Exemplo n.º 1
0
 def __choose_player_with_lowest_card__(self):
     min_card    = self.person_states[0].hand_cards[0]
     min_playerid = 0
     for playerid in range(self.__params__["num_normal_players"]):
         for c in self.person_states[playerid].hand_cards:
             if SevenKingPokerCard.compare(min_card, c) > 0:
                 min_card     = c
                 min_playerid = playerid
     return min_playerid, min_card
Exemplo n.º 2
0
    def __is_action_valid__(cls, action, public_state, person_state):

        license_action = public_state.license_action

        if len(action.cards) > 0 and license_action is not None and len(license_action.cards) > 0:
            max_action_card = action.cards[-1]
            max_previous_card = license_action.cards[-1]
            if SevenKingPokerCard.compare(max_action_card, max_previous_card) < 0:
                return False

        return True
Exemplo n.º 3
0
    def take_action(self):
        max_action = SevenKingAction.lookup("")
        max_pattern = 0
        for a in self.available_actions.values():
            if (a.pattern[1] > max_pattern):
                max_pattern = a.pattern[1]
                max_action = a
            elif (a.pattern[1] == max_pattern):
                if (a.pattern[0] != 'p_0' and (SevenKingPokerCard.compare(
                        a.cards[-1], max_action.cards[-1]) > 0)):
                    max_action = a

        return max_action
Exemplo n.º 4
0
 def take_action(self):
     min_card = None
     for a in self.available_actions.values():
         if a.pattern[0] == "p_1":
             if min_card is None: min_card = a.cards[0]
             else:
                 card = a.cards[0]
                 if SevenKingPokerCard.compare(card, min_card) < 0:
                     min_card = card
     if min_card is None:
         return list(self.available_actions.values())[0]
     else:
         return SevenKingAction.lookup(min_card.key)
Exemplo n.º 5
0
    def __add_card__(self, c):
        self.__hand_cards__.append(c)
        self.__hand_cards_keyset__.add(c.key)

        for j in range(len(self.__hand_cards)-1,0,-1):
            if SevenKingPokerCard.compare(self.__hand_cards__[j - 1], self.__hand_cards__[j]) > 0:
                tmp = self.__hand_cards__[j]
                self.__hand_cards__[j] = self.__hand_cards__[j-1]
                self.__hand_cards__[j-1] = tmp
            else:
                break

        self.__hand_cards_key = ",".join([c.key for c in self.__hand_cards__])
Exemplo n.º 6
0
    def choose_player_with_lowest_card(self):
        """

        Returns:

        """
        min_card = self.person_states[0].hand_cards[0]
        min_playerid = 0
        for playerid in range(self.num_players):
            for c in self.person_states[playerid].hand_cards:
                if SevenKingPokerCard.compare(min_card, c) > 0:
                    min_card = c
                    min_playerid = playerid
        return min_playerid, min_card
Exemplo n.º 7
0
    def __add_card(self, c):
        self.__hand_cards.append(c)
        self.__hand_cards_set.add(c.key)

        for j in range(len(self.__hand_cards) - 1, 0, -1):
            if SevenKingPokerCard.compare(self.__hand_cards[j - 1],
                                          self.__hand_cards[j]) > 0:
                tmp = self.__hand_cards[j]
                self.__hand_cards[j] = self.__hand_cards[j - 1]
                self.__hand_cards[j - 1] = tmp
            else:
                break

        #self.__hand_cards.sort(cmp=SevenKingPokerCard.compare)
        self.__hand_cards_key = ",".join([c.key for c in self.__hand_cards])
Exemplo n.º 8
0
    def __add_cards__(self, cards):
        len1 = len(self.__hand_cards__)
        for c in cards:
            self.__hand_cards__.append(c)
            self.__hand_cards_keyset__.add(c.key)
        len2 = len(self.__hand_cards__)


        for i in range(len1,len2-1):
            for j in range(i,0,-1):
                if SevenKingPokerCard.compare(self.__hand_cards__[j-1], self.__hand_cards__[j]) > 0:
                    tmp      = self.__hand_cards__[j]
                    self.__hand_cards__[j] = self.__hand_cards__[j-1]
                    self.__hand_cards__[j-1] = tmp
                else:
                    break

        #self.__hand_cards.sort(cmp=SevenKingPokerCard.compare)
        self.__hand_cards_key__ = ",".join([c.key for c in self.__hand_cards__])
Exemplo n.º 9
0
    def __gen_pointrank2cards__(self):
        if self.__hand_cards_key__ in AllPointRank2Cards:
            return AllPointRank2Cards[self.__hand_cards_key__]
        else:
            point2cards = dict()
            for c in self.hand_cards:
                pointrank = c.point_rank
                if pointrank not in point2cards:
                    point2cards[pointrank] = []
                point2cards[pointrank].append(c)
            for p in point2cards:
                for i in range(len(point2cards[p])-1):
                    for j in range(i+1,len(point2cards[p])):
                        if SevenKingPokerCard.compare(point2cards[p][i],point2cards[p][j]) > 0:
                            tmp = point2cards[p][i]
                            point2cards[p][i] = point2cards[p][j]
                            point2cards[p][j] = tmp
                #point2cards[p].sort(cmp=SevenKingPokerCard.compare)

            AllPointRank2Cards[self.__hand_cards_key__] = point2cards
            return point2cards
Exemplo n.º 10
0
    def take_action(self):
        """

        Returns:

        """

        if "" not in self.available_actions:
            min_card = None
            for a in self.available_actions.values():
                if a.pattern[0] == "p_0":
                    if min_card is None:    min_card = a.hand_card[0]
                    else:
                        card = a.hand_card[0]
                        if SevenKingPokerCard.compare(card, min_card) < 0 : min_card = card
            if min_card is None:
                return self.available_actions.values()[0]
            else:
                return SevenKingAction.lookup(min_card.key)
        else:
            return SevenKingAction("")
Exemplo n.º 11
0
    def available_actions(cls, public_state, person_state):
        available_actions = dict()

        license_action = public_state.license_action
        if license_action is None:
            license_action = SevenKingAction("")
        hand_cards = person_state.hand_cards


        patterns = set()
        if license_action.pattern[0] == "p_0":
            for p in AllSevenKingPatterns.values():
                if p[0] != "p_0":
                    patterns.add(p)
        else:
            patterns.add(license_action.pattern)
            patterns.add(AllSevenKingPatterns["p_0"])

        for pattern in patterns:

                if pattern[1] >= 2:
                    point2cards = person_state.__gen_pointrank2cards__()

                if len(person_state.hand_cards) < pattern[1]:
                    continue

                elif pattern[0] == "p_0":
                    available_actions[""] = SevenKingAction.lookup("")


                elif pattern[0] == "p_1":
                    license_pattern = license_action.pattern
                    license_card = None
                    if license_pattern[0] != "p_0":
                        license_card = license_action.cards[-1]

                    for c in person_state.hand_cards:
                        if license_pattern[0] == "p_0" or SevenKingPokerCard.compare(c,license_card) >0:
                            available_actions[c.key] = SevenKingAction.lookup(c.key)

                elif pattern[0] == "p_2":
                    for p in point2cards:

                        license_pattern = license_action.pattern
                        license_card    = None
                        if license_pattern[0] != "p_0":
                            #print license_action.key, license_action.pattern, license_pattern[0] != "p_0"
                            license_card    = license_action.cards[-1]
                        len1 = len(point2cards[p])

                        if len1 == 2:
                            if license_pattern[0] == "p_0" or SevenKingPokerCard.compare(point2cards[p][1],
                                                                                      license_card) > 0:
                                str = "%s,%s" % (point2cards[p][0].key, point2cards[p][1].key)
                                available_actions[str] = SevenKingAction.lookup(str)

                        if len1 == 3:
                            if license_pattern[0] == "p_0" or SevenKingPokerCard.compare(point2cards[p][1],
                                                                                      license_card) > 0:
                                str = "%s,%s" % (point2cards[p][0].key, point2cards[p][1].key)
                                available_actions[str] = (SevenKingAction.lookup(str))

                            if license_pattern[0] == "p_0" or SevenKingPokerCard.compare(point2cards[p][2],
                                                                                      license_card) > 0:
                                str = "%s,%s" % (point2cards[p][0].key, point2cards[p][2].key)
                                available_actions[str] = (SevenKingAction.lookup(str))
                                str = "%s,%s" % (point2cards[p][1].key, point2cards[p][2].key)
                                available_actions[str] = (SevenKingAction.lookup(str))

                        if len1 == 4:
                            if license_pattern[0] == "p_0" or SevenKingPokerCard.compare(point2cards[p][1],
                                                                                      license_card) > 0:
                                str = "%s,%s" % (point2cards[p][0].key, point2cards[p][1].key)
                                available_actions[str] = (SevenKingAction.lookup(str))

                            if license_pattern[0] == "p_0" or SevenKingPokerCard.compare(point2cards[p][2],
                                                                                      license_card) > 0:
                                str = "%s,%s" % (point2cards[p][0].key, point2cards[p][2].key)
                                available_actions[str] = (SevenKingAction.lookup(str))
                                str = "%s,%s" % (point2cards[p][1].key, point2cards[p][2].key)
                                available_actions[str] = (SevenKingAction.lookup(str))
                            if license_pattern[0] == "p_0" or SevenKingPokerCard.compare(point2cards[p][3],
                                                                                      license_card) > 0:
                                str = "%s,%s" % (point2cards[p][0].key, point2cards[p][3].key)
                                available_actions[str] = (SevenKingAction.lookup(str))
                                str = "%s,%s" % (point2cards[p][1].key, point2cards[p][3].key)
                                available_actions[str] = (SevenKingAction.lookup(str))
                                str = "%s,%s" % (point2cards[p][2].key, point2cards[p][3].key)
                                available_actions[str] = (SevenKingAction.lookup(str))


                elif pattern[0] == "p_3":
                    for p in point2cards:

                        license_pattern = license_action.pattern
                        license_card    = None
                        if license_pattern[0] != "p_0" :
                            license_card    = license_action.cards[-1]
                        len1 = len(point2cards[p])

                        if len1 == 3:
                            if license_pattern[0] == "p_0" or SevenKingPokerCard.compare(point2cards[p][2],
                                                                                      license_card) > 0:
                                str = "%s,%s,%s" % (point2cards[p][0].key, point2cards[p][1].key, point2cards[p][2].key)
                                available_actions[str] = (SevenKingAction.lookup(str))
                        if len1 == 4:

                            if license_pattern[0] == "p_0" or SevenKingPokerCard.compare(point2cards[p][2],
                                                                                      license_card) > 0:
                                str = "%s,%s,%s" % (point2cards[p][0].key, point2cards[p][1].key, point2cards[p][2].key)
                                available_actions[str] = (SevenKingAction.lookup(str))
                            if license_pattern[0] == "p_0" or SevenKingPokerCard.compare(point2cards[p][3],
                                                                                      license_card) > 0:
                                str = "%s,%s,%s" % (point2cards[p][0].key, point2cards[p][1].key, point2cards[p][3].key)
                                available_actions[str]=(SevenKingAction.lookup(str))
                                str = "%s,%s,%s" % (point2cards[p][0].key, point2cards[p][2].key, point2cards[p][3].key)
                                available_actions[str]=(SevenKingAction.lookup(str))
                                str = "%s,%s,%s" % (point2cards[p][1].key, point2cards[p][2].key, point2cards[p][3].key)
                                available_actions[str]=(SevenKingAction.lookup(str))

                elif pattern[0] == "p_4":
                    for p in point2cards:
                        license_pattern = license_action.pattern
                        license_card    = None
                        if license_pattern[0] != "p_0" :
                            license_card    = license_action.cards[-1]
                        len1 = len(point2cards[p])

                        if len1 >= 4:
                            if license_pattern[0] == "p_0" or SevenKingPokerCard.compare(point2cards[p][3],
                                                                                  license_card) > 0:
                                str = "%s,%s,%s,%s" % (
                                    point2cards[p][0].key,
                                    point2cards[p][1].key,
                                    point2cards[p][2].key,
                                    point2cards[p][3].key
                                )
                                available_actions[str]=(SevenKingAction.lookup(str))

                if pattern[0] != "p_0" and pattern[0] != "p_1" and\
                   pattern[0] != "p_2" and pattern[0] != "p_3" and pattern[0] != "p_4":
                    raise ValueError("The %s pattern is invalid" % (pattern[0]))


        #for a in available_actions.values():
        #    if SevenKingEnv.__is_action_valid__(a,public_state,person_state) == False:
        #        del available_actions[a.key]

        return available_actions