Exemplo n.º 1
0
        def help(shp, endless_loop_counter=0):
            coords = shp.exterior.coords[:-1]
            coords_neg = shp.exterior.coords[:-1]
            random_selection = []
            for i in range(len(coords)):
                if (not shp.move_restrictions[i]) or (type(
                        shp.move_restrictions[i]) is tuple):
                    random_selection.append(i)
            choice = random.choice(random_selection)
            if choice == len(coords) - 1:
                n2 = 0
            else:
                n2 = choice + 1
            n1 = choice - 1

            movement = random.uniform(self.min_movement, self.max_movement)
            movement_neg = movement * (-1)
            coords[choice] = shape.move_point(coords[choice], coords[n1],
                                              coords[n2], movement,
                                              shp.move_restrictions[choice])
            coords_neg[choice] = shape.move_point(
                coords_neg[choice], coords_neg[n1], coords_neg[n2],
                movement_neg, shp.move_restrictions[choice])
            s = shape.Shape(coords, shp.interiors, shp.move_restrictions,
                            shp.fixed_displacements, shp.forces)
            s = shape.even_out_shape(s, 3)
            s_neg = shape.Shape(coords_neg, shp.interiors,
                                shp.move_restrictions, shp.fixed_displacements,
                                shp.forces)
            s_neg = shape.even_out_shape(s_neg, 3)
            while (not s.is_valid) or (not s.is_simple) or (
                    not s_neg.is_valid) or (not s_neg.is_simple):
                if movement <= self.min_movement:
                    if endless_loop_counter >= self.max_recursiondepth:
                        return help(shape.round_shape(shp), 0)
                    else:
                        return help(shp, endless_loop_counter + 1)

                else:
                    coords = shp.exterior.coords[:-1]
                    coords_neg = shp.exterior.coords[:-1]
                    movement = movement / 2
                    movement_neg = movement_neg / 2
                    coords[choice] = shape.move_point(
                        coords[choice], coords[n1], coords[n2], movement,
                        shp.move_restrictions[choice])
                    coords_neg[choice] = shape.move_point(
                        coords_neg[choice], coords_neg[n1], coords_neg[n2],
                        movement_neg, shp.move_restrictions[choice])
                    s = shape.Shape(coords, shp.interiors,
                                    shp.move_restrictions,
                                    shp.fixed_displacements, shp.forces)
                    s = shape.even_out_shape(s, 3)
                    #s = round_shape(s, 1)
                    s_neg = shape.Shape(coords_neg, shp.interiors,
                                        shp.move_restrictions,
                                        shp.fixed_displacements, shp.forces)
                    s_neg = shape.even_out_shape(s_neg, 3)
                    #s_neg =round_shape(s_neg, 1)
            return random.choice([s, s_neg])
Exemplo n.º 2
0
def draw_dest(height):
    global scene_obj
    turtle.Screen().addshape("res/img/Road/tree.gif")
    turtle.Screen().addshape("res/img/Road/rock.gif")
    scene_obj = []
    for i in range(5):
        scene_obj.append(
            shape.Shape("res/img/Road/tree.gif", "", "", randint(-1200, 000),
                        75 + randint(height / 2, 300), 1, 1))
        scene_obj.append(
            shape.Shape("res/img/Road/tree.gif", "", "", randint(000, 600),
                        75 + randint(height / 2, 300), 1, 1))
        scene_obj.append(
            shape.Shape("res/img/Road/rock.gif", "", "", randint(000, 600),
                        75 + randint(height / 2, 300), 1, 1))
        scene_obj.append(
            shape.Shape("res/img/Road/rock.gif", "", "", randint(-1200, 000),
                        75 + randint(height / 2, 300), 1, 1))

    for i in range(5):
        scene_obj.append(
            shape.Shape("res/img/Road/tree.gif", "", "", randint(-1200, 000),
                        -randint(height / 2, 400), 1, 1))
        scene_obj.append(
            shape.Shape("res/img/Road/tree.gif", "", "", randint(000, 600),
                        -randint(height / 2, 400), 1, 1))
        scene_obj.append(
            shape.Shape("res/img/Road/rock.gif", "", "", randint(000, 600),
                        -randint(height / 2, 400), 1, 1))
        scene_obj.append(
            shape.Shape("res/img/Road/rock.gif", "", "", randint(-1200, 000),
                        -randint(height / 2, 400), 1, 1))
Exemplo n.º 3
0
 def _get_shape(self, side):
     """Receives 'left' or 'right':
         str
     Prompts for elements (lines and textdots) and a name. Returns the new 
     shape:
         Shape
     """
     #   left shape must not be empty
     prompt_for_elements = (
         'Select the lines and textdots in the %s shape' % side)
     guids = rs.GetObjects(prompt_for_elements,
                           rs.filter.curve + rs.filter.textdot)
     if side == 'left':
         while guids == None:
             prompt_for_elements = (
                 'The left shape may not be empty. ' +
                 'Select the lines and textdots in the left shape')
             guids = rs.GetObjects(prompt_for_elements,
                                   rs.filter.curve + rs.filter.textdot)
     elif side == 'right':
         if guids == None:
             guids = []
     else:
         pass
     line_specs, lpoint_specs = (
         self._get_line_specs_and_lpoint_specs(guids))
     prompt_for_name = ('Enter the name of the %s shape' % side)
     name = rs.GetString(prompt_for_name)
     new_shape = shape.Shape(name, line_specs, lpoint_specs)
     return new_shape
def get_cool_example():
    shell = [(0, 8), (0, 9), (0, 10), (0, 11), (0, 12), (0, 13), (0, 14),
             (0, 15), (0, 16), (1, 16), (2, 16), (2, 15), (2, 14), (3, 14),
             (4, 14), (5, 14), (6, 14), (6, 15), (6, 16), (7, 16), (8, 16),
             (8, 15), (8, 14), (9, 14), (10, 14), (11, 14), (12, 14), (13, 14),
             (14, 14), (14, 15), (14, 16), (15, 16), (16, 16), (16, 15),
             (16, 14), (17, 14), (18, 14), (19, 14), (20, 14), (20, 15),
             (20, 16), (21, 16), (22, 16), (22, 15), (22, 14), (22, 13),
             (22, 12), (22, 11), (22, 10), (22, 9), (22, 8), (21, 8), (20, 8),
             (19, 8), (18, 8), (17, 8), (16, 8), (15, 7), (14, 6), (14, 5),
             (14, 4), (14, 3), (14, 2), (14, 1), (14, 0), (13, 0), (12, 0),
             (11, 0), (10, 0), (9, 0), (8, 0), (8, 1), (8, 2), (8, 3), (8, 4),
             (8, 5), (8, 6), (7, 7), (6, 8), (5, 8), (4, 8), (3, 8), (2, 8),
             (1, 8)]

    move_restrictions = [
        False, False, False, False, False, False, False, False, True, True,
        True, False, False, False, False, False, False, False, True, True,
        True, False, False, False, False, False, False, False, False, False,
        True, True, True, False, False, False, False, False, False, False,
        True, True, True, False, False, False, False, False, False, False,
        False, False, False, False, False, False, False, False, False, False,
        False, False, False, False, True, True, True, True, True, True, True,
        False, False, False, False, False, False, False, False, False, False,
        False, False, False
    ]
    return shape.Shape(shell, move_restrictions=move_restrictions)
Exemplo n.º 5
0
    def time_step(self):
        """Performs a time step.
        Treats all cases, which can occur."""

        if self.active_shape == None:
            # Erasing full lines. Keys are unbinded as it seems that pressing
            # a key while erasing lines can cause problems.
            # erase_full_lines is called until it returns zero since due to
            # falling of shapes lines can fill again
            self.unbind_keys()
            while self.erase_full_lines():
                pass
            self.bind_keys()
            # Spawing new active shape
            self.active_shape = shp.Shape(self.next_shape_type)
            self.shapes_in_canvas.add(self.active_shape)
            # Choosing and displaying the next shape in the queue
            self.next_shape_type = random.choice(self.shape_types)
            self.display_next_shape(self.next_shape_type)
            # New active shape starts to fall
            if not self.active_shape.can_move('<down>', self.shapes_in_canvas):
                self.game_over()
            else:
                self.active_shape.move('<down>')
                self.call_next_time_step()
            return

        if self.active_shape.can_move('<down>', self.shapes_in_canvas):
            self.active_shape.move('<down>')
        else:
            self.active_shape = None
        self.call_next_time_step()
Exemplo n.º 6
0
    def new_game(self):
        """Resets the game."""

        self.is_game_over = False
        self.unbind_keys()
        self.pause()

        for shape in self.shapes_in_canvas:
            shape.delete()
        self.shapes_in_canvas.clear()

        self.active_shape = shp.Shape(random.choice(self.shape_types))
        self.shapes_in_canvas = {self.active_shape}
        self.next_shape_type = random.choice(self.shape_types)
        self.display_next_shape(self.next_shape_type)
        self.canvas.update()

        self.reset_points()
        self.time_step_cycle = None
        time.sleep(0.6)

        # In case game was previously over
        self.program.pause_button.config(state='normal')
        self.bind_keys()
        self.run()
Exemplo n.º 7
0
    def value_analyse(self, sec):
        # cal spot indicator
        # cal shape
        print('[{0}]'.format(sec.code))
        shape_seri = sec.close_price_seri[-self.shape_period:]
        print('yesterday price:{0}'.format(shape_seri[-1]))
        shape_ins = shape.Shape(0.05)
        (shape_id, shape_name) = shape_ins.what_shape(shape_seri)
        print("shape:{0}".format(shape_name))
        # draw all spot
        fig, axes = plt.subplots(4, 1, figsize=(20, 40))
        for i in range(0, 4):
            days = self.data_period // 4 * (i + 1)
            spot_seri = sec.close_price_seri.iloc[-days:]
            spot_df = ValueStgy.cal_seri_indicator(spot_seri)

            if shape_seri[-1] > spot_df['leastsq'].iloc[0]:
                signal = '↓'
            elif shape_seri[-1] < spot_df['leastsq'].iloc[0]:
                signal = '↑'
            else:
                signal = '-'
            print('[days:{0}]'.format(days))
            print('median:{0}, leastsq:{1}, signal:{2}'.format(spot_df['median'].iloc[0],
                                                               spot_df['leastsq'].iloc[0],
                                                               signal))
            spot_df.plot(ax=axes[i], title='{0}, days({1})'.format(spot_seri.name, days))
        fig.subplots_adjust(top=0.97, bottom=0.05, left=0.04, right=0.97, hspace=0, wspace=0)
def get_realisticreate_example_polygonc_example():
    shell = [(0, 0), (1, 0), (2, 0), (3, 0), (4, 0), (5, 0), (6, 0), (7, 0),
             (8, 0), (9, 0), (10, 0), (11, 0), (12, 0), (13, 0), (14, 0),
             (14, 1), (14, 2), (14, 3), (13, 3), (12, 3), (11, 3), (10, 3),
             (9, 3), (8, 3), (7, 3), (6, 3), (5, 3), (4, 3), (3, 3), (3, 4),
             (3, 5), (3, 6), (3, 7), (3, 8), (3, 9), (3, 10), (3, 11), (3, 12),
             (3, 13), (3, 14), (2, 14), (1, 14), (0, 14), (0, 13), (0, 12),
             (0, 11), (0, 10), (0, 9), (0, 8), (0, 7), (0, 6), (0, 5), (0, 4),
             (0, 3), (0, 2), (0, 1)]

    move_restrictions = [
        True, True, True, True, True, True, True, True, True, True, True, True,
        True, True, True, True, True, True, False, False, False, False, False,
        False, False, False, False, False, False, False, False, False, False,
        False, False, False, False, False, False, True, True, True, True, True,
        True, True, True, True, True, True, True, True, True, True, True, True
    ]

    forces = [(False, False)] * 17 + [(0, -100)] + [(False, False)] * 38

    #forces = [(4,9)]*56

    fixed_displacements = [(False, False)
                           ] * 39 + [(True, True)] * 4 + [(False, False)] * 13

    return shape.Shape(shell,
                       move_restrictions=move_restrictions,
                       forces=forces,
                       fixed_displacements=fixed_displacements)
Exemplo n.º 9
0
    def product(self, size, offset):
        i = random.randint(0, len(self.shapeColor) - 1)
        j = random.randint(0, len(self.shapeData) - 1)

        color = self.shapeColor[i]
        data = self.shapeData[j]
        shape = vo.Shape(color, data, size, offset)
        return shape
def merge_example_2():
    shell = [(2, 2), (2, 3), (2, 4), (2, 5), (2, 6), (3, 6), (4, 6), (5, 6),
             (6, 6), (6, 5), (6, 4), (6, 3), (6, 2), (5, 2), (4, 2), (3, 2)]
    move_restrictions = [
        False, False, False, False, False, False, False, False, False, False,
        False, False, True, False, False, False
    ]
    return shape.Shape(shell, move_restrictions=move_restrictions)
def merge_example_1():
    shell = [(0, 0), (1, 2), (1, 4), (1, 6), (0, 8), (2, 8), (4, 8), (6, 8),
             (8, 8), (8, 6), (8, 4), (8, 2), (8, 0), (6, 0), (4, 0), (2, 0)]

    move_restrictions = [
        True, False, False, False, False, False, False, False, False, False,
        False, False, False, False, False, False
    ]
    return shape.Shape(shell, move_restrictions=move_restrictions)
Exemplo n.º 12
0
def updateBallIndicator():
    Game.shapes = []
    for i in range(0, Game.ballsLeft):
        mShape = shape.Shape(
            constants.SHAPE_CIRCLE,
            (constants.GAMEAREA_X + (constants.BALL_SIZE * 3.0) * (i + 1) -
             (constants.BALL_SIZE * 2.0)),
            (constants.GAMEAREA_Y - (constants.BALL_SIZE * 2.0)),
            constants.BALL_SIZE, constants.BALL_SIZE, constants.BALL_THICKNESS,
            constants.BALL_COLOR)
        Game.shapes.append(mShape)
Exemplo n.º 13
0
 def __init__(self):
     self.width = 10
     self.height = 20
     self.background = []
     for i in range(self.height):
         self.background.append([0 for j in range(self.width)])
     self.shape = shape.Shape()
     self.now = self.shape.create(self.shape.random())
     self.x = 0
     self.y = 4
     self.next = self.shape.create(self.shape.random())
     self.mark = {0: '□', 1: '■'}
Exemplo n.º 14
0
    def value_analyse(self, sec):
        quant_ret = [0, 0, 0]
        # cal spot indicator
        # cal shape
        print('[{0}]'.format(sec.code))
        shape_seri = sec.close_price_seri[-self.shape_period:]
        #print(shape_seri)
        print('yesterday price:{0}'.format(shape_seri[-1]))
        shape_ins = shape.Shape(0.05)
        (shape_id, shape_name) = shape_ins.what_shape(shape_seri)
        print("shape:{0}".format(shape_name))
        profit_list = []
        # draw all spot
        period_list = [360, 180, 90, 30, 7]
        fig, axes = plt.subplots(len(period_list), 1, figsize=(20, 40))
        regime_list = []
        for i in range(0, len(period_list)):
            days = period_list[i]
            spot_seri = sec.close_price_seri.iloc[-days:]
            spot_df = ValueStgy.cal_seri_indicator(spot_seri)
            profit = spot_df['leastsq'].iloc[0] - shape_seri[-1]
            profit_list.append(profit)
            regime_list.append(spot_df['leastsq'].iloc[0])
            if shape_seri[-1] > spot_df['leastsq'].iloc[0]:
                signal = '↓'
                quant_ret[2] += 1
            elif shape_seri[-1] < spot_df['leastsq'].iloc[0]:
                signal = '↑'
                quant_ret[0] += 1
            else:
                signal = '-'
                quant_ret[1] += 1
            print('[days:{0}]'.format(days))
            print('median:{0}, leastsq:{1}, signal:{2}, profit:{3}'.format(
                spot_df['median'].iloc[0], spot_df['leastsq'].iloc[0], signal,
                profit))
            spot_df.plot(ax=axes[i],
                         title='{0}, days({1})'.format(spot_seri.name, days))
        fig.subplots_adjust(top=0.97,
                            bottom=0.05,
                            left=0.04,
                            right=0.97,
                            hspace=0,
                            wspace=0)
        print('profit: min({0}), max({1})'.format(min(profit_list),
                                                  max(profit_list)))

        # regime shape
        print("[regime shape]")
        regime_seri = pd.Series(regime_list)
        (shape_id, shape_name) = shape_ins.what_shape(regime_seri)
        print("shape:{0}".format(shape_name))
        return quant_ret
Exemplo n.º 15
0
 def get_source_shape(self):
     """Returns a shape containing the unique elements of the left and 
     right shapes. (This is not an SG shape, so there is no reduction.)
         Shape
     ##  Accommodate empty right shape
     """
     source_name = '%s-source' % self.name
     source_line_specs = self._get_source_line_specs()
     source_lpoint_specs = self._get_source_lpoint_specs()
     source_shape = shape.Shape(source_name, source_line_specs,
                                source_lpoint_specs)
     return source_shape
Exemplo n.º 16
0
def show_main_menu(f1, f2, f3):
    global menu_title
    global menu_subti
    global menu_calls
    global menu_items
    global menu_titbg
    global menu_chars
    global menu_visib
    global menu_runan

    menu_runan = 0
    menu_visib = True
    menu_titbg = shape.Shape(PATH_MENU_TIT_BG, "", "", 0, 235, 1, 1)
    menu_title = label.Label("TURTLE RACE", colors.get("title"), 0, 250, 48)
    menu_subti = label.Label("THE BEST BETTING GAME", colors.get("subti"), 150,
                             200, 18)

    menu_calls = [f1, f2, f3]

    menu_items = [
        button.Button(" START ", 0, 30, callback1),
        button.Button(" SETTINGS ", 0, -30, callback2),
        button.Button(" ABOUT ", 0, -90, callback3),
        button.Button(" EXIT ", 0, -150, callback4)
    ]

    menu_chars = [
        shape.Shape(PATH_MENU_CHAR1[0], "", "", 0, 350, 1, 1),
        shape.Shape(PATH_MENU_CHAR2[0], "", "", -400, 200, 1, 1),
        shape.Shape(PATH_MENU_CHAR3[0], "", "", 400, 0, 1, 1),
        shape.Shape(PATH_MENU_CHAR4[0], "", "", -300, -200, 1, 1),
        shape.Shape(PATH_MENU_CHAR5[0], "", "", 300, -200, 1, 1),
    ]

    menu_char_anim()
def make_sierpinski_init():
    name = 'sierpinski-init'
    line_specs = [((0, 0, 0), (0, 0, 24)), ((0, 0, 0), (0, 18, 0)),
                  ((0, 0, 0), (18, 0, 0)), ((0, 0, 12), (0, 9, 0)),
                  ((0, 0, 12), (0, 9, 12)), ((0, 0, 12), (9, 0, 0)),
                  ((0, 0, 12), (9, 0, 12)), ((0, 0, 24), (0, 18, 0)),
                  ((0, 0, 24), (18, 0, 0)), ((0, 9, 0), (0, 9, 12)),
                  ((0, 9, 0), (9, 0, 0)), ((0, 9, 0), (9, 9, 0)),
                  ((0, 9, 12), (9, 0, 12)), ((0, 9, 12), (9, 9, 0)),
                  ((0, 18, 0), (18, 0, 0)), ((9, 0, 0), (9, 0, 12)),
                  ((9, 0, 0), (9, 9, 0)), ((9, 0, 12), (9, 9, 0))]
    lpoint_specs = [((3, 12, 4), 'a'), ((3, 3, 16), 'a'), ((3, 3, 4), 'a'),
                    ((6, 6, 8), 'a'), ((12, 3, 4), 'a')]
    shape_out = shape.Shape(name, line_specs, lpoint_specs)
    return shape_out
Exemplo n.º 18
0
def findEdge(atm, b, rNorm, tip, rotate, gtype, printdot=False):
    tmp = (b[0]**2 + b[1]**2)
    try:
        zQ_Trial = np.arange(math.sqrt(1.0 - tmp) * 1.01, 0.0, -0.005)
    except ValueError:
        return None, None
    pclat_zQ_Trial = []
    r_zQ_Trial = []
    r_pclat_zQ_Trial = []
    hitPlanet = False
    geoid = shape.Shape(gtype)
    for zQ in zQ_Trial:
        if printdot:
            print('.', end='')
            sys.stdout.flush()
        # Q
        b_vec = np.array([b[0], b[1], zQ])
        # --> P
        b_vec = rotate2planet(rotate, tip, b_vec)
        r1 = np.linalg.norm(b_vec) * rNorm
        r_zQ_Trial.append(r1)
        # get planetocentric latitude/longitude
        pclat = utils.r2d(
            math.asin(np.dot(b_vec, yHat) / np.linalg.norm(b_vec)))
        delta_lng = utils.r2d(
            math.atan2(np.dot(b_vec, xHat), np.dot(b_vec, zHat)))
        pclat_zQ_Trial.append(pclat)
        r2 = geoid.calcShape(atm, rNorm, pclat, delta_lng)
        r_pclat_zQ_Trial.append(r2)
        if r1 <= r2:
            hitPlanet = True
            break
    if not hitPlanet:
        return None, None
    # interpolate to value
    xx = np.flipud(np.array(r_zQ_Trial) - np.array(r_pclat_zQ_Trial))
    yy = np.flipud(np.array(zQ_Trial[0:len(r_zQ_Trial)]))
    try:
        zQ = np.interp(0.0, xx, yy)
        b = np.array([b[0], b[1], zQ])
        edge = rNorm * rotate2planet(rotate, tip, b)
    except ValueError:
        b = None
        edge = None

    del zQ_Trial, pclat_zQ_Trial, r_zQ_Trial, r_pclat_zQ_Trial, geoid, xx, yy
    return edge, b  # same vector but in P and Q coordinate systems
Exemplo n.º 19
0
def main():

    #CREATE A SHAPE: red, border (1), name: Generic Shape
    my_shape = shape.Shape("red", 1, "Generic Shape")

    #CREATE A CIRCLE: blue, border (2), name: Circle
    my_circle = circle.Circle("blue", 2, "Circle")

    #CREATE A SQUARE: yellow, border (3), name: Square
    my_triangle = triangle.Triangle("yellow", 3, "Triangle")

    #CREATE A TRIANGLE: orange, border (4), name: Triangle
    my_square = square.Square("orange", 4, "Square")

    #ADD CODE TO SET THE APPROPRIATE ATTRIBUTES OF EACH SUBCLASS:
    #CIRCLE: RADIUS = 4
    #SQUARE: SIDE = 5
    #TRIANGLE: BASE = 4, HEIGHT = 10
    my_circle.set_radius(10)
    my_triangle.set_height(5)
    my_triangle.set_base(4)
    my_square.set_side(10)

    #ADD CODE TO PRINT THE VALUES OF EACH SHAPE, INCLUDING SHAPE
    shapes_list = []
    shapes_list.append(my_shape)
    shapes_list.append(my_circle)
    shapes_list.append(my_triangle)
    shapes_list.append(my_square)

    for shapes in shapes_list:
        print(shapes)

    #ADD CODE TO PRINT THE AREA OF THE CIRCLE, SQUARE, AND TRIANGLE

    for shapes in shapes_list:
        if isinstance(shapes, circle.Circle):
            print("Circle circumference is:", shapes.calc_circumference())
        elif isinstance(shapes, triangle.Triangle):
            print("Triangle area:", shapes.calc_area())
        elif isinstance(shapes, square.Square):
            print("Square perimeter:", shapes.calc_perimeter())

    print(my_circle.calc_area())
    print(my_square.calc_area())
    print(my_triangle.calc_area())
Exemplo n.º 20
0
    def pair_shapes(self, shape1, shape2):
        random_range = 0.2

        coords1 = shape1.exterior.coords[:-1]
        coords2 = shape2.exterior.coords[:-1]
        coords = [coords1, coords2]
        if len(coords1) != len(coords2):
            print(
                'Achtung ganz böse Ausnahme hier fehlt noch etwas Programmierarbeit um beide Listen auf die gleich eLänge zu bringen'
            )

        if False:
            start_points = []
            smallest_distance = 9999999
            for point1 in coords1:
                for point2 in coords2:
                    if shape.distance(point1, point2) < smallest_distance:
                        smallest_distance = shape.distance(point1, point2)
                        start_points = [point1, point2]
            coords_sorted = []
            for i in range(2):
                array = []
                j = coords[i].index(start_points[i])
                while j < len(coords[i]):
                    array.append(coords[i][j])
                    j += 1
                for point in coords[i]:
                    if point == start_points[i]:
                        break
                    else:
                        array.append(point)
                coords_sorted.append(array)
            coords1, coords2 = coords_sorted

        coords_new = []
        for i in range(len(coords1)):
            coords_new.append(
                shape.point_between_points(coords1[i], coords2[i], 0.5))
        ### Hier muss noch überprüft werden ob denn restrictions usw bei beidne shapes übereinstimmen
        result_shp = shape.Shape(coords_new, shape1.interiors,
                                 shape1.move_restrictions,
                                 shape1.fixed_displacements, shape1.forces)
        if not result_shp.check_shape():
            return None
        return result_shp
Exemplo n.º 21
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    def __init__(self, x, y, default_val, number_only = False):
        self.__selected = False
        self.__edited = False
        self.__default_val = default_val
        self.__string = str(self.__default_val)
        self.__entry = shape.Shape("square", colors.get("borders"), colors.get("borders"), x, y - 14, self.DEFAULT_WIDTH, 1, 0)
        self.__text = label.Label(self.__string, colors.get("fg"), x, y, self.DEFAULT_FONT_SIZE)
        self.__number_only = number_only
        self.__top_left = [
            x - (self.DEFAULT_WIDTH / 2),
            y + (self.DEFAULT_HEIGHT / 2)]

        self.__bot_right = [
            x + (self.DEFAULT_WIDTH / 2),
            y - (self.DEFAULT_HEIGHT / 2)]

        muievent.bind_click(self.__checkclick)
        muievent.bind_key(self.__checkkeypress)
Exemplo n.º 22
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    def display_next_shape(self, type):
        """Shows next shape in the queue of the type 'type' in the
        self.next_shape_canvas. Should be used every time type of the next shape
        is updated."""
        i0 = 2
        j0 = 1

        if type == 'I':
            i0 += -0.5
            j0 += -0.5
        elif type == 'O':
            i0 += 0
            j0 += -0.5
        self.next_shape_canvas.delete('all')
        self.next_shape = shp.Shape(type,
                                    i0=i0,
                                    j0=j0,
                                    canvas=self.next_shape_canvas)
Exemplo n.º 23
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 def _getshape(self, node):
     ##                shapenode = self._findphyschildnode(parent=node, nodetype="mesh")
     ##                if not shapenode:
     ##                        print("Error: shape for node '%s' does not exist." % node.getFullName())
     ##                        sys.exit(11)
     ##                in_nodename = shapenode.getInNode("i", "i")[0]
     ##                if not in_nodename:
     ##                        print("Error: input shape for node '%s' does not exist." % shapenode.getFullName())
     ##                        sys.exit(12)
     ##                in_node = self._findglobalnode(in_nodename)
     in_node = node.shape
     if not in_node:
         print("Error: unable to find input shape node '%s'." % in_nodename)
         sys.exit(13)
     if not in_node.nodetype in ["polyCube", "polySphere"]:
         print("Error: input shape node '%s' is of unknown type '%s'." %
               (in_node.getFullName(), in_node.nodetype))
         sys.exit(14)
     return shape.Shape(node, in_node)
Exemplo n.º 24
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    def pair_shapes(self, shp1, shp2, *args):
        boolean_fncs = [shp1.union, shp1.intersection]
        if args:
            if args[0]:
                polygon_new = boolean_fncs[0](shp2)
            else:
                polygon_new = boolean_fncs[1](shp2)
        else:
            polygon_new = random.choice(boolean_fncs)(shp2)

        coords_polygon_new = polygon_new.exterior.coords[:-1]
        coords_new = []
        move_restrictions_new = []
        fixed_displacements_new = []
        forces_new = []
        i = 0
        for coord in coords_polygon_new:
            if coord in shp1.exterior.coords or coord in shp2.exterior.coords:
                coords_new.append(coord)
                if coord in shp1.exterior.coords:
                    shp = shp1
                elif coord in shp2.exterior.coords:
                    shp = shp2
                coords = shp.exterior.coords[:-1]
                index = coords.index(coord)
                move_restrictions_new.append(shp.move_restrictions[index])
                forces_new.append(shp.forces[index])
                fixed_displacements_new.append(shp.fixed_displacements[index])
                i += 1
            else:
                if self.change_coords_num_allowed:
                    coords_new.append(coord)
                    # calculate new move restrictions,forces and fixed displacemnts
        result_shp = shape.Shape(coords_new,
                                 move_restrictions=move_restrictions_new,
                                 fixed_displacements=fixed_displacements_new,
                                 forces=forces_new)

        if not result_shp.check_shape():
            return None
        return result_shp
Exemplo n.º 25
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    def __init__(self, program, window, next_shape_canvas):
        # Do not change these constants. Their changing is not possible without
        # a manual change of other parameters - mainly shapes' spawnig position.
        self.program = program  # Which uses an instance of this class
        self.block_size = sq.Square.a = 30
        self.no_rows = sq.Square.num_rows = 20
        self.no_columns = sq.Square.num_columns = 15

        self.delay = 500  # delay between two subsequent movements down [ms]
        self.paused = False
        self.is_game_over = False

        self.deleted_lines = 0  # Raises level
        self.lines_text = tkinter.StringVar()  # Displayed in lines label
        self.lines_text.set("Deleted lines: 0")
        # Increased by points, affects delay and number of new points
        self.level = 1
        self.points = 0
        self.points_text = tkinter.StringVar()  # Displayed in points label
        self.points_text.set("Points: 0")

        # Canvas, Where next shape to spawn is shown, should be set before run
        self.next_shape_canvas = next_shape_canvas
        # Main canvas
        self.canvas_height = self.no_rows * self.block_size
        self.canvas_width = self.no_columns * self.block_size
        self.canvas = tkinter.Canvas(window,
                                     height=self.canvas_height,
                                     width=self.canvas_width,
                                     bg='black')
        self.canvas.grid(row=0, column=0)
        shp.Shape.primary_canvas = self.canvas

        self.shape_types = ['I', 'J', 'L', 'S', 'Z', 'O', 'T']
        self.active_shape = shp.Shape(random.choice(self.shape_types))
        self.next_shape_type = random.choice(self.shape_types)
        self.display_next_shape(self.next_shape_type)
        self.shapes_in_canvas = {self.active_shape}

        self.time_step_cycle = None
        self.bind_keys()
Exemplo n.º 26
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 def _get_shape(self, side):  ##  Should produce maximal shape
     """Receives 'initial', 'left', or 'right':
         str
     Prompts for elements (lines and textdots) and a name. Returns the new 
     shape:
         Shape
     """
     prompt_for_elements = (
         'Select the lines and labeled points in the %s shape' % side)
     guids = rs.GetObjects(
         prompt_for_elements,
         rs.filter.curve + rs.filter.annotation + rs.filter.textdot)
     if side == 'initial':
         while guids == None:
             prompt_for_elements = (
                 'The initial shape may not be empty. ' +
                 'Select the lines and labeled points in the initial shape')
             guids = rs.GetObjects(prompt_for_elements)
     elif side == 'left':
         while guids == None:
             prompt_for_elements = (
                 'The left shape may not be empty. ' +
                 'Select the lines and labeled points in the left shape')
             guids = rs.GetObjects(prompt_for_elements)
     elif side == 'right':
         if guids == None:
             guids = []
     else:
         pass
     line_specs, lpoint_specs = (
         self._get_line_specs_and_lpoint_specs(guids))
     prompt_for_name = ('Enter the name of the %s shape' % side)
     name = rs.GetString(prompt_for_name)
     while not self._is_well_formed(name):
         prompt_for_name = ('The name may not contain a space or a #. ' +
                            'Enter the name of the %s shape' % side)
         name = rs.GetString(prompt_for_name)
     new_shape = shape.Shape(name, line_specs, lpoint_specs)
     return new_shape
Exemplo n.º 27
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    def run(self):
        # load data
        for sec in self.concern_sec_list:
            sec.load_data()

        fig, axes = plt.subplots(len(self.concern_sec_list), 1, figsize=(20, 40))
        for i, sec in enumerate(self.concern_sec_list):
            # cal shape
            print('[{0} {1}]'.format(sec.code, sec.name))
            shape_seri = sec.close_price_seri[-self.shape_period:]
            #print(shape_seri)
            print('yesterday price:{0}'.format(shape_seri[-1]))
            shape_ins = shape.Shape(0.05)
            (shape_id, shape_name) = shape_ins.what_shape(shape_seri)
            print("shape:{0}".format(shape_name))

            # draw k
            spot_seri = sec.close_price_seri
            spot_df = SimpleStgy.cal_seri_indicator(spot_seri)
            spot_df.plot(ax=axes[i], title='{0} {1}, days({2})'.format(sec.code, sec.name, self.data_period))
        fig.subplots_adjust(top=0.97, bottom=0.05, left=0.04, right=0.97, hspace=0, wspace=0)
        plt.show()
Exemplo n.º 28
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    def __init__(self, charclass, color, name, x, y):

        self.__anim_stand = [0, 1]
        self.__anim_run = [2, 5]
        self.__anim_runback = [6, 9]
        self.__anim_win = [10, 11]
        self.__anim_lose = [12, 13]
        self.__anim_list = []
        self.__anim_ind = 0
        self.__anim_stick = 0
        self.__anim_start = 0
        self.__anim_end = 0
        self.__anim_delay = 0

        self.__load_animation("res/img/" + charclass + "/animation.txt", color)

        if (color is "Blue"):
            color = "#55aaff"
        elif (color is "Green"):
            color = "#00fcb9"
        elif (color is "Gray"):
            color = "#A0A0A0"

        self.__char_name = label.Label(name, color.lower(), x, y + 65)
        self.__char_shape = shape.Shape(self.__anim_list[0], "", "", x, y + 15,
                                        64, 64)

        self.__max_speed = self.DICT_SPEED[config.player_class]
        self.__min_speed = self.DICT_MIN_SPEED[config.player_class]

        self.name = name
        self.color = color
        self.time = 0.0
        self.win = 0
        self.lose = 0
        self.__pause = True
        self.__runback = False
Exemplo n.º 29
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    def __init__(self, text, x, y, callback, fontsize = 16):
        h = fontsize + 10
        w = len(text * fontsize)

        self.__autodest = False
        self.__use_enter = False
        self.__callback = callback
        self.__state = "btn_normal"
        self.__bgbtn = shape.Shape("res/img/Else/button.gif", "", "", x, y, 1, 1)
        self.__label = label.Label(text, "", x, y, fontsize)

        self.__color_by_state()

        self.__top_left = [
            x - (w / 2),
            y + (h / 2)]
        
        self.__bot_right = [
            x + (w / 2),
            y - (h / 2)]

        muievent.bind_click(self.__checkclick)
        muievent.bind_motion(self.__checkhover)
        muievent.bind_release(self.__checkrelease)
Exemplo n.º 30
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A. s 변수는 도형이다.
B. 반지름이 5인 원을 정의하여 c 변수에 저장한다.
C. 가로, 세로가 5, 10인 직사각형을 정의하여 r에 저장한다.
D. 세변이 3(밑변), 4, 5이고, 높이가 4인 삼각형을 정의하여 t에 저장한다.
E. c의 면적과 둘레를 출력한다.
F. r의 면적과 둘레를 출력한다.
G. t의 면적과 둘레를 출력한다.
H. t의 변들을 리스트로 받아 출력한다.
I. 리스트 l을 정의하여, s, c와 r을 요소로 추가한다.
J. l의 각 요소에 대해, 해당 요소를 출력하고, 면적과 둘레를 계산하여 출력한다.
K. for문 안에서 테스트: getRadius() 메쏘드를 수행한다.(오류 발생)
"""
# 필요한 module을 수입하기
import shape  #shape.py에 정의된 클래스, 함수등을 수입해서 사용하겠다는 의미 확장자는 붙이지 않는다.

s = shape.Shape()  #shape.의 의미는 "shape.py"에서 정의된 의미
# shape가 shape.py에 정의된 클래스임을 의미
c = shape.Circle(5)
r = shape.Rectangle(5, 10)
t = shape.Triangle(3, 4, 5, 4)
print(s)
print(c)
print(r)
print(t)
print(t.getSides())

l = []
l.append(s)
l.append(c)
l.append(r)