Exemplo n.º 1
0
def run_challenge(match_config: MatchConfig, challenge: dict,
                  upgrades: dict) -> Tuple[bool, dict]:
    """Launch the game and keep track of the state"""
    setup_manager = SetupManager()
    setup_manager.early_start_seconds = 5
    setup_manager.connect_to_game()
    setup_manager.load_match_config(match_config)
    setup_manager.launch_early_start_bot_processes()
    setup_manager.start_match()
    setup_manager.launch_bot_processes()

    game_results = None
    try:
        game_results = manage_game_state(challenge, upgrades, setup_manager)
    except:
        # no matter what happens we gotta continue
        traceback.print_exc()
        print("Something failed with the game. Will proceed with shutdown")
        # need to make failure apparent to user
        setup_failure_freeplay(setup_manager, "The game failed to continue")
        return False, {}

    setup_manager.shut_down()

    return game_results
Exemplo n.º 2
0
def start_match_helper(bot_list, match_settings):
    print(bot_list)
    print(match_settings)

    match_config = MatchConfig()
    match_config.game_mode = match_settings['game_mode']
    match_config.game_map = match_settings['map']
    match_config.skip_replays = match_settings['skip_replays']
    match_config.instant_start = match_settings['instant_start']
    match_config.enable_lockstep = match_settings['enable_lockstep']
    match_config.enable_rendering = match_settings['enable_rendering']
    match_config.enable_state_setting = match_settings['enable_state_setting']
    match_config.auto_save_replay = match_settings['auto_save_replay']
    match_config.existing_match_behavior = match_settings['match_behavior']
    match_config.mutators = MutatorConfig()

    mutators = match_settings['mutators']
    match_config.mutators.match_length = mutators['match_length']
    match_config.mutators.max_score = mutators['max_score']
    match_config.mutators.overtime = mutators['overtime']
    match_config.mutators.series_length = mutators['series_length']
    match_config.mutators.game_speed = mutators['game_speed']
    match_config.mutators.ball_max_speed = mutators['ball_max_speed']
    match_config.mutators.ball_type = mutators['ball_type']
    match_config.mutators.ball_weight = mutators['ball_weight']
    match_config.mutators.ball_size = mutators['ball_size']
    match_config.mutators.ball_bounciness = mutators['ball_bounciness']
    match_config.mutators.boost_amount = mutators['boost_amount']
    match_config.mutators.rumble = mutators['rumble']
    match_config.mutators.boost_strength = mutators['boost_strength']
    match_config.mutators.gravity = mutators['gravity']
    match_config.mutators.demolish = mutators['demolish']
    match_config.mutators.respawn_time = mutators['respawn_time']

    human_index_tracker = IncrementingInteger(0)
    match_config.player_configs = [create_player_config(bot, human_index_tracker) for bot in bot_list]
    match_config.script_configs = [create_script_config(script) for script in match_settings['scripts']]

    global sm
    if sm is not None:
        try:
            sm.shut_down()
        except Exception as e:
            print(e)

    sm = SetupManager()
    sm.early_start_seconds = 5
    sm.connect_to_game()
    sm.load_match_config(match_config)
    sm.launch_early_start_bot_processes()
    sm.start_match()
    sm.launch_bot_processes()