def move_to(self, tool_position, tool_orientation): # sim_ret, UR5_target_handle = vrep.simxGetObjectHandle(self.sim_client,'UR5_target',vrep.simx_opmode_blocking) sim_ret, UR5_target_position = vrep.simxGetObjectPosition( self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) move_direction = np.asarray([ tool_position[0] - UR5_target_position[0], tool_position[1] - UR5_target_position[1], tool_position[2] - UR5_target_position[2] ]) move_magnitude = np.linalg.norm(move_direction) move_step = 0.02 * move_direction / move_magnitude num_move_steps = int(np.floor(move_magnitude / 0.02)) for step_iter in range(num_move_steps): vrep.simxSetObjectPosition(self.sim_client, self.UR5_target_handle, -1, (UR5_target_position[0] + move_step[0], UR5_target_position[1] + move_step[1], UR5_target_position[2] + move_step[2]), vrep.simx_opmode_blocking) sim_ret, UR5_target_position = vrep.simxGetObjectPosition( self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) vrep.simxSetObjectPosition( self.sim_client, self.UR5_target_handle, -1, (tool_position[0], tool_position[1], tool_position[2]), vrep.simx_opmode_blocking)
def restart_sim(self): sim_ret, self.UR5_target_handle = vrep.simxGetObjectHandle( self.sim_client, 'UR5_target', vrep.simx_opmode_blocking) vrep.simxSetObjectPosition(self.sim_client, self.UR5_target_handle, -1, (-0.5, 0, 0.3), vrep.simx_opmode_blocking) vrep.simxStopSimulation(self.sim_client, vrep.simx_opmode_blocking) time.sleep(1) vrep.simxStartSimulation(self.sim_client, vrep.simx_opmode_blocking) time.sleep(0.5) sim_ret, self.RG2_tip_handle = vrep.simxGetObjectHandle( self.sim_client, 'UR5_tip', vrep.simx_opmode_blocking) sim_ret, gripper_position = vrep.simxGetObjectPosition( self.sim_client, self.RG2_tip_handle, -1, vrep.simx_opmode_blocking) while gripper_position[ 2] > 0.4: # V-REP bug requiring multiple starts and stops to restart vrep.simxStopSimulation(self.sim_client, vrep.simx_opmode_blocking) time.sleep(1) vrep.simxStartSimulation(self.sim_client, vrep.simx_opmode_blocking) time.sleep(0.5) sim_ret, gripper_position = vrep.simxGetObjectPosition( self.sim_client, self.RG2_tip_handle, -1, vrep.simx_opmode_blocking)
def move_linear(self, tool_position, num_steps=10): sim_ret, UR5_target_position = vrep.simxGetObjectPosition( self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) move_direction = np.asarray([ tool_position[0] - UR5_target_position[0], tool_position[1] - UR5_target_position[1], tool_position[2] - UR5_target_position[2] ]) num_move_steps = num_steps move_step = move_direction / num_move_steps for step_iter in range(num_move_steps): vrep.simxSetObjectPosition(self.sim_client, self.UR5_target_handle, -1, (UR5_target_position[0] + move_step[0], UR5_target_position[1] + move_step[1], UR5_target_position[2] + move_step[2]), vrep.simx_opmode_blocking) sim_ret, UR5_target_position = vrep.simxGetObjectPosition( self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) vrep.simxSetObjectPosition( self.sim_client, self.UR5_target_handle, -1, (tool_position[0], tool_position[1], tool_position[2]), vrep.simx_opmode_blocking) time.sleep(0.05)
def setup_sim_camera(self, resolution_x=1024., resolution_y=1024.): # Get handle to camera perspectiveAngle = np.deg2rad(54.70) self.cam_intrinsics = np.asarray( [[ resolution_x / (2 * np.tan(perspectiveAngle / 2)), 0, resolution_x / 2 ], [ 0, resolution_y / (2 * np.tan(perspectiveAngle / 2)), resolution_y / 2 ], [0, 0, 1]]) _, self.cam_handle = vrep.simxGetObjectHandle( self.sim_client, 'Vision_sensor_persp_0', vrep.simx_opmode_blocking) # Get camera pose and intrinsics in simulation _, cam_position = vrep.simxGetObjectPosition(self.sim_client, self.cam_handle, -1, vrep.simx_opmode_blocking) _, cam_orientation = vrep.simxGetObjectOrientation( self.sim_client, self.cam_handle, -1, vrep.simx_opmode_blocking) cam_trans = np.eye(4, 4) cam_trans[0:3, 3] = np.asarray(cam_position) cam_orientation = [ cam_orientation[0], cam_orientation[1], cam_orientation[2] ] cam_rotm = np.eye(4, 4) cam_rotm[0:3, 0:3] = utils.euler2rotm(cam_orientation) self.cam_pose = np.dot( cam_trans, cam_rotm ) # Compute rigid transformation representating camera pose self.cam_depth_scale = 1
def setup_sim_camera(self): # Get handle to camera sim_ret, self.cam_handle = vrep.simxGetObjectHandle( self.sim_client, 'Vision_sensor_ortho', vrep.simx_opmode_blocking) # Get camera pose and intrinsics in simulation sim_ret, cam_position = vrep.simxGetObjectPosition( self.sim_client, self.cam_handle, -1, vrep.simx_opmode_blocking) sim_ret, cam_orientation = vrep.simxGetObjectOrientation( self.sim_client, self.cam_handle, -1, vrep.simx_opmode_blocking) cam_trans = np.eye(4, 4) cam_trans[0:3, 3] = np.asarray(cam_position) cam_orientation = [ -cam_orientation[0], -cam_orientation[1], -cam_orientation[2] ] cam_rotm = np.eye(4, 4) cam_rotm[0:3, 0:3] = np.linalg.inv(utils.euler2rotm(cam_orientation)) self.cam_pose = np.dot( cam_trans, cam_rotm ) # Compute rigid transformation representating camera pose self.cam_intrinsics = np.asarray([[618.62, 0, 320], [0, 618.62, 240], [0, 0, 1]]) self.cam_depth_scale = 1 # Get background image self.bg_color_img, self.bg_depth_img = self.get_camera_data() self.bg_depth_img = self.bg_depth_img * self.cam_depth_scale
def rotate_object(self, axis, heightmap_rotation_angle, workspace_limits): #tool_rotation_angle = (heightmap_rotation_angle % np.pi) - np.pi / 2 tool_rotation_angle = math.radians(np.float(heightmap_rotation_angle)) sim_ret, UR5_target_position = vrep.simxGetObjectPosition(self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) # Compute gripper orientation and rotation increments sim_ret, gripper_orientation = vrep.simxGetObjectOrientation(self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) rotation_step = 0.15 if (tool_rotation_angle - gripper_orientation[axis] > 0) else -0.15 num_rotation_steps = int(np.floor((tool_rotation_angle - gripper_orientation[axis]) / rotation_step)) # Simultaneously move and rotate gripper if axis==0: for step_iter in range(num_rotation_steps): vrep.simxSetObjectOrientation(self.sim_client, self.UR5_target_handle, -1, ( gripper_orientation[axis] + rotation_step * min(step_iter, num_rotation_steps), gripper_orientation[1], gripper_orientation[2]), vrep.simx_opmode_blocking) elif axis==1: for step_iter in range(num_rotation_steps): vrep.simxSetObjectOrientation(self.sim_client, self.UR5_target_handle, -1, ( gripper_orientation[0], gripper_orientation[axis] + rotation_step * min(step_iter, num_rotation_steps), gripper_orientation[2]), vrep.simx_opmode_blocking) elif axis==2: for step_iter in range(num_rotation_steps): vrep.simxSetObjectOrientation(self.sim_client, self.UR5_target_handle, -1, ( gripper_orientation[0], gripper_orientation[1], gripper_orientation[axis] + rotation_step * min(step_iter, num_rotation_steps)), vrep.simx_opmode_blocking)
def check_sim(self): # Check if simulation is stable by checking if gripper is within workspace sim_ret, gripper_position = vrep.simxGetObjectPosition(self.sim_client, self.RG2_tip_handle, -1, vrep.simx_opmode_blocking) sim_ok = gripper_position[0] > self.workspace_limits[0][0] - 0.1 and gripper_position[0] < self.workspace_limits[0][1] + 0.1 and gripper_position[1] > self.workspace_limits[1][0] - 0.1 and gripper_position[1] < self.workspace_limits[1][1] + 0.1 and gripper_position[2] > self.workspace_limits[2][0] and gripper_position[2] < self.workspace_limits[2][1] if not sim_ok: print('Simulation unstable. Restarting environment.') self.restart_sim()
def remove_height_object(self): maxhandle = self.object_handles[0] sim_ret, obj_position = vrep.simxGetObjectPosition( self.clientID, self.object_handles[0], -1, vrep.simx_opmode_blocking) maxposition = obj_position[2] for i in range(1, len(self.object_handles)): sim_ret, obj_position = vrep.simxGetObjectPosition( self.clientID, self.object_handles[i], -1, vrep.simx_opmode_blocking) if obj_position[2] > maxposition: maxposition = obj_position[2] maxhandle = self.object_handles[i] #print(obj_position) vrep.simxSetObjectPosition(self.clientID, maxhandle, -1, (0.5, -0.2, 0.3), vrep.simx_opmode_blocking)
def get_obj_positions(self): obj_positions = [] for object_handle in self.object_handles: sim_ret, object_position = vrep.simxGetObjectPosition( self.sim_client, object_handle, -1, vrep.simx_opmode_blocking) obj_positions.append(object_position) return obj_positions
def checkState(self): sim_ret, UR3_target_position = vrep.simxGetObjectPosition( self.clientID, self.UR3_target_handle, -1, vrep.simx_opmode_blocking) sim_ret, RG2_gripper_handle = vrep.simxGetObjectHandle( self.clientID, 'RG2_openCloseJoint', vrep.simx_opmode_blocking) sim_ret, RG2_gripper_position = vrep.simxGetObjectPosition( self.clientID, RG2_gripper_handle, -1, vrep.simx_opmode_blocking) #print("===================================================================") #print(UR3_target_position) #print(RG2_gripper_position) dist=pow(pow(UR3_target_position[0]-RG2_gripper_position[0],2)+\ pow(UR3_target_position[1] - RG2_gripper_position[1], 2) +\ pow(UR3_target_position[2] - RG2_gripper_position[2], 2),0.5) if dist > 0.1: return True #异常状态 else: return False
def move_abs_world(self, target_position): # sim_ret, UR5_target_handle = vrep.simxGetObjectHandle(self.sim_client,'UR5_target',vrep.simx_opmode_blocking) sim_ret, UR3_target_position = vrep.simxGetObjectPosition( self.clientID, self.UR3_target_handle, -1, vrep.simx_opmode_blocking) move_direction = np.asarray([ target_position[0] - UR3_target_position[0], target_position[1] - UR3_target_position[1], target_position[2] - UR3_target_position[2] ]) self.move_relative(move_direction)
def restart_sim(self): _, self.UR5_target_handle = vrep.simxGetObjectHandle( self.sim_client, 'UR5_target', vrep.simx_opmode_blocking) _, self.UR5_tip_handle = vrep.simxGetObjectHandle( self.sim_client, 'UR5_tip', vrep.simx_opmode_blocking) vrep.simxSetObjectPosition(self.sim_client, self.UR5_target_handle, -1, self.gripper_home_pos, vrep.simx_opmode_blocking) vrep.simxSetObjectOrientation(self.sim_client, self.UR5_target_handle, -1, self.gripper_home_ori, vrep.simx_opmode_blocking) vrep.simxStopSimulation(self.sim_client, vrep.simx_opmode_blocking) vrep.simxStartSimulation(self.sim_client, vrep.simx_opmode_blocking) time.sleep(0.3) _, self.RG2_tip_handle = vrep.simxGetObjectHandle( self.sim_client, 'UR5_tip', vrep.simx_opmode_blocking) _, gripper_position = vrep.simxGetObjectPosition( self.sim_client, self.RG2_tip_handle, -1, vrep.simx_opmode_blocking) while gripper_position[2] > self.gripper_home_pos[ 2] + 0.01: # V-REP bug requiring multiple starts and stops to restart vrep.simxStopSimulation(self.sim_client, vrep.simx_opmode_blocking) vrep.simxStartSimulation(self.sim_client, vrep.simx_opmode_blocking) time.sleep(1) sim_ret, gripper_position = vrep.simxGetObjectPosition( self.sim_client, self.RG2_tip_handle, -1, vrep.simx_opmode_blocking) self.open_RG2_gripper() self.obj_target_handles = [] if self.is_insert_task: self.hole_handles = [] self.add_hole() self.add_objects() time.sleep(0.8)
def setVisionSensor(self): sim_ret, self.VS_left_handle = vrep.simxGetObjectHandle( self.clientID, 'Vision_sensor_left', vrep.simx_opmode_blocking) ret, self.VS_left_position = vrep.simxGetObjectPosition( self.clientID, self.VS_left_handle, -1, vrep.simx_opmode_blocking) ret, self.VS_left_orientation = vrep.simxGetObjectOrientation( self.clientID, self.VS_left_handle, -1, vrep.simx_opmode_blocking) self.left_cam_intrinsics = np.asarray([[561.82, 0, 320], [0, 561.82, 240], [0, 0, 1]]) # 内部参数 self.leftmat = utils.Creat_posemat(self.VS_left_orientation, self.VS_left_position) sim_ret, self.VS_right_handle = vrep.simxGetObjectHandle( self.clientID, 'Vision_sensor_right', vrep.simx_opmode_blocking) ret, self.VS_right_position = vrep.simxGetObjectPosition( self.clientID, self.VS_right_handle, -1, vrep.simx_opmode_blocking) ret, self.VS_right_orientation = vrep.simxGetObjectOrientation( self.clientID, self.VS_right_handle, -1, vrep.simx_opmode_blocking) self.right_cam_intrinsics = np.asarray([[561.82, 0, 320], [0, 561.82, 240], [0, 0, 1]]) # 内部参数 self.rightmat = utils.Creat_posemat(self.VS_right_orientation, self.VS_right_position)
def get_obj_masks(self): # from scipy.spatial.transform import Rotation as R obj_contours = [] obj_number = len(self.obj_mesh_ind) # scene = trimesh.Scene() for object_idx in range(obj_number): # Get object pose in simulation sim_ret, obj_position = vrep.simxGetObjectPosition( self.sim_client, self.object_handles[object_idx], -1, vrep.simx_opmode_blocking) sim_ret, obj_orientation = vrep.simxGetObjectOrientation( self.sim_client, self.object_handles[object_idx], -1, vrep.simx_opmode_blocking) obj_trans = np.eye(4, 4) obj_trans[0:3, 3] = np.asarray(obj_position) obj_orientation = [ obj_orientation[0], obj_orientation[1], obj_orientation[2] ] obj_rotm = np.eye(4, 4) obj_rotm[0:3, 0:3] = utils.obj_euler2rotm(obj_orientation) obj_pose = np.dot( obj_trans, obj_rotm ) # Compute rigid transformation representating camera pose # load .obj files obj_mesh_file = os.path.join( self.obj_mesh_dir, self.mesh_list[self.obj_mesh_ind[object_idx]]) # print(obj_mesh_file) mesh = trimesh.load_mesh(obj_mesh_file) if obj_mesh_file.split('/')[-1] == '2.obj' or obj_mesh_file.split( '/')[-1] == '6.obj': mesh.apply_transform(obj_pose) else: # rest transformation = np.array([[0, 0, 1, 0], [0, -1, 0, 0], [1, 0, 0, 0], [0, 0, 0, 1]]) mesh.apply_transform(transformation) mesh.apply_transform(obj_pose) # scene.add_geometry(mesh) obj_contours.append(mesh.vertices[:, 0:2]) # scene.show() return obj_contours
def get_test_obj_masks(self): obj_contours = [] obj_number = len(self.test_obj_mesh_files) for object_idx in range(obj_number): # Get object pose in simulation sim_ret, obj_position = vrep.simxGetObjectPosition( self.sim_client, self.object_handles[object_idx], -1, vrep.simx_opmode_blocking) sim_ret, obj_orientation = vrep.simxGetObjectOrientation( self.sim_client, self.object_handles[object_idx], -1, vrep.simx_opmode_blocking) obj_trans = np.eye(4, 4) obj_trans[0:3, 3] = np.asarray(obj_position) obj_orientation = [ obj_orientation[0], obj_orientation[1], obj_orientation[2] ] obj_rotm = np.eye(4, 4) obj_rotm[0:3, 0:3] = utils.obj_euler2rotm(obj_orientation) obj_pose = np.dot( obj_trans, obj_rotm ) # Compute rigid transformation representating camera pose # load .obj files obj_mesh_file = self.test_obj_mesh_files[object_idx] # print(obj_mesh_file) mesh = trimesh.load_mesh(obj_mesh_file) if obj_mesh_file.split('/')[-1] == '2.obj' or obj_mesh_file.split( '/')[-1] == '6.obj': mesh.apply_transform(obj_pose) else: # rest transformation = np.array([[0, 0, 1, 0], [0, -1, 0, 0], [1, 0, 0, 0], [0, 0, 0, 1]]) mesh.apply_transform(transformation) mesh.apply_transform(obj_pose) obj_contours.append(mesh.vertices[:, 0:2]) return obj_contours
def get_obj_mask(self, obj_ind): # Get object pose in simulation sim_ret, obj_position = vrep.simxGetObjectPosition( self.sim_client, self.object_handles[obj_ind], -1, vrep.simx_opmode_blocking) sim_ret, obj_orientation = vrep.simxGetObjectOrientation( self.sim_client, self.object_handles[obj_ind], -1, vrep.simx_opmode_blocking) obj_trans = np.eye(4, 4) obj_trans[0:3, 3] = np.asarray(obj_position) obj_orientation = [ obj_orientation[0], obj_orientation[1], obj_orientation[2] ] obj_rotm = np.eye(4, 4) obj_rotm[0:3, 0:3] = utils.obj_euler2rotm(obj_orientation) obj_pose = np.dot( obj_trans, obj_rotm ) # Compute rigid transformation representating camera pose # load .obj files obj_mesh_file = os.path.join( self.obj_mesh_dir, self.mesh_list[self.obj_mesh_ind[obj_ind]]) mesh = trimesh.load_mesh(obj_mesh_file) # transform the mesh to world frame if obj_mesh_file.split('/')[-1] == '2.obj' or obj_mesh_file.split( '/')[-1] == '6.obj': mesh.apply_transform(obj_pose) else: # rest transformation = np.array([[0, 0, 1, 0], [0, -1, 0, 0], [1, 0, 0, 0], [0, 0, 0, 1]]) mesh.apply_transform(transformation) mesh.apply_transform(obj_pose) obj_contour = mesh.vertices[:, 0:2] return obj_contour
def push(self, postion, angle, dp=0.1): sim_ret, UR3_target_position = vrep.simxGetObjectPosition( self.clientID, self.UR3_target_handle, -1, vrep.simx_opmode_blocking) #self.move_abs_ownframe([0.15, 0.15, 0.2]) self.move_relative([0, 0, 0.2 - UR3_target_position[2]], step=0.02) self.move_abs_ownframe([postion[0], postion[1], 0.2]) self.rotate_gripper(angle + 90) self.move_abs_ownframe([postion[0], postion[1], 0.002]) rad = angle / 180 * math.pi to_x = postion[0] + dp * math.cos(rad) to_y = postion[1] + dp * math.sin(rad) if (to_x > self.WorkSpace_size): to_x = self.WorkSpace_size if (to_x < 0): to_x = 0 if (to_y > self.WorkSpace_size): to_y = self.WorkSpace_size if (to_y < 0): to_y = 0 #print("to_x",to_x,"to_y",to_y) self.move_abs_ownframe([to_x, to_y, 0.002]) self.move_abs_ownframe([to_x, to_y, 0.2])
def move_relative(self, dp, step=0.02): ''' :param dp: [dx,dy,dz] :param step: step lenght :return: ''' move_direction = np.asarray(dp) move_magnitude = np.linalg.norm(move_direction) move_step = step * move_direction / move_magnitude num_move_steps = int(np.floor(move_magnitude / step)) for step_iter in range(num_move_steps): sim_ret, UR3_target_position = vrep.simxGetObjectPosition( self.clientID, self.UR3_target_handle, -1, vrep.simx_opmode_blocking) vrep.simxSetObjectPosition(self.clientID, self.UR3_target_handle, -1, (UR3_target_position[0] + move_step[0], UR3_target_position[1] + move_step[1], UR3_target_position[2] + move_step[2]), vrep.simx_opmode_blocking)
def env_prepare(self): sim_ret, self.UR3_target_handle = vrep.simxGetObjectHandle( self.clientID, 'UR3_Target', vrep.simx_opmode_blocking) sim_ret, self.WorkSpace_handle = vrep.simxGetObjectHandle( self.clientID, 'WorkSpace', vrep.simx_opmode_blocking) sim_ret, self.WorkSpace_position = vrep.simxGetObjectPosition( self.clientID, self.WorkSpace_handle, -1, vrep.simx_opmode_blocking) print("WorkSpace_position", self.WorkSpace_position) self.WorkSpace_size = 0.34 # 0.36*0.36 self.workspace_limits = np.array( [[ self.WorkSpace_position[0] - self.WorkSpace_size / 2, self.WorkSpace_position[0] + self.WorkSpace_size / 2 ], [ self.WorkSpace_position[1] - self.WorkSpace_size / 2, self.WorkSpace_position[1] + self.WorkSpace_size / 2 ]]) self.move_abs_ownframe( [self.WorkSpace_size / 2, self.WorkSpace_size / 2, 0.3]) self.setangle_360(0) self.setVisionSensor() self.color_space = np.asarray([ [78.0, 121.0, 167.0], # blue [89.0, 161.0, 79.0], # green [156, 117, 95], # brown [242, 142, 43], # orange [237.0, 201.0, 72.0], # yellow [186, 176, 172], # gray [255.0, 87.0, 89.0], # red [176, 122, 161], # purple [118, 183, 178], # cyan [255, 157, 167] ]) / 255 # pink
def push(self, position, heightmap_rotation_angle, workspace_limits): print('Executing: push at (%f, %f, %f)' % (position[0], position[1], position[2])) # Compute tool orientation from heightmap rotation angle tool_rotation_angle = (heightmap_rotation_angle % np.pi) - np.pi / 2 # Adjust pushing point to be on tip of finger position[2] = position[2] + 0.015 # Compute pushing direction push_orientation = [1.0, 0.0] push_direction = np.asarray([ push_orientation[0] * np.cos(heightmap_rotation_angle) - push_orientation[1] * np.sin(heightmap_rotation_angle), push_orientation[0] * np.sin(heightmap_rotation_angle) + push_orientation[1] * np.cos(heightmap_rotation_angle) ]) # Move gripper to location above pushing point pushing_point_margin = 0.1 location_above_pushing_point = (position[0], position[1], position[2] + pushing_point_margin) # Compute gripper position and linear movement increments tool_position = location_above_pushing_point sim_ret, UR5_target_position = vrep.simxGetObjectPosition( self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) move_direction = np.asarray([ tool_position[0] - UR5_target_position[0], tool_position[1] - UR5_target_position[1], tool_position[2] - UR5_target_position[2] ]) move_magnitude = np.linalg.norm(move_direction) move_step = 0.05 * move_direction / move_magnitude + 1e-8 num_move_steps = int(np.floor(move_direction[0] / move_step[0])) # Compute gripper orientation and rotation increments sim_ret, gripper_orientation = vrep.simxGetObjectOrientation( self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) rotation_step = 0.3 if ( tool_rotation_angle - gripper_orientation[1] > 0) else -0.3 num_rotation_steps = int( np.floor((tool_rotation_angle - gripper_orientation[1]) / rotation_step)) # Simultaneously move and rotate gripper for step_iter in range(max(num_move_steps, num_rotation_steps)): vrep.simxSetObjectPosition( self.sim_client, self.UR5_target_handle, -1, (UR5_target_position[0] + move_step[0] * min(step_iter, num_move_steps), UR5_target_position[1] + move_step[1] * min(step_iter, num_move_steps), UR5_target_position[2] + move_step[2] * min(step_iter, num_move_steps)), vrep.simx_opmode_blocking) vrep.simxSetObjectOrientation( self.sim_client, self.UR5_target_handle, -1, (np.pi / 2, gripper_orientation[1] + rotation_step * min(step_iter, num_rotation_steps), np.pi / 2), vrep.simx_opmode_blocking) vrep.simxSetObjectPosition( self.sim_client, self.UR5_target_handle, -1, (tool_position[0], tool_position[1], tool_position[2]), vrep.simx_opmode_blocking) vrep.simxSetObjectOrientation( self.sim_client, self.UR5_target_handle, -1, (np.pi / 2, tool_rotation_angle, np.pi / 2), vrep.simx_opmode_blocking) # Ensure gripper is closed self.close_gripper() # Approach pushing point self.move_to(position, None) # Compute target location (push to the right) push_length = 0.1 target_x = min( max(position[0] + push_direction[0] * push_length, workspace_limits[0][0]), workspace_limits[0][1]) target_y = min( max(position[1] + push_direction[1] * push_length, workspace_limits[1][0]), workspace_limits[1][1]) push_length = np.sqrt( np.power(target_x - position[0], 2) + np.power(target_y - position[1], 2)) # Move in pushing direction towards target location self.move_to([target_x, target_y, position[2]], None) # Move gripper to location above grasp target self.move_to([target_x, target_y, location_above_pushing_point[2]], None)
def grasp(self, position, heightmap_rotation_angle, workspace_limits): print('Executing: grasp at (%f, %f, %f)' % (position[0], position[1], position[2])) # Compute tool orientation from heightmap rotation angle tool_rotation_angle = (heightmap_rotation_angle % np.pi) - np.pi / 2 # Avoid collision with floor position = np.asarray(position).copy() position[2] = max(position[2] - 0.04, workspace_limits[2][0] + 0.02) # Move gripper to location above grasp target grasp_location_margin = 0.15 # sim_ret, UR5_target_handle = vrep.simxGetObjectHandle(self.sim_client,'UR5_target',vrep.simx_opmode_blocking) location_above_grasp_target = (position[0], position[1], position[2] + grasp_location_margin) # Compute gripper position and linear movement increments tool_position = location_above_grasp_target sim_ret, UR5_target_position = vrep.simxGetObjectPosition( self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) move_direction = np.asarray([ tool_position[0] - UR5_target_position[0], tool_position[1] - UR5_target_position[1], tool_position[2] - UR5_target_position[2] ]) move_magnitude = np.linalg.norm(move_direction) move_step = 0.05 * move_direction / move_magnitude + 1e-8 num_move_steps = int(np.floor(move_direction[0] / move_step[0])) # Compute gripper orientation and rotation increments sim_ret, gripper_orientation = vrep.simxGetObjectOrientation( self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) rotation_step = 0.3 if ( tool_rotation_angle - gripper_orientation[1] > 0) else -0.3 num_rotation_steps = int( np.floor((tool_rotation_angle - gripper_orientation[1]) / rotation_step)) # Simultaneously move and rotate gripper for step_iter in range(max(num_move_steps, num_rotation_steps)): vrep.simxSetObjectPosition( self.sim_client, self.UR5_target_handle, -1, (UR5_target_position[0] + move_step[0] * min(step_iter, num_move_steps), UR5_target_position[1] + move_step[1] * min(step_iter, num_move_steps), UR5_target_position[2] + move_step[2] * min(step_iter, num_move_steps)), vrep.simx_opmode_blocking) vrep.simxSetObjectOrientation( self.sim_client, self.UR5_target_handle, -1, (np.pi / 2, gripper_orientation[1] + rotation_step * min(step_iter, num_rotation_steps), np.pi / 2), vrep.simx_opmode_blocking) vrep.simxSetObjectPosition( self.sim_client, self.UR5_target_handle, -1, (tool_position[0], tool_position[1], tool_position[2]), vrep.simx_opmode_blocking) vrep.simxSetObjectOrientation( self.sim_client, self.UR5_target_handle, -1, (np.pi / 2, tool_rotation_angle, np.pi / 2), vrep.simx_opmode_blocking) # Ensure gripper is open self.open_gripper() # Approach grasp target self.move_to(position, None) # Close gripper to grasp target gripper_full_closed = self.close_gripper() # Move gripper to location above grasp target self.move_to(location_above_grasp_target, None) # Check if grasp is successful gripper_full_closed = self.close_gripper() grasp_success = not gripper_full_closed # Move the grasped object elsewhere grasped_object_name = None if grasp_success: object_positions = np.asarray(self.get_obj_positions()) object_positions = object_positions[:, 2] grasped_object_ind = np.argmax(object_positions) grasped_object_handle = self.object_handles[grasped_object_ind] grasped_object_name = self.object_names[grasped_object_ind] del self.object_handles[grasped_object_ind] del self.object_names[grasped_object_ind] vrep.simxSetObjectPosition( self.sim_client, grasped_object_handle, -1, (-1, -1 + 0.05 * float(grasped_object_ind), 0.1), vrep.simx_opmode_blocking) return grasped_object_name
def getObjectPosition(sim_client, obj_handle): sim_ret, obj_position = vrep.simxGetObjectPosition(sim_client, obj_handle, -1, VREP_BLOCKING) return sim_ret, np.asarray(obj_position)
def grasp(self, position, heightmap_rotation_angle, workspace_limits): print('Executing: grasp at (%f, %f, %f)' % (position[0], position[1], position[2])) # Compute tool orientation from heightmap rotation angle tool_rotation_angle = (heightmap_rotation_angle % np.pi) - np.pi / 2 # Avoid collision with floor position = np.asarray(position).copy() position[2] = max(position[2] - 0.04, workspace_limits[2][0] + 0.02) # Move gripper to location above grasp target grasp_location_margin = 0.15 # sim_ret, UR5_target_handle = vrep.simxGetObjectHandle(self.sim_client,'UR5_target',vrep.simx_opmode_blocking) location_above_grasp_target = (position[0], position[1], position[2] + grasp_location_margin) # Compute gripper position and linear movement increments tool_position = location_above_grasp_target sim_ret, UR5_target_position = vrep.simxGetObjectPosition( self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) move_direction = np.asarray([ tool_position[0] - UR5_target_position[0], tool_position[1] - UR5_target_position[1], tool_position[2] - UR5_target_position[2] ]) move_magnitude = np.linalg.norm(move_direction) move_step = 0.05 * move_direction / move_magnitude num_move_steps = int(np.floor(move_direction[0] / move_step[0])) # Compute gripper orientation and rotation increments sim_ret, gripper_orientation = vrep.simxGetObjectOrientation( self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) rotation_step = 0.3 if ( tool_rotation_angle - gripper_orientation[1] > 0) else -0.3 num_rotation_steps = int( np.floor((tool_rotation_angle - gripper_orientation[1]) / rotation_step)) # Simultaneously move and rotate gripper for step_iter in range(max(num_move_steps, num_rotation_steps)): vrep.simxSetObjectPosition( self.sim_client, self.UR5_target_handle, -1, (UR5_target_position[0] + move_step[0] * min(step_iter, num_move_steps), UR5_target_position[1] + move_step[1] * min(step_iter, num_move_steps), UR5_target_position[2] + move_step[2] * min(step_iter, num_move_steps)), vrep.simx_opmode_blocking) vrep.simxSetObjectOrientation( self.sim_client, self.UR5_target_handle, -1, (np.pi / 2, gripper_orientation[1] + rotation_step * min(step_iter, num_rotation_steps), np.pi / 2), vrep.simx_opmode_blocking) vrep.simxSetObjectPosition( self.sim_client, self.UR5_target_handle, -1, (tool_position[0], tool_position[1], tool_position[2]), vrep.simx_opmode_blocking) vrep.simxSetObjectOrientation( self.sim_client, self.UR5_target_handle, -1, (np.pi / 2, tool_rotation_angle, np.pi / 2), vrep.simx_opmode_blocking) # Ensure gripper is open self.open_gripper() # Approach grasp target self.move_to(position, None) # Get images before grasping color_img, depth_img = self.get_camera_data() depth_img = depth_img * self.cam_depth_scale # Apply depth scale from calibration # Get heightmaps beforew grasping color_heightmap, depth_heightmap = utils.get_heightmap( color_img, depth_img, self.cam_intrinsics, self.cam_pose, workspace_limits, 0.002) # heightmap resolution from args valid_depth_heightmap = depth_heightmap.copy() valid_depth_heightmap[np.isnan(valid_depth_heightmap)] = 0 # Close gripper to grasp target gripper_full_closed = self.close_gripper() # Move gripper to location above grasp target self.move_to(location_above_grasp_target, None) # Check if grasp is successful gripper_full_closed = self.close_gripper() grasp_success = not gripper_full_closed # Move the grasped object elsewhere if grasp_success: object_positions = np.asarray(self.get_obj_positions()) object_positions = object_positions[:, 2] grasped_object_ind = np.argmax(object_positions) print('grasp obj z position', max(object_positions)) grasped_object_handle = self.object_handles[grasped_object_ind] vrep.simxSetObjectPosition( self.sim_client, grasped_object_handle, -1, (-0.5, 0.5 + 0.05 * float(grasped_object_ind), 0.1), vrep.simx_opmode_blocking) return grasp_success, color_img, depth_img, color_heightmap, valid_depth_heightmap, grasped_object_ind else: return grasp_success, None, None, None, None, None
#Setup is_sim = True workspace_limits = np.asarray([ [-0.724, -0.276], [-0.224, 0.224], [-0.0001, 0.4] ]) # Cols: min max, Rows: x y z (define workspace limits in robot coordinates) robot = Robot(is_sim, workspace_limits) #Variable Creation heightmap_rotation_angle = 0 #needed for grasp function workspace_center = [-.5, 0, .03] #where the objects will be placed #Handle of UR5_target, needed as a home for the robotic arm sim_ret, UR5_target_handle = vrep.simxGetObjectHandle( robot.sim_client, 'UR5_target', vrep.simx_opmode_blocking) sim_ret, UR5_target_position = vrep.simxGetObjectPosition( robot.sim_client, UR5_target_handle, -1, vrep.simx_opmode_blocking) #Camera With YOLOv5 robot.setup_sim_camera() rgb, depth = robot.get_camera_data() workspace_picture = Image.fromarray(rgb) workspace_picture.save( "/home/saeid/Downloads/CoppeliaSim_Edu_V4_1_0_Ubuntu18_04/programming/remoteApiBindings/python/python/data/images/workspace.jpg" ) #Detect number of objects objectsPresent = detect.detect(False) #filled with objects detected by cameras objectsPresent = int(objectsPresent) print("Number of Objects detected: ", objectsPresent) towerTip = workspace_center #tip of tower, where next block will be placed tipRaise = .06 #how much towerTip must be raised by to properly place next object, slightly taller than picked object
def get_ur5_position(self): sim_ret, UR5_target_position = vrep.simxGetObjectPosition(self.sim_client, self.UR5_target_handle, -1, vrep.simx_opmode_blocking) return UR5_target_position
def get_single_obj_position(self, object_handle): _, obj_position = vrep.simxGetObjectPosition(self.sim_client, object_handle, -1, vrep.simx_opmode_blocking) return np.asarray(obj_position)