Exemplo n.º 1
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 def random_instance(size_range, distortion_range):
     distortion = uniform(*distortion_range)
     if distortion_range[0] < distortion_range[1]:
         distortion_ratio = (distortion - distortion_range[0]) / (distortion_range[1] - distortion_range[0])
         min_size = size_range[0] + (size_range[1] - size_range[0]) * distortion_ratio * 0.5
         size = quadratic_uniform(min_size, size_range[1])
     else:
         size = quadratic_uniform(*size_range)
     return Ellipse(Point(size, size / distortion))
Exemplo n.º 2
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 def random_instance(size_range, distortion_range):
     return Semicircle(quadratic_uniform(*size_range))
Exemplo n.º 3
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 def random_instance(size_range, distortion_range):
     return Cross(quadratic_uniform(*size_range))
Exemplo n.º 4
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 def random_instance(size_range, distortion_range):
     return Pentagon(quadratic_uniform(*size_range))  # for equilateral