Exemplo n.º 1
0
    def appInit(self):
        """
        Setup the scene and add the shapes to it
        """
        glClearColor(1.0, 1.0, 1.0, 1.0)
        glColor(0.0, 0.0, 0.0)
        glPointSize(4.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        self.scene = Scene()

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.scene.addShape(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.scene.addShape(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.scene.addShape(tri)
Exemplo n.º 2
0
    def appInit(self):
        """
        Create the scene and intitialize the shapes to be put in the scene
        """
        self.shapes = []
        # set viewing projection
        glClearColor(1.0, 1.0, 1.0, 0.0)
        glColor(0.0, 0.0, 0.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.shapes.append(tri)
Exemplo n.º 3
0
    def appInit(self):
        """
        Create the scene and intitialize the shapes to be put in the scene
        """
        self.shapes = []
        # set viewing projection
        glClearColor(1.0, 1.0, 1.0, 0.0)
        glColor(0.0, 0.0, 0.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.shapes.append(tri)
Exemplo n.º 4
0
    def appInit(self):
        """
        Setup the scene and add the shapes to it
        """
        self.shapes = []
        glClearColor(1.0, 1.0, 1.0, 1.0)
        glColor(0.0, 0.0, 0.0)
        # glPointSize(4.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.shapes.append(tri)

        self.Bind(wx.EVT_CONTEXT_MENU, self.OnContextMenu)
Exemplo n.º 5
0
    def appInit(self):
        """
        Setup the scene and add the shapes to it
        """
        self.shapes = []
        glClearColor(1.0, 1.0, 1.0, 1.0)
        glColor(0.0, 0.0, 0.0)
        # glPointSize(4.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.shapes.append(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.shapes.append(tri)

        self.Bind(wx.EVT_CONTEXT_MENU, self.OnContextMenu)
Exemplo n.º 6
0
    def appInit(self):
        """
        Setup the scene and add the shapes to it
        """
        glClearColor(1.0, 1.0, 1.0, 1.0)
        glColor(0.0, 0.0, 0.0)
        glPointSize(4.0)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, WINDOW_WIDTH, 0.0, WINDOW_HEIGHT)

        self.scene = Scene()

        tri = Triangle()
        tri.set_location(10, 50)
        tri.set_color(0, 1, 1)
        self.scene.addShape(tri)

        tri = Triangle()
        tri.set_location(70, 50)
        tri.set_color(1, 0, 1)
        tri.set_size(2, 2)
        self.scene.addShape(tri)

        tri = Triangle()
        tri.set_location(300, 50)
        self.scene.addShape(tri)
Exemplo n.º 7
0
rect1 = Rectangle()
rect1.set_width(200)
rect1.set_width(100)
rect1.set_color("blue")

rect1.draw()

rect2 = Rectangle()
rect2.set_x(100)
rect2.set_y(100)
rect2.set_width(100)
rect2.set_width(50)
rect2.set_color("red")

rect2.draw()

oval = Oval()
oval.randomize()

oval.draw()

triangle = Triangle(5, 5, 100, 100, 200, 100)
triangle.set_x(150)
triangle.set_y(250)
triangle.set_color("green")

triangle.draw()

paper.display()
Exemplo n.º 8
0
rect1.set_width(200)
rect1.set_height(100)
rect1.set_color("blue")
rect1.draw()

rect2 = Rectangle()
rect2.set_width(50)
rect2.set_height(150)
rect2.set_color("yellow")
rect2.draw()
rect2.set_x(300)
rect2.set_y(100)

ov1 = Oval()
ov1.set_width(200)
ov1.set_height(100)
ov1.set_color("black")
ov1.set_x(200)
ov1.draw()

ov2 = Oval()
ov2.randomize()
ov2.draw()

tri = Triangle(5, 5, 100, 200)
tri.set_x(350)
tri.set_color("red")
tri.draw()

paper.display()
Exemplo n.º 9
0
from shapes import Triangle, Rectangle, Oval, Paper

rect1 = Rectangle()
rect1.set_height(100)
rect1.set_width(200)
rect1.set_color('orange')
rect1.draw()

rect2 = Rectangle()
rect2.set_x(100)
rect2.set_y(100)
rect2.set_width(50)
rect2.set_height(150)
rect2.set_color('yellow')
rect2.draw()

oval = Oval()
oval.randomize()
oval.draw()

triangle = Triangle(5, 5, 100, 5, 100, 200)
triangle.set_color('green')
triangle.draw()

Paper.display()
Exemplo n.º 10
0
from shapes import Triangle, Rectangle, Oval

rect = Rectangle()
rect.set_width(200)
rect.set_height(100)
rect.set_color('blue')
rect.draw()


square = Rectangle()
square.set_width(50)
square.set_height(50)
square.set_color('yellow')
square.set_x(120)
square.set_y(120)
square.draw()

tri = Triangle(5, 5, 100, 5, 100, 200)
tri.set_color('red')
tri.draw()
Exemplo n.º 11
0
path = Rectangle()
path.set_x(265)
path.set_y(425)
path.set_width(70)
path.set_height(75)
path.set_color("brown")
path.draw()

window_l = Rectangle()
window_l.set_x(175)
window_l.set_y(300)
window_l.set_width(65)
window_l.set_height(65)
window_l.set_color("lightblue")
window_l.draw()

window_r = Rectangle()
window_r.set_x(360)
window_r.set_y(300)
window_r.set_width(65)
window_r.set_height(65)
window_r.set_color("lightblue")
window_r.draw()

roof = Triangle(150, 250, 300, 150, 450, 250)
roof.set_color("purple")
roof.draw()

Paper.display()
Exemplo n.º 12
0
from shapes import Triangle, Rectangle, Oval

rect1 = Rectangle()
rect2 = Rectangle()
oval1 = Oval()
tri1 = Triangle()

rect1.set_width(200)
rect1.set_height(100)
rect1.set_color("blue")

rect1.draw()

rect2.set_x(150)
rect2.set_y(150)
rect2.set_width(50)
rect2.set_height(150)
rect2.set_color("yellow")

rect2.draw()

oval1.randomize()

oval1.draw()

tri1 = Triangle(5, 5, 100, 5, 100, 200)
tri1.set_color("red")

tri1.draw()
Exemplo n.º 13
0
rect1.set_height(10)
rect1.set_color('red')
rect1.set_x(100)
rect1.set_y(100)

rect1.draw()

rect2 = Rectangle()
rect2.set_width(10)
rect2.set_height(10)
rect2.set_color('red')
rect2.set_x(200)
rect2.set_y(100)

tri = Triangle(160, 160, 170, 170, 150, 170)
tri.set_color('green')
tri.set_x(150)
tri.set_y(150)

rect3 = Rectangle()
rect3.set_width(100)
rect3.set_height(10)
rect3.set_color('red')
rect3.set_x(100)
rect3.set_y(200)

rect1.draw()
rect2.draw()
rect3.draw()
tri.draw()
Exemplo n.º 14
0
rect1.set_width(200)
rect1.set_height(100)
rect1.set_color("blue")

#invoking draw method
rect1.draw()
# Paper.display()

# Challenge Rectangle
rect2 = Rectangle()
rect2.set_x(100)
rect2.set_y(100)
rect2.set_width(50)
rect2.set_height(150)
rect2.set_color("yellow")

#Challenge Oval

oval1 = Oval(100,100)
oval1.randomize()
oval1.draw()

rect2.draw()

# Challenge Triangle

tri1 = Triangle(5,5,100,5,100,200)
tri1.set_color("green")
tri1.draw()

Paper.display()
Exemplo n.º 15
0
from shapes import Paper, Triangle, Rectangle, Oval

paper = Paper()

rect1 = Rectangle()
rect1.set_width(200)
rect1.set_height(100)
rect1.set_color("orange")
rect1.draw()

rect2 = Rectangle()
rect2.set_width(200)
rect2.set_height(100)
rect2.set_color("yellow")
rect2.set_x(100)
rect2.set_y(100)
rect2.draw()

tri1 = Triangle(5, 5, 12, 5, 20, 30)
tri1.set_color("purple")
tri1.set_x(398)
tri1.set_y(500)
tri1.draw()

oval1 = Oval()
oval1.randomize(25, 100)
oval1.draw()

paper.display()
Exemplo n.º 16
0
        self.label.pack()

        self.close_button = Button(master, text="Close", command=master.quit)
        self.close_button.pack()

rectangle1 = Rectangle()

rectangle1.set_width(200)
rectangle1.set_height(100)
rectangle1.set_color("blue")
rectangle1.set_x(50)
rectangle1.set_y(250)

triangle1 = Triangle()
# triangle1.randomise()
triangle1.set_color("red")
triangle1.x=150
triangle1.y=150
triangle1.x2=150
triangle1.y2=200
triangle1.x3=200
triangle1.y3=150


oval1 = Oval()
# oval1.randomise()
oval1.set_color("green")
oval1.set_x(300)
oval1.set_y(300)
oval1.set_height(200)
oval1.set_width(200)
Exemplo n.º 17
0
rect1 = Rectangle()
rect1.set_width(100)
rect1.set_height(200)
rect1.set_color('blue')

rect1.draw()

rect2 = Rectangle()
rect2.set_width(50)
rect2.set_height(150)
rect2.set_color('red')
rect2.set_x(100)
rect2.set_y(100)

rect2.draw()

# Oval

oval1 = Oval()
oval1.set_color('white')
oval1.set_x(30)
oval1.set_y(90)
oval1.draw()

#Triangle

tri = Triangle()
tri.randomize()
tri.set_color('blue')
tri.draw()