Exemplo n.º 1
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    def setUp(self):
        """
        Sets up the JSON of the world state generated by the service file for testing.
        """
        self.avatar_manager = self.DummyAvatarManager()

        CELLS = [
            [
                {
                    'pickup': MockPickup('b'),
                    'avatar': self.avatar_manager.avatars[0]
                },
                {},
                {
                    'generates_score': True
                },
            ],
            [
                {},
                {
                    'habitable': False
                },
                {
                    'pickup': MockPickup('a')
                },
            ],
        ]

        grid = {
            Location(x, y - 1): MockCell(Location(x, y - 1), **CELLS[x][y])
            for y in range(3) for x in range(2)
        }

        test_game_state = GameState(WorldMap(grid, {}), self.avatar_manager)
        self.world_state_json = test_game_state.serialise()
Exemplo n.º 2
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    def test_successful_move_action(self):
        # Move north
        game_state = GameState(InfiniteMap(), self.avatar_manager)
        action.MoveAction(self.avatar, {
            "x": 0,
            "y": 1
        }).process(game_state.world_map)

        target_cell = game_state.world_map.get_cell(NORTH_OF_ORIGIN)
        self.assertEqual(self.avatar.location, NORTH_OF_ORIGIN)
        self.assertEqual(self.avatar, target_cell.avatar)

        self.assertEqual(self.avatar.events,
                         [event.MovedEvent(ORIGIN, NORTH_OF_ORIGIN)])

        # Move east
        self.setUp()
        game_state = GameState(InfiniteMap(), self.avatar_manager)
        action.MoveAction(self.avatar, {
            "x": 1,
            "y": 0
        }).process(game_state.world_map)

        self.assertEqual(self.avatar.location, EAST_OF_ORIGIN)
        self.assertEqual(self.avatar.events,
                         [event.MovedEvent(ORIGIN, EAST_OF_ORIGIN)])
Exemplo n.º 3
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 def test_add_avatar(self):
     state = GameState(AvatarMap(None), DummyAvatarManager())
     state.add_avatar(7, "")
     self.assertIn(7, state.avatar_manager.avatars_by_id)
     avatar = state.avatar_manager.avatars_by_id[7]
     self.assertEqual(avatar.location.x, 10)
     self.assertEqual(avatar.location.y, 10)
Exemplo n.º 4
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 def test_add_avatar(self):
     state = GameState(AvatarMap(None), DummyAvatarManager())
     state.add_avatar(7, "")
     self.assertIn(7, state.avatar_manager.avatars_by_id)
     avatar = state.avatar_manager.avatars_by_id[7]
     self.assertEqual(avatar.location.x, 10)
     self.assertEqual(avatar.location.y, 10)
Exemplo n.º 5
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    def setUp(self):
        """
        Sets up the JSON of the world state generated by the service file for testing.
        """
        self.avatar_manager = self.DummyAvatarManager()

        CELLS = [
            [
                {
                    "interactable": MockPickup("b"),
                    "avatar": self.avatar_manager.avatars[0],
                },
                {},
                {},
            ],
            [{}, {
                "habitable": False
            }, {
                "interactable": MockPickup("a")
            }],
        ]

        grid = {
            Location(x, y - 1): MockCell(Location(x, y - 1), **CELLS[x][y])
            for y in range(3) for x in range(2)
        }
        grid[Location(0, 1)].interactable = ScoreLocation(grid[Location(0, 1)])
        test_game_state = GameState(WorldMap(grid, {}), self.avatar_manager)
        self.world_state_json = test_game_state.serialize()
Exemplo n.º 6
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 def construct_turn_manager(self, avatars, locations):
     self.avatar_manager = DummyAvatarManager(avatars)
     self.game_state = GameState(InfiniteMap(), self.avatar_manager)
     self.turn_manager = ConcurrentTurnManager(
         game_state=self.game_state, end_turn_callback=lambda: None)
     for index, location in enumerate(locations):
         self.game_state.add_avatar(index, "", location)
     return self.turn_manager
Exemplo n.º 7
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 def test_updates_map_with_correct_num_avatars(self):
     map = InfiniteMap()
     manager = DummyAvatarManager()
     manager.add_avatar(1, '', None)
     state = GameState(map, manager)
     state.update_environment()
     self.assertEqual(map.num_avatars, 1)
     manager.add_avatar(2, '', None)
     manager.add_avatar(3, '', None)
     state.update_environment()
     self.assertEqual(map.num_avatars, 3)
Exemplo n.º 8
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    def test_is_complete_calls_lambda(self):
        class LambdaTest(object):
            def __init__(self, return_value):
                self.return_value = return_value

            def __call__(self, game_state):
                self.game_state = game_state
                return self.return_value

        test = LambdaTest(True)
        game_state = GameState(EmptyMap(), DummyAvatarManager(), test)
        self.assertTrue(game_state.is_complete())
        test.return_value = False
        self.assertFalse(game_state.is_complete())
Exemplo n.º 9
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    def test_successful_attack_action(self):
        game_state = GameState(AvatarMap(self.other_avatar),
                               self.avatar_manager)
        action.AttackAction(self.avatar, {
            "x": 0,
            "y": 1
        }).process(game_state.world_map)

        target_location = NORTH_OF_ORIGIN
        damage_dealt = 1

        self.assertEqual(self.avatar.location, ORIGIN)
        self.assertEqual(self.other_avatar.location, EAST_OF_ORIGIN)
        self.assertEqual(self.other_avatar.times_died, 0)
        self.assertEqual(self.other_avatar.health, 4)

        self.assertEqual(
            self.avatar.events,
            [
                event.PerformedAttackEvent(self.other_avatar, target_location,
                                           damage_dealt)
            ],
        )
        self.assertEqual(
            self.other_avatar.events,
            [event.ReceivedAttackEvent(self.avatar, damage_dealt)],
        )
Exemplo n.º 10
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    def test_successful_multiple_attack_actions(self):
        game_state = GameState(AvatarMap(self.other_avatar),
                               self.avatar_manager)
        action.AttackAction(self.avatar, {
            "x": 0,
            "y": 1
        }).process(game_state.world_map)

        self.assertEqual(self.other_avatar.events,
                         [event.ReceivedAttackEvent(self.avatar, 1)])

        action.AttackAction(self.avatar, {
            "x": 0,
            "y": 1
        }).process(game_state.world_map)

        self.assertEqual(
            self.other_avatar.events,
            [
                event.ReceivedAttackEvent(self.avatar, 1),
                event.ReceivedAttackEvent(self.avatar, 1),
            ],
        )

        self.assertEqual(self.avatar.location, ORIGIN)
        self.assertEqual(self.other_avatar.location, EAST_OF_ORIGIN)
        self.assertEqual(self.other_avatar.times_died, 0)
        self.assertEqual(self.other_avatar.health, 3)
Exemplo n.º 11
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 def setup_world(self):
     avatar_manager = SimpleAvatarManager()
     CELLS = [
         [
             {
                 'pickup': MockPickup('b'),
                 'avatar': avatar_manager.avatars[0]
             },
             {},
             {
                 'generates_score': True
             },
         ],
         [
             {},
             {
                 'habitable': False
             },
             {
                 'pickup': MockPickup('a')
             },
         ],
     ]
     grid = {
         Location(x, y - 1): MockCell(Location(x, y - 1), **CELLS[x][y])
         for y in xrange(3) for x in xrange(2)
     }
     state_provider.set_world(GameState(WorldMap(grid, {}), avatar_manager))
     return service.get_world_state()
Exemplo n.º 12
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    def test_successful_multiple_attack_actions(self):
        game_state = GameState(AvatarMap(self.other_avatar),
                               self.avatar_manager)
        action.AttackAction(self.avatar, {
            "x": 0,
            "y": 1
        }).process(game_state.world_map)

        assert self.other_avatar.events == [
            event.ReceivedAttackEvent(self.avatar, 1)
        ]

        action.AttackAction(self.avatar, {
            "x": 0,
            "y": 1
        }).process(game_state.world_map)

        assert self.other_avatar.events == [
            event.ReceivedAttackEvent(self.avatar, 1),
            event.ReceivedAttackEvent(self.avatar, 1),
        ]

        assert self.avatar.location == ORIGIN
        assert self.other_avatar.location == EAST_OF_ORIGIN
        assert self.other_avatar.times_died == 0
        assert self.other_avatar.health == 3
Exemplo n.º 13
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 def construct_turn_manager(self, avatars, locations):
     self.avatar_manager = DummyAvatarManager(avatars)
     self.game_state = GameState(InfiniteMap(), self.avatar_manager)
     self.turn_manager = ConcurrentTurnManager(game_state=self.game_state,
                                               end_turn_callback=lambda: None)
     for index, location in enumerate(locations):
         self.game_state.add_avatar(index, "", location)
     return self.turn_manager
Exemplo n.º 14
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    def test_failed_move_action(self):
        game_state = GameState(EmptyMap(), self.avatar_manager)
        action.MoveAction(self.avatar, {"x": 0, "y": 1}).process(game_state.world_map)

        self.assertEqual(self.avatar.location, ORIGIN)
        self.assertEqual(
            self.avatar.events, [event.FailedMoveEvent(ORIGIN, NORTH_OF_ORIGIN)]
        )
Exemplo n.º 15
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def run_game():
    print("Running game...")
    my_map = map_generator.generate_map(15, 15, 0.1)
    player_manager = AvatarManager([])
    game_state = GameState(my_map, player_manager)
    turn_manager = TurnManager(game_state)

    turn_manager.run_game()
Exemplo n.º 16
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    def test_successful_pickup_action(self):
        game_state = GameState(PickupMap(Artefact), self.avatar_manager)

        action.PickupAction(self.avatar).process(game_state.world_map)

        self.assertEqual(
            self.avatar.events,
            [event.PickedUpEvent({"type": "artefact", "location": ORIGIN.serialize()})],
        )
Exemplo n.º 17
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def run_game():
    print("Running game...")
    my_map = map_generator.generate_map(10, 10, 0.1)
    player_manager = AvatarManager()
    game_state = GameState(my_map, player_manager)
    turn_manager = TurnManager(game_state=game_state, end_turn_callback=send_world_update)
    worker_manager = LocalWorkerManager(game_state=game_state, users_url='http://localhost:8000/players/api/games/')
    worker_manager.start()
    turn_manager.start()
Exemplo n.º 18
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    def test_failed_attack_action(self):
        game_state = GameState(InfiniteMap(), self.avatar_manager)
        AttackAction(direction.NORTH).apply(game_state, self.avatar)

        target_location = NORTH_OF_ORIGIN

        self.assertEqual(self.avatar.location, ORIGIN)
        self.assertEqual(self.other_avatar.location, EAST_OF_ORIGIN)
        self.assertEqual(self.avatar.events, [FailedAttackEvent(target_location)])
        self.assertEqual(self.other_avatar.events, [])
Exemplo n.º 19
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    def test_successful_move_east_action(self):
        game_state = GameState(InfiniteMap(), self.avatar_manager)
        action.MoveAction(self.avatar, {
            'x': 1,
            'y': 0
        }).process(game_state.world_map)

        self.assertEqual(self.avatar.location, EAST_OF_ORIGIN)
        self.assertEqual(self.avatar.events,
                         [event.MovedEvent(ORIGIN, EAST_OF_ORIGIN)])
Exemplo n.º 20
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    def test_failed_attack_action(self):
        game_state = GameState(InfiniteMap(), self.avatar_manager)
        action.AttackAction(self.avatar, {'x': 0, 'y': 1}).process(game_state.world_map)

        target_location = NORTH_OF_ORIGIN

        self.assertEqual(self.avatar.location, ORIGIN)
        self.assertEqual(self.other_avatar.location, EAST_OF_ORIGIN)
        self.assertEqual(self.avatar.events, [event.FailedAttackEvent(target_location)])
        self.assertEqual(self.other_avatar.events, [])
Exemplo n.º 21
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def world_state_json(avatar_manager):
    CELLS = [
        [
            {
                "interactable": MockPickup("b"),
                "avatar": avatar_manager.avatars[0],
            },
            {},
            {},
        ],
        [{}, {"habitable": False}, {"interactable": MockPickup("a")}],
    ]

    grid = {
        Location(x, y - 1): MockCell(Location(x, y - 1), **CELLS[x][y])
        for y in range(3)
        for x in range(2)
    }
    grid[Location(0, 1)].interactable = ScoreLocation(grid[Location(0, 1)])
    test_game_state = GameState(WorldMap(grid, {}), avatar_manager)
    return test_game_state.serialize()
Exemplo n.º 22
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    def test_remove_avatar(self):
        world_map = InfiniteMap()
        manager = DummyAvatarManager()
        game_state = GameState(world_map, manager)

        avatar1 = DummyAvatar(1, Location(0, 0))
        avatar2 = DummyAvatar(2, Location(1, 1))
        avatar2.marked = True

        manager.add_avatar_directly(avatar1)
        world_map.get_cell(Location(0, 0)).avatar = avatar1
        manager.add_avatar_directly(avatar2)
        world_map.get_cell(Location(1, 1)).avatar = avatar2

        game_state.remove_avatar(1)

        self.assertNotIn(1, manager.avatars_by_id)
        self.assertEqual(world_map.get_cell((0, 0)).avatar, None)

        self.assertTrue(manager.avatars_by_id[2].marked)
        self.assertTrue(world_map.get_cell(Location(1, 1)).avatar.marked)
Exemplo n.º 23
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    def test_remove_avatar(self):
        world_map = InfiniteMap()
        manager = DummyAvatarManager()
        game_state = GameState(world_map, manager)

        avatar1 = DummyAvatar(1, Location(0, 0))
        avatar2 = DummyAvatar(2, Location(1, 1))
        avatar2.marked = True

        manager.add_avatar_directly(avatar1)
        world_map.get_cell(Location(0, 0)).avatar = avatar1
        manager.add_avatar_directly(avatar2)
        world_map.get_cell(Location(1, 1)).avatar = avatar2

        game_state.remove_avatar(1)

        self.assertNotIn(1, manager.avatars_by_id)
        self.assertEqual(world_map.get_cell(Location(0, 0)).avatar, None)

        self.assertTrue(manager.avatars_by_id[2].marked)
        self.assertTrue(world_map.get_cell(Location(1, 1)).avatar.marked)
Exemplo n.º 24
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    def test_successful_move_east_twice_action(self):
        game_state = GameState(InfiniteMap(), self.avatar_manager)
        action.MoveAction(self.avatar, {
            "x": 1,
            "y": 0
        }).process(game_state.world_map)
        action.MoveAction(self.avatar, {
            "x": 1,
            "y": 0
        }).process(game_state.world_map)

        self.assertEqual(self.avatar.location, Location(2, 0))
Exemplo n.º 25
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    def test_move_action_to_score_square(self):
        game_state = GameState(ScoreOnOddColumnsMap(), self.avatar_manager)
        self.assertEqual(self.avatar.score, 0)

        MoveAction(direction.EAST).apply(game_state, self.avatar)
        self.assertEqual(self.avatar.score, 1)

        MoveAction(direction.EAST).apply(game_state, self.avatar)
        self.assertEqual(self.avatar.score, 1)

        MoveAction(direction.EAST).apply(game_state, self.avatar)
        self.assertEqual(self.avatar.score, 2)
Exemplo n.º 26
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    def test_successful_move_north_action(self):
        game_state = GameState(InfiniteMap(), self.avatar_manager)
        action.MoveAction(self.avatar, {
            'x': 0,
            'y': 1
        }).process(game_state.world_map)

        target_cell = game_state.world_map.get_cell(NORTH_OF_ORIGIN)
        self.assertEqual(self.avatar.location, NORTH_OF_ORIGIN)
        self.assertEqual(self.avatar, target_cell.avatar)

        self.assertEqual(self.avatar.events,
                         [event.MovedEvent(ORIGIN, NORTH_OF_ORIGIN)])
Exemplo n.º 27
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    def test_failed_attack_action(self):
        game_state = GameState(InfiniteMap(), self.avatar_manager)
        action.AttackAction(self.avatar, {
            "x": 0,
            "y": 1
        }).process(game_state.world_map)

        target_location = NORTH_OF_ORIGIN

        assert self.avatar.location == ORIGIN
        assert self.other_avatar.location == EAST_OF_ORIGIN
        assert self.avatar.events == [event.FailedAttackEvent(target_location)]
        assert self.other_avatar.events == []
Exemplo n.º 28
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    def game_state_with_two_avatars(self, world_map=None, avatar_manager=None):
        if world_map is None:
            world_map = EmptyMap()
        if avatar_manager is None:
            avatar_manager = DummyAvatarManager()

        avatar = DummyAvatar(1, (0, 0))
        other_avatar = DummyAvatar(2, (0, 0))
        other_avatar.marked = True
        avatar_manager.avatars_by_id[1] = avatar
        avatar_manager.avatars_by_id[2] = other_avatar
        game_state = GameState(world_map, avatar_manager)

        return (game_state, avatar, world_map, avatar_manager)
Exemplo n.º 29
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def game_runner():
    async def mock_callback():
        pass

    game_state = GameState(InfiniteMap(), AvatarManager())
    game_runner = GameRunner(
        worker_manager_class=ConcreteWorkerManager,
        game_state_generator=lambda avatar_manager: game_state,
        port='0000',
        django_api_url='http://test')

    game_runner.communicator = MockCommunicator()
    game_runner.set_end_turn_callback(mock_callback)
    return game_runner
Exemplo n.º 30
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def game_runner():
    async def mock_callback():
        pass

    game_state = GameState(InfiniteMap(), AvatarManager())
    game_runner = GameRunner(
        game_state_generator=lambda avatar_manager: game_state,
        port="0000",
        communicator=MockCommunicator(),
        worker_manager_class=MockWorkerManager,
    )

    game_runner.set_end_turn_callback(mock_callback)
    return game_runner
Exemplo n.º 31
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    def test_failed_pickup_action_if_backpack_full(self):
        game_state = GameState(PickupMap(Artefact), self.avatar_manager)
        game_state.world_map.setup_cell(self.avatar.location)
        artefact = game_state.world_map.get_cell(
            self.avatar.location).interactable

        self.avatar.backpack = [
            Artefact for _ in range(self.avatar.BACKPACK_SIZE)
        ]

        action.PickupAction(self.avatar).process(game_state.world_map)

        self.assertEqual(self.avatar.events, [event.FailedPickupEvent()])
        self.assertEquals(artefact.in_backpack, False)
Exemplo n.º 32
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    def test_successful_pickup_action(self):
        game_state = GameState(PickupMap(Artefact), self.avatar_manager)
        game_state.world_map.setup_cell(self.avatar.location)
        artefact = game_state.world_map.get_cell(
            self.avatar.location).interactable

        self.assertEquals(artefact.in_backpack, False)

        action.PickupAction(self.avatar).process(game_state.world_map)

        self.assertEqual(
            self.avatar.events,
            [event.PickedUpEvent({"type": "artefact"})],
        )
        self.assertEquals(artefact.in_backpack, True)
Exemplo n.º 33
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    def test_successful_pickup_action(self):
        game_state = GameState(PickupMap(YellowOrbArtefact),
                               self.avatar_manager)
        game_state.world_map.setup_cell(self.avatar.location)
        artefact = game_state.world_map.get_cell(
            self.avatar.location).interactable

        assert artefact.in_backpack == False

        action.PickupAction(self.avatar).process(game_state.world_map)

        assert self.avatar.events == [
            event.PickedUpEvent({"type": "yellow_orb"})
        ]
        assert artefact.in_backpack == True
Exemplo n.º 34
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 def test_updates_map_with_correct_num_avatars(self):
     map = InfiniteMap()
     manager = DummyAvatarManager()
     manager.add_avatar(1, '', None)
     state = GameState(map, manager)
     state.update_environment()
     self.assertEqual(map.num_avatars, 1)
     manager.add_avatar(2, '', None)
     manager.add_avatar(3, '', None)
     state.update_environment()
     self.assertEqual(map.num_avatars, 3)
Exemplo n.º 35
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class TestTurnManager(unittest.TestCase):
    def construct_default_avatar_appearance(self):
        return AvatarAppearance("#000", "#ddd", "#777", "#fff")

    def construct_turn_manager(self, avatars, locations):
        self.avatar_manager = DummyAvatarManager(avatars)
        self.game_state = GameState(InfiniteMap(), self.avatar_manager)
        self.turn_manager = ConcurrentTurnManager(game_state=self.game_state,
                                                  end_turn_callback=lambda: None)
        for index, location in enumerate(locations):
            self.game_state.add_avatar(index, "", location)
        return self.turn_manager

    def assert_at(self, avatar, location):
        self.assertEqual(avatar.location, location)
        cell = self.game_state.world_map.get_cell(location)
        self.assertEqual(cell.avatar, avatar)

    def get_avatar(self, player_id):
        return self.avatar_manager.get_avatar(player_id)

    def run_turn(self):
        self.turn_manager.run_turn()

    def test_run_turn(self):
        '''
        Given:  > _
        (1)
        Expect: _ o
        '''
        self.construct_turn_manager([MoveEastDummy], [ORIGIN])
        avatar = self.get_avatar(0)

        self.assert_at(avatar, ORIGIN)
        self.run_turn()
        self.assert_at(avatar, RIGHT_OF_ORIGIN)

    def test_run_several_turns(self):
        '''
        Given:  > _ _ _ _ _
        (5)
        Expect: _ _ _ _ _ o
        '''
        self.construct_turn_manager([MoveEastDummy], [ORIGIN])
        avatar = self.get_avatar(0)

        self.assertEqual(avatar.location, ORIGIN)
        [self.run_turn() for _ in range(5)]
        self.assertEqual(avatar.location, FIVE_RIGHT_OF_ORIGIN)

    def test_run_several_turns_and_avatars(self):
        '''
        Given:  > _ _ _ _ _
                > _ _ _ _ _
        (5)
        Expect: _ _ _ _ _ o
                _ _ _ _ _ o
        '''
        self.construct_turn_manager([MoveEastDummy, MoveEastDummy],
                                    [ORIGIN,        ABOVE_ORIGIN])
        avatar0 = self.get_avatar(0)
        avatar1 = self.get_avatar(1)

        self.assert_at(avatar0, ORIGIN)
        self.assert_at(avatar1, ABOVE_ORIGIN)
        [self.run_turn() for _ in range(5)]
        self.assert_at(avatar0, FIVE_RIGHT_OF_ORIGIN)
        self.assert_at(avatar1, FIVE_RIGHT_OF_ORIGIN_AND_ONE_ABOVE)

    def test_move_chain_succeeds(self):
        '''
        Given:  > > > > > _

        Expect: _ o o o o o
        '''
        self.construct_turn_manager([MoveEastDummy for _ in range(5)],
                                    [Location(x, 0) for x in range(5)])
        avatars = [self.get_avatar(i) for i in range(5)]

        [self.assert_at(avatars[x], Location(x, 0)) for x in range(5)]
        self.run_turn()
        [self.assert_at(avatars[x], Location(x + 1, 0)) for x in range(5)]

    def test_move_chain_fails_occupied(self):
        '''
        Given:  > > x _

        Expect: x x x _
        '''
        self.construct_turn_manager([MoveEastDummy, MoveEastDummy, WaitDummy],
                                    [Location(x, 0) for x in range(3)])
        avatars = [self.get_avatar(i) for i in range(3)]

        [self.assert_at(avatars[x], Location(x, 0)) for x in range(3)]
        self.run_turn()
        [self.assert_at(avatars[x], Location(x, 0)) for x in range(3)]

    def test_move_chain_fails_collision(self):
        '''
        Given:  > > > _ <
        (1)
        Expect: x x x _ x
        '''
        locations = [Location(0, 0), Location(1, 0), Location(2, 0), Location(4, 0)]
        self.construct_turn_manager(
            [MoveEastDummy, MoveEastDummy, MoveEastDummy, MoveWestDummy],
            locations)
        avatars = [self.get_avatar(i) for i in range(4)]

        [self.assert_at(avatars[i], locations[i]) for i in range(4)]
        self.run_turn()
        [self.assert_at(avatars[i], locations[i]) for i in range(4)]

    def test_move_chain_fails_cycle(self):
        '''
        Given:  > v
                ^ <
        (1)
        Expect: x x
                x x
        '''
        locations = [Location(0, 1), Location(1, 1), Location(1, 0), Location(0, 0)]
        self.construct_turn_manager(
            [MoveEastDummy, MoveSouthDummy, MoveWestDummy, MoveNorthDummy],
            locations)
        avatars = [self.get_avatar(i) for i in range(4)]

        [self.assert_at(avatars[i], locations[i]) for i in range(4)]
        self.run_turn()
        [self.assert_at(avatars[i], locations[i]) for i in range(4)]

    def test_move_chain_fails_spiral(self):
        '''
        Given:  > > v
                  ^ <
        (1)
        Expect: x x x
                  x x
        '''
        locations = [Location(0, 1),
                     Location(1, 1),
                     Location(2, 1),
                     Location(2, 0),
                     Location(1, 0)]
        self.construct_turn_manager(
            [MoveEastDummy, MoveEastDummy, MoveSouthDummy, MoveWestDummy, MoveNorthDummy],
            locations)
        avatars = [self.get_avatar(i) for i in range(5)]

        [self.assert_at(avatars[i], locations[i]) for i in range(5)]
        self.run_turn()
        [self.assert_at(avatars[i], locations[i]) for i in range(5)]
Exemplo n.º 36
0
 def test_remove_non_existant_avatar(self):
     state = GameState(None, DummyAvatarManager())
     state.remove_avatar(10)
Exemplo n.º 37
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 def test_fog_of_war(self):
     state = GameState(InfiniteMap(), DummyAvatarManager())
     view = state.get_state_for(DummyAvatar(None, None), FogToEmpty())
     self.assertEqual(len(view['world_map']['cells']), 0)
     self.assertEqual(view['avatar_state'], 'Dummy')
Exemplo n.º 38
0
 def test_updates_map(self):
     map = InfiniteMap()
     state = GameState(map, DummyAvatarManager())
     state.update_environment()
     self.assertEqual(map.updates, 1)