def run_game():
    # Initialise game and create a screen object
    pygame.init()
    informpy_settings = settings()
    screen = pygame.display.set_mode((informpy_settings.screen_width, informpy_settings.screen_height))
    pygame.display.set_caption("Invaders from Python")

    #Make play button
    play_button = Button(informpy_settings, screen, "Play")

    #Create an instance to store game stats and create scoreboard
    stats = GameStats(informpy_settings)
    sb = Scoreboard(informpy_settings, screen, stats)

    #Make a ship, a group of bullets and a group of bullets
    ship = Ship(informpy_settings, screen)
    bullets = Group()
    aliens = Group()

    #Create a fleet of aliens
    gf.create_fleet(informpy_settings, screen, ship, aliens)

    # Start main loop of game
    while True:
        # Watch for keyboard and mouse events:
        gf.check_events(informpy_settings, screen, stats, sb, play_button, ship, aliens, bullets)  # Refactoring

        gf.update_screen(informpy_settings, screen, stats, sb, ship, aliens, bullets, play_button)

        if stats.game_active:
            ship.update()
            gf.update_bullets(informpy_settings, screen, stats, sb, ship, aliens,  bullets)
            gf.update_aliens(informpy_settings, screen, stats, sb, ship, aliens, bullets)
Exemplo n.º 2
0
def run_game():
    # 初始化pygame ,设置和屏幕对象
    pygame.init()
    ai_settings = settings()
    # 初始化窗口大小
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    # 创建标题
    pygame.display.set_caption(ai_settings.game_title)
    # 设置背景图片
    back_ground_image = pygame.image.load(ai_settings.image).convert()
    # 创建一个用于存储游戏统计信息的实例
    stats = GameStats(ai_settings)
    # 创建一艘飞船
    ship = Ship(ai_settings, screen)
    # 创建一个用于存储子弹的编组
    bullets = Group()
    # 创建一个用于存储外星人的编组
    aliens = Group()
    # 创建一个外星人群
    gf.create_fleet(ai_settings, screen, ship, aliens)
    # 开始游戏主循环
    while True:
        gf.check_events(ai_settings, screen, ship, bullets)
        if stats.game_active:
            ship.update()
            bullets.update()
            gf.update_screen(ai_settings, screen, ship, back_ground_image,
                             aliens, bullets)
            gf.update_bulltes(ai_settings, screen, ship, aliens, bullets)
            gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)
Exemplo n.º 3
0
def run_game():
    # 初始化游戏界面,并创建一个屏幕对象
    pygame.init()
    ai_settings = settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption('Alien Invasion')

    #创建一艘飞船
    ship = Ship(ai_settings, screen)

    #创建一个用于存储子弹的编组
    bullets = Group()

    #创建一个外星人 群组
    # alien = Alien(ai_settings,screen)

    #创建一个play按键
    play_button = Button(ai_settings, screen, "Play")

    aliens = Group()
    gf.create_fleet(ai_settings, screen, ship, aliens)

    #创建一个用于存储有系统及信息的实例
    stats = GameStats(ai_settings)
    # 开始游戏的主循环
    while True:
        gf.check_events(ai_settings, screen, ship, bullets)
        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, ship, aliens, bullets)
            gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)
            gf.update_screen(ai_settings, screen, ship, aliens, bullets,
                             play_button)
def run_game():
    # Initialise game and create a screen object
    pygame.init()
    informpy_settings = settings()
    screen = pygame.display.set_mode(
        (informpy_settings.screen_width, informpy_settings.screen_height))
    pygame.display.set_caption("Invaders from Python")

    # Create a ship
    ship = Ship(informpy_settings, screen)

    #Make a group to store bullets in
    bullets = Group()

    # Start main loop of game
    while True:
        # Watch for keyboard and mouse events:
        gf.check_events(informpy_settings, screen, ship,
                        bullets)  # Refactoring
        ship.update()
        gf.update_bullets(bullets)

        # print(len(bullets)) #Shows that bullets are actually removed

        gf.update_screen(informpy_settings, screen, ship, bullets)
def run_game():
    # Initialise game and create a screen object
    pygame.init()
    informpy_settings = settings()
    screen = pygame.display.set_mode(
        (informpy_settings.screen_width, informpy_settings.screen_height))
    pygame.display.set_caption("Invaders from Python")

    # Create a ship
    ship = Ship(screen)

    # Start main loop of game
    while True:
        # Watch for keyboard and mouse events:
        gf.check_events()  # Refactoring
        gf.update_screen(informpy_settings, screen, ship)
def run_game():
    #Initialise game and create a screen object
    pygame.init()
    imformpy_settings = settings()
    screen = pygame.display.set_mode(
        (imformpy_settings.screen_width, imformpy_settings.screen_height))
    pygame.display.set_caption("Invaders from Python")

    #Start main loop of game
    while True:

        #Watch for keyboard and mouse events:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()

        #redraw the screen during each pass through the loop
        screen.fill(imformpy_settings.bg_colour)

        #make the most recently drawn screen visable
        pygame.display.flip()