Exemplo n.º 1
0
	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		cbGyroButton = self.builder.get_object("cbGyroButton")
		self._recursing = True
		cbGyroButton = self.builder.get_object("cbGyroButton")
		fill_buttons(cbGyroButton)
		self._recursing = False
		self.buttons = [ self.builder.get_object(x) for x in ("btPitch", "btYaw", "btRoll") ]
		self.cbs = [ self.builder.get_object(x) for x in ("cbPitchAbs", "cbYawAbs", "cbRollAbs") ]
		self.labels = [ self.builder.get_object(x) for x in ("lblPitch", "lblYaw", "lblRoll") ]
Exemplo n.º 2
0
	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		cbGyroButton = self.builder.get_object("cbGyroButton")
		self._recursing = True
		cbGyroButton = self.builder.get_object("cbGyroButton")
		fill_buttons(cbGyroButton)
		self._recursing = False
		self.buttons = [ self.builder.get_object(x) for x in ("btPitch", "btYaw", "btRoll") ]
		self.cbs = [ self.builder.get_object(x) for x in ("cbPitchAbs", "cbYawAbs", "cbRollAbs") ]
		self.labels = [ self.builder.get_object(x) for x in ("lblPitch", "lblYaw", "lblRoll") ]