]), Sphere(Point3(0.1, 0.175, 0.8), 0.165, SHINY_BLUE)]), Sphere(Point3(0.75, 0.17, .8), 0.17, SHINY_RED), Plane(Point3(0, 0, 0), Vector3(0, 1, 0), CHECK_FLOOR), Difference([ Intersection([ # Cube Plane(Point3(0.2, 0.0, 0.5), Vector3(0, -1, 0), MATT_GREEN), Plane(Point3(0.1, 0.08, 0.8), Vector3(0, 1, 0), MATT_GREEN), Plane(Point3(0.3, 0.1, 0.5), Vector3(-1, 0, 0), MATT_GREEN), Plane(Point3(0.5, 0.1, 0.5), Vector3(1, 0, 0), MATT_GREEN), Plane(Point3(0.5, 0.1, 1.3), Vector3(0, 0, 1), MATT_GREEN), Plane(Point3(0.5, 0.1, 1), Vector3(0, 0, -1), MATT_GREEN)]), Sphere(Point3(0.4, .1, 1.3), 0.1, SHINY_RED)]), ]) scene.lights = [ #Light(scene, unit(Vector3(2,5,3)), Colour(0.6, 0.6, 0.6)), #Light(scene, unit(Vector3(-4,3,0)), Colour(0.7, 0.7, 0.7)), PointLight(scene, Point3(.5, 1.1, 1.2), Colour(0.9, 0.9, 0.9)), SpotLight(scene, Point3(.5, .5, 1.5), Point3( 0.4, 0.0, 1.15), 25, Colour(0.9, 0.9, 0.9)) ] scene.background = Colour(0, 0, 0) scene.ambient = Colour(0.1, 0.1, 0.1) camera = Camera(scene, Point3(0, 0.2, 2), WIN_SIZE) # camera.lookAt(Point3(0.5,0.2,0.3)) camera.lookAt(Point3(0.5, 0.3, 0.5)) # camera.setFoV(90)
None, None, None, None, Texture_Check(6, Colour(.1, .1, .1), Colour(0.7, 0.7, 0.7))) scene = Scene([ Intersection([ # Cube Plane(Point3(0.5, 0.0, 0.5), Vector3(0, -1, 0), MATT_CUBE), Plane(Point3(0.5, 0.1, 0.5), Vector3(0, 1, 0), MATT_CUBE), Plane(Point3(0.2, 0.0, 0.5), Vector3(-1, .3, 0), MATT_CUBE), Plane(Point3(0.8, 0.0, 0.5), Vector3(1, .3, 0), MATT_CUBE), Plane(Point3(0.5, 0.0, 0.8), Vector3(0, .3, 1), MATT_CUBE), Plane(Point3(0.5, 0.0, 0.2), Vector3(0, .3, -1), MATT_CUBE) ]), Sphere(Point3(0.5, 0.3, 0.5), 0.2, SHINY_SPHERE), Plane(Point3(0, 0, 0), Vector3(0, 1, 0), CHECK_FLOOR), ]) scene.lights = [ SpotLight(scene, Point3(1, 1, 1), Point3(0.5, 0.5, 0.5), 20, Colour(.8, 0, 0)), SpotLight(scene, Point3(1.2, 1, -1), Point3(0.5, 0.5, 0.5), 25, Colour(0, 1, 0)), SpotLight(scene, Point3(-1, 1, 1.2), Point3(0.5, 0.5, 0.5), 25, Colour(0, 0, 1)), ] scene.background = Colour(0, 0, 0) scene.ambient = Colour(0.3, 0.3, 0.3) camera = Camera(scene, Point3(1.5, 0.9, 1.6), WIN_SIZE) camera.lookAt(Point3(0.5, 0.1, 0.5)) camera.setFoV(30)
Sphere(Point3(0.1,0.175,0.8), 0.165, SHINY_BLUE)]), Sphere(Point3(0.75,0.17,.8), 0.17, SHINY_RED), Plane(Point3(0,0,0), Vector3(0,1,0), CHECK_FLOOR), Difference([ Intersection([ # Cube Plane(Point3(0.2,0.0,0.5), Vector3(0,-1,0), MATT_GREEN), Plane(Point3(0.1,0.08,0.8), Vector3(0, 1,0), MATT_GREEN), Plane(Point3(0.3,0.1,0.5), Vector3(-1,0,0), MATT_GREEN), Plane(Point3(0.5,0.1,0.5), Vector3( 1,0,0), MATT_GREEN), Plane(Point3(0.5,0.1,1.3), Vector3(0,0, 1), MATT_GREEN), Plane(Point3(0.5,0.1, 1), Vector3(0,0,-1), MATT_GREEN)]), Sphere(Point3(0.4, .1, 1.3), 0.1, SHINY_RED)]), ]) scene.lights = [ #Light(scene, unit(Vector3(2,5,3)), Colour(0.6, 0.6, 0.6)), #Light(scene, unit(Vector3(-4,3,0)), Colour(0.7, 0.7, 0.7)), PointLight(scene, Point3(.5, 1.1, 1.2), Colour(0.9, 0.9, 0.9)), SpotLight(scene, Point3(.5,.5,1.5), Point3(0.4,0.0,1.15), 25, Colour(0.9, 0.9, 0.9)) ] scene.background = Colour(0, 0, 0) scene.ambient = Colour(0.1, 0.1, 0.1) camera = Camera(scene, Point3(0, 0.2, 2),WIN_SIZE) #camera.lookAt(Point3(0.5,0.2,0.3)) camera.lookAt(Point3(0.5,0.3, 0.5)) #camera.setFoV(90)
scene = Scene([ Sphere(Point3(0.35, 0.6, 0.5), 0.25, SHINY_BLUE), # Difference([ Intersection([ # Cube #Plane(Point3(0.2,0.0,0.5), Vector3(0,-1,0), CHECK_FLOOR), Plane(Point3(0.1, 0.175, 0.8), Vector3(0.5, 1, 0.1), SHINY_BLUE), #Plane(Point3(0.1,0.1,0.5), Vector3(-1,0,0), CHECK_FLOOR), #Plane(Point3(0.4,0.1,0.5), Vector3( 1,0,0), CHECK_FLOOR), #Plane(Point3(0.5,0.1,0.8), Vector3(0,0, 1), CHECK_FLOOR), #Plane(Point3(0.5,0.1,0.5), Vector3(0,0,-1), CHECK_FLOOR), Sphere(Point3(0.1, 0.175, 0.8), 0.175, SHINY_BLUE), ]), # Sphere(Point3(0.1,0.175,0.8), 0.165, SHINY_BLUE)]), #Sphere(Point3(0.75,0.15,.2), 0.15, SHINY_RED), Plane(Point3(0, 0, 0), Vector3(0, 1, 0), CHECK_FLOOR) ]) scene.lights = [ #Light(scene, unit(Vector3(2,5,3)), Colour(0.6, 0.6, 0.6)), #Light(scene, unit(Vector3(-4,3,0)), Colour(0.7, 0.7, 0.7)), PointLight(scene, Point3(.5, 1.1, 1.2), Colour(0.9, 0.9, 0.9)), ] scene.background = Colour(0, 0, 0) scene.ambient = Colour(0.4, 0.4, 0.4) camera = Camera(scene, Point3(0.5, 0.2, 1.6), WIN_SIZE) camera.lookAt(Point3(0.5, 0.2, 0.3)) #camera.lookAt(Point3(0.1,0.1, 0.9))
SHINY_SPHERE = Material(Colour(0.2, 0.3, 0.7), Colour(0.8,0.8,0.8), 200, .3) MATT_CUBE = Material(Colour(0.7,0.7, 0.7), Colour(0.9,0.9,0.9), 300, .5) CHECK_FLOOR = Material(None, None, None, None, Texture_Check(6, Colour(.1,.1,.1), Colour(0.7,0.7,0.7))) scene = Scene([ Intersection([ # Cube Plane(Point3(0.5,0.0,0.5), Vector3(0,-1,0), MATT_CUBE), Plane(Point3(0.5,0.1,0.5), Vector3(0, 1,0), MATT_CUBE), Plane(Point3(0.2,0.0,0.5), Vector3(-1,.3,0), MATT_CUBE), Plane(Point3(0.8,0.0,0.5), Vector3( 1,.3,0), MATT_CUBE), Plane(Point3(0.5,0.0,0.8), Vector3(0,.3, 1), MATT_CUBE), Plane(Point3(0.5,0.0,0.2), Vector3(0,.3,-1), MATT_CUBE)]), Sphere(Point3(0.5,0.3,0.5), 0.2, SHINY_SPHERE), Plane(Point3(0,0,0), Vector3(0,1,0), CHECK_FLOOR), ]) scene.lights = [ SpotLight(scene, Point3( 1, 1, 1), Point3(0.5,0.5,0.5), 20, Colour(.8,0,0)), SpotLight(scene, Point3( 1.2, 1, -1), Point3(0.5,0.5,0.5), 25, Colour(0,1,0)), SpotLight(scene, Point3(-1, 1, 1.2), Point3(0.5,0.5,0.5), 25, Colour(0,0,1)), ] scene.background = Colour(0, 0, 0) scene.ambient = Colour(0.3, 0.3, 0.3) camera = Camera(scene, Point3(1.5, 0.9, 1.6),WIN_SIZE) camera.lookAt(Point3(0.5,0.1,0.5)) camera.setFoV(30)
Sphere(Point3(0.35,0.6,0.5), 0.25, SHINY_BLUE), #Difference([ Intersection([ # Cube #Plane(Point3(0.2,0.0,0.5), Vector3(0,-1,0), CHECK_FLOOR), Plane(Point3(0.1,0.175,0.8), Vector3(0.5, 1,0.1), SHINY_BLUE), #Plane(Point3(0.1,0.1,0.5), Vector3(-1,0,0), CHECK_FLOOR), #Plane(Point3(0.4,0.1,0.5), Vector3( 1,0,0), CHECK_FLOOR), #Plane(Point3(0.5,0.1,0.8), Vector3(0,0, 1), CHECK_FLOOR), #Plane(Point3(0.5,0.1,0.5), Vector3(0,0,-1), CHECK_FLOOR), Sphere(Point3(0.1,0.175,0.8), 0.175, SHINY_BLUE), ]), #Sphere(Point3(0.1,0.175,0.8), 0.165, SHINY_BLUE)]), #Sphere(Point3(0.75,0.15,.2), 0.15, SHINY_RED), Plane(Point3(0,0,0), Vector3(0,1,0), CHECK_FLOOR) ]) scene.lights = [ #Light(scene, unit(Vector3(2,5,3)), Colour(0.6, 0.6, 0.6)), #Light(scene, unit(Vector3(-4,3,0)), Colour(0.7, 0.7, 0.7)), PointLight(scene, Point3(.5, 1.1, 1.2), Colour(0.9, 0.9, 0.9)), ] scene.background = Colour(0, 0, 0) scene.ambient = Colour(0.4, 0.4, 0.4) camera = Camera(scene, Point3(0.5, 0.2, 1.6),WIN_SIZE) camera.lookAt(Point3(0.5,0.2,0.3)) #camera.lookAt(Point3(0.1,0.1, 0.9))