def _csf_reset_slider(slider_name: str,
                      opt_sim: OptionalSimInfoParam = None,
                      _connection: int = None):
    output = CheatOutput(_connection)
    output('Resetting slider \'{}\'.'.format(slider_name))
    sim_info = get_optional_target(opt_sim,
                                   target_type=OptionalSimInfoParam,
                                   _connection=_connection)
    if sim_info is None:
        output('Failed, No Sim found!')
        return False
    output('Resetting slider for \'{}\'.'.format(
        CommonSimNameUtils.get_full_name(sim_info)))
    from cncustomsliderframework.sliders.query.slider_query_utils import CSFSliderQueryUtils
    custom_sliders = CSFSliderQueryUtils().get_sliders_by_name(
        sim_info, slider_name)
    if not custom_sliders:
        output('Invalid Slider! \'{}\''.format(slider_name))
        output('Available Sliders:')
        for custom_slider in CSFSliderQueryUtils().get_sliders_for_sim(
                sim_info):
            output('>{}'.format(custom_slider.raw_display_name))
        return False
    custom_slider = next(iter(custom_sliders))
    if custom_slider is not None:
        output('Slider found.')
    else:
        output('Invalid Slider! \'{}\''.format(slider_name))
        output('Available Sliders:')
        for custom_slider in CSFSliderQueryUtils().get_sliders_for_sim(
                sim_info):
            output('>{}'.format(custom_slider.raw_display_name))
        return False
    CSFCustomSliderApplicationService().reset_slider(sim_info, custom_slider)
    output('Success, Sliders reset.')
Exemplo n.º 2
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def _csf_command_log_slider_tags(_connection: int = None):
    output = CheatOutput(_connection)
    output(
        'Logging Slider tags, this will take awhile and your game may freeze. Be Patient!'
    )
    try:
        log.enable()
        slider_results = []
        for slider_tag_value in CSFSliderQueryRegistry()._slider_library.keys(
        ):
            sliders = CSFSliderQueryRegistry(
            )._slider_library[slider_tag_value]
            count = len(sliders)
            slider_result = {
                'tag_type': str(slider_tag_value),
                'count': count,
            }
            slider_results.append(slider_result)
        sorted_sliders = sorted(slider_results,
                                key=lambda res: res['tag_type'])
        log.debug('<Slider Tag>: <Count>')
        for slider in sorted_sliders:
            log.debug('{}: {}'.format(slider['tag_type'], slider['count']))
        log.disable()
        output('Slider Tags logged')
    except Exception as ex:
        log.error('Something happened', exception=ex)
        output('Failed to log Slider tags.')
Exemplo n.º 3
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def _cm_max_motive(motive_name: str,
                   opt_sim: OptionalSimInfoParam = None,
                   _connection: int = None):
    output = CheatOutput(_connection)
    sim_info = get_optional_target(opt_sim,
                                   target_type=OptionalSimInfoParam,
                                   _connection=_connection)
    if sim_info is None:
        output('Failed, No Sim found!')
        return False
    if not CMMotiveUtils().can_translate_motive(sim_info, motive_name):
        output(
            'Invalid motive: Valid motives for \'{}\' are as follows:'.format(
                CommonSimNameUtils.get_full_name(sim_info)))
        for motive in CMMotiveUtils().get_valid_motives(sim_info):
            output('- {}'.format(motive))
        return False
    output('Setting motive \'{}\' to \'{}\' for \'{}\''.format(
        motive_name, 100.0, CommonSimNameUtils.get_full_name(sim_info)))
    result = CMMotiveUtils().change_motive_level(sim_info, motive_name, 100.0)
    if not result:
        output('Failed to set motive level.')
    else:
        output('Success!')
    output('Done')
Exemplo n.º 4
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def _cm_help(opt_sim: OptionalSimInfoParam = None, _connection: int = None):
    output = CheatOutput(_connection)
    output(
        'Motive values range from -100.0 to 100.0. With 0.0 being 50% of the Motive bar.'
    )
    sim_info = get_optional_target(opt_sim,
                                   target_type=OptionalSimInfoParam,
                                   _connection=_connection)
    if sim_info is not None:
        output('Available Motives for the current Sim:')
        output('Hygiene is the same as Hydration for Mermaids.')
        output('Social is the same as Affection for Pets.')
        for motive in CMMotiveUtils().get_valid_motives(sim_info):
            output('- {}'.format(motive))
    output('Available Commands:')
    output('cm.set <motive_name> <level>')
    output(
        '    | Set the motive level of a Sim. "level" can be -100.0 to 100.0')
    output('cm.max <motive_name>')
    output('    | Set the motive level of a Sim to its maximum 100.0.')
    output('cm.min <motive_name>')
    output('    | Set the motive level of a Sim to its minimum -100.0.')
    output('cm.min_all')
    output('    | Set all motives of a Sim to their minimum -100.0.')
    output('cm.max_all')
    output('    | Set all motives of a Sim to their maximum 100.0.')
Exemplo n.º 5
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def _common_testing_spawn_object_on_lot(object_id: str = '20359',
                                        _connection: Any = None):
    output = CheatOutput(_connection)
    # noinspection PyBroadException
    try:
        object_id = int(object_id)
    except Exception:
        output('object_id must be an number.')
    output(
        'Attempting to spawn object on the current lot with id \'{}\'.'.format(
            object_id))
    from sims4communitylib.utils.sims.common_sim_location_utils import CommonSimLocationUtils
    from sims4communitylib.utils.sims.common_sim_utils import CommonSimUtils
    from sims4communitylib.utils.objects.common_object_utils import CommonObjectUtils
    active_sim_info = CommonSimUtils.get_active_sim_info()
    location = CommonSimLocationUtils.get_location(active_sim_info)
    try:
        game_object = CommonObjectSpawnUtils.spawn_object_on_lot(
            object_id, location)
        if game_object is None:
            output('Failed to spawn object.')
        else:
            output(
                'Object spawned successfully. Can you see it? Object Id: {}'.
                format(CommonObjectUtils.get_object_id(game_object)))
    except Exception as ex:
        CommonExceptionHandler.log_exception(
            ModInfo.get_identity(),
            'Error occurred trying to spawn object.',
            exception=ex)
    output('Done spawning object.')
def _csf_show_sliders(_connection: int = None):
    output = CheatOutput(_connection)
    output('Showing loaded Sliders')
    CSFSliderRegistry().log.enable()
    for (unique_id, slider) in CSFSliderRegistry().sliders.items():
        CSFSliderRegistry().log.debug(repr(slider))
    CSFSliderRegistry().log.disable()
    output('Done showing loaded Sliders.')
Exemplo n.º 7
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def _cgs_command_clear_global_settings(_connection: int = None):
    output = CheatOutput(_connection)
    output('Clearing CGS Mod Data.')
    CGSDataManagerUtils().reset(prevent_save=True)
    output('!!! PLEASE READ !!!')
    output(
        'Settings reset to default. Please restart your game without saving.')
    output('!!!!!!!!!!!!!!!!!!!')
Exemplo n.º 8
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def _oc_show_cas_parts(_connection: int = None):
    output = CheatOutput(_connection)
    output('Showing loaded CAS Parts')
    OCCASPartRegistry().log.enable()
    for cas_part in OCCASPartRegistry().cas_part_collection:
        OCCASPartRegistry().log.debug(repr(cas_part))
    OCCASPartRegistry().log.disable()
    output('Done showing loaded CAS Parts.')
Exemplo n.º 9
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def _cgs_command_print_sim_data(_connection: int = None):
    output = CheatOutput(_connection)
    sim_info = CommonSimUtils.get_active_sim_info()
    output('Sim Data for Sim: Name: \'{}\' Id: \'{}\''.format(
        CommonSimNameUtils.get_full_name(sim_info),
        CommonSimUtils.get_sim_id(sim_info)))
    sim_storage = CGSSimData(sim_info)
    for (key, value) in sim_storage._data.items():
        output(' > {}: {}'.format(pformat(key), pformat(value)))
Exemplo n.º 10
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def _cgs_command_print_mod_data(_connection: int = None):
    output = CheatOutput(_connection)
    output(
        'Printing CGS Mod Data to Messages.txt file. This may take a little bit, be patient.'
    )
    log.enable()
    log.format(data_store_data=CGSDataManagerUtils().get_all_data())
    log.disable()
    output('Done')
Exemplo n.º 11
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def _oc_is_cas_part_loaded(part_id: int = None, _connection: int = None):
    output = CheatOutput(_connection)
    if part_id is None:
        output('No CAS Part specified!')
        return
    output('Checking if CAS Part {} is loaded.'.format(part_id))
    if CommonCASUtils.is_cas_part_loaded(part_id):
        output('CAS Part is loaded.')
    else:
        output('CAS Part is not loaded.')
def _s4asm_perform_autosave(_connection: int=None):
    try:
        output = CheatOutput(_connection)
        output('Attempting to perform autosave.')
        if _AutosaveHandler._time_to_save():
            output('Done doing autosave.')
        else:
            output('ERROR: Failed to autosave.')
    except Exception as ex:
        CommonExceptionHandler.log_exception(ModInfo.get_identity(), 'An exception occurred while autosaving.', exception=ex)
def _csf_command_reload_sliders(_connection: int = None):
    output = CheatOutput(_connection)
    output('Reloading Sliders.')
    if CSFSliderQueryRegistry()._collecting:
        output('Failed, Sliders are already being reloaded.')
        return
    CSFSliderQueryRegistry().trigger_collection()
    output(
        'Finished triggering a reload. Now you must wait for the Sliders to finish loading. A notification will appear in the top right of your screen when they are done loading.'
    )
def set_friendship_decay(new_friendship_decay: int=None, _connection: int=None):
    output = CheatOutput(_connection)
    if new_friendship_decay is None:
        output("Usage: friendship.decay [positive number 1-100]")
        return
    if new_friendship_decay < 0:
        output("You have typed in a negative value! Don't type negative values or I'll personally send ninjas after you.")
        return
    NRDSettingUtils().set_setting(NRDSettings.FRIENDSHIP_DECAY, new_friendship_decay)
    _NRDRelationshipUtils().update_relationship_decay()
    output("Done! You have modified friendship decay for all sims to {} percent of the normal rate.".format(new_friendship_decay))
def _oc_print(_connection: int = None):
    output = CheatOutput(_connection)
    try:
        log.enable()
        output('Printing')
        log.format(things=dir(Dialog_pb2.UiDialogMessage))
        log.disable()
    except Exception as ex:
        CommonExceptionHandler.log_exception(ModInfo.get_identity(),
                                             'Problem.',
                                             exception=ex)
    output('Done.')
Exemplo n.º 16
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def _csf_reset_sliders(opt_sim: OptionalSimInfoParam = None,
                       _connection: int = None):
    output = CheatOutput(_connection)
    output('Resetting all sliders.')
    sim_info = get_optional_target(opt_sim,
                                   target_type=OptionalSimInfoParam,
                                   _connection=_connection)
    if sim_info is None:
        output('Failed, No Sim found!')
        return False
    output('Resetting all sliders for \'{}\'.'.format(
        CommonSimNameUtils.get_full_name(sim_info)))
    CSFCustomSliderApplicationService().reset_all_sliders(sim_info)
    output('Success, Sliders reset.')
Exemplo n.º 17
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def _cm_max_all_motives(opt_sim: OptionalSimInfoParam = None,
                        _connection: int = None):
    output = CheatOutput(_connection)
    sim_info = get_optional_target(opt_sim,
                                   target_type=OptionalSimInfoParam,
                                   _connection=_connection)
    if sim_info is None:
        output('Failed, No Sim found!')
        return False
    output('Setting all motives to maximum for \'{}\''.format(
        CommonSimNameUtils.get_full_name(sim_info)))
    result = CMMotiveUtils().max_all_motives(sim_info)
    if not result:
        output('Failed to set motive level.')
    else:
        output('Success!')
    output('Done')
Exemplo n.º 18
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def _csf_apply_slider(slider_name: str,
                      amount: float,
                      opt_sim: OptionalSimInfoParam = None,
                      _connection: int = None):
    output = CheatOutput(_connection)
    output('Applying slider \'{}\' with amount \'{}\''.format(
        slider_name, amount))
    sim_info = get_optional_target(opt_sim,
                                   target_type=OptionalSimInfoParam,
                                   _connection=_connection)
    if sim_info is None:
        output('Failed, No Sim found!')
        return False
    output('Applying slider to \'{}\'.'.format(
        CommonSimNameUtils.get_full_name(sim_info)))
    facial_attributes = PersistenceBlobs_pb2.BlobSimFacialCustomizationData()
    facial_attributes.MergeFromString(sim_info.facial_attributes)
    from cncustomsliderframework.sliders.query.slider_query_utils import CSFSliderQueryUtils
    custom_sliders = CSFSliderQueryUtils().get_sliders_by_name(
        sim_info, slider_name)
    if not custom_sliders:
        output('Invalid Slider! \'{}\''.format(slider_name))
        output('Available Sliders:')
        for custom_slider in CSFSliderQueryUtils().get_sliders_for_sim(
                sim_info):
            output('>{}'.format(custom_slider.raw_display_name))
        return False
    custom_slider = next(iter(custom_sliders))
    if custom_slider is not None:
        output('Slider found.')
    else:
        output('Invalid Slider! \'{}\''.format(slider_name))
        output('Available Sliders:')
        for custom_slider in CSFSliderQueryUtils().get_sliders_for_sim(
                sim_info):
            output('>{}'.format(custom_slider.raw_display_name))
        return False
    # noinspection PyBroadException
    try:
        amount = float(amount)
    except:
        output('Amount must be a number! \'{}\''.format(amount))
        return False
    output('Applying Sim Attributes!')
    return CSFCustomSliderApplicationService().apply_slider(
        sim_info, custom_slider, amount)
Exemplo n.º 19
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def _common_testing_show_ui_response_dialog(_connection: int = None):
    output = CheatOutput(_connection)
    output('Showing test ui response dialog.')

    def _on_chosen(_: CommonUiResponseDialog):
        response_value = _.get_response_value()
        output('Chosen value {}'.format(response_value if response_value
                                        is not None else 'No value chosen.'))

    try:
        responses: Tuple[CommonUiDialogResponse] = (CommonUiDialogResponse(
            0, 'one', text='Button one'),
                                                    CommonUiDialogResponse(
                                                        1,
                                                        'two',
                                                        text='Button two'))
        title = CommonLocalizationUtils.create_localized_string(
            CommonStringId.TESTING_TEST_TEXT_WITH_STRING_TOKEN,
            tokens=(CommonLocalizationUtils.create_localized_string(
                CommonStringId.TESTING_SOME_TEXT_FOR_TESTING,
                text_color=CommonLocalizedStringColor.GREEN), ))
        description = CommonLocalizationUtils.create_localized_string(
            CommonStringId.TESTING_TEST_TEXT_WITH_STRING_TOKEN,
            tokens=(CommonLocalizationUtils.create_localized_string(
                CommonStringId.TESTING_TEST_TEXT_WITH_SIM_FIRST_AND_LAST_NAME,
                tokens=(CommonSimUtils.get_active_sim_info(), ),
                text_color=CommonLocalizedStringColor.BLUE), ))

        active_sim_info = CommonSimUtils.get_active_sim_info()
        dialog = CommonUiResponseDialog.TunableFactory().default(
            active_sim_info,
            responses,
            # Having a value of 0 means that we want to display the Close button with no other dialog options.
            dialog_options=0,
            text=lambda *_, **__: description,
            title=lambda *_, **__: title)
        dialog.add_listener(_on_chosen)
        dialog.show_dialog()
    except Exception as ex:
        CommonExceptionHandler.log_exception(ModInfo.get_identity(),
                                             'Failed to show button dialog.',
                                             exception=ex)
    output('Done')
Exemplo n.º 20
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def _csf_command_log_sliders_for_author(author: str = None,
                                        _connection: int = None):
    output = CheatOutput(_connection)
    output(
        'Logging Sliders, this will take awhile and your game may freeze. Be Patient!'
    )
    if author is None:
        output('Please specify an author to locate Sliders for.')
        return
    output(
        'Will print pretty printed Sliders when the author is the one specified {} (It wont work for authors with spaces in their names).'
        .format(author))
    try:
        log.enable()
        sliders_to_log: Dict[str, Any] = {}
        for slider_tag_value in CSFSliderQueryRegistry()._slider_library.keys(
        ):
            sliders: Set[CSFSlider] = CSFSliderQueryRegistry(
            )._slider_library[slider_tag_value]
            for slider in sliders:
                if str(author).lower() != str(slider.author).lower():
                    continue
                slider_identifier = str(slider.unique_identifier)
                if slider_identifier in sliders_to_log:
                    if slider_tag_value in sliders_to_log[slider_identifier][
                            'filter_keys']:
                        continue
                    sliders_to_log[slider_identifier]['filter_keys'].append(
                        slider_tag_value)
                    continue
                sliders_to_log[slider_identifier] = {
                    'slider': slider,
                    'filter_keys': [slider_tag_value]
                }
        log.debug('Logging Sliders for author {}:'.format(author))
        for (key, val) in sliders_to_log.items():
            log.format(slider=val['slider'], filter_keys=val['filter_keys'])
        log.disable()
        output('Sliders logged')
    except Exception as ex:
        log.error('Something happened', exception=ex)
        output('Failed to log.')
def _common_remove_trait(trait_id: int=None, target_sim_id: int=None, _connection: int=None):
    output = CheatOutput(_connection)
    if trait_id is None:
        output('Missing trait_id')
        return
    if target_sim_id is None:
        output('No Target specified, using the Active Sim.')
        target_sim_info = CommonSimUtils.get_active_sim_info()
    else:
        target_sim_info = CommonSimUtils.get_sim_info(target_sim_id)
    if target_sim_info is None:
        output('No target Sim found with id {}'.format(target_sim_id))
        return
    try:
        output('Attempting to remove trait {} from Sim {}'.format(trait_id, CommonSimNameUtils.get_full_name(target_sim_info)))
        if CommonTraitUtils.remove_trait(target_sim_info, trait_id):
            output('Successfully removed trait.')
        else:
            output('Failed to remove trait.')
    except Exception as ex:
        CommonExceptionHandler.log_exception(ModInfo.get_identity(), 'Failed to remove trait {} from Sim {}'.format(trait_id, CommonSimNameUtils.get_full_name(target_sim_info)), exception=ex)
    output('Done')
Exemplo n.º 22
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def _csf_help(opt_sim: OptionalSimInfoParam = None, _connection: int = None):
    output = CheatOutput(_connection)
    sim_info = get_optional_target(opt_sim,
                                   target_type=OptionalSimInfoParam,
                                   _connection=_connection)
    if sim_info is None:
        output('Failed, No Sim found!')
        return
    output('Available Sliders:')
    from cncustomsliderframework.sliders.query.slider_query_utils import CSFSliderQueryUtils
    for custom_slider in sorted(
            CSFSliderQueryUtils().get_sliders_for_sim(sim_info),
            key=lambda sl: sl.raw_display_name):
        output('>{}'.format(custom_slider.raw_display_name))
    output('Available Commands:')
    output('csf.apply_slider <slider_name> <amount>')
    output(
        '    >|apply the slider with <slider_name> in the amount of <amount>')
    output('csf.reset_slider <slider_name>')
    output('    >|reset the slider with name <slider_name> to 0.0')
    output('csf.reset_sliders')
    output('    >|reset all sliders to 0.0')
def _oc_load_vanilla_cas_parts(_connection: int = None):
    output = CheatOutput(_connection)
    try:
        output('Loading')
        # noinspection PyUnresolvedReferences
        cas_part_resource_keys = list(sims4.resources.list(type=Types.CASPART))
        for key in cas_part_resource_keys:

            cas_part_id = key.instance
            body_type = CommonCASUtils.get_body_type_of_cas_part(cas_part_id)
            if body_type not in BodyType:
                continue
            log.format_with_message('Loading cas part into OC.',
                                    cas_part_id=cas_part_id)
            available_for_genders: Tuple[Gender] = (Gender.MALE, Gender.FEMALE)
            available_for_ages: Tuple[Age] = (Age.TEEN, Age.YOUNGADULT,
                                              Age.ADULT, Age.ELDER)
            available_for_species: Tuple[CommonSpecies] = (
                CommonSpecies.HUMAN, )
            available_for = OCOutfitPartAvailableFor(available_for_genders,
                                                     available_for_ages,
                                                     available_for_species)
            OCOutfitPartsLoader.get().add_outfit_part_with_id(
                CommonLocalizationUtils.create_localized_string(
                    str(cas_part_id)),
                str(cas_part_id),
                'Maxis',
                key,
                cas_part_id,
                available_for,
                tuple(),
                icon_key=key)
    except Exception as ex:
        CommonExceptionHandler.log_exception(ModInfo.get_identity(),
                                             'Problem.',
                                             exception=ex)
    output('Done.')
def _common_show_known_traits(target_sim_id: int=None, _connection: int=None):
    output = CheatOutput(_connection)
    output('Doing')
    active_sim_info = CommonSimUtils.get_active_sim_info()
    active_sim_id = CommonSimUtils.get_sim_id(active_sim_info)
    output('Active sim id: {}'.format(active_sim_id))
    if target_sim_id is None:
        output('No target specified.')
        return
    target_sim_info = CommonSimUtils.get_sim_info(target_sim_id)
    if target_sim_info is None:
        output('Target with id not found: {}'.format(target_sim_id))
        return
    output('Getting relationship {}'.format(CommonSimNameUtils.get_full_name(target_sim_info)))
    relationship_tracker: RelationshipTracker = active_sim_info.relationship_tracker
    output('Getting knowledge')
    knowledge: SimKnowledge = relationship_tracker.get_knowledge(target_sim_id, initialize=False)
    output('Printing knowledge')
    if knowledge.known_traits is None:
        output('No known traits.')
        return
    output('Known Traits:')
    output(pformat(knowledge.known_traits))
    output('Done')
Exemplo n.º 25
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def _csf_command_log_slider_counts(sliders_count: int = 5,
                                   _connection: int = None):
    output = CheatOutput(_connection)
    output(
        'Logging Sliders, this will take awhile and your game may freeze. Be Patient!'
    )
    output(
        'Will print pretty printed Sliders when the total count of them in a filter is less than {}'
        .format(sliders_count))
    try:
        log.enable()
        slider_results = []
        for slider_tag_value in CSFSliderQueryRegistry()._slider_library.keys(
        ):
            sliders: Set[CSFSlider] = CSFSliderQueryRegistry(
            )._slider_library[slider_tag_value]
            count = len(sliders)
            slider_result = {
                'filter_key': slider_tag_value,
                'count': count,
                'sliders': tuple()
            }
            if count < sliders_count:
                slider_result['sliders'] = sliders
            slider_results.append(slider_result)
        sorted_sliders = sorted(slider_results,
                                key=lambda res: res['filter_key'])
        for slider in sorted_sliders:
            log.format(filter_key=slider['filter_key'],
                       count=slider['count'],
                       sliders=slider['sliders'])
        log.disable()
        output('Sliders logged')
    except Exception as ex:
        log.error('Something happened', exception=ex)
        output('Failed to log.')
Exemplo n.º 26
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def _spawn_human_sims(count: int = 100,
                      gender_str: str = 'male',
                      age_str: str = 'adult',
                      _connection: int = None):
    output = CheatOutput(_connection)
    gender: Gender = CommonResourceUtils.get_enum_by_name(gender_str.upper(),
                                                          Gender,
                                                          default_value=None)
    if gender is None:
        output('{} is not a valid gender'.format(gender_str))
        return
    age: Age = CommonResourceUtils.get_enum_by_name(age_str.upper(),
                                                    Age,
                                                    default_value=None)
    if age is None:
        output('{} is not a valid age'.format(age_str))
        return
    if count <= 0:
        output('Please enter a count above zero.')
        return
    output('Spawning {} Sims of Gender: {} and Age: {}.'.format(
        count, gender.name, age.name))
    try:
        active_sim_info = CommonSimUtils.get_active_sim_info()
        active_sim_location = CommonSimLocationUtils.get_location(
            active_sim_info)
        for x in range(count):
            created_sim_info = CommonSimSpawnUtils.create_human_sim_info(
                gender=gender, age=age, first_name=str(x), last_name=str(x))
            CommonSimSpawnUtils.spawn_sim(created_sim_info,
                                          location=active_sim_location)
    except Exception as ex:
        CommonExceptionHandler.log_exception(ModInfo.get_identity(),
                                             'Error spawning Sims.',
                                             exception=ex)
    output('Done spawning Sims.')
def _nrd_testing_show_relationship_decay(_connection: int=None):
    output = CheatOutput(_connection)
    output('Showing Relationship Decay Values.')
    _NRDRelationshipUtils().show_relationships(CommonSimUtils.get_sim_info_for_all_sims_generator())
    output('Done')
def _common_disable_vanilla_logs(_connection: int = None):
    output = CheatOutput(_connection)
    output('Disabling vanilla logs.')
    _CommonVanillaLogOverride().disable_logs()
    output('Done')
def _nrd_testing_get_decay_values(_connection: int=None):
    output = CheatOutput(_connection)
    output('Showing Friendship and Romance decay settings.')
    friendship = NRDSettingUtils().get_setting(NRDSettings.FRIENDSHIP_DECAY, int)
    romance = NRDSettingUtils().get_setting(NRDSettings.ROMANCE_DECAY, int)
    output('Decay Constants for this mod are: GL_FRIENDSHIP_DECAY = {} | GL_ROMANCE_DECAY = {}'.format(friendship, romance))
Exemplo n.º 30
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def _cntei_generate_error_report(_connection=None):
    output = CheatOutput(_connection)
    output('Generating tuning error report.')
    TuningWatcher.get().generate_report()
    output('Finished generating tuning error report.')