = foot_p.path_from_id(
            ) + '["ikfk_switch"]'

        con = pb[self.org_bones[2]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = foot_ik_target
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = foot_p.path_from_id(
            ) + '["ikfk_switch"]'

        con = pb[self.org_bones[3]].constraints.new('COPY_TRANSFORMS')
        con.name = "copy_transforms"
        con.target = self.obj
        con.subtarget = toe

        # VIS foot constraints
        con = visfoot_p.constraints.new('COPY_LOCATION')
        con.name = "copy_loc"
        con.target = self.obj
        con.subtarget = self.org_bones[2]

        con = visfoot_p.constraints.new('STRETCH_TO')
        con.name = "stretch_to"
        con.target = self.obj
        con.subtarget = foot
        con.volume = 'NO_VOLUME'
        con.rest_length = visfoot_p.length

        # VIS pole constraints
        con = vispole_p.constraints.new('COPY_LOCATION')
        con.name = "copy_loc"
        con.target = self.obj
        con.subtarget = self.org_bones[1]

        con = vispole_p.constraints.new('STRETCH_TO')
        con.name = "stretch_to"
        con.target = self.obj
        con.subtarget = pole
        con.volume = 'NO_VOLUME'
        con.rest_length = vispole_p.length

        # Set layers if specified
        if self.layers:
            foot_p.bone.layers = self.layers
            pole_p.bone.layers = self.layers
            foot_roll_p.bone.layers = self.layers
            visfoot_p.bone.layers = self.layers
            vispole_p.bone.layers = self.layers

            toe_p.bone.layers = [
                (i[0] or i[1]) for i in zip(toe_p.bone.layers, self.layers)
            ]  # Both FK and IK layers

        # Create widgets
        create_line_widget(self.obj, vispole)
        create_line_widget(self.obj, visfoot)
        create_sphere_widget(self.obj, pole)
        create_circle_widget(self.obj, toe, radius=0.7, head_tail=0.5)

        ob = create_widget(self.obj, foot)
        if ob != None:
            verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0),
                     (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0),
                     (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
            edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7),
                     (2, 7)]
            mesh = ob.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()

            mod = ob.modifiers.new("subsurf", 'SUBSURF')
            mod.levels = 2

        ob = create_widget(self.obj, foot_roll)
        if ob != None:
            verts = [
                (0.3999999761581421, 0.766044557094574, 0.6427875757217407),
                (0.17668449878692627, 3.823702598992895e-08,
                 3.2084670920085046e-08),
                (-0.17668461799621582, 9.874240447516058e-08,
                 8.285470443070153e-08),
                (-0.39999961853027344, 0.7660449147224426, 0.6427879333496094),
                (0.3562471270561218, 0.6159579753875732, 0.5168500542640686),
                (-0.35624682903289795, 0.6159582138061523, 0.5168502926826477),
                (0.20492683351039886, 0.09688037633895874, 0.0812922865152359),
                (-0.20492687821388245, 0.0968804731965065, 0.08129236847162247)
            ]
            edges = [(1, 2), (0, 3), (0, 4), (3, 5), (1, 6), (4, 6), (2, 7),
                     (5, 7)]
            mesh = ob.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()

            mod = ob.modifiers.new("subsurf", 'SUBSURF')
            mod.levels = 2

        return [thigh, shin, foot, pole, foot_roll, foot_ik_target]
Exemplo n.º 14
0
def create_aligned_crescent_widget(rig,
                                   bone_name,
                                   radius=1.0,
                                   head_tail=0.0,
                                   bone_transform_name=None):
    """ Creates a crescent widget, aligned to view.
    """
    obj = create_widget(rig, bone_name, bone_transform_name)
    if obj is not None:

        pbone = rig.pose.bones[bone_name]
        # print(pbone.matrix.translation)
        pos = pbone.matrix.translation

        verts = [
            Vector((-0.3826834559440613, 3.5762786865234375e-07,
                    0.9238792061805725)),
            Vector((-0.5555702447891235, 3.5762786865234375e-07,
                    0.8314692974090576)),
            Vector((-0.7071067690849304, 3.5762786865234375e-07,
                    0.7071064710617065)),
            Vector((-0.8314696550369263, 2.980232238769531e-07,
                    0.5555698871612549)),
            Vector((-0.9238795042037964, 3.2782554626464844e-07,
                    0.382683128118515)),
            Vector((-0.9807852506637573, 2.980232238769531e-07,
                    0.19509007036685944)),
            Vector((-1.0, 2.84984679410627e-07, -2.0948681367372046e-07)),
            Vector((-0.9807853102684021, 2.682209014892578e-07,
                    -0.19509048759937286)),
            Vector((-0.9238795638084412, 2.682209014892578e-07,
                    -0.38268357515335083)),
            Vector((-0.8314696550369263, 2.384185791015625e-07,
                    -0.5555704832077026)),
            Vector((-0.7071067690849304, 2.384185791015625e-07,
                    -0.7071070671081543)),
            Vector((-0.5555701851844788, 2.384185791015625e-07,
                    -0.8314699530601501)),
            Vector((-0.38268327713012695, 2.384185791015625e-07,
                    -0.9238799214363098)),
            Vector((-0.19509008526802063, 2.384185791015625e-07,
                    -0.980785608291626)),
            Vector((3.2584136988589307e-07, 2.384185791015625e-07,
                    -1.000000238418579)),
            Vector((0.19509072601795197, 2.384185791015625e-07,
                    -0.9807854890823364)),
            Vector((0.38268381357192993, 2.384185791015625e-07,
                    -0.923284649848938)),
            Vector((0.22629565000534058, 2.384185791015625e-07,
                    -0.9575635194778442)),
            Vector((0.06365743279457092, 2.384185791015625e-07,
                    -0.954291045665741)),
            Vector((-0.09898078441619873, 2.384185791015625e-07,
                    -0.9143458008766174)),
            Vector((-0.2553688883781433, 2.384185791015625e-07,
                    -0.8406103253364563)),
            Vector((-0.39949703216552734, 2.384185791015625e-07,
                    -0.737377941608429)),
            Vector((-0.5258263349533081, 2.384185791015625e-07,
                    -0.6102247834205627)),
            Vector((-0.6295021176338196, 2.384185791015625e-07,
                    -0.465727299451828)),
            Vector((-0.7065401673316956, 2.682209014892578e-07,
                    -0.3110540509223938)),
            Vector((-0.7539799809455872, 2.682209014892578e-07,
                    -0.15349547564983368)),
            Vector((-0.7699984908103943, 2.84984679410627e-07,
                    -1.378889180614351e-07)),
            Vector((-0.7539798617362976, 2.980232238769531e-07,
                    0.153495192527771)),
            Vector((-0.706540048122406, 3.2782554626464844e-07,
                    0.31105372309684753)),
            Vector((-0.6295021176338196, 2.980232238769531e-07,
                    0.4657267928123474)),
            Vector((-0.5258263349533081, 3.5762786865234375e-07,
                    0.6102243065834045)),
            Vector((-0.3994970917701721, 3.5762786865234375e-07,
                    0.737377405166626)),
            Vector((-0.25536900758743286, 3.5762786865234375e-07,
                    0.8406097292900085)),
            Vector((-0.09898099303245544, 3.5762786865234375e-07,
                    0.9143452048301697)),
            Vector((0.06365716457366943, 3.5762786865234375e-07,
                    0.9542905688285828)),
            Vector((0.22629405558109283, 3.5762786865234375e-07,
                    0.9575631022453308)),
            Vector((0.3826821446418762, 3.5762786865234375e-07,
                    0.9232847094535828)),
            Vector((0.19508881866931915, 3.5762786865234375e-07,
                    0.9807852506637573)),
            Vector((0.0, 3.5762786865234375e-07, 0.9999997019767761))
        ]

        edges = []
        for i in range(len(verts)):
            edges.append((i, i + 1))
        edges[-1] = (0, len(verts) - 1)

        head_tail_vector = pbone.vector * head_tail
        verts = [(pbone.matrix * pbone.length).inverted()
                 @ (pos + Vector(v) + head_tail_vector) * radius
                 for v in verts]

        mesh = obj.data
        mesh.from_pydata(verts, edges, [])
        mesh.update()
Exemplo n.º 15
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    def generate(self):
        """ Generate the rig.
            Do NOT modify any of the original bones, except for adding constraints.
            The main armature should be selected and active before this is called.

        """
        bpy.ops.object.mode_set(mode='EDIT')

        # Create the control bones
        uarm = copy_bone(self.obj, self.org_bones[0],
                         strip_org(self.org_bones[0]))
        farm = copy_bone(self.obj, self.org_bones[1],
                         strip_org(self.org_bones[1]))
        hand = copy_bone(self.obj, self.org_bones[2],
                         strip_org(self.org_bones[2]))

        # Create the hinge bones
        if self.org_parent != None:
            hinge = copy_bone(self.obj, self.org_parent,
                              make_mechanism_name(uarm + ".hinge"))
            socket1 = copy_bone(self.obj, uarm,
                                make_mechanism_name(uarm + ".socket1"))
            socket2 = copy_bone(self.obj, uarm,
                                make_mechanism_name(uarm + ".socket2"))

        # Get edit bones
        eb = self.obj.data.edit_bones

        uarm_e = eb[uarm]
        farm_e = eb[farm]
        hand_e = eb[hand]

        if self.org_parent != None:
            hinge_e = eb[hinge]
            socket1_e = eb[socket1]
            socket2_e = eb[socket2]

        # Parenting
        farm_e.parent = uarm_e
        hand_e.parent = farm_e

        if self.org_parent != None:
            hinge_e.use_connect = False
            socket1_e.use_connect = False
            socket2_e.use_connect = False

            uarm_e.parent = hinge_e
            hinge_e.parent = socket2_e
            socket2_e.parent = None

        # Positioning
        if self.org_parent != None:
            center = (hinge_e.head + hinge_e.tail) / 2
            hinge_e.head = center
            socket1_e.length /= 4
            socket2_e.length /= 3

        # Object mode, get pose bones
        bpy.ops.object.mode_set(mode='OBJECT')
        pb = self.obj.pose.bones

        uarm_p = pb[uarm]
        farm_p = pb[farm]
        hand_p = pb[hand]
        if self.org_parent != None:
            hinge_p = pb[hinge]

        if self.org_parent != None:
            # socket1_p = pb[socket1]  # UNUSED
            socket2_p = pb[socket2]

        # Set the elbow to only bend on the x-axis.
        farm_p.rotation_mode = 'XYZ'
        if 'X' in self.primary_rotation_axis:
            farm_p.lock_rotation = (False, True, True)
        elif 'Y' in self.primary_rotation_axis:
            farm_p.lock_rotation = (True, False, True)
        else:
            farm_p.lock_rotation = (True, True, False)

        # Hinge transforms are locked, for auto-ik
        if self.org_parent != None:
            hinge_p.lock_location = True, True, True
            hinge_p.lock_rotation = True, True, True
            hinge_p.lock_rotation_w = True
            hinge_p.lock_scale = True, True, True

        # Set up custom properties
        if self.org_parent != None:
            prop = rna_idprop_ui_prop_get(uarm_p, "isolate", create=True)
            uarm_p["isolate"] = 0.0
            prop["soft_min"] = prop["min"] = 0.0
            prop["soft_max"] = prop["max"] = 1.0

        # Hinge constraints / drivers
        if self.org_parent != None:
            con = socket2_p.constraints.new('COPY_LOCATION')
            con.name = "copy_location"
            con.target = self.obj
            con.subtarget = socket1

            con = socket2_p.constraints.new('COPY_TRANSFORMS')
            con.name = "isolate_off"
            con.target = self.obj
            con.subtarget = socket1

            # Driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = uarm_p.path_from_id() + '["isolate"]'
            mod = fcurve.modifiers[0]
            mod.poly_order = 1
            mod.coefficients[0] = 1.0
            mod.coefficients[1] = -1.0

        # Constrain org bones to controls
        con = pb[self.org_bones[0]].constraints.new('COPY_TRANSFORMS')
        con.name = "fk"
        con.target = self.obj
        con.subtarget = uarm

        con = pb[self.org_bones[1]].constraints.new('COPY_TRANSFORMS')
        con.name = "fk"
        con.target = self.obj
        con.subtarget = farm

        con = pb[self.org_bones[2]].constraints.new('COPY_TRANSFORMS')
        con.name = "fk"
        con.target = self.obj
        con.subtarget = hand

        # Set layers if specified
        if self.layers:
            uarm_p.bone.layers = self.layers
            farm_p.bone.layers = self.layers
            hand_p.bone.layers = self.layers

        # Create control widgets
        create_limb_widget(self.obj, uarm)
        create_limb_widget(self.obj, farm)

        ob = create_widget(self.obj, hand)
        if ob != None:
            verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0),
                     (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0),
                     (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
            edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7),
                     (2, 7)]
            mesh = ob.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()

            mod = ob.modifiers.new("subsurf", 'SUBSURF')
            mod.levels = 2

        return [uarm, farm, hand]
Exemplo n.º 16
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    def generate(self):
        """ Generate the rig.
            Do NOT modify any of the original bones, except for adding constraints.
            The main armature should be selected and active before this is called.

        """
        bpy.ops.object.mode_set(mode='EDIT')

        # Create the control bones
        uarm = copy_bone(self.obj, self.org_bones[0], strip_org(self.org_bones[0]))
        farm = copy_bone(self.obj, self.org_bones[1], strip_org(self.org_bones[1]))
        hand = copy_bone(self.obj, self.org_bones[2], strip_org(self.org_bones[2]))

        # Create the hinge bones
        if self.org_parent != None:
            hinge = copy_bone(self.obj, self.org_parent, make_mechanism_name(uarm + ".hinge"))
            socket1 = copy_bone(self.obj, uarm, make_mechanism_name(uarm + ".socket1"))
            socket2 = copy_bone(self.obj, uarm, make_mechanism_name(uarm + ".socket2"))

        # Get edit bones
        eb = self.obj.data.edit_bones

        uarm_e = eb[uarm]
        farm_e = eb[farm]
        hand_e = eb[hand]

        if self.org_parent != None:
            hinge_e = eb[hinge]
            socket1_e = eb[socket1]
            socket2_e = eb[socket2]

        # Parenting
        farm_e.parent = uarm_e
        hand_e.parent = farm_e

        if self.org_parent != None:
            hinge_e.use_connect = False
            socket1_e.use_connect = False
            socket2_e.use_connect = False

            uarm_e.parent = hinge_e
            hinge_e.parent = socket2_e
            socket2_e.parent = None

        # Positioning
        if self.org_parent != None:
            center = (hinge_e.head + hinge_e.tail) / 2
            hinge_e.head = center
            socket1_e.length /= 4
            socket2_e.length /= 3

        # Object mode, get pose bones
        bpy.ops.object.mode_set(mode='OBJECT')
        pb = self.obj.pose.bones

        uarm_p = pb[uarm]
        farm_p = pb[farm]
        hand_p = pb[hand]
        if self.org_parent != None:
            hinge_p = pb[hinge]

        if self.org_parent != None:
            # socket1_p = pb[socket1]  # UNUSED
            socket2_p = pb[socket2]

        # Set the elbow to only bend on the x-axis.
        farm_p.rotation_mode = 'XYZ'
        if 'X' in self.primary_rotation_axis:
            farm_p.lock_rotation = (False, True, True)
        elif 'Y' in self.primary_rotation_axis:
            farm_p.lock_rotation = (True, False, True)
        else:
            farm_p.lock_rotation = (True, True, False)

        # Hinge transforms are locked, for auto-ik
        if self.org_parent != None:
            hinge_p.lock_location = True, True, True
            hinge_p.lock_rotation = True, True, True
            hinge_p.lock_rotation_w = True
            hinge_p.lock_scale = True, True, True

        # Set up custom properties
        if self.org_parent != None:
            prop = rna_idprop_ui_prop_get(uarm_p, "isolate", create=True)
            uarm_p["isolate"] = 0.0
            prop["soft_min"] = prop["min"] = 0.0
            prop["soft_max"] = prop["max"] = 1.0

        # Hinge constraints / drivers
        if self.org_parent != None:
            con = socket2_p.constraints.new('COPY_LOCATION')
            con.name = "copy_location"
            con.target = self.obj
            con.subtarget = socket1

            con = socket2_p.constraints.new('COPY_TRANSFORMS')
            con.name = "isolate_off"
            con.target = self.obj
            con.subtarget = socket1

            # Driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = uarm_p.path_from_id() + '["isolate"]'
            mod = fcurve.modifiers[0]
            mod.poly_order = 1
            mod.coefficients[0] = 1.0
            mod.coefficients[1] = -1.0

        # Constrain org bones to controls
        con = pb[self.org_bones[0]].constraints.new('COPY_TRANSFORMS')
        con.name = "fk"
        con.target = self.obj
        con.subtarget = uarm

        con = pb[self.org_bones[1]].constraints.new('COPY_TRANSFORMS')
        con.name = "fk"
        con.target = self.obj
        con.subtarget = farm

        con = pb[self.org_bones[2]].constraints.new('COPY_TRANSFORMS')
        con.name = "fk"
        con.target = self.obj
        con.subtarget = hand

        # Set layers if specified
        if self.layers:
            uarm_p.bone.layers = self.layers
            farm_p.bone.layers = self.layers
            hand_p.bone.layers = self.layers

        # Create control widgets
        create_limb_widget(self.obj, uarm)
        create_limb_widget(self.obj, farm)

        ob = create_widget(self.obj, hand)
        if ob != None:
            verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0), (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0), (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
            edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
            mesh = ob.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()

            mod = ob.modifiers.new("subsurf", 'SUBSURF')
            mod.levels = 2

        return [uarm, farm, hand]
Exemplo n.º 17
0
    def generate(self):
        """ Generate the rig.
            Do NOT modify any of the original bones, except for adding constraints.
            The main armature should be selected and active before this is called.

        """
        bpy.ops.object.mode_set(mode='EDIT')

        # Create the bones
        uarm = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[0], "_ik"))))
        farm = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(insert_before_lr(self.org_bones[1], "_ik"))))

        hand = copy_bone(self.obj, self.org_bones[2], strip_org(insert_before_lr(self.org_bones[2], "_ik")))
        pole = copy_bone(self.obj, self.org_bones[0], strip_org(insert_before_lr(self.org_bones[0], "_pole")))

        vishand = copy_bone(self.obj, self.org_bones[2], "VIS-" + strip_org(insert_before_lr(self.org_bones[2], "_ik")))
        vispole = copy_bone(self.obj, self.org_bones[1], "VIS-" + strip_org(insert_before_lr(self.org_bones[0], "_pole")))

        # Get edit bones
        eb = self.obj.data.edit_bones

        uarm_e = eb[uarm]
        farm_e = eb[farm]
        hand_e = eb[hand]
        pole_e = eb[pole]
        vishand_e = eb[vishand]
        vispole_e = eb[vispole]

        # Parenting
        farm_e.parent = uarm_e

        hand_e.use_connect = False
        hand_e.parent = None

        pole_e.use_connect = False

        vishand_e.use_connect = False
        vishand_e.parent = None

        vispole_e.use_connect = False
        vispole_e.parent = None

        # Misc
        hand_e.use_local_location = False

        vishand_e.hide_select = True
        vispole_e.hide_select = True

        # Positioning
        v1 = farm_e.tail - uarm_e.head
        if 'X' in self.primary_rotation_axis or 'Y' in self.primary_rotation_axis:
            v2 = v1.cross(farm_e.x_axis)
            if (v2 * farm_e.z_axis) > 0.0:
                v2 *= -1.0
        else:
            v2 = v1.cross(farm_e.z_axis)
            if (v2 * farm_e.x_axis) < 0.0:
                v2 *= -1.0
        v2.normalize()
        v2 *= v1.length

        if '-' in self.primary_rotation_axis:
            v2 *= -1

        pole_e.head = farm_e.head + v2
        pole_e.tail = pole_e.head + (Vector((0, 1, 0)) * (v1.length / 8))
        pole_e.roll = 0.0

        vishand_e.tail = vishand_e.head + Vector((0, 0, v1.length / 32))
        vispole_e.tail = vispole_e.head + Vector((0, 0, v1.length / 32))

        # Determine the pole offset value
        plane = (farm_e.tail - uarm_e.head).normalized()
        vec1 = uarm_e.x_axis.normalized()
        vec2 = (pole_e.head - uarm_e.head).normalized()
        pole_offset = angle_on_plane(plane, vec1, vec2)

        # Object mode, get pose bones
        bpy.ops.object.mode_set(mode='OBJECT')
        pb = self.obj.pose.bones

        # uarm_p = pb[uarm]  # UNUSED
        farm_p = pb[farm]
        hand_p = pb[hand]
        pole_p = pb[pole]
        vishand_p = pb[vishand]
        vispole_p = pb[vispole]

        # Set the elbow to only bend on the primary axis
        if 'X' in self.primary_rotation_axis:
            farm_p.lock_ik_y = True
            farm_p.lock_ik_z = True
        elif 'Y' in self.primary_rotation_axis:
            farm_p.lock_ik_x = True
            farm_p.lock_ik_z = True
        else:
            farm_p.lock_ik_x = True
            farm_p.lock_ik_y = True

        # Pole target only translates
        pole_p.lock_location = False, False, False
        pole_p.lock_rotation = True, True, True
        pole_p.lock_rotation_w = True
        pole_p.lock_scale = True, True, True

        # Set up custom properties
        if self.switch == True:
            prop = rna_idprop_ui_prop_get(hand_p, "ikfk_switch", create=True)
            hand_p["ikfk_switch"] = 0.0
            prop["soft_min"] = prop["min"] = 0.0
            prop["soft_max"] = prop["max"] = 1.0

        # Bend direction hint
        if self.bend_hint:
            con = farm_p.constraints.new('LIMIT_ROTATION')
            con.name = "bend_hint"
            con.owner_space = 'LOCAL'
            if self.primary_rotation_axis == 'X':
                con.use_limit_x = True
                con.min_x = pi / 10
                con.max_x = pi / 10
            elif self.primary_rotation_axis == '-X':
                con.use_limit_x = True
                con.min_x = -pi / 10
                con.max_x = -pi / 10
            elif self.primary_rotation_axis == 'Y':
                con.use_limit_y = True
                con.min_y = pi / 10
                con.max_y = pi / 10
            elif self.primary_rotation_axis == '-Y':
                con.use_limit_y = True
                con.min_y = -pi / 10
                con.max_y = -pi / 10
            elif self.primary_rotation_axis == 'Z':
                con.use_limit_z = True
                con.min_z = pi / 10
                con.max_z = pi / 10
            elif self.primary_rotation_axis == '-Z':
                con.use_limit_z = True
                con.min_z = -pi / 10
                con.max_z = -pi / 10

        # IK Constraint
        con = farm_p.constraints.new('IK')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = hand
        con.pole_target = self.obj
        con.pole_subtarget = pole
        con.pole_angle = pole_offset
        con.chain_count = 2

        # Constrain org bones to controls
        con = pb[self.org_bones[0]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = uarm
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = hand_p.path_from_id() + '["ikfk_switch"]'

        con = pb[self.org_bones[1]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = farm
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = hand_p.path_from_id() + '["ikfk_switch"]'

        con = pb[self.org_bones[2]].constraints.new('COPY_TRANSFORMS')
        con.name = "ik"
        con.target = self.obj
        con.subtarget = hand
        if self.switch == True:
            # IK/FK switch driver
            fcurve = con.driver_add("influence")
            driver = fcurve.driver
            var = driver.variables.new()
            driver.type = 'AVERAGE'
            var.name = "var"
            var.targets[0].id_type = 'OBJECT'
            var.targets[0].id = self.obj
            var.targets[0].data_path = hand_p.path_from_id() + '["ikfk_switch"]'

        # VIS hand constraints
        con = vishand_p.constraints.new('COPY_LOCATION')
        con.name = "copy_loc"
        con.target = self.obj
        con.subtarget = self.org_bones[2]

        con = vishand_p.constraints.new('STRETCH_TO')
        con.name = "stretch_to"
        con.target = self.obj
        con.subtarget = hand
        con.volume = 'NO_VOLUME'
        con.rest_length = vishand_p.length

        # VIS pole constraints
        con = vispole_p.constraints.new('COPY_LOCATION')
        con.name = "copy_loc"
        con.target = self.obj
        con.subtarget = self.org_bones[1]

        con = vispole_p.constraints.new('STRETCH_TO')
        con.name = "stretch_to"
        con.target = self.obj
        con.subtarget = pole
        con.volume = 'NO_VOLUME'
        con.rest_length = vispole_p.length

        # Set layers if specified
        if self.layers:
            hand_p.bone.layers = self.layers
            pole_p.bone.layers = self.layers
            vishand_p.bone.layers = self.layers
            vispole_p.bone.layers = self.layers

        # Create widgets
        create_line_widget(self.obj, vispole)
        create_line_widget(self.obj, vishand)
        create_sphere_widget(self.obj, pole)

        ob = create_widget(self.obj, hand)
        if ob != None:
            verts = [(0.7, 1.5, 0.0), (0.7, -0.25, 0.0), (-0.7, -0.25, 0.0), (-0.7, 1.5, 0.0), (0.7, 0.723, 0.0), (-0.7, 0.723, 0.0), (0.7, 0.0, 0.0), (-0.7, 0.0, 0.0)]
            edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
            mesh = ob.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()

            mod = ob.modifiers.new("subsurf", 'SUBSURF')
            mod.levels = 2

        return [uarm, farm, hand, pole]