Exemplo n.º 1
0
def debug_aim_cone(data):
    ball_loc = data.ball.location
    own_post_right, own_post_left = datalibs.get_goal_posts(data.car, data)
    enemy_post_right, enemy_post_left = datalibs.get_goal_posts(data.enemy, data)

    enemy_post_right_ang = (enemy_post_right - ball_loc).ang()
    enemy_post_left_ang = (enemy_post_left - ball_loc).ang()

    if data.car.team == 0:
        stress01 = rlmath.inv_lerp(datalibs.ARENA_LENGTH2, -datalibs.ARENA_LENGTH2, ball_loc.y - 500)
    else:
        stress01 = rlmath.inv_lerp(-datalibs.ARENA_LENGTH2, datalibs.ARENA_LENGTH2, ball_loc.y + 500)
    stress01 = min(max(0, stress01), 1)

    right_aim_ang = enemy_post_right_ang + 2 * stress01
    left_aim_ang = enemy_post_left_ang - 2 * stress01

    right_aim_ang = rlmath.fix_ang(right_aim_ang)
    left_aim_ang = rlmath.fix_ang(left_aim_ang)

    aim_cone_dyn = AimCone(right_aim_ang, left_aim_ang)
    aim_cone_dyn.draw(data.renderer, ball_loc, arm_count=7, b=0)

    car_to_ball = (ball_loc - data.car.location)
    good = aim_cone_dyn.contains_direction(car_to_ball)
    data.renderer.draw_line_3d(data.car.location.tuple(), ball_loc.tuple(),
                               data.renderer.create_color(255, 255 if good else 0, 140 if good else 255, 0))
Exemplo n.º 2
0
    def resolve(self, prev_status, car, packet: GameTickPacket):
        point = self.pointFunc(car, packet)
        car_location = Vec3(car.physics.location.x, car.physics.location.y)
        car_direction = rlmath.get_car_facing_vector(car)
        yaw_velocity = car.physics.angular_velocity.x
        car_velocity = Vec3(car.physics.velocity.x, car.physics.velocity.y)
        car_to_point = point - car_location

        steer_correction_radians = rlmath.fix_ang(
            car_direction.ang_to_flat(car_to_point) + yaw_velocity * 0.2)
        velocity_correction_radians = car_velocity.ang_to_flat(car_to_point)

        controller = SimpleControllerState()

        if abs(steer_correction_radians) > 0.5:
            controller.handbrake = True
        else:
            return (SUCCESS, self.parent, None)

        if steer_correction_radians > 0:
            controller.steer = 1
        elif steer_correction_radians < 0:
            controller.steer = -1

        controller.throttle = 0.3
        # In these cases we want to brake instead
        if car_velocity.length() > 500:
            controller.throttle = 0

        return (ACTION, self, controller)
Exemplo n.º 3
0
 def get_center_ang(self):
     return rlmath.fix_ang(self.right_ang - self.span_size() / 2)
Exemplo n.º 4
0
 def __init__(self, right_most_ang, left_most_ang):
     self.right_ang = rlmath.fix_ang(right_most_ang)
     self.left_ang = rlmath.fix_ang(left_most_ang)
     self.right_dir = Vec3(math.cos(right_most_ang), math.sin(right_most_ang))
     self.left_dir = Vec3(math.cos(left_most_ang), math.sin(left_most_ang))
Exemplo n.º 5
0
    def ang_to_flat(self, ideal):
        current_in_radians = math.atan2(self.y, self.x)
        ideal_in_radians = math.atan2(ideal.y, ideal.x)

        diff = ideal_in_radians - current_in_radians
        return rlmath.fix_ang(diff)