Exemplo n.º 1
0
def InitalizeAnimSet(animSet,makeVisibleChannel = True):
	shot = sfm.GetCurrentShot()

	channelsClip = sfmUtils.GetChannelsClipForAnimSet(animSet, shot)
	
	visibleChannel = None
	
	if makeVisibleChannel:
		# Ensure additional channels:
		visibleChannel = FindChannel(channelsClip.channels,'visible_channel')
		if visibleChannel is None:
			visibleChannel = sfmUtils.CreateControlAndChannel('visible', vs.AT_BOOL, False, animSet, shot).channel
			visibleChannel.mode = 3
			visibleChannel.fromElement = animSet.gameModel
			visibleChannel.fromAttribute = 'visible'
			visibleChannel.toElement = animSet.gameModel
			visibleChannel.toAttribute = 'visible'
	
	# clear channel logs:
	for chan in channelsClip.channels:
		chan.ClearLog()
	
	if visibleChannel:
		# Not visible initially:
		visibleChannel.log.SetKey(-channelsClip.timeFrame.start.GetValue(), False)
Exemplo n.º 2
0
	def GetChannel(self,animSet,channelName):
		key = animSet.GetName() + channelName
		value = self.dict.get(key, False)
		if False == value:
			channelsClip = sfmUtils.GetChannelsClipForAnimSet(animSet, sfm.GetCurrentShot())
			value = FindChannel(channelsClip.channels, channelName)
			self.dict[key] = value
			
		return value
Exemplo n.º 3
0
    def writeToGroup(self, group):
        animset = sfm.GetCurrentAnimationSet()
        shot = sfm.GetCurrentShot()
        rootDag = sfmUtils.FindFirstDag([
            "RootTransform", "rootTransform", "roottransform", "Roottransform"
        ])
        suffix = self.createSuffix(self.target)

        groupAddStringAttribute(group, name_targetname, self.target)

        group.SetValue(name_boxsize, self.boxsize)
        group.SetValue(name_boxcenter, self.boxcenter)
        group.SetValue(name_margin, float(self.margin))
        group.SetValue(name_mass, float(self.mass))

        self.handle = sfm.CreateRigHandle(name_handle + suffix,
                                          group=group.GetName())

        #position the handle at the box center
        bonedag = sfm.FindDag(self.target)
        CenterTransform = PosQuatToTransform(self.boxcenter,
                                             vs.Quaternion(0, 0, 0, 1))
        ResultTransform = vs.matrix3x4_t()
        vs.ConcatTransforms(bonedag.GetAbsTransform(), CenterTransform,
                            ResultTransform)
        self.handle.SetAbsTransform(ResultTransform)
        sfmUtils.Parent(self.handle, rootDag)
        sfm.ParentConstraint(name_handle + suffix, self.target, mo=True)

        self.force = sfm.CreateRigHandle(name_force + suffix,
                                         group=group.GetName())
        self.force.SetAbsTransform(self.handle.GetAbsTransform())
        sfmUtils.Parent(self.force, self.handle)

        shapeval = 0
        if self.shape == "sphere":
            shapeval = 1
        groupCreateControlledValue(group, name_shape + suffix, shapeval,
                                   animset, shot)

        kineval = 0
        if self.mass == 0:
            kineval = 1
        groupCreateControlledValue(group, name_kinematic + suffix, kineval,
                                   animset, shot)

        groupCreateControlledValue(group, name_bounce + suffix, self.bounce,
                                   animset, shot)
        groupCreateControlledValue(group, name_friction + suffix,
                                   self.friction, animset, shot)
        groupCreateControlledValue(group, name_lindamp + suffix, self.lindamp,
                                   animset, shot)
        groupCreateControlledValue(group, name_rotdamp + suffix, self.rotdamp,
                                   animset, shot)
Exemplo n.º 4
0
    def writeToGroup(self, group):
        animset = sfm.GetCurrentAnimationSet()
        shot = sfm.GetCurrentShot()
        suffix = self.createSuffix(animset.GetName(), self.boneprefix)

        attrNodelist = group.AddAttribute(name_nodelist, vs.AT_ELEMENT_ARRAY)
        attrLinklist = group.AddAttribute(name_linklist, vs.AT_ELEMENT_ARRAY)
        attrFacelist = group.AddAttribute(name_facelist, vs.AT_ELEMENT_ARRAY)

        counter = 0
        for bone in self.nodelist:
            temp = vs.CreateElement("Bone " + str(counter), group.GetFileId())
            temp.AddAttribute(name_nodename, vs.AT_STRING).SetValue(bone[0])
            temp.SetValue(name_nodemass, bone[1])
            attrNodelist.append(temp)
            counter += 1
        #end
        counter = 0
        for link in self.linklist:
            temp = vs.CreateElement("Link " + str(counter), group.GetFileId())
            temp.SetValue("a", link[0])
            temp.SetValue("b", link[1])
            attrLinklist.append(temp)
            counter += 1
        #end
        counter = 0
        for face in self.facelist:
            temp = vs.CreateElement("Link " + str(counter), group.GetFileId())
            temp.SetValue("a", face[0])
            temp.SetValue("b", face[1])
            temp.SetValue("c", face[2])
            temp.SetValue("d", face[3])
            attrFacelist.append(temp)
            counter += 1
        #end

        groupAddStringAttribute(group, name_boneprefix, self.boneprefix)
        group.SetValue(name_margin, float(self.margin))
        group.SetValue(name_mass, float(self.mass))
        groupCreateControlledValue(group, name_stretch + suffix, self.stretch,
                                   animset, shot)
        groupCreateControlledValue(group, name_shear + suffix, self.shear,
                                   animset, shot)
        groupCreateControlledValue(group, name_bend + suffix, self.bend,
                                   animset, shot)
        groupCreateControlledValue(group, name_lindamp + suffix, self.damp,
                                   animset, shot)
        groupCreateControlledValue(group, name_friction + suffix,
                                   self.friction, animset, shot)
Exemplo n.º 5
0
    def readFromGroup(self, group, time):
        animset = group.FindAnimationSet(True)
        shot = sfm.GetCurrentShot()
        self.boneprefix = group.GetValue(name_boneprefix)
        suffix = self.createSuffix(animset.GetName(), self.boneprefix)

        self.daglist = list()

        for bone in group.GetValue(name_nodelist):
            dag = sfm.FindDag(animset.GetName() + ":" +
                              bone.GetValue(name_nodename))
            pos, quat = TransformToPosQuat(GetAbsTransformAtTime(dag, time))
            self.nodelist.append((bone.GetValue(name_nodename),
                                  bone.GetValue(name_nodemass), pos))
            self.daglist.append(dag)
        #end
        for link in group.GetValue(name_linklist):
            self.linklist.append((link.GetValue("a"), link.GetValue("b")))
        #end
        for face in group.GetValue(name_facelist):
            self.facelist.append((face.GetValue("a"), face.GetValue("b"),
                                  face.GetValue("c"), face.GetValue("d")))
        #end

        self.margin = group.GetValue(name_margin)
        self.mass = group.GetValue(name_mass)
        self.stretch = groupGetControlledValueAtTime(group,
                                                     name_stretch + suffix,
                                                     time)
        self.shear = groupGetControlledValueAtTime(group, name_shear + suffix,
                                                   time)
        self.bend = groupGetControlledValueAtTime(group, name_bend + suffix,
                                                  time)
        self.damp = groupGetControlledValueAtTime(group, name_lindamp + suffix,
                                                  time)
        self.friction = groupGetControlledValueAtTime(group,
                                                      name_friction + suffix,
                                                      time)

    #end


#end
    def welcome(self):
        shot = sfm.GetCurrentShot()
        print(shot)
        self.setupUi(self)

        if (shot == None):
            shotError = QtGui.QMessageBox()
            shotError.setText(
                "Couldn't get current shot. Make sure you run this script from the \"Rig\" menu of an animation set."
            )
            shotError.setIcon(QtGui.QMessageBox.Critical)
            shotError.setWindowTitle('Uh...')
            shotError.exec_()
            self.close()
            return

        for shotAttribute in shot.iterAttrs():
            if shotAttribute.GetName() == "animationSets":
                for animSet in shotAttribute:
                    AnimSets.append(animSet)
                break

        if AnimSets is None:
            setAnimSet = QtGui.QMessageBox()
            setAnimSet.setText("There is not any Animation Set in the scene!")
            setAnimSet.setIcon(QtGui.QMessageBox.Critical)
            setAnimSet.setWindowTitle('Uh...')
            setAnimSet.exec_()
            self.close()
            return
        sfm.SetCurrentFrame(0)
        print(shot)
        print(AnimSets)

        for AnimSet in AnimSets:
            self.animSetComboBox.addItem(str(AnimSet.name))

        self.pushButton.clicked.connect(self.Close)
        self.pushButton_2.clicked.connect(self.ControlSelection)

        self.show()
Exemplo n.º 7
0
    def writeToGroup(self, group):
        animset = sfm.GetCurrentAnimationSet()
        shot = sfm.GetCurrentShot()
        rootDag = sfmUtils.FindFirstDag([
            "RootTransform", "rootTransform", "roottransform", "Roottransform"
        ])
        suffix = self.createSuffix(self.constype, self.bodya, self.bodyb)

        groupAddStringAttribute(group, name_typename, self.constype)
        groupAddStringAttribute(group, name_bodya, self.bodya)
        groupAddStringAttribute(group, name_bodyb, self.bodyb)

        self.handle = sfm.CreateRigHandle(name_handle + suffix,
                                          group=group.GetName())

        #position the handle at bodya plus some offset
        daga = sfm.FindDag(self.bodya)
        dagb = sfm.FindDag(self.bodyb)
        ResultTransform = vs.matrix3x4_t()
        if (self.pos is None):
            #placing pos at the same spot as bodyb is usually a good guess
            ResultTransform = PosQuatToTransform(dagb.GetAbsPosition(),
                                                 daga.GetAbsOrientation())
        else:
            OffsetTransform = PosQuatToTransform(self.pos,
                                                 vs.Quaternion(0, 0, 0, 1))
            vs.ConcatTransforms(daga.GetAbsTransform(), OffsetTransform,
                                ResultTransform)
        #end
        self.handle.SetAbsTransform(ResultTransform)
        sfmUtils.Parent(self.handle, daga)

        if (self.constype == "cone"):
            groupCreateControlledValue(group, name_rotx + suffix,
                                       self.rotx / 180.0, animset, shot)
            groupCreateControlledValue(group, name_roty + suffix,
                                       self.roty / 180.0, animset, shot)
            groupCreateControlledValue(group, name_twist + suffix,
                                       self.twist / 180.0, animset, shot)
Exemplo n.º 8
0
def ReadFile(fileName):
	file	 = None
	
	try:
		file = open(fileName, 'rb')
		
		if file is None:
			self.error('Could not open file.')
			return False
		
		version = ReadAgrVersion(file)
		
		if version is None:
			SetError('Invalid file format.')
			return False
			
		if 5 != version:
			SetError('Version '+str(version)+' is not supported!')
			return False

		shot = sfm.GetCurrentShot()
		
		timeConverter = AgrTimeConverter()
		dict = AgrDictionary()
		handleToLastModelHandle = {}
		unusedModelHandles = []
		
		channelCache = ChannelCache()
		afxCam = None
		
		stupidCount = 0
		
		objNr = 0
		
		while True:
			stupidCount = stupidCount +1
			
			if 4096 <= stupidCount:
				stupidCount = 0
				gc.collect()
				#break
				#reply = QtGui.QMessageBox.question(None, 'Message', 'Imported another 4096 packets - Continue?', QtGui.QMessageBox.Yes, QtGui.QMessageBox.No)
				#if reply == QtGui.QMessageBox.No:
				#	break
			
			node0 = dict.Read(file)
			
			
			if node0 is None:
				break
				
			elif 'afxFrame' == node0:
				time = ReadFloat(file)
				
				timeConverter.Frame(time)
			
				afxHiddenOffset = ReadInt(file)
				if afxHiddenOffset:
					curOffset = file.tell()
					file.seek(afxHiddenOffset -4, 1)
					
					numHidden = ReadInt(file)
					for i in range(numHidden):
						handle = ReadInt(file)
						
						modelHandle = handleToLastModelHandle.pop(handle, None)
						if modelHandle is not None:
							dagAnimSet = modelHandle.modelData
							if dagAnimSet:
								# Make ent invisible:
								MakeKeyFrameValue(channelCache, dagAnimSet, 'visible_channel', timeConverter.GetTime(sfmUtils.GetChannelsClipForAnimSet(dagAnimSet, shot)), False)
							
							unusedModelHandles.append(modelHandle)
							#print("Marking %i (%s) as hidden/reusable." % (modelHandle.objNr,modelHandle.modelName))
						
					file.seek(curOffset,0)
					
			elif 'afxFrameEnd' == node0:
				timeConverter.FrameEnd()
				
			elif 'afxHidden' == node0:
				# skipped, because will be handled earlier by afxHiddenOffset
				
				numHidden = ReadInt(file)
				for i in range(numHidden):
					handle = ReadInt(file)
		
			elif 'deleted' == node0:
				handle = ReadInt(file)
				
				modelHandle = handleToLastModelHandle.pop(handle, None)
				if modelHandle is not None:
					dagAnimSet = modelHandle.modelData
					if dagAnimSet:
						# Make removed ent invisible:
						MakeKeyFrameValue(channelCache, dagAnimSet, 'visible_channel', timeConverter.GetTime(sfmUtils.GetChannelsClipForAnimSet(dagAnimSet, shot)), False)
						
					unusedModelHandles.append(modelHandle)
					print("Marking %i (%s) as hidden/reusable." % (modelHandle.objNr,modelHandle.modelName))
			
			elif 'entity_state' == node0:
				visible = None
				dagAnimSet = None
				handle = ReadInt(file)
				if dict.Peekaboo(file,'baseentity'):
					
					modelName = dict.Read(file)
					
					visible = ReadBool(file)
					
					renderOrigin = ReadVector(file)
					renderAngles = ReadQAngle(file)
					
					modelHandle = handleToLastModelHandle.get(handle, None)
					
					if (modelHandle is not None) and (modelHandle.modelName != modelName):
						# Switched model, make old model invisible:
						dagAnimSet = modelHandle.modelData
						if dagAnimSet:
							MakeKeyFrameValue(channelCache, dagAnimSet, 'visible_channel', timeConverter.GetTime(sfmUtils.GetChannelsClipForAnimSet(dagAnimSet, shot)), False)
						
						modelHandle = None
						
					if modelHandle is None:
						
						# Check if we can reuse s.th. and if not create new one:
						
						bestIndex = 0
						bestLength = 0
						
						for idx,val in enumerate(unusedModelHandles):
							if (val.modelName == modelName) and ((modelHandle is None) or (modelHandle.modelData and (modelHandle.lastRenderOrigin is not None) and ((modelHandle.lastRenderOrigin -renderOrigin).Length() < bestLength))):
								modelHandle = val
								bestLength = (modelHandle.lastRenderOrigin -renderOrigin).Length()
								bestIndex = idx
						
						if modelHandle is not None:
							# Use the one we found:
							del unusedModelHandles[bestIndex]
							print("Reusing %i (%s)." % (modelHandle.objNr,modelHandle.modelName))
						else:
							# If not then create a new one:
							objNr = objNr + 1
							modelHandle = ModelHandle(objNr, modelName)
							print("Creating %i (%s)." % (modelHandle.objNr,modelHandle.modelName))
						
						handleToLastModelHandle[handle] = modelHandle
					
					dagAnimSet = modelHandle.modelData
					if dagAnimSet is False:
						# We have not tried to import the model for this (new) handle yet, so try to import it:
						dagName = modelName.rsplit('/',1)
						dagName = dagName[len(dagName) -1]
						dagName = (dagName[:60] + '..') if len(dagName) > 60 else dagName
						dagName = "afx." +str(modelHandle.objNr)+ " " + dagName
						
						dagAnimSet = sfmUtils.CreateModelAnimationSet(dagName,modelName)
						
						if(hasattr(dagAnimSet,'gameModel')):
							dagAnimSet.gameModel.evaluateProceduralBones = False # This will look awkwardly and crash SFM otherwise
							
						print "Initalizing animSet " + dagName
						InitalizeAnimSet(dagAnimSet)
						
						modelHandle.modelData = dagAnimSet
						
					modelHandle.lastRenderOrigin = renderOrigin
					
					MakeKeyFrameValue(channelCache, dagAnimSet, 'visible_channel', timeConverter.GetTime(sfmUtils.GetChannelsClipForAnimSet(dagAnimSet, shot)), visible)
					
					MakeKeyFrameTransform(channelCache, dagAnimSet, "rootTransform", timeConverter.GetTime(sfmUtils.GetChannelsClipForAnimSet(dagAnimSet, shot)), renderOrigin, QuaternionFromQAngle(renderAngles), True)
					
				if dict.Peekaboo(file,'baseanimating'):
					#skin = ReadInt(file)
					#body = ReadInt(file)
					#sequence  = ReadInt(file)
					hasBoneList = ReadBool(file)
					if hasBoneList:
						dagModel = None
						if dagAnimSet is not None and hasattr(dagAnimSet,'gameModel'):
							dagModel = dagAnimSet.gameModel
						
						numBones = ReadInt(file)
						
						for i in xrange(numBones):
							vec = ReadVector(file)
							quat = ReadQuaternion(file)
							
							if dagModel is None:
								continue
							
							if(i < len(dagModel.bones)):
								name = dagModel.bones[i].GetName()
								#print name
								
								name = name[name.find('(')+1:]
								name = name[:name.find(')')]
								#print name
								
								MakeKeyFrameTransform(channelCache, dagAnimSet, name, timeConverter.GetTime(sfmUtils.GetChannelsClipForAnimSet(dagAnimSet, shot)), vec, quat)
				
				if dict.Peekaboo(file,'camera'):
					thidPerson = ReadBool(file)
					renderOrigin = ReadVector(file)
					renderAngles = ReadQAngle(file)
					fov = ReadFloat(file)
					fov = fov / 180.0
					
					modelCamera = modelHandle.camera
					if modelCamera is None:
						camName = "camera."+str(modelHandle.objNr)
						dmeAfxCam = vs.CreateElement( "DmeCamera", camName, shot.GetFileId())
						modelCamera = sfm.CreateAnimationSet( camName, target=dmeAfxCam)
						InitalizeAnimSet(modelCamera,makeVisibleChannel=False)
						channelsClip = sfmUtils.GetChannelsClipForAnimSet(modelCamera, sfm.GetCurrentShot())
						scaled_fieldOfView_channel = FindChannel(channelsClip.channels, "scaled_fieldOfView_channel")
						scaled_fieldOfView_channel.fromElement.lo = 0
						scaled_fieldOfView_channel.fromElement.hi = 180
						shot.scene.GetChild(shot.scene.FindChild("Cameras")).AddChild(dmeAfxCam)
						modelHandle.camera = modelCamera
					
					MakeKeyFrameValue(channelCache, modelCamera, 'fieldOfView', timeConverter.GetTime(sfmUtils.GetChannelsClipForAnimSet(modelCamera, shot)), fov)
					MakeKeyFrameTransform(channelCache, modelCamera, 'transform', timeConverter.GetTime(sfmUtils.GetChannelsClipForAnimSet(modelCamera, shot)), renderOrigin, QuaternionFromQAngle(renderAngles), True, '_pos', '_rot')
				
				dict.Peekaboo(file,'/')
				
				viewModel = ReadBool(file)
			
			elif 'afxCam' == node0:
				
				if afxCam is None:
					dmeAfxCam = vs.CreateElement( "DmeCamera", "afxCam", shot.GetFileId())
					afxCam = sfm.CreateAnimationSet( "afxCam", target=dmeAfxCam)
					InitalizeAnimSet(afxCam,makeVisibleChannel=False)
					channelsClip = sfmUtils.GetChannelsClipForAnimSet(afxCam, sfm.GetCurrentShot())
					scaled_fieldOfView_channel = FindChannel(channelsClip.channels, "scaled_fieldOfView_channel")
					scaled_fieldOfView_channel.fromElement.lo = 0
					scaled_fieldOfView_channel.fromElement.hi = 180
					shot.scene.GetChild(shot.scene.FindChild("Cameras")).AddChild(dmeAfxCam)
				
				renderOrigin = ReadVector(file)
				renderAngles = ReadQAngle(file)
				fov = ReadFloat(file)
				fov = fov / 180.0
				
				MakeKeyFrameValue(channelCache, afxCam, 'fieldOfView', timeConverter.GetTime(sfmUtils.GetChannelsClipForAnimSet(afxCam, shot)), fov)
				MakeKeyFrameTransform(channelCache, afxCam, 'transform', timeConverter.GetTime(sfmUtils.GetChannelsClipForAnimSet(afxCam, shot)), renderOrigin, QuaternionFromQAngle(renderAngles), True, '_pos', '_rot')
				
			else:
				SetError('Unknown packet: ')
				return False
	finally:
		if file is not None:
			file.close()
	
	return True
def ReadFile(fileName, scale, camFov):
	shot = sfm.GetCurrentShot()
	animSet = sfm.GetCurrentAnimationSet()
	
	channelsClip = sfmUtils.GetChannelsClipForAnimSet(animSet, shot)
	
	if channelsClip == None:
		SetError("Selected animation set does not have channels clip.")
		return False
	
	rootControlGroup = animSet.GetRootControlGroup()

	if None == rootControlGroup:
		SetError("Selected animation set does not have rootControlGroup.")
		return False
	
	transformCtrl = rootControlGroup.FindControlByName("transform", True)
	
	if None == transformCtrl:
		SetError("Selected animation set does not have transform control.")
		return False
	
	positionChan = transformCtrl.GetPositionChannel()
	orientationChan = transformCtrl.GetOrientationChannel()
	
	file = open(fileName, 'rU')
	
	rootName = ReadRootName(file)
	if not rootName:
		SetError('Failed parsing ROOT.')
		return False
		
	print 'ROOT:', rootName

	channels = ReadChannels(file)
	if not channels:
		SetError('Failed parsing CHANNELS.')
		return False
		
	frames = ReadFrames(file);
	if frames < 0:
		SetError('Failed parsing Frames.')
		return False
		
	if 0 == frames: frames = 1
	
	frames = float(frames)
		
	frameTime = ReadFrameTime(file)
	if not frameTime:
		SetError('Failed parsing Frame Time.')
		return False
		
	timeOffset = (shot.ToChildMediaTime(vs.DmeTime_t(sfmApp.GetHeadTimeInSeconds()),False) -channelsClip.timeFrame.start.GetValue())
		
	# Prepare curves:
	timeStart = timeOffset
	timeEnd = vs.DmeTime_t(float(frameTime) * float(frames)) +timeOffset
	ClearKeys(positionChan.log,timeStart,timeEnd)
	ClearBookmarks(positionChan.log,0,timeStart,timeEnd)
	ClearBookmarks(positionChan.log,1,timeStart,timeEnd)
	ClearBookmarks(positionChan.log,2,timeStart,timeEnd)
	ClearKeys(orientationChan.log,timeStart,timeEnd)
	ClearBookmarks(orientationChan.log,0,timeStart,timeEnd)
	ClearBookmarks(orientationChan.log,1,timeStart,timeEnd)
	ClearBookmarks(orientationChan.log,2,timeStart,timeEnd)
	
	frameCount = float(0)
	
	lastQuat = None
	
	while True:
		frame = ReadFrame(file, channels)
		if not frame:
			break
		
		frameCount += 1
		
		BTT = vs.DmeTime_t(float(frameTime) * float(frameCount-1)) +timeOffset

		BYP = -frame[0] *scale
		BZP =  frame[1] *scale
		BXP = -frame[2] *scale

		BZR = -frame[3]
		BXR = -frame[4]
		BYR =  frame[5]
		
		positionChan.log.SetKey(BTT, vs.Vector(BXP, BYP, BZP))
		# positionChan.log.AddBookmark(BTT, 0) # We cannot afford bookmarks (waste of memory)
		# positionChan.log.AddBookmark(BTT, 1) # We cannot afford bookmarks (waste of memory)
		# positionChan.log.AddBookmark(BTT, 2) # We cannot afford bookmarks (waste of memory)
		
		quat = vs.Quaternion()
		vs.AngleQuaternion(vs.QAngle(BXR,BYR,BZR), quat)
		
		# Make sure we travel the short way:
		if lastQuat:
			dp = vs.QuaternionDotProduct(lastQuat,quat)
			if dp < 0:
				quat = vs.Quaternion(-quat.x,-quat.y,-quat.z,-quat.w)
		
		lastQuat = quat
		
		orientationChan.log.SetKey(BTT, quat)
		# orientationChan.log.AddBookmark(BTT, 0) # We cannot afford bookmarks (waste of memory)
		# orientationChan.log.AddBookmark(BTT, 1) # We cannot afford bookmarks (waste of memory)
		# orientationChan.log.AddBookmark(BTT, 2) # We cannot afford bookmarks (waste of memory)
	
	if not frameCount == frames:
		SetError("Frames are missing in BVH file.")
		return False
	
	return True
Exemplo n.º 10
0
def WriteFile(fileName, scale):
    shot = sfm.GetCurrentShot()
    animSet = sfm.GetCurrentAnimationSet()

    dag = sfm.FindDag("transform")

    if dag == None:
        SetError("Selected animation set does not have transform DAG node.")
        return False

    curFrame = 0
    fps = sfmApp.GetFramesPerSecond()
    frameTime = fps
    if not 0 == frameTime:
        frameTime = 1.0 / float(frameTime)
    frameCount = shot.GetDuration().CurrentFrame(vs.DmeFramerate_t(fps))

    file = open(fileName, 'wb')
    if not file:
        SetError('Could not open file ' + fileName + ' for writing')
        return False

    oldFrame = sfm.GetCurrentFrame()
    try:
        WriteHeader(file, frameCount, frameTime)

        while curFrame < frameCount:
            sfm.SetCurrentFrame(curFrame)

            loc = sfm.GetPosition("transform", space="World")
            rot = sfm.GetRotation("transform", space="World")

            X = -loc[1] * scale
            Y = loc[2] * scale
            Z = -loc[0] * scale

            ZR = -rot[0]  #*RAD2DEG
            XR = -rot[1]  #*RAD2DEG
            YR = rot[2]  #*RAD2DEG

            ZR = LimDeg(ZR)
            XR = LimDeg(XR)
            YR = LimDeg(YR)

            S = "" + FloatToBvhString(X) + " " + FloatToBvhString(
                Y) + " " + FloatToBvhString(Z) + " " + FloatToBvhString(
                    ZR) + " " + FloatToBvhString(XR) + " " + FloatToBvhString(
                        YR) + "\n"
            file.write(S)

            curFrame += 1

    finally:
        file.close()
        sfm.SetCurrentFrame(oldFrame)

    if not curFrame == frameCount:
        SetError("Could not write all frames.")
        return False

    return True
Exemplo n.º 11
0
 def __init__(self):
     self._original = sfm.GetCurrentShot()
     self.animsets = [
         SFMAnimationSet(animset)
         for animset in self._original.animationSets
     ]
Exemplo n.º 12
0
def getAnimationSetByName(name):
    shot = sfm.GetCurrentShot()

    for animset in shot.animationSets:
        if animset.name.GetValue() == name:
            return SFMAnimationSet(animset)