def complete_matrix_pieces(self): for row, pieces_row in enumerate(self.matrix): for col, piece in enumerate(pieces_row): # Creates a list with black pieces if piece == '♟': black_pawn = pieces.Pawn(False, row, col) self.matrix_pieces[row][col] = black_pawn elif piece == '♞': black_horse = pieces.Horse(False, row, col) self.matrix_pieces[row][col] = black_horse elif piece == '♝': black_bishop = pieces.Bishop(False, row, col) self.matrix_pieces[row][col] = black_bishop elif piece == '♜': black_rook = pieces.Rook(False, row, col) self.matrix_pieces[row][col] = black_rook elif piece == '♛': black_queen = pieces.Queen(False, row, col) self.matrix_pieces[row][col] = black_queen elif piece == '♚': black_king = pieces.King(False, row, col) self.matrix_pieces[row][col] = black_king # Creates a list with white pieces elif piece == '♙': white_pawn = pieces.Pawn(True, row, col) self.matrix_pieces[row][col] = white_pawn elif piece == '♘': white_horse = pieces.Horse(True, row, col) self.matrix_pieces[row][col] = white_horse elif piece == '♗': white_bishop = pieces.Bishop(True, row, col) self.matrix_pieces[row][col] = white_bishop elif piece == '♖': white_rook = pieces.Rook(True, row, col) self.matrix_pieces[row][col] = white_rook elif piece == '♕': white_queen = pieces.Queen(True, row, col) self.matrix_pieces[row][col] = white_queen elif piece == '♔': white_king = pieces.King(True, row, col) self.matrix_pieces[row][col] = white_king # Creates a list with empty squares else: empty_square = pieces.EmptySquare(row, col) self.matrix_pieces[row][col] = empty_square
def test_capture_piece_rook_bad(self): factor = 1 black_queen = pieces.Queen(False, 8, 8) white_rook = pieces.Rook(True, 12, 8) self.assertEqual(61, score.capture_piece(black_queen, white_rook, factor))
def test_whiterook_invalid_move_jump(self): rook = pieces.Rook(True, 7, 7) empty_square1 = pieces.EmptySquare(5, 5) # up_rigth empty_square2 = pieces.EmptySquare(9, 9) # down_right empty_square3 = pieces.EmptySquare(9, 5) # down_left empty_square4 = pieces.EmptySquare(3, 3) # up_left self.assertFalse(rook.valid_move(empty_square1)) self.assertFalse(rook.valid_move(empty_square2)) self.assertFalse(rook.valid_move(empty_square3)) self.assertFalse(rook.valid_move(empty_square4))
def test_whiterook_valid_move_jump(self): rook = pieces.Rook(True, 7, 7) empty_square1 = pieces.EmptySquare(0, 7) # up empty_square2 = pieces.EmptySquare(7, 5) # right empty_square3 = pieces.EmptySquare(12, 7) # down empty_square4 = pieces.EmptySquare(7, 1) # left self.assertTrue(rook.valid_move(empty_square1)) self.assertTrue(rook.valid_move(empty_square2)) self.assertTrue(rook.valid_move(empty_square3)) self.assertTrue(rook.valid_move(empty_square4))
def test_whiterook_invalid_move_capture(self): rook = pieces.Rook(True, 7, 7) rival1 = pieces.Pawn(False, 5, 5) # up_rigth rival2 = pieces.Pawn(False, 9, 9) # down_right rival3 = pieces.Pawn(False, 9, 5) # down_left rival4 = pieces.Pawn(False, 3, 3) # up_left self.assertFalse(rook.valid_move(rival1)) self.assertFalse(rook.valid_move(rival2)) self.assertFalse(rook.valid_move(rival3)) self.assertFalse(rook.valid_move(rival4))
def test_whiterook_valid_move_capture(self): rook = pieces.Rook(True, 7, 7) rival1 = pieces.Pawn(False, 0, 7) # up rival2 = pieces.Pawn(False, 7, 5) # right rival3 = pieces.Pawn(False, 12, 7) # down rival4 = pieces.Pawn(False, 7, 1) # left self.assertTrue(rook.valid_move(rival1)) self.assertTrue(rook.valid_move(rival2)) self.assertTrue(rook.valid_move(rival3)) self.assertTrue(rook.valid_move(rival4))
def test_jump_rival_rook(self): factor = -1 rook = pieces.Rook(True, 8, 8) self.assertEqual(-9, score.jump_piece(rook, factor))