Exemplo n.º 1
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 def make_calculator(self, buffs_list=[], gear_buffs_list=[], race_name='night_elf'):
     test_buffs = buffs.Buffs(*buffs_list)
     test_gear_buffs = stats.GearBuffs(*gear_buffs_list)
     test_procs = procs.ProcsList()
     test_mh = stats.Weapon(737, 1.8, 'dagger', 'hurricane')
     test_oh = stats.Weapon(573, 1.4, 'dagger', 'hurricane')
     test_ranged = stats.Weapon(1104, 2.0, 'thrown')
     test_stats = stats.Stats(20, 3485, 190, 1517, 1086, 641, 899, 666, test_mh, test_oh, test_ranged, test_procs, test_gear_buffs)
     test_race = race.Race(race_name)
     test_talents = None
     test_glyphs = glyphs.Glyphs()
     return calcs.DamageCalculator(test_stats, test_talents, test_glyphs, test_buffs, test_race)
Exemplo n.º 2
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 def setUp(self):
     test_buffs = buffs.Buffs('stat_multiplier_buff', 'crit_chance_buff',
                              'melee_haste_buff', 'attack_power_buff',
                              'str_and_agi_buff', 'armor_debuff',
                              'spell_damage_debuff', 'spell_crit_debuff')
     test_mh = stats.Weapon(737, 1.8, 'dagger', 'hurricane')
     test_oh = stats.Weapon(573, 1.4, 'dagger', 'hurricane')
     test_ranged = stats.Weapon(1104, 2.0, 'thrown')
     test_procs = procs.ProcsList('darkmoon_card_hurricane')
     test_gear_buffs = stats.GearBuffs('chaotic_metagem')
     test_stats = stats.Stats(20, 3485, 190, 1517, 1086, 641, 899, 666,
                              test_mh, test_oh, test_ranged, test_procs,
                              test_gear_buffs)
     test_race = race.Race('night_elf')
     test_talents = rogue_talents.RogueTalents('0333230113022110321',
                                               '0020000000000000000',
                                               '0030030000000000000')
     self.calculator = RogueDamageCalculator(test_stats, test_talents, None,
                                             test_buffs, test_race)
Exemplo n.º 3
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 def test_get_ep(self):
     test_buffs = buffs.Buffs()
     test_mh = stats.Weapon(939.5, 1.8, 'dagger', 'landslide')
     test_oh = stats.Weapon(730.5, 1.4, 'dagger', 'landslide')
     test_ranged = stats.Weapon(1371.5, 2.2, 'thrown')
     test_procs = procs.ProcsList('heroic_prestors_talisman_of_machination', 'fluid_death', 'rogue_t11_4pc')
     test_gear_buffs = stats.GearBuffs('rogue_t11_2pc', 'leather_specialization', 'potion_of_the_tolvir', 'chaotic_metagem')
     test_stats = stats.Stats(20, 4756, 190, 1022, 1329, 597, 1189, 1377, test_mh, test_oh, test_ranged, test_procs, test_gear_buffs)
     test_talents = rogue_talents.RogueTalents('0333230113022110321', '0020000000000000000', '2030030000000000000')
     glyph_list = ['backstab', 'mutilate', 'rupture']
     test_glyphs = rogue_glyphs.RogueGlyphs(*glyph_list)
     test_race = race.Race('night_elf')
     test_cycle = settings.AssassinationCycle()
     test_settings = settings.Settings(test_cycle, response_time=1)
     test_level = 85
     calculator = AldrianasRogueDamageCalculator(test_stats, test_talents, test_glyphs, test_buffs, test_race, test_settings, test_level)
     ep_values = calculator.get_ep()
     self.assertTrue(ep_values['agi'] < 4.0)
     self.assertTrue(ep_values['agi'] > 2.0)
     self.assertTrue(ep_values['yellow_hit'] < 4.0)
     self.assertTrue(ep_values['yellow_hit'] > 1.0)
     self.assertTrue(ep_values['crit'] < 2.0)
     self.assertTrue(ep_values['crit'] > 0.0)
Exemplo n.º 4
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# Set up procs.
character_procs = character_data.get_procs()
character_procs_allowed = filter(lambda p: p in proc_data.allowed_procs,
                                 character_procs)

#not_allowed_procs = set(character_procs) - set(character_procs_allowed)
#print not_allowed_procs

test_procs = procs.ProcsList(*character_procs_allowed)

# Set up gear buffs.
character_gear_buffs = character_data.get_gear_buffs() + [
    'leather_specialization', 'virmens_bite', 'virmens_bite_prepot',
    'chaotic_metagem'
]
test_gear_buffs = stats.GearBuffs(*character_gear_buffs)

# Set up a calcs object..
#                       str,   agi, ap,  crit,  hit, exp, haste, mast,      mh,      oh,      procs,      gear_buffs
character_stats = character_data.get_stats()
test_stats = stats.Stats(*(character_stats +
                           [test_mh, test_oh, test_procs, test_gear_buffs]),
                         pvp_power=0,
                         pvp_resil=0,
                         pvp_target_armor=None)

# Initialize talents..
test_talents = talents.Talents(character_data.get_talents(), test_class,
                               test_level)

# Set up glyphs.
Exemplo n.º 5
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                         'spell_damage_debuff', 'flask_wod_agi',
                         'food_mop_agi')

# Set up weapons: dancing_steel mark_of_the_shattered_hand mark_of_warsong
test_mh = stats.Weapon(410., 2.6, 'sword', 'dancing_steel')
#test_mh = stats.Weapon(420.5, 1.8, 'dagger', 'mark_of_the_shattered_hand')
test_oh = stats.Weapon(410., 2.6, 'sword', 'dancing_steel')

# Set up procs.
test_procs = procs.ProcsList(
    ('assurance_of_consequence', 588), ('draenic_philosophers_stone', 620),
    'virmens_bite', 'virmens_bite_prepot',
    'archmages_incandescence')  #trinkets, other things (legendary procs)

# Set up gear buffs.
test_gear_buffs = stats.GearBuffs('gear_specialization', 'rogue_t17_2pc',
                                  'rogue_t17_4pc')  #tier buffs located here

# Set up a calcs object..
test_stats = stats.Stats(
    test_mh,
    test_oh,
    test_procs,
    test_gear_buffs,
    agi=3650,
    stam=2426,
    crit=1039,
    haste=1100,
    mastery=1015,
    readiness=0,
    versatility=122,
    multistrike=1034,
                         'physical_vulnerability_debuff',
                         'spell_damage_debuff', 'spell_crit_debuff',
                         'bleed_damage_debuff', 'agi_flask', 'guild_feast')

# Set up weapons.
test_mh = stats.Weapon(1121, 1.8, 'dagger', 'landslide')
test_oh = stats.Weapon(872, 1.4, 'dagger', 'landslide')
test_ranged = stats.Weapon(1679.5, 2.0, 'thrown')

# Set up procs.
test_procs = procs.ProcsList('heroic_the_hungerer',
                             'heroic_matrix_restabilizer')

# Set up gear buffs.
test_gear_buffs = stats.GearBuffs('rogue_t12_2pc', 'rogue_t12_4pc',
                                  'leather_specialization',
                                  'potion_of_the_tolvir', 'chaotic_metagem')

# Set up a calcs object..
test_stats = stats.Stats(20, 6248, 190, 624, 1331, 297, 1719, 2032, test_mh,
                         test_oh, test_ranged, test_procs, test_gear_buffs)

# Initialize talents..
test_talents = rogue_talents.RogueTalents('0333230113022110321',
                                          '0020000000000000000',
                                          '2030030000000000000')

# Set up glyphs.
glyph_list = ['backstab', 'mutilate', 'rupture', 'tricks_of_the_trade']
test_glyphs = rogue_glyphs.RogueGlyphs(*glyph_list)
Exemplo n.º 7
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    'armor_debuff',
    'physical_vulnerability_debuff',
    'spell_damage_debuff',
)

# Set up weapons.
test_mh = stats.Weapon(571.0, 2.6, 'axe', 'dancing_steel')
test_oh = stats.Weapon(571.0, 2.6, 'axe', 'dancing_steel')

# Set up procs.
test_procs = procs.ProcsList(('assurance_of_consequence', 580),
                             ('haromms_talisman', 580),
                             'legendary_capacitive_meta', 'fury_of_xuen')

# Set up gear buffs.
test_gear_buffs = stats.GearBuffs('rogue_t16_2pc', 'rogue_t16_4pc',
                                  'leather_specialization')

# Set up a calcs object..
test_stats = stats.Stats(
    test_mh,
    test_oh,
    test_procs,
    test_gear_buffs,
    agi=862,
    stam=1000,
    crit=87,
    haste=553,
    mastery=200,
    versatility=160,
    multistrike=120,
)
Exemplo n.º 8
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def from_json(json_string, character_class='rogue'):
    j = json.loads(json_string)
    try:
        race_object = race.Race(str(j['race']),
                                character_class=character_class)
        level = int(j['level'])

        s = j['settings']
        settings_type = s['type']
        if settings_type == 'assassination':
            # AssassinationCycle(self, min_envenom_size_mutilate=4, min_envenom_size_backstab=5, prioritize_rupture_uptime_mutilate=True, prioritize_rupture_uptime_backstab=True)
            c = s.get('cycle', {})
            cycle = settings.AssassinationCycle(
                c.get('min_envenom_size_mutilate', 4),
                c.get('min_envenom_size_backstab', 5),
                c.get('prioritize_rupture_uptime_mutilate', True),
                c.get('prioritize_rupture_uptime_backstab', True))
        elif settings_type == 'combat':
            # CombatCycle(self, use_rupture=True, use_revealing_strike='sometimes', ksp_immediately=False)
            c = s.get('cycle', {})
            cycle = settings.CombatCycle(
                c.get('use_rupture', True),
                c.get('use_revealing_strike', 'sometimes'),
                c.get('ksp_immediately', False))
        elif settings_type == 'subtlety':
            # SubletySycle(raid_crits_per_second, clip_recuperate=False)
            c = s['cycle']
            cycle = settings.SubtletyCycle(c['raid_crits_per_second'],
                                           c.get('clip_recuperate', False))
        else:
            raise InvalidJSONException(_("Missing settings"))

        # Settings(cycle, time_in_execute_range=.35, tricks_on_cooldown=True, response_time=.5, mh_poison='ip', oh_poison='dp', duration=300):
        settings_object = settings.Settings(
            cycle, s.get('time_in_execute_range', .35),
            s.get('tricks_on_cooldown', True), s.get('response_time', .5),
            s.get('mh_poison', 'ip'), s.get('oh_poison', 'dp'),
            s.get('duration', 300))

        stats_dict = j['stats']
        # Weapon(damage, speed, weapon_type, enchant=None):
        mh_dict = stats_dict['mh']
        mh = stats.Weapon(mh_dict['damage'], mh_dict['speed'], mh_dict['type'],
                          mh_dict.get('enchant'))
        oh_dict = stats_dict['oh']
        oh = stats.Weapon(oh_dict['damage'], oh_dict['speed'], oh_dict['type'],
                          oh_dict.get('enchant'))
        ranged_dict = stats_dict['ranged']
        ranged = stats.Weapon(ranged_dict['damage'], ranged_dict['speed'],
                              ranged_dict['type'], ranged_dict.get('enchant'))
        procs_list = procs.ProcsList(*stats_dict['procs'])
        gear_buffs = stats.GearBuffs(*stats_dict['gear_buffs'])

        # Stats(str, agi, ap, crit, hit, exp, haste, mastery, mh, oh, ranged, procs, gear_buffs, level=85):
        def s(stat):
            return int(stats_dict[stat])

        stats_object = stats.Stats(s('str'), s('agi'), s('ap'), s('crit'),
                                   s('hit'), s('exp'), s('haste'),
                                   s('mastery'), mh, oh, ranged, procs_list,
                                   gear_buffs, level)
        glyphs = rogue_glyphs.RogueGlyphs(*j['glyphs'])
        talents = rogue_talents.RogueTalents(*j['talents'])
        buffs_object = buffs.Buffs(*j['buffs'])
    except KeyError as e:
        raise InvalidJSONException(
            _("Missing required input {key}").format(key=str(e)))
    # Calculator(stats, talents, glyphs, buffs, race, settings=None, level=85):
    return AldrianasRogueDamageCalculator(stats_object,
                                          talents,
                                          glyphs,
                                          buffs_object,
                                          race_object,
                                          settings=settings_object,
                                          level=level)
Exemplo n.º 9
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 def setUp(self):
     self.gear = stats.GearBuffs('chaotic_metagem', 'leather_specialization', 'rogue_t11_2pc', 'potion_of_the_tolvir', 'engineer_glove_enchant', 'lifeblood')
     self.gear_none = stats.GearBuffs()
Exemplo n.º 10
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 def test_lifeblood(self):
     test_gear = stats.GearBuffs('lifeblood')
     haste_boost = test_gear.get_all_activated_haste_rating_boosts()[0]
     self.assertEqual(haste_boost['value'], 480)
     self.assertEqual(haste_boost['duration'], 20)
     self.assertEqual(haste_boost['cooldown'], 120)
Exemplo n.º 11
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 def test_engineer_glove_enchant(self):
     test_gear = stats.GearBuffs('engineer_glove_enchant')
     haste_boost = test_gear.get_all_activated_haste_rating_boosts()[0]
     self.assertEqual(haste_boost['value'], 340)
     self.assertEqual(haste_boost['duration'], 12)
     self.assertEqual(haste_boost['cooldown'], 60)
Exemplo n.º 12
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    def setup(self, input):
        gear_data = input.get("g", [])
        gear = frozenset([x[0] for x in gear_data])

        i18n.set_language('local')

        # Base
        _level = int(input.get("l", 100))

        # Buffs
        buff_list = []
        __max = len(self.buffMap)
        for b in input.get("b", []):
            b = int(b)
            if b >= 0 and b < __max:
                buff_list.append(self.buffMap[b])

        # Buff Food
        buff_list.append(self.buffFoodMap[input.get("bf", 0)])

        _buffs = buffs.Buffs(*buff_list, level=_level)

        # ##################################################################################
        # Weapons
        _mh = self.weapon(input, 'mh')
        _oh = self.weapon(input, 'oh')
        # ##################################################################################

        # ##################################################################################
        # Set up gear buffs.
        buff_list = []
        buff_list.append('gear_specialization')
        if input.get("mg") == "chaotic":
            buff_list.append('chaotic_metagem')

        if len(self.tier14IDS & gear) >= 2:
            buff_list.append('rogue_t14_2pc')

        if len(self.tier14IDS & gear) >= 4:
            buff_list.append('rogue_t14_4pc')

        if len(self.tier15IDS & gear) >= 2:
            buff_list.append('rogue_t15_2pc')

        if len(self.tier15IDS & gear) >= 4:
            buff_list.append('rogue_t15_4pc')

        if len(self.tier16IDS & gear) >= 2:
            buff_list.append('rogue_t16_2pc')

        if len(self.tier16IDS & gear) >= 4:
            buff_list.append('rogue_t16_4pc')

        if len(self.tier17IDS & gear) >= 2:
            buff_list.append('rogue_t17_2pc')

        if len(self.tier17IDS & gear) >= 4:
            buff_list.append('rogue_t17_4pc')

        if len(self.tier17LFRIDS & gear) >= 4:
            buff_list.append('rogue_t17_4pc_lfr')

        agi_bonus = 0
        if len(self.tier17LFRIDS & gear) >= 2:
            agi_bonus += 100

        for k in self.gearBoosts:
            if k in gear:
                buff_list.append(self.gearBoosts[k])

        _gear_buffs = stats.GearBuffs(*buff_list)

        # ##################################################################################
        # Trinket procs
        proclist = []
        for k in self.gearProcs:
            if k in gear:
                for gd in gear_data:
                    if gd[0] == k:
                        proclist.append((self.gearProcs[k], gd[1]))
                        break

        if input.get("mg") == "capacitive":
            proclist.append('legendary_capacitive_meta')

        #if len(frozenset([102248]) & gear) >= 1:
        #    proclist.append('fury_of_xuen')

        if input.get("l", 0) == 90:
            if input.get("prepot", 0) == 1:
                proclist.append('virmens_bite_prepot')
            if input.get("pot", 0) == 1:
                proclist.append('virmens_bite')

        elif input.get("l", 0) > 90:
            if input.get("prepot", 0) == 1:
                proclist.append('draenic_agi_prepot')
            if input.get("pot", 0) == 1:
                proclist.append('draenic_agi_pot')

        _procs = procs.ProcsList(*proclist)

        # ##################################################################################
        # Player stats
        # Need parameter order here
        # str, agi, int, spi, sta, ap, crit, hit, exp, haste, mastery, mh, oh, thrown, procs, gear buffs
        raceStr = input.get("r", 'human').lower().replace(" ", "_")
        _race = race.Race(raceStr, 'rogue', _level)

        s = input.get("sta", {})
        _opt = input.get("settings", {})
        duration = int(_opt.get("duration", 300))

        _stats = stats.Stats(
            _mh,
            _oh,
            _procs,
            _gear_buffs,
            s[0],  # Str
            s[1] + agi_bonus,  # AGI
            0,
            0,
            0,
            s[2],  # AP
            s[3],  # Crit
            s[4],  # Haste
            s[5],  # Mastery
            0,
            s[6],  # Multistrike
            s[7],  # Versatility
            _level,
            s[9],  # PvP Power
            s[8],  # Resilience Rating
            pvp_target_armor=_opt.get("pvp_target_armor", 1500))
        # ##################################################################################

        # Talents
        t = input.get("t", '')
        _talents = talents.Talents(t, "rogue", _level)

        # Glyphs
        _glyphs = glyphs.Glyphs("rogue", *input.get("gly", []))

        _spec = input.get("spec", 'a')
        if _spec == "a":
            tree = 0
        elif _spec == "Z":
            tree = 1
        else:
            tree = 2

        rotation_keys = input.get("ro", {
            'opener_name': 'default',
            'opener_use': 'always'
        })
        if not rotation_keys["opener_name"] in self.validOpenerKeys[tree]:
            rotation_keys["opener_name"] = "default"
        rotation_options = dict((key.encode('ascii'), val)
                                for key, val in self.convert_bools(
                                    input.get("ro", {})).iteritems()
                                if key in self.validCycleKeys[tree])
        settings_options = {}
        if __builtin__.shadowcraft_engine_version >= 5.4:
            settings_options['num_boss_adds'] = _opt.get("num_boss_adds", 0)
        if __builtin__.shadowcraft_engine_version >= 6.0:
            settings_options['is_day'] = _opt.get("night_elf_racial", 0) == 1

        if tree == 0:
            _cycle = settings.AssassinationCycle(**rotation_options)
        elif tree == 1:
            _cycle = settings.CombatCycle(**rotation_options)
        else:
            _cycle = settings.SubtletyCycle(5, **rotation_options)
        # test_settings = settings.Settings(test_cycle, response_time=.5, duration=360, dmg_poison='dp', utl_poison='lp', is_pvp=charInfo['pvp'], shiv_interval=charInfo['shiv'])
        _settings = settings.Settings(
            _cycle,
            time_in_execute_range=_opt.get("time_in_execute_range", 0.35),
            response_time=_opt.get("response_time", 0.5),
            duration=duration,
            dmg_poison=_opt.get("dmg_poison", 'dp'),
            utl_poison=_opt.get("utl_poison", None),
            opener_name=rotation_keys["opener_name"],
            use_opener=rotation_keys["opener_use"],
            is_pvp=_opt.get("pvp", False),
            latency=_opt.get("latency", 0.03),
            adv_params=_opt.get("adv_params", ''),
            default_ep_stat='ap',
            **settings_options)
        calculator = AldrianasRogueDamageCalculator(_stats, _talents, _glyphs,
                                                    _buffs, _race, _settings,
                                                    _level)
        return calculator
Exemplo n.º 13
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        'physical_vulnerability_debuff',
        'spell_damage_debuff',
        'agi_flask_mop',
        'food_mop_agi'
    )

# Set up weapons.
test_mh = stats.Weapon(812.0, 1.8, 'dagger', 'mark_of_the_shattered_hand')
test_oh = stats.Weapon(812.0, 1.8, 'dagger', 'mark_of_the_frostwolf')

# Set up procs.
test_procs = procs.ProcsList(('scales_of_doom', 691), ('beating_heart_of_the_mountain', 701),
                             'draenic_agi_pot', 'draenic_agi_prepot', 'archmages_greater_incandescence')

# Set up gear buffs.
test_gear_buffs = stats.GearBuffs('gear_specialization')

# Set up a calcs object..
test_stats = stats.Stats(test_mh, test_oh, test_procs, test_gear_buffs,
                         agi=3650,
                         stam=2426,
                         crit=1539,
                         haste=0,
                         mastery=1615,
                         readiness=0,
                         versatility=122,
                         multistrike=1034,)

# Initialize talents..
test_talents = talents.Talents('3322122', test_class, test_level)
Exemplo n.º 14
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                         'str_and_agi_buff', 'armor_debuff',
                         'physical_vulnerability_debuff',
                         'spell_damage_debuff', 'spell_crit_debuff',
                         'bleed_damage_debuff', 'agi_flask', 'guild_feast')

# Set up weapons.
test_mh = stats.Weapon(939.5, 1.8, 'dagger', 'landslide')
test_oh = stats.Weapon(730.5, 1.4, 'dagger', 'landslide')
test_ranged = stats.Weapon(1371.5, 2.2, 'thrown')

# Set up procs.
test_procs = procs.ProcsList('heroic_prestors_talisman_of_machination',
                             'fluid_death')

# Set up gear buffs.
test_gear_buffs = stats.GearBuffs('rogue_t11_2pc', 'leather_specialization',
                                  'potion_of_the_tolvir')

# Set up a calcs object..
test_stats = stats.Stats(20, 4788, 190, 1399, 752, 574, 1705, 964, test_mh,
                         test_oh, test_ranged, test_procs, test_gear_buffs)

# Initialize talents..
test_talents = rogue_talents.RogueTalents('0230030000000000000',
                                          '0020000000000000000',
                                          '0332031321310012321')

# Set up glyphs.
glyph_list = [
    'backstab', 'slice_and_dice', 'shadow_dance', 'tricks_of_the_trade'
]
test_glyphs = rogue_glyphs.RogueGlyphs(*glyph_list)
Exemplo n.º 15
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    def get_stats(self):
        current_stats = {
            'str': 0,
            'agi': 0,
            'ap': 0,
            'crit': 0,
            'hit': 0,
            'exp': 0,
            'haste': 0,
            'mastery': 0,
            'procs': [],
            'gear_buffs': []
        }
        current_stats['procs'] = []
        current_stats['gear_buffs'] = [
            'leather_specialization'
        ]  #Assuming this rather than give equipment an armor type
        enchant_slots = self.enchants.keys()

        tier11_count = 0
        tier12_count = 0
        tier14_count = 0
        for slot in self.gear_slots:
            for stat in self.stats:
                current_stats[stat] += getattr(self.current_gear[slot], stat)
            gear_buff = self.current_gear[slot].gear_buff
            if 'tier_11' == gear_buff:
                tier11_count += 1
            elif 'tier_12' == gear_buff:
                tier12_count += 1
            elif 'tier_14' == gear_buff:
                tier14_count += 1
            elif len(gear_buff) > 0:
                current_stats['gear_buffs'].append(gear_buff)
            if len(self.current_gear[slot].proc) > 0:
                current_stats['procs'].append(self.current_gear[slot].proc)
            get_bonus = True
            for slot_color in self.current_gear[slot].sockets:
                gem_name = self.gems[slot][slot_color].GetValue()
                if len(gem_name) > 0:
                    gem = ui_data.gems[gem_name]
                    for stat in gem[1]:
                        if stat == 'proc':
                            current_stats['procs'] += gem[1][stat]
                        elif stat == 'gear_buff':
                            current_stats['gear_buffs'] += gem[1][stat]
                        else:
                            current_stats[stat] += gem[1][stat]
                    if not slot_color in gem[0] and slot_color != 'prismatic':
                        get_bonus = False
            if get_bonus and len(self.current_gear[slot].bonus_stat) > 0:
                current_stats[self.current_gear[
                    slot].bonus_stat] += self.current_gear[slot].bonus_value
            if slot in enchant_slots and slot not in ('mainhand', 'offhand'):
                #bugged
                enchant_name = self.enchants[slot].GetValue()
                if len(enchant_name) > 0:
                    enchant_data = ui_data.enchants[slot][enchant_name]
                    for stat in enchant_data.keys():
                        current_stats[stat] += enchant_data[stat]
        if tier11_count >= 2:
            current_stats['gear_buffs'].append('rogue_t11_2pc')
            if tier11_count >= 4:
                current_stats['procs'].append('rogue_t11_4pc')
        if tier12_count >= 2:
            current_stats['gear_buffs'].append('rogue_t12_2pc')
            if tier12_count >= 4:
                current_stats['gear_buffs'].append('rogue_t12_4pc')
        if tier14_count >= 2:
            current_stats['gear_buffs'].append('rogue_t14_2pc')
            if tier14_count >= 4:
                current_stats['gear_buffs'].append('rogue_t14_4pc')

        mh = self.current_gear['mainhand']
        enchant = None
        #bugged
        if len(self.enchants['mainhand'].GetValue()) > 0:
            enchant = ui_data.enchants['melee_weapons'][
                self.enchants['mainhand'].GetValue()]
        mainhand = stats.Weapon(mh.damage, mh.speed, mh.type, enchant)
        current_stats['mh'] = mainhand

        oh = self.current_gear['offhand']
        enchant = None
        if len(self.enchants['offhand'].GetValue()) > 0:
            enchant = ui_data.enchants['melee_weapons'][
                self.enchants['offhand'].GetValue()]
        offhand = stats.Weapon(oh.damage, oh.speed, oh.type, enchant)
        current_stats['oh'] = offhand

        current_stats['procs'] = procs.ProcsList(*set(current_stats['procs']))

        current_stats['gear_buffs'] = stats.GearBuffs(
            *set(current_stats['gear_buffs']))

        return current_stats
Exemplo n.º 16
0
    def setup(self, input):
        gear_data = input.get("g", [])
        gear = frozenset([x[0] for x in gear_data])

        i18n.set_language('local')

        # Base
        _level = int(input.get("l", 100))
        _level = 110

        # Buffs
        buff_list = []
        __max = len(self.buffMap)
        for b in input.get("b", []):
            b = int(b)
            if b >= 0 and b < __max:
                buff_list.append(self.buffMap[b])

        # Buff Food
        buff_list.append(self.buffFoodMap[input.get("bf", 0)])

        _buffs = buffs.Buffs(*buff_list, level=_level)

        # ##################################################################################
        # Weapons
        _mh = self.weapon(input, 'mh')
        _oh = self.weapon(input, 'oh')
        # ##################################################################################

        # ##################################################################################
        # Set up gear buffs.
        buff_list = ['gear_specialization']

        if len(self.tier18IDs & gear) >= 2:
            buff_list.append('rogue_t18_2pc')

        if len(self.tier18IDs & gear) >= 4:
            buff_list.append('rogue_t18_4pc')

        if len(self.tier18LFRIDs & gear) >= 4:
            buff_list.append('rogue_t18_4pc_lfr')

        if len(self.tier19IDs & gear) >= 2:
            buff_list.append('rogue_t19_2pc')

        if len(self.tier19IDs & gear) >= 4:
            buff_list.append('rogue_t19_4pc')

        if len(self.orderhallIDs & gear) >= 6:
            buff_list.append('rogue_orderhall_6pc')

        if len(self.orderhallIDs & gear) == 8:
            buff_list.append('rogue_orderhall_8pc')

        if len(self.marchOfTheLegionIDs & gear) == 2:
            buff_list.append('march_of_the_legion_2pc')

        if len(self.journeyThroughTimeIDs & gear) == 2:
            buff_list.append('journey_through_time_2pc')

        if len(self.jacinsRuseIDs & gear) == 2:
            buff_list.append('jacins_ruse_2pc')

        if len(self.toeKneesIDs
               & gear) == 2 or len(self.bloodstainedIDs
                                   & gear) == 2 or len(self.eyeOfCommandIDs
                                                       & gear) == 2:
            buff_list.append('kara_empowered_2pc')

        for k, v in self.gearBoosts.iteritems():
            if k in gear:
                buff_list.append(v)

        _gear_buffs = stats.GearBuffs(*buff_list)

        # ##################################################################################
        # Trinket procs
        proclist = []
        for k in self.gearProcs:
            if k in gear:
                for gd in gear_data:
                    if gd[0] == k:
                        proclist.append((self.gearProcs[k], gd[1]))
                        if gd[0] == 133597:
                            proclist.append(
                                ('infallible_tracking_charm_mod', gd[1]))
                        break

        if input.get("l", 0) == 110:
            if input.get("prepot", 0) == 0:
                proclist.append('old_war_prepot')
            if input.get("pot", 0) == 0:
                proclist.append('old_war_pot')
            if input.get("prepot", 0) == 1:
                proclist.append('prolonged_power_prepot')
            if input.get("pot", 0) == 1:
                proclist.append('prolonged_power_pot')

        # Add enchant procs to the list of gear buffs
        for k in gear_data:
            if k[2] != 0 and k[2] in self.enchantMap:
                proclist.append(self.enchantMap[k[2]])

        _procs = procs.ProcsList(*proclist)

        # ##################################################################################
        # Player stats
        # Need parameter order here
        # str, agi, int, spi, sta, ap, crit, hit, exp, haste, mastery, mh, oh, thrown, procs, gear buffs
        raceStr = input.get("r", 'human').lower().replace(" ", "_")
        _race = race.Race(raceStr, 'rogue', _level)

        s = input.get("sta", {})
        _opt = input.get("settings", {})
        duration = int(_opt.get("duration", 300))

        _stats = stats.Stats(
            mh=_mh,
            oh=_oh,
            procs=_procs,
            gear_buffs=_gear_buffs,
            str=s[0],  # Str
            agi=s[1],  # AGI
            int=0,
            stam=0,
            ap=s[2],  # AP
            crit=s[3],  # Crit
            haste=s[4],  # Haste
            mastery=s[5],  # Mastery
            versatility=s[6],  # Versatility
            level=_level)
        # ##################################################################################

        _spec = input.get("spec", 'a')
        if _spec == "a":
            tree = 0
            spec = "assassination"
        elif _spec == "Z":
            tree = 1
            spec = "outlaw"
        else:
            tree = 2
            spec = "subtlety"

        # Talents
        t = input.get("t", '')
        _talents = talents.Talents(t, spec, "rogue", _level)

        rotation_keys = input.get("ro", {})
        rotation_options = dict((key.encode('ascii'), val)
                                for key, val in self.convert_bools(
                                    input.get("ro", {})).iteritems()
                                if key in self.validCycleKeys[tree])

        if spec == "outlaw":
            opts = [
                'jolly_roger_reroll', 'grand_melee_reroll', 'shark_reroll',
                'true_bearing_reroll', 'buried_treasure_reroll',
                'broadsides_reroll'
            ]

            if rotation_options['reroll_policy'] != 'custom':
                value = int(rotation_options['reroll_policy'])
                for opt in opts:
                    rotation_options[opt] = value
            else:
                for opt in opts:
                    rotation_options[opt] = int(rotation_options[opt])
            del rotation_options['reroll_policy']
        elif spec == "subtlety":
            rotation_options['positional_uptime'] = rotation_options[
                'positional_uptime'] / 100.0

        settings_options = {}
        settings_options['num_boss_adds'] = _opt.get("num_boss_adds", 0)
        settings_options['is_day'] = _opt.get("night_elf_racial", 0) == 1
        settings_options['is_demon'] = _opt.get("demon_enemy", 0) == 1
        settings_options['marked_for_death_resets'] = _opt.get("mfd_resets", 0)
        settings_options['finisher_threshold'] = _opt.get(
            "finisher_threshold", 0)

        if tree == 0:
            _cycle = settings.AssassinationCycle(**rotation_options)
        elif tree == 1:
            _cycle = settings.OutlawCycle(**rotation_options)
        else:
            _cycle = settings.SubtletyCycle(**rotation_options)
            _cycle.cp_builder
        _settings = settings.Settings(_cycle,
                                      response_time=_opt.get(
                                          "response_time", 0.5),
                                      duration=duration,
                                      latency=_opt.get("latency", 0.03),
                                      adv_params=_opt.get("adv_params", ''),
                                      default_ep_stat='ap',
                                      **settings_options)

        if len(input['art']) == 0:
            # if no artifact data was passed (probably because the user had the wrong
            # weapons equipped), pass a string of zeros as the trait data.
            _traits = artifact.Artifact(
                spec, "rogue",
                "0" * len(artifact_data.traits[("rogue", spec)]))
        elif len(input['art']) == len(artifact_data.traits[("rogue", spec)]):
            traitstr = ""
            remap = {}
            for k, v in input['art'].iteritems():
                remap[self.artifactTraits[_spec][int(k)]] = v
            for t in artifact_data.traits[("rogue", spec)]:
                if (t in remap):
                    traitstr += str(remap[t])
                else:
                    traitstr += "0"
            _traits = artifact.Artifact(spec, "rogue", traitstr)
        else:
            _traits = None

        calculator = AldrianasRogueDamageCalculator(_stats, _talents, _traits,
                                                    _buffs, _race, spec,
                                                    _settings, _level)
        return calculator
Exemplo n.º 17
0
                         'crit_chance_buff', 'mastery_buff',
                         'melee_haste_buff', 'attack_power_buff',
                         'armor_debuff', 'physical_vulnerability_debuff',
                         'spell_damage_debuff', 'agi_flask', 'guild_feast')

# Set up weapons.
test_mh = stats.Weapon(9725.5, 2.6, 'axe', 'dancing_steel')
test_oh = stats.Weapon(9725.5, 2.6, 'axe', 'dancing_steel')

# Set up procs.
test_procs = procs.ProcsList('heroic_vial_of_shadows',
                             'heroic_wrath_of_unchaining')

# Set up gear buffs.
test_gear_buffs = stats.GearBuffs('rogue_t14_2pc', 'rogue_t14_4pc',
                                  'leather_specialization', 'vermins_bite',
                                  'chaotic_metagem')

# Set up a calcs object..
#                       str,   agi, ap,  crit,  hit, exp, haste, mast,      mh,      oh,      procs,      gear_buffs
test_stats = stats.Stats(80, 18000, 250, 2000, 2550, 2550, 4000, 4800, test_mh,
                         test_oh, test_procs, test_gear_buffs)

# Initialize talents..
test_talents = talents.Talents('322213', test_class, test_level)

# Set up glyphs.
glyph_list = ['recuperate']
test_glyphs = glyphs.Glyphs(test_class, *glyph_list)

# Set up settings.
Exemplo n.º 18
0
                         'multistrike_buff', 'versatility_buff',
                         'attack_power_buff', 'physical_vulnerability_debuff',
                         'spell_damage_debuff', 'flask_wod_agi',
                         'food_mop_agi')

# Set up weapons. mark_of_the_frostwolf mark_of_the_shattered_hand
test_mh = stats.Weapon(812.0, 1.8, 'dagger', 'mark_of_the_shattered_hand')
test_oh = stats.Weapon(812.0, 1.8, 'dagger', 'mark_of_the_frostwolf')

# Set up procs. - trinkets, other things (legendary procs)
test_procs = procs.ProcsList(
    ('scales_of_doom', 691), ('beating_heart_of_the_mountain', 701),
    'draenic_agi_pot', 'draenic_agi_prepot', 'archmages_greater_incandescence')

# Set up gear buffs.
test_gear_buffs = stats.GearBuffs(
    'gear_specialization')  #tier buffs located here

# Set up a calcs object..
test_stats = stats.Stats(
    test_mh,
    test_oh,
    test_procs,
    test_gear_buffs,
    agi=3650,
    stam=2426,
    crit=1039,
    haste=0,
    mastery=1315,
    readiness=0,
    versatility=122,
    multistrike=1834,