Exemplo n.º 1
0
    def run_change_machine_state(self):
        while True:
            yield simpy.AnyOf(self.env, [x.finished_control for x in self.task_list.control_tasks])
            task = [tsk for tsk in self.task_list.control_tasks if tsk.finished_control.processed][0]
            command = task.finished_control.value
            if self.road_conditions.tor60.processed and int(task.finished_control.value[1]) == 4:
                command = 'TOR60'
            if int(task.finished_control.value[1]) <= self.road_conditions.get_state():
                self.machine.on_event(self.env.timeout(0, value=command))
                self.user_memory.update_machine_state(self.machine.get_state_index())
                # task.update_awareness_param()
                self.task_list.run_machine_triggered_tasks(command=command)
            else:
                print("WARNING: USER TAKE WRONG DECISION ON ",
                      str(int(self.env.now / 60)) + ':' + str(int(self.env.now % 60)).zfill(2))
                previous_state = str(self.machine.state)
                self.machine.on_event(self.env.timeout(0, value='Error'))
                self.task_list.run_machine_triggered_tasks('Error')
                yield self.env.timeout(2)
                if previous_state == 'TOR10' or previous_state == 'TOR60':
                    self.machine.on_event(self.env.timeout(0, value='L0_switch'))
                else:
                    self.machine.on_event(self.env.timeout(0, value=previous_state + '_switch'))
            # print('switch_callback' + callback + ' ' + str(self.env.now))

            task.finished_control = self.env.event()
Exemplo n.º 2
0
    def sim(self):

        obs = self.get_obs()

        while (not self.env.done):

            yield self.simpy_env.timeout(
                ACTION_WAIT_TIME)  # Forces small gap between get_obs and act
            action, agent_info = self.policy(obs)
            self.action_event = self.simpy_env.process(
                self.take_action(action))
            try:
                yield simpy.AnyOf(self.simpy_env,
                                  [self.action_event, self.env.done_event])
            except simpy.Interrupt:
                pass

            reward = self.get_reward()

            self.observations.append(self.env.observation_space.flatten(obs))
            self.actions.append(self.env.action_space.flatten(action))
            self.rewards.append(reward)
            self.agent_infos.append(agent_info)
            self.env_infos.append({})

            obs = self.get_obs()
            self.offset_t_sojourn.append(
                self.env.observation_space.flatten(obs)[-1])
Exemplo n.º 3
0
	def reset_and_sim(self, policies):
		self.simpy_env = simpy.Environment()

		self.done = False

		self.fire_extinguish_events = [simpy.Event(self.simpy_env) for i in range(self.n_fires)]

		fire_levels = []
		for i, n in enumerate(self.num_fires_of_each_size):
			fire_levels += [i+1] * n

		if self.fire_locations is not None:
			self.fires = [ Fire(self, self.simpy_env, i, fire_levels[i], fl) 
				for i, fl in enumerate(self.fire_locations)  ]
		else:
			# we want to randomize
			fire_locations = ( 2.*np.random.random_sample((self.n_fires,2)) - 1.).tolist()
			self.fires = [ Fire(self, self.simpy_env, i, fire_levels[i], fl) 
				for i, fl in enumerate(fire_locations)  ]

		if self.start_positions is not None:
			self.env_agents = [ UAV(self, self.simpy_env, i, sp, sp, self.discount, policies[i]) for i,sp in enumerate(self.start_positions) ]
		else:
			# we want to randomize
			start_positions = ( 2.*np.random.random_sample((self.n_agents,2)) - 1.).tolist()
			self.env_agents = [ UAV(self, self.simpy_env, i, sp, sp, self.discount, policies[i]) for i,sp in enumerate(start_positions) ]
			
		# Process all UAVs
		for uav in self.env_agents:
			self.simpy_env.process( uav.sim() )
		# Process all fires
		for fire in self.fires:
			self.simpy_env.process( fire.sim() )

		done = simpy.AllOf(self.simpy_env, self.fire_extinguish_events)

		self.simpy_env.run(until = simpy.AnyOf(self.simpy_env, [done, self.simpy_env.timeout(MAX_SIMTIME)]) )

		self.done = True

		if(True):
			for uav in self.env_agents:
				try:
					uav.action_event.interrupt()
				except RuntimeError:
					pass
			self.simpy_env.run(until = self.simpy_env.now*(1.0001))

		assert sum([uav.get_reward() for uav in self.env_agents]) == 0, 'There were unaccounted for rewards'

		# Collect observations, actions, etc.. and return them
		observations = [ u.observations for u in self.env_agents]
		actions = [ u.actions for u in self.env_agents]
		rewards = [ u.rewards for u in self.env_agents]
		agent_infos = [ u.agent_infos for u in self.env_agents]
		env_infos = [ u.env_infos for u in self.env_agents]
		offset_t_sojourn = [ u.offset_t_sojourn for u in self.env_agents ]

		return observations, actions, rewards, agent_infos, env_infos, offset_t_sojourn
Exemplo n.º 4
0
    def step(self, actions):

        # Takes an action set, outputs next observations, accumulated reward, done (boolean), info

        # Convention is:
        #   If an agent is to act on this event, pass an observation and accumulated reward,
        #       otherwise, pass None
        #       "obs" variable will look like: [ [None], [None], [o3_t], [None], [o5_t]  ]
        #       "rewards" will look like:      [  None ,  None ,  r3_r ,  None ,  r5_t   ]
        #   The action returned by the (decentralized) policy will look like
        #                                      [  None ,  None ,  a3_t ,  None ,  a5_t   ]

        for i, a in enumerate(actions):
            if a is not None:
                # need to bound action
                action = max(min(a[0], MAX_STOP_TIME), MIN_STOP_TIME)
                event = simpy.Event(self.simpy_env)
                self.agent_event_list[i] = event
                self.simpy_env.process(self.env_agents[i].change_traffic(
                    event, action))

        self.simpy_env.run(
            until=simpy.AnyOf(self.simpy_env, self.agent_event_list +
                              [self.max_simtime_event]))

        whotriggered = who_triggered(self.agent_event_list)

        # Get next_obs, rewards

        # Check if max_simtime_reached
        try:
            self.max_simtime_event.ok
            done = True
            obs = [e.get_obs() for e in self.env_agents]
            rewards = [e.get_reward() for e in self.env_agents]
        except (AttributeError):
            done = False
            obs = [
                self.env_agents[i].get_obs() if w else [None]
                for i, w in enumerate(whotriggered)
            ]
            rewards = [
                self.env_agents[i].get_reward() if w else None
                for i, w in enumerate(whotriggered)
            ]

        return obs, rewards, done, {}
Exemplo n.º 5
0
 def worker_manager(self, env, batches):
     try:
         while True:
             if options['to_stop']:
                 return
             self.working = True
             while True:
                 if options['to_stop']:
                     return
                 self.assigned_batch = scheduler(env, batches, self)
                 if numpy.size(self.assigned_batch) == 0:
                     batch_events = [
                         x.batch.process for x in batches
                         if x.batch.arrive_time > env.now
                     ]
                     if numpy.size(batch_events) == 0:
                         return
                     print('--- WORKER ---'
                           ) if options['verbose'] > 4 else None
                     print(
                         "worker", self.index, 'will resume at',
                         numpy.min([
                             x.batch.arrive_time for x in batches
                             if x.batch.arrive_time > env.now
                         ])) if options['verbose'] > 4 else None
                     yield simpy.AnyOf(env, batch_events)
                 else:
                     break
             print('--- WORKER ---') if options['verbose'] > 4 else None
             print("batch", self.assigned_batch, "with deadline", self.assigned_batch.batch.deadline, "assigned") \
                 if options['verbose'] > 4 else None
             self.assigned_batch.reserve_job()
             yield env.timeout(
                 numpy.random.exponential(options['average_service_time']))
             print('--- WORKER ---') if options['verbose'] > 4 else None
             print('worker', self.index, 'finished a job at', env.now,
                   'for batch', self.assigned_batch.batch.index
                   ) if options['verbose'] > 4 else None
             self.assigned_batch.success_job(env)
             self.assigned_batch = numpy.nan
     except simpy.Interrupt as i:
         print('--- WORKER ---') if options['verbose'] > 4 else None
         print('job interrupted', env.now, 'because:',
               i.cause) if options['verbose'] > 2 else None
         if not self.assigned_batch == []:
             self.assigned_batch.failure_job()
Exemplo n.º 6
0
    def process_queue(self):
        retries = 0
        while self.tx_queue:
            frame = self.tx_queue[0]

            # persistent process with exponential backoff
            k = 1
            while True:
                wait_time = self.node.sim.random.randrange(k) * 5e-3
                yield self.node.timeout(wait_time)
                if self.node.phy.cca():
                    break
                k = k * 2
            self.node.phy.send_pdu(frame)

            # wait for ack if this is a unicast frame
            if frame.dst != BROADCAST_ADDR:
                self.ack_event = self.node.create_event()
                self.ack_event.wait_for = frame
                duration = frame.nbits / self.node.phy.bitrate + 1e-3
                yield simpy.AnyOf(self.node.sim.env, [
                    self.node.timeout(duration),
                    self.ack_event,
                ])
                if self.ack_event.triggered:
                    retries = 0
                    self.tx_queue.popleft()
                    self.stat.total_tx_unicast += 1
                else:
                    retries += 1
                    backoff_time = self.node.sim.random.randrange(
                        2**retries) * 5e-3
                    yield self.node.timeout(backoff_time)
                    self.stat.total_retransmit += 1
            else:
                retries = 0
                self.tx_queue.popleft()
                self.stat.total_tx_broadcast += 1
            self.ack_event = None
    def step(self, actions):

        # Takes an action set, outputs next observations, accumulated reward, done (boolean), info

        # Convention is:
        #   If an agent is to act on this event, pass an observation and accumulated reward,
        #       otherwise, pass None
        #       "obs" variable will look like: [ [None], [None], [o3_t], [None], [o5_t]  ]
        #       "rewards" will look like:      [  None ,  None ,  r3_r ,  None ,  r5_t   ]
        #   The action returned by the (decentralized) policy will look like
        #                                      [  None ,  None ,  a3_t ,  None ,  a5_t   ]

        for i, a in enumerate(actions):
            if a is not None:
                if a >= 5:
                    # Agents wants to hold
                    self.env_agents[i].change_goal(hold_current=True)
                else:
                    self.env_agents[i].change_goal(new_goal=a)

        self.simpy_env.run(until=simpy.AnyOf(
            self.simpy_env, self.uav_events + self.fire_events +
            [self.max_simtime_event]))

        agents_to_act = [False] * self.n_agents
        # check if any fires triggered
        fires_extinguished = who_triggered(self.fire_events)
        for i in fires_extinguished:
            agents_to_act = [True] * self.n_agents
            self.fires[i].extinguish()

        done = False
        if (not any([f.status for f in self.fires])):
            done = True

        # check if any single agent triggered
        uavs_to_act = who_triggered(self.uav_events)
        for i in uavs_to_act:
            agents_to_act[i] = True

        # Get next_obs, rewards
        try:
            # Check if max_simtime_reached
            self.max_simtime_event.ok
            done = True
        except (AttributeError):
            pass

        if (done):
            obs = [e.get_obs() for e in self.env_agents]
            rewards = [e.get_reward() for e in self.env_agents]
        else:
            obs = [
                self.env_agents[i].get_obs() if w else [None]
                for i, w in enumerate(agents_to_act)
            ]
            rewards = [
                self.env_agents[i].get_reward() if w else None
                for i, w in enumerate(agents_to_act)
            ]

        if (PRINTING): print('Obs: ', obs)
        if (PRINTING): print('Reward: ', rewards)

        return obs, rewards, done, {}
        def passengerRun(self, env, passengerId):
            entryFloorObj = floors_stat[self.entryFloor]
            carList = [i for i in entryFloorObj.carsAtFloor]

            def carAtList_generator():
                return [
                    car.carAt_reactivate
                    for i, car in entryFloorObj.carsAtFloor.items()
                ]

            def carArrivedList_generator():
                return [
                    car.carArrived
                    for i, car in entryFloorObj.carsAtFloor.items()
                ]

            yield simpy.AnyOf(env, carAtList_generator())
            # wait and look if nobody were here before you:
            yield env.timeout(0.0001)
            while passengerId in entryFloorObj.queue:
                for car_id in carList:
                    allocatedCar = cars_stat[car_id]
                    # car have to be at floor 0 and not overfilled:
                    if (allocatedCar.carUsage.count < allocatedCar.carCapacity
                            and entryFloorObj.carsAtFloor[car_id].carAt):
                        history.append(
                            '%6d passenger %d try to entry car %d Doors are %s'
                            % (env.now, passengerId, car_id,
                               allocatedCar.doorOpenedMonit.is_alive))
                        # passengers try entry car but in order of ascending id:
                        self.req = allocatedCar.carUsage.request(
                            priority=self.id)
                        # passenger wait for entry or for car doors closing:
                        yield self.req | allocatedCar.doorOpenedMonit
                        history.append(
                            '%6d passenger %d waited to entry car %d with priority %d'
                            ' Doors are %s' %
                            (env.now, passengerId, car_id, self.id,
                             allocatedCar.doorOpenedMonit.is_alive))
                        # if not entry car:
                        if not self.req.triggered:
                            history.append(
                                '%6d passenger %d not leave queue and not entry car %d'
                                % (env.now, passengerId, car_id))
                            allocatedCar.carUsage.put_queue.remove(self.req)
                        else:
                            entryFloorObj.queue.pop(
                                entryFloorObj.queue.index(passengerId))
                            allocatedCar.passengersInCar.append(passengerId)
                            allocatedCar.passengersInCarDest.append(
                                self.destFloor)
                            passengers_stat[passengerId].depTime = env.now
                            history.append(
                                '%6d passenger %d leave queue and entry car %d LobbyQueue %s'
                                % (env.now, passengerId, car_id,
                                   str(entryFloorObj.queue)))
                            yield env.process(
                                self.passengerUnloading(env, passengerId))
                            allocatedCar.carUsage.release(self.req)
                            self.runEnd = True
                            break
                    else:
                        pass
                if not self.runEnd:
                    history.append('%6d passenger %d wait for any car' % (
                        env.now,
                        passengerId,
                    ))
                    yield simpy.AnyOf(env, carArrivedList_generator())