Exemplo n.º 1
0
 def doAction(self, attacker, defender):
    damage = self.spell.getDamage()
    if element.isWeak(self.spell.elem, defender.armor.elem):
       damage *= 2
    defender.curhp -= damage
    attacker.curmp -= self.spell.mpcost
    print "DEBUG: %s damages %s with %s for %d damage" % (attacker.charactername, defender.charactername, self.spellname, damage)
Exemplo n.º 2
0
   def checkCondition(self, attacker, defenders):
      for defender in defenders:
         if element.isWeak(self.targetElement, defender.armor.elem):
            print "DEBUG: About to return %s as target" % defender
            return defender

      print "DEBUG: No target found for weak against %s" % self.targetElement
      return None
Exemplo n.º 3
0
 def doAction(self, attacker, defender):
    damage = attacker.weapon.getDamage()
    reduction = defender.armor.getDamageReduction()
    if element.isWeak(attacker.weapon.elem, defender.armor.elem):
       damage *= 2
    damage -= reduction
    damage = max(1, damage)
    defender.curhp -= damage
    print "DEBUG: %s damages %s for %d damage" % (attacker.charactername, defender.charactername, damage)