Exemplo n.º 1
0
def duelCountdown(count, map, mode):
	players = sbserver.players()
	if len(sbserver.players()) != 2 or players[0] not in duelers or players[1] not in duelers:
		cancelDuel()
	elif count == 0:
		currently_dueling[0] = True
		sbserver.message(green('Fight!'))
		sbserver.setMap(map, mode)
		sbserver.setPaused(False)
	else:
		sbserver.message(green('%i seconds' % count))
		addTimer(1000, duelCountdown, (count-1, map, mode))
Exemplo n.º 2
0
Arquivo: duel.py Projeto: pguenth/xsbs
def duelCountdown(count, map, mode):
    players = sbserver.players()
    if len(sbserver.players()
           ) != 2 or players[0] not in duelers or players[1] not in duelers:
        cancelDuel()
    elif count == 0:
        currently_dueling[0] = True
        sbserver.message(green('Fight!'))
        sbserver.setMap(map, mode)
        sbserver.setPaused(False)
    else:
        sbserver.message(green('%i seconds' % count))
        addTimer(1000, duelCountdown, (count - 1, map, mode))
Exemplo n.º 3
0
def presetRotate():
	try:
		map = getSuccessor(sbserver.gameMode(), sbserver.mapName())
	except KeyError:
		logging.warning('No map list specified for current mode.  Defaulting to user-specified rotation.')
		clientReloadRotate()
	except ValueError:
		logging.info('Maps list for current mode is empty.  Defaulting to user-specified rotation.')
		clientReloadRotate()
	else:
		sbserver.setMap(map, sbserver.gameMode())
	if sbserver.numClients() == 0:
		rotate_on_join[0] = True
		sbserver.setPaused(True)
Exemplo n.º 4
0
def presetRotate():
    try:
        map = getSuccessor(sbserver.gameMode(), sbserver.mapName())
    except KeyError:
        logging.warning(
            'No map list specified for current mode.  Defaulting to user-specified rotation.'
        )
        clientReloadRotate()
    except ValueError:
        logging.info(
            'Maps list for current mode is empty.  Defaulting to user-specified rotation.'
        )
        clientReloadRotate()
    else:
        sbserver.setMap(map, sbserver.gameMode())
    if sbserver.numClients() == 0:
        rotate_on_join[0] = True
        sbserver.setPaused(True)
Exemplo n.º 5
0
def setPaused(val, cn=-1):
	'''Pause or unpause the game'''
	if isFrozen():
		raise StateError('Server is currently frozen')
	if val == isPaused():
		return
	if val:
		action = 'paused'
	else:
		action = 'unpaused'
	try:
		p = player(cn)
	except ValueError:
		name = 'Unknown'
	else:
		name = p.name()
	sbserver.message(notice(pause_message.substitute(
		colordict,
		action=action,
		name=name)))
	sbserver.setPaused(val)
Exemplo n.º 6
0
def endDuel():
	sbserver.setMasterMode(prev_mastermode)
	sbserver.setPaused(False)
	currently_dueling[0] = False
	currently_dueling[1] = False
Exemplo n.º 7
0
Arquivo: duel.py Projeto: pguenth/xsbs
def endDuel():
    sbserver.setMasterMode(prev_mastermode)
    sbserver.setPaused(False)
    currently_dueling[0] = False
    currently_dueling[1] = False
Exemplo n.º 8
0
def onConnect(cn):
	if rotate_on_join[0]:
		rotate_on_join[0] = False
		sbserver.setPaused(False)
Exemplo n.º 9
0
def onConnect(cn):
    if rotate_on_join[0]:
        rotate_on_join[0] = False
        sbserver.setPaused(False)