def test_xo_transaction_is_valid_invalid_space(self):
        key = signed_object.generate_signing_key()
        store = global_store_manager.KeyValueStore()

        # Create the game
        transaction = XoTransaction({
            'Action': 'CREATE',
            'Name': 'game000'
        })
        transaction.sign_object(key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P1-NEXT')
        self.assertEquals(store['game000']['Board'], '---------')

        for space in [0, 10]:
            transaction = XoTransaction({
                'Action': 'TAKE',
                'Name': 'game000',
                'Space': space
            })
            transaction.sign_object(key)
            self.assertFalse(transaction.is_valid(store))
Exemplo n.º 2
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    def test_xo_transaction_is_valid_no_game(self):
        key = signed_object.generate_signing_key()
        store = global_store_manager.KeyValueStore()

        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 1})
        transaction.sign_object(key)
        self.assertFalse(transaction.is_valid(store))
    def test_xo_transaction_is_valid_invalid_action(self):
        key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()
        transaction = XoTransaction({'Action': 'INVALID', 'Name': 'game000'})
        transaction.sign_object(key)

        self.assertFalse(transaction.is_valid(store))
    def test_xo_transaction_is_valid_no_signature(self):
        store = global_store_manager.KeyValueStore()
        transaction = XoTransaction({
            'Action': 'CREATE',
            'Name': 'game000'
        })

        self.assertFalse(transaction.is_valid(store))
Exemplo n.º 5
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    def test_xo_transaction_is_valid_missing_action(self):
        key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()
        transaction = XoTransaction({"Name": "game000"})
        transaction.sign_object(key)

        self.assertFalse(transaction.is_valid(store))
    def test_xo_transaction_is_valid_missing_name(self):
        key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()
        transaction = XoTransaction({'Action': 'CREATE'})
        transaction.sign_object(key)

        self.assertFalse(transaction.is_valid(store))
    def test_xo_transaction_is_valid_take_missing_space(self):
        key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()
        store.set('game000', '{}')
        transaction = XoTransaction({'Action': 'TAKE', 'Name': 'game000'})
        transaction.sign_object(key)

        self.assertFalse(transaction.is_valid(store))
Exemplo n.º 8
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    def test_xo_transaction_is_valid_create_same_name(self):
        key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()
        store.set("game000", "{}")
        transaction = XoTransaction({"Action": "CREATE", "Name": "game000"})
        transaction.sign_object(key)

        self.assertFalse(transaction.is_valid(store))
    def test_xo_transaction_is_valid_invalid_action(self):
        key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()
        transaction = XoTransaction({
            'Action': 'INVALID',
            'Name': 'game000'
        })
        transaction.sign_object(key)

        self.assertFalse(transaction.is_valid(store))
    def test_xo_transaction_is_valid_take_missing_space(self):
        key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()
        store.set('game000', '{}')
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000'
        })
        transaction.sign_object(key)

        self.assertFalse(transaction.is_valid(store))
Exemplo n.º 11
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    def test_xo_transaction_is_valid_invalid_space(self):
        key = signed_object.generate_signing_key()
        store = global_store_manager.KeyValueStore()

        # Create the game
        transaction = XoTransaction({"Action": "CREATE", "Name": "game000"})
        transaction.sign_object(key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P1-NEXT")
        self.assertEquals(store["game000"]["Board"], "---------")

        for space in [0, 10]:
            transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": space})
            transaction.sign_object(key)
            self.assertFalse(transaction.is_valid(store))
Exemplo n.º 12
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    def _sendtxn(self, minfo):
        """
        Build a transaction for the update, wrap it in a message with all
        of the appropriate signatures and post it to the validator
        """

        txn = XoTransaction(minfo=minfo)

        # add the last transaction submitted to ensure that the ordering
        # in the journal matches the order in which we generated them
        if self.LastTransaction:
            txn.Dependencies = [self.LastTransaction]

        txn.sign_from_node(self.LocalNode)
        txnid = txn.Identifier

        txn.check_valid(self._current_state.State)
        if not txn.is_valid(self._current_state.State):
            raise XoClientException('transaction failed to apply')

        msg = XoTransactionMessage()
        msg.Transaction = txn
        msg.SenderID = self.LocalNode.Identifier
        msg.sign_from_node(self.LocalNode)

        try:
            LOGGER.debug('Posting transaction: %s', txnid)
            result = self.postmsg(msg.MessageType, msg.dump())

        except MessageException:
            return None

        except:
            LOGGER.debug('message post failed for some unusual reason')
            return None

        # if there was no exception thrown then all transactions should return
        # a value which is a dictionary with the message that was sent
        assert result

        # if the message was successfully posted, then save the transaction
        # id for future dependencies this could be a problem if the transaction
        # fails during application
        self.LastTransaction = txnid
        txn.apply(self._current_state.State)

        return txnid
    def test_xo_transaction_game_tie(self):
        player1_key = signed_object.generate_signing_key()
        player2_key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()

        # Create the game
        transaction = XoTransaction({'Action': 'CREATE', 'Name': 'game000'})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P1-NEXT')
        self.assertEqual(store['game000']['Board'], '---------')

        # Take space 1
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 1
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P2-NEXT')
        self.assertEqual(store['game000']['Board'], 'X--------')

        # Take space 2
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 2
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P1-NEXT')
        self.assertEqual(store['game000']['Board'], 'XO-------')

        # Take space 4
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 4
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P2-NEXT')
        self.assertEqual(store['game000']['Board'], 'XO-X-----')

        # Take space 5
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 5
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P1-NEXT')
        self.assertEqual(store['game000']['Board'], 'XO-XO----')

        # Take space 8
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 8
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P2-NEXT')
        self.assertEqual(store['game000']['Board'], 'XO-XO--X-')

        # Take space 7
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 7
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P1-NEXT')
        self.assertEqual(store['game000']['Board'], 'XO-XO-OX-')

        # Take space 3
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 3
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P2-NEXT')
        self.assertEqual(store['game000']['Board'], 'XOXXO-OX-')

        # Take space 6
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 6
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P1-NEXT')
        self.assertEqual(store['game000']['Board'], 'XOXXOOOX-')

        # Take space 9
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 9
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'TIE')
        self.assertEqual(store['game000']['Board'], 'XOXXOOOXX')
    def test_xo_transaction_is_valid_no_signature(self):
        store = global_store_manager.KeyValueStore()
        transaction = XoTransaction({'Action': 'CREATE', 'Name': 'game000'})

        self.assertFalse(transaction.is_valid(store))
    def test_xo_transaction_game_p1_wins(self):
        player1_key = signed_object.generate_signing_key()
        player2_key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()

        # Create the game
        transaction = XoTransaction({'Action': 'CREATE', 'Name': 'game000'})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P1-NEXT')
        self.assertEqual(store['game000']['Board'], '---------')

        # Take space 1
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 1
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P2-NEXT')
        self.assertEqual(store['game000']['Board'], 'X--------')

        # Take space 2
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 2
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P1-NEXT')
        self.assertEqual(store['game000']['Board'], 'XO-------')

        # Make sure it isn't valid to take space 2 again
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 2
        })
        transaction.sign_object(player1_key)
        self.assertFalse(transaction.is_valid(store))

        # Make sure Player 2 can't go on Player 1's turn.
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 3
        })
        transaction.sign_object(player2_key)
        self.assertFalse(transaction.is_valid(store))

        # Take space 4
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 4
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P2-NEXT')
        self.assertEqual(store['game000']['Board'], 'XO-X-----')

        # Make sure Player 1 can't go on Player 2's turn.
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 9
        })
        transaction.sign_object(player1_key)
        self.assertFalse(transaction.is_valid(store))

        # Take space 9
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 9
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P1-NEXT')
        self.assertEqual(store['game000']['Board'], 'XO-X----O')

        # Take space 7
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 7
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P1-WIN')
        self.assertEqual(store['game000']['Board'], 'XO-X--X-O')

        # Make sure we can't modify the game anymore
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 3
        })
        transaction.sign_object(player2_key)
        self.assertFalse(transaction.is_valid(store))
Exemplo n.º 16
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    def test_xo_transaction_game_p1_wins(self):
        player1_key = signed_object.generate_signing_key()
        player2_key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()

        # Create the game
        transaction = XoTransaction({"Action": "CREATE", "Name": "game000"})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P1-NEXT")
        self.assertEquals(store["game000"]["Board"], "---------")

        # Take space 1
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 1})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P2-NEXT")
        self.assertEquals(store["game000"]["Board"], "X--------")

        # Take space 2
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 2})
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P1-NEXT")
        self.assertEquals(store["game000"]["Board"], "XO-------")

        # Make sure it isn't valid to take space 2 again
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 2})
        transaction.sign_object(player1_key)
        self.assertFalse(transaction.is_valid(store))

        # Make sure Player 2 can't go on Player 1's turn.
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 3})
        transaction.sign_object(player2_key)
        self.assertFalse(transaction.is_valid(store))

        # Take space 4
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 4})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P2-NEXT")
        self.assertEquals(store["game000"]["Board"], "XO-X-----")

        # Make sure Player 1 can't go on Player 2's turn.
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 9})
        transaction.sign_object(player1_key)
        self.assertFalse(transaction.is_valid(store))

        # Take space 9
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 9})
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P1-NEXT")
        self.assertEquals(store["game000"]["Board"], "XO-X----O")

        # Take space 7
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 7})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P1-WIN")
        self.assertEquals(store["game000"]["Board"], "XO-X--X-O")

        # Make sure we can't modify the game anymore
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 3})
        transaction.sign_object(player2_key)
        self.assertFalse(transaction.is_valid(store))
    def test_xo_transaction_game_p1_wins(self):
        player1_key = signed_object.generate_signing_key()
        player2_key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()

        # Create the game
        transaction = XoTransaction({
            'Action': 'CREATE',
            'Name': 'game000'
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P1-NEXT')
        self.assertEquals(store['game000']['Board'], '---------')

        # Take space 1
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 1
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P2-NEXT')
        self.assertEquals(store['game000']['Board'], 'X--------')

        # Take space 2
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 2
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P1-NEXT')
        self.assertEquals(store['game000']['Board'], 'XO-------')

        # Make sure it isn't valid to take space 2 again
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 2
        })
        transaction.sign_object(player1_key)
        self.assertFalse(transaction.is_valid(store))

        # Make sure Player 2 can't go on Player 1's turn.
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 3
        })
        transaction.sign_object(player2_key)
        self.assertFalse(transaction.is_valid(store))

        # Take space 4
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 4
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P2-NEXT')
        self.assertEquals(store['game000']['Board'], 'XO-X-----')

        # Make sure Player 1 can't go on Player 2's turn.
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 9
        })
        transaction.sign_object(player1_key)
        self.assertFalse(transaction.is_valid(store))

        # Take space 9
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 9
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P1-NEXT')
        self.assertEquals(store['game000']['Board'], 'XO-X----O')

        # Take space 7
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 7
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P1-WIN')
        self.assertEquals(store['game000']['Board'], 'XO-X--X-O')

        # Make sure we can't modify the game anymore
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 3
        })
        transaction.sign_object(player2_key)
        self.assertFalse(transaction.is_valid(store))
Exemplo n.º 18
0
    def test_xo_transaction_game_tie(self):
        player1_key = signed_object.generate_signing_key()
        player2_key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()

        # Create the game
        transaction = XoTransaction({"Action": "CREATE", "Name": "game000"})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P1-NEXT")
        self.assertEquals(store["game000"]["Board"], "---------")

        # Take space 1
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 1})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P2-NEXT")
        self.assertEquals(store["game000"]["Board"], "X--------")

        # Take space 2
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 2})
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P1-NEXT")
        self.assertEquals(store["game000"]["Board"], "XO-------")

        # Take space 4
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 4})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P2-NEXT")
        self.assertEquals(store["game000"]["Board"], "XO-X-----")

        # Take space 5
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 5})
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P1-NEXT")
        self.assertEquals(store["game000"]["Board"], "XO-XO----")

        # Take space 8
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 8})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P2-NEXT")
        self.assertEquals(store["game000"]["Board"], "XO-XO--X-")

        # Take space 7
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 7})
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P1-NEXT")
        self.assertEquals(store["game000"]["Board"], "XO-XO-OX-")

        # Take space 3
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 3})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P2-NEXT")
        self.assertEquals(store["game000"]["Board"], "XOXXO-OX-")

        # Take space 6
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 6})
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "P1-NEXT")
        self.assertEquals(store["game000"]["Board"], "XOXXOOOX-")

        # Take space 9
        transaction = XoTransaction({"Action": "TAKE", "Name": "game000", "Space": 9})
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn("game000", store)
        self.assertIn("Board", store["game000"])
        self.assertIn("State", store["game000"])
        self.assertEquals(store["game000"]["State"], "TIE")
        self.assertEquals(store["game000"]["Board"], "XOXXOOOXX")
Exemplo n.º 19
0
    def test_xo_transaction_is_valid_no_signature(self):
        store = global_store_manager.KeyValueStore()
        transaction = XoTransaction({"Action": "CREATE", "Name": "game000"})

        self.assertFalse(transaction.is_valid(store))
    def test_xo_transaction_is_valid_invalid_space(self):
        key = signed_object.generate_signing_key()
        store = global_store_manager.KeyValueStore()

        # Create the game
        transaction = XoTransaction({'Action': 'CREATE', 'Name': 'game000'})
        transaction.sign_object(key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEqual(store['game000']['State'], 'P1-NEXT')
        self.assertEqual(store['game000']['Board'], '---------')

        for space in [0, 10]:
            transaction = XoTransaction({
                'Action': 'TAKE',
                'Name': 'game000',
                'Space': space
            })
            transaction.sign_object(key)
            self.assertFalse(transaction.is_valid(store))
    def test_xo_transaction_game_tie(self):
        player1_key = signed_object.generate_signing_key()
        player2_key = signed_object.generate_signing_key()

        store = global_store_manager.KeyValueStore()

        # Create the game
        transaction = XoTransaction({
            'Action': 'CREATE',
            'Name': 'game000'
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P1-NEXT')
        self.assertEquals(store['game000']['Board'], '---------')

        # Take space 1
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 1
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P2-NEXT')
        self.assertEquals(store['game000']['Board'], 'X--------')

        # Take space 2
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 2
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P1-NEXT')
        self.assertEquals(store['game000']['Board'], 'XO-------')

        # Take space 4
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 4
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P2-NEXT')
        self.assertEquals(store['game000']['Board'], 'XO-X-----')

        # Take space 5
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 5
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P1-NEXT')
        self.assertEquals(store['game000']['Board'], 'XO-XO----')

        # Take space 8
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 8
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P2-NEXT')
        self.assertEquals(store['game000']['Board'], 'XO-XO--X-')

        # Take space 7
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 7
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P1-NEXT')
        self.assertEquals(store['game000']['Board'], 'XO-XO-OX-')

        # Take space 3
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 3
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P2-NEXT')
        self.assertEquals(store['game000']['Board'], 'XOXXO-OX-')

        # Take space 6
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 6
        })
        transaction.sign_object(player2_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'P1-NEXT')
        self.assertEquals(store['game000']['Board'], 'XOXXOOOX-')

        # Take space 9
        transaction = XoTransaction({
            'Action': 'TAKE',
            'Name': 'game000',
            'Space': 9
        })
        transaction.sign_object(player1_key)
        self.assertTrue(transaction.is_valid(store))
        transaction.apply(store)
        self.assertIn('game000', store)
        self.assertIn('Board', store['game000'])
        self.assertIn('State', store['game000'])
        self.assertEquals(store['game000']['State'], 'TIE')
        self.assertEquals(store['game000']['Board'], 'XOXXOOOXX')