def command_thingshere(str_y, str_x): """Write to out file list of Things known to player at coordinate y, x.""" if world_db["WORLD_ACTIVE"]: y = integer_test(str_y, 0, 255) x = integer_test(str_x, 0, 255) length = world_db["MAP_LENGTH"] if None != y and None != x and y < length and x < length: pos = (y * world_db["MAP_LENGTH"]) + x strong_write(io_db["file_out"], "THINGS_HERE START\n") terrain = chr(world_db["Things"][0]["T_MEMMAP"][pos]) terrain_name = world_db["terrain_names"][terrain] strong_write(io_db["file_out"], "terrain: " + terrain_name + "\n") if "v" == chr(world_db["Things"][0]["fovmap"][pos]): for id in [id for tid in sorted(list(world_db["ThingTypes"])) for id in world_db["Things"] if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_TYPE"] == tid if pos == world_db["Things"][id]["pos"]]: type = world_db["Things"][id]["T_TYPE"] name = world_db["ThingTypes"][type]["TT_NAME"] strong_write(io_db["file_out"], name + "\n") else: for mt in [mt for tid in sorted(list(world_db["ThingTypes"])) for mt in world_db["Things"][0]["T_MEMTHING"] if mt[0] == tid if y == mt[1] if x == mt[2]]: name = world_db["ThingTypes"][mt[0]]["TT_NAME"] strong_write(io_db["file_out"], name + "\n") strong_write(io_db["file_out"], "THINGS_HERE END\n") else: print("Ignoring: Invalid map coordinates.") else: print("Ignoring: Command only works on existing worlds.")
def command_tmemthing(str_t, str_y, str_x): """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING. The type must fit to an existing ThingType, and the position into the map. """ type = integer_test(str_t, 0) posy = integer_test(str_y, 0, 255) posx = integer_test(str_x, 0, 255) if None != type and None != posy and None != posx: if type not in world_db["ThingTypes"] \ or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]: print("Ignoring: Illegal value for thing type or position.") else: memthing = (type, posy, posx) world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
def command_tmemthing(str_t, str_y, str_x): """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING. The type must fit to an existing ThingType, and the position into the map. """ type = integer_test(str_t, 0) posy = integer_test(str_y, 0, 255) posx = integer_test(str_x, 0, 255) if None != type and None != posy and None != posx: if type not in world_db["ThingTypes"] \ or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]: print("Ignoring: Illegal value for thing type or position.") else: memthing = (type, posy, posx) world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
def command_tcommand(str_int): """Set T_COMMAND of selected Thing.""" val = integer_test(str_int, 0) if None != val: if 0 == val or val in world_db["ThingActions"]: world_db["Things"][command_tid.id]["T_COMMAND"] = val else: print("Ignoring: ThingAction ID belongs to no known ThingAction.")
def command_ttcorpseid(str_int): """Set TT_CORPSE_ID of selected ThingType.""" val = integer_test(str_int, 0) if None != val: if val in world_db["ThingTypes"]: world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val else: print("Ignoring: Corpse ID belongs to no known ThignType.")
def command_ttcorpseid(str_int): """Set TT_CORPSE_ID of selected ThingType.""" val = integer_test(str_int, 0) if None != val: if val in world_db["ThingTypes"]: world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val else: print("Ignoring: Corpse ID belongs to no known ThignType.")
def command_ttype(str_int): """Set T_TYPE of selected Thing.""" val = integer_test(str_int, 0) if None != val: if val in world_db["ThingTypes"]: world_db["Things"][command_tid.id]["T_TYPE"] = val else: print("Ignoring: ThingType ID belongs to no known ThingType.")
def command_ttype(str_int): """Set T_TYPE of selected Thing.""" val = integer_test(str_int, 0) if None != val: if val in world_db["ThingTypes"]: world_db["Things"][command_tid.id]["T_TYPE"] = val else: print("Ignoring: ThingType ID belongs to no known ThingType.")
def command_tcommand(str_int): """Set T_COMMAND of selected Thing.""" val = integer_test(str_int, 0) if None != val: if 0 == val or val in world_db["ThingActions"]: world_db["Things"][command_tid.id]["T_COMMAND"] = val else: print("Ignoring: ThingAction ID belongs to no known ThingAction.")
def valid_map_line(str_int, mapline): val = integer_test(str_int, 0, 255) if None != val: if val >= world_db["MAP_LENGTH"]: print("Illegal value for map line number.") elif len(mapline) != world_db["MAP_LENGTH"]: print("Map line length is unequal map width.") else: return val return None
def command_maplength(maplength_string): """Redefine map length. Invalidate map, therefore lose all things on it.""" val = integer_test(maplength_string, 1, 256) if None != val: from server.utils import libpr world_db["MAP_LENGTH"] = val world_db["MAP"] = False set_world_inactive() world_db["Things"] = {} libpr.set_maplength(val)
def command_maplength(maplength_string): """Redefine map length. Invalidate map, therefore lose all things on it.""" val = integer_test(maplength_string, 1, 256) if None != val: from server.utils import libpr world_db["MAP_LENGTH"] = val world_db["MAP"] = False set_world_inactive() world_db["Things"] = {} libpr.set_maplength(val)
def valid_map_line(str_int, mapline): val = integer_test(str_int, 0, 255) if None != val: if val >= world_db["MAP_LENGTH"]: print("Illegal value for map line number.") elif len(mapline) != world_db["MAP_LENGTH"]: print("Map line length is unequal map width.") else: return val return None
def play_drop(str_arg): """Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" if action_exists("drop") and world_db["WORLD_ACTIVE"]: t = world_db["Things"][0] if 0 == len(t["T_CARRIES"]): log("You have NOTHING to drop in your inventory.") else: val = integer_test(str_arg, 0, 255) if None != val and val < len(t["T_CARRIES"]): world_db["Things"][0]["T_ARGUMENT"] = val set_command("drop") else: print("Illegal inventory index.")
def play_drop(str_arg): """Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" if action_exists("drop") and world_db["WORLD_ACTIVE"]: t = world_db["Things"][0] if 0 == len(t["T_CARRIES"]): log("You have NOTHING to drop in your inventory.") else: val = integer_test(str_arg, 0, 255) if None != val and val < len(t["T_CARRIES"]): world_db["Things"][0]["T_ARGUMENT"] = val set_command("drop") else: print("Illegal inventory index.")
def helper(str_int): val = integer_test(str_int, 0, 255) if None != val: if val < world_db["MAP_LENGTH"]: t = world_db["Things"][command_tid.id] t["T_POS" + axis] = val t["pos"] = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] if world_db["WORLD_ACTIVE"] \ and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][command_tid.id]) if 0 == command_tid.id: update_map_memory(world_db["Things"][command_tid.id]) else: print("Ignoring: Position is outside of map.")
def helper(str_int): val = integer_test(str_int, 0, 255) if None != val: if val < world_db["MAP_LENGTH"]: t = world_db["Things"][command_tid.id] t["T_POS" + axis] = val t["pos"] = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] if world_db["WORLD_ACTIVE"] \ and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][command_tid.id]) if 0 == command_tid.id: update_map_memory(world_db["Things"][command_tid.id]) else: print("Ignoring: Position is outside of map.")
def command_thingshere(str_y, str_x): """Write to out file list of Things known to player at coordinate y, x.""" if world_db["WORLD_ACTIVE"]: y = integer_test(str_y, 0, 255) x = integer_test(str_x, 0, 255) length = world_db["MAP_LENGTH"] if None != y and None != x and y < length and x < length: pos = (y * world_db["MAP_LENGTH"]) + x strong_write(io_db["file_out"], "THINGS_HERE START\n") terrain = chr(world_db["Things"][0]["T_MEMMAP"][pos]) terrain_name = world_db["terrain_names"][terrain] strong_write(io_db["file_out"], "terrain: " + terrain_name + "\n") if "v" == chr(world_db["Things"][0]["fovmap"][pos]): for id in [ id for tid in sorted(list(world_db["ThingTypes"])) for id in world_db["Things"] if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_TYPE"] == tid if pos == world_db["Things"][id]["pos"] ]: type = world_db["Things"][id]["T_TYPE"] name = world_db["ThingTypes"][type]["TT_NAME"] strong_write(io_db["file_out"], name + "\n") else: for mt in [ mt for tid in sorted(list(world_db["ThingTypes"])) for mt in world_db["Things"][0]["T_MEMTHING"] if mt[0] == tid if y == mt[1] if x == mt[2] ]: name = world_db["ThingTypes"][mt[0]]["TT_NAME"] strong_write(io_db["file_out"], name + "\n") strong_write(io_db["file_out"], "THINGS_HERE END\n") else: print("Ignoring: Invalid map coordinates.") else: print("Ignoring: Command only works on existing worlds.")
def command_tcarries(str_int): """Append int(str_int) to T_CARRIES of selected Thing. The ID int(str_int) must not be of the selected Thing, and must belong to a Thing with unset "carried" flag. Its "carried" flag will be set on owning. """ val = integer_test(str_int, 0) if None != val: if val == command_tid.id: print("Ignoring: Thing cannot carry itself.") elif val in world_db["Things"] \ and not world_db["Things"][val]["carried"]: world_db["Things"][command_tid.id]["T_CARRIES"].append(val) world_db["Things"][val]["carried"] = True else: print("Ignoring: Thing not available for carrying.")
def command_tcarries(str_int): """Append int(str_int) to T_CARRIES of selected Thing. The ID int(str_int) must not be of the selected Thing, and must belong to a Thing with unset "carried" flag. Its "carried" flag will be set on owning. """ val = integer_test(str_int, 0) if None != val: if val == command_tid.id: print("Ignoring: Thing cannot carry itself.") elif val in world_db["Things"] \ and not world_db["Things"][val]["carried"]: world_db["Things"][command_tid.id]["T_CARRIES"].append(val) world_db["Things"][val]["carried"] = True else: print("Ignoring: Thing not available for carrying.")
def command_worldactive(worldactive_string): """Toggle world_db["WORLD_ACTIVE"] if possible. An active world can always be set inactive. An inactive world can only be set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. """ val = integer_test(worldactive_string, 0, 1) if None != val: if 0 != world_db["WORLD_ACTIVE"]: if 0 == val: set_world_inactive() else: print("World already active.") elif 0 == world_db["WORLD_ACTIVE"]: for ThingAction in world_db["ThingActions"]: if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: break else: print("Ignored: No wait action defined for world to activate.") return for Thing in world_db["Things"]: if 0 == Thing: break else: print("Ignored: No player defined for world to activate.") return if not world_db["MAP"]: print("Ignoring: No map defined for world to activate.") return from server.config.commands import command_worldactive_test_hook if not command_worldactive_test_hook(): return for tid in world_db["Things"]: if world_db["Things"][tid]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][tid]) if 0 == tid: update_map_memory(world_db["Things"][tid], False) if not world_db["Things"][0]["T_LIFEPOINTS"]: empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1
def command_worldactive(worldactive_string): """Toggle world_db["WORLD_ACTIVE"] if possible. An active world can always be set inactive. An inactive world can only be set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. """ val = integer_test(worldactive_string, 0, 1) if None != val: if 0 != world_db["WORLD_ACTIVE"]: if 0 == val: set_world_inactive() else: print("World already active.") elif 0 == world_db["WORLD_ACTIVE"]: for ThingAction in world_db["ThingActions"]: if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: break else: print("Ignored: No wait action defined for world to activate.") return for Thing in world_db["Things"]: if 0 == Thing: break else: print("Ignored: No player defined for world to activate.") return if not world_db["MAP"]: print("Ignoring: No map defined for world to activate.") return from server.config.commands import command_worldactive_test_hook if not command_worldactive_test_hook(): return for tid in world_db["Things"]: if world_db["Things"][tid]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][tid]) if 0 == tid: update_map_memory(world_db["Things"][tid], False) if not world_db["Things"][0]["T_LIFEPOINTS"]: empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"]**2) world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1
def play_use(str_arg): """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" if action_exists("use") and world_db["WORLD_ACTIVE"]: t = world_db["Things"][0] if 0 == len(t["T_CARRIES"]): log("You have NOTHING to use in your inventory.") else: val = integer_test(str_arg, 0, 255) if None != val and val < len(t["T_CARRIES"]): tid = t["T_CARRIES"][val] tt = world_db["ThingTypes"][world_db["Things"][tid]["T_TYPE"]] from server.config.commands import play_use_attempt_hook hook_test = play_use_attempt_hook(t, tt) if not (tt["TT_TOOL"] == "food" or hook_test): if hook_test != False: log("You CAN'T use this thing.") return world_db["Things"][0]["T_ARGUMENT"] = val set_command("use") else: print("Illegal inventory index.")
def play_use(str_arg): """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" if action_exists("use") and world_db["WORLD_ACTIVE"]: t = world_db["Things"][0] if 0 == len(t["T_CARRIES"]): log("You have NOTHING to use in your inventory.") else: val = integer_test(str_arg, 0, 255) if None != val and val < len(t["T_CARRIES"]): tid = t["T_CARRIES"][val] tt = world_db["ThingTypes"][world_db["Things"][tid]["T_TYPE"]] from server.config.commands import play_use_attempt_hook hook_test = play_use_attempt_hook(t, tt) if not (tt["TT_TOOL"] == "food" or hook_test): if hook_test != False: log("You CAN'T use this thing.") return world_db["Things"][0]["T_ARGUMENT"] = val set_command("use") else: print("Illegal inventory index.")
def command_makeworld(seed_string): """Call make_world().""" val = integer_test(seed_string, 0, 4294967295) if None != val: from server.make_world import make_world make_world(val)
def command_seedrandomness(seed_string): """Set rand seed to int(seed_string).""" from server.utils import rand val = integer_test(seed_string, 0, 4294967295) if None != val: rand.seed = val
def f(val_string): val = integer_test(val_string, min, max) if None != val: world_db[key] = val
def f(val_string): val = integer_test(val_string, min, max) if None != val: world_db[category + "s"][id_store.id][key] = val
def command_seedrandomness(seed_string): """Set rand seed to int(seed_string).""" from server.utils import rand val = integer_test(seed_string, 0, 4294967295) if None != val: rand.seed = val
def f(val_string): val = integer_test(val_string, min, max) if None != val: world_db[category + "s"][id_store.id][key] = val
def f(val_string): val = integer_test(val_string, min, max) if None != val: world_db[key] = val
def command_makeworld(seed_string): """Call make_world().""" val = integer_test(seed_string, 0, 4294967295) if None != val: from server.make_world import make_world make_world(val)