Exemplo n.º 1
0
async def test_add_game_connection_twice(game: Game, players,
                                         mock_game_connection):
    """
    When a player disconnects and reconnects to the same game, they should not
    be considered as 'in-lobby' until the new PlayerOptions are received.
    """
    game.state = GameState.LOBBY
    mock_game_connection.player = players.hosting
    mock_game_connection.state = GameConnectionState.CONNECTED_TO_HOST
    # Connect the host
    game.add_game_connection(mock_game_connection)
    game.set_player_option(players.hosting.id, 'Team', 1)
    assert game.players == {players.hosting}
    # Join a new player
    join_conn = add_connected_player(game, players.joining)
    assert game.players == {players.hosting, players.joining}
    # Player leaves
    await game.remove_game_connection(join_conn)
    assert game.players == {players.hosting}
    # Player joins again
    game.add_game_connection(join_conn)
    assert game.to_dict()["num_players"] == 1
    assert game.players == {players.hosting}
    game.set_player_option(players.joining.id, 'Team', 1)
    assert game.players == {players.hosting, players.joining}
    assert game.to_dict()["num_players"] == 2
Exemplo n.º 2
0
async def test_add_game_connection(game: Game, players, mock_game_connection):
    game.state = GameState.LOBBY
    mock_game_connection.player = players.hosting
    mock_game_connection.state = GameConnectionState.CONNECTED_TO_HOST
    game.add_game_connection(mock_game_connection)
    # Players should not be considered as 'in lobby' until the host has sent
    # "PlayerOption" configuration for them
    assert game.to_dict()["num_players"] == 0
    assert game.players == set()
    game.set_player_option(players.hosting.id, 'Team', 1)
    assert players.hosting in game.players