Exemplo n.º 1
0
 def __init__(self):
     IPMaker.__init__(self)
     World.__init__(self)
     PropagationModel.__init__(self)
     self.nodes = []
     self.nodes.append(gateway(2, 2, self.get_address()))
     self.transactionQue = []
     self.transaction_log = []
Exemplo n.º 2
0
    def create_double_rect_world(self, random_robot=True):
        outer_walls = create_rect_walls(self.width / 2, self.height / 2,
                                        self.width, self.height)
        inner_walls = create_rect_walls(self.width / 2, self.height / 2,
                                        self.width / 2, self.height / 2)
        walls = [*outer_walls, *inner_walls]

        world = World(walls, self.width, self.height, self.scenario)

        x_left = self.width / 2 - self.width * 3 / 8
        x_right = self.width / 2 + self.width * 3 / 8
        y_up = self.height / 2 + self.height * 3 / 8
        y_down = self.height / 2 - self.height * 3 / 8

        robot_start_loc = []
        x_options = np.linspace(x_left, x_right, 100)
        for x in x_options:
            robot_start_loc.append((x, y_up, np.random.uniform(0, 2 * np.pi)))
            robot_start_loc.append((x, y_down, np.random.uniform(0,
                                                                 2 * np.pi)))

        y_options = np.linspace(y_down, y_up, 100)
        for y in y_options:
            robot_start_loc.append((x_left, y, np.random.uniform(0,
                                                                 2 * np.pi)))
            robot_start_loc.append(
                (x_right, y, np.random.uniform(0, 2 * np.pi)))

        robot_start_loc = random.choice(robot_start_loc)

        robot = self.__add_robot__(world,
                                   random_robot=random_robot,
                                   robot_start_loc=robot_start_loc)
        return world, robot
Exemplo n.º 3
0
    def create_world(self, dimensions=WORLD_DIMENSION):
        """construct world, create board"""
        if self.world:
            raise Exception("world exists")

        self.world = World(dimensions, mode="hex")
        self.board_display = WorldBoard(self,
                                        self.world.dimensions,
                                        mode="hex")

        self.world.generate()

        self.regen_btn["command"] = self.regen_world

        BoardStylist(self.world.factory.organisms)

        self.update_board()
        self.place()
Exemplo n.º 4
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def load_world(files, ia, sa):
    names = files.split()
    if len(names) > 1:
        world = World.load_map(names[0])
        world.load_agents(names[1])
    else:
        world = World.from_file(names[0], load_agents=True)

    world.clear_agents()
    for i in range(1, ia + 1):
        world.add_agent(agents.PathfindingIntruder)

    for s in range(1, sa + 1):
        world.add_agent(agents.CameraGuard)

    for s in range(sa, 5):
        world.add_agent(agents.PatrollingGuard)

    return world
Exemplo n.º 5
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    def create_localization_maze(self, random_robot=False):
        border_buffer = 10
        effective_width = self.width - border_buffer*2
        effective_height = self.height - border_buffer*2
        border = create_rect_walls(self.width / 2, self.height / 2, effective_width, effective_height)
        internal_walls, internal_beacons = create_localization_maze_walls_and_beacons(effective_width, effective_height, border_buffer)

        walls = [*border, *internal_walls]

        beacons = [*internal_beacons]

        world = World(walls, self.width, self.height, self.scenario, beacons=beacons)
        robot_start_loc = ((effective_width/6) + border_buffer, (effective_height/10) + border_buffer, 0)
        robot = self.__add_robot__(world, random_robot=random_robot, robot_start_loc=robot_start_loc)
        return world, robot
Exemplo n.º 6
0
    def create_rect_world(self, random_robot=True):
        walls = create_rect_walls(self.width / 2, self.height / 2, self.width, self.height)

        world = World(walls, self.width, self.height, self.scenario)

        min_x = self.robot_radius
        max_x = self.width - self.robot_radius
        min_y = self.robot_radius
        max_y = self.height - self.robot_radius
        margin = 20
        x = random.uniform(min_x + margin, max_x - margin)
        y = random.uniform(min_y + margin, max_y - margin)
        robot_start_loc = (x, y, np.random.uniform(0, 2 * np.pi))

        robot = self.__add_robot__(world, random_robot=random_robot, robot_start_loc=robot_start_loc)
        return world, robot
Exemplo n.º 7
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    def create_star_world(self, random_robot=True):
        border = create_rect_walls(self.width / 2, self.height / 2, self.width, self.height)
        star = create_star_walls(self.width / 2, self.height / 2, self.height / 4, self.height / 2)
        walls = [*border, *star]

        world = World(walls, self.width, self.height, self.scenario)

        radius = min(self.width / 6, self.height / 6)
        radius = random.random() * radius
        angle = random.random() * 2 * math.pi

        robot_start_loc = (
            int(self.width / 2 + radius * math.cos(angle)), int(self.height / 2 + radius * math.sin(angle)),
            np.random.uniform(0, 2 * np.pi))

        robot = self.__add_robot__(world, random_robot=random_robot, robot_start_loc=robot_start_loc)
        return world, robot
Exemplo n.º 8
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    def create_trapezoid_world(self, random_robot=True):
        border = create_rect_walls(self.width / 2, self.height / 2, self.width, self.height)
        trapezoid = create_trapezoid_walls(self.width / 2, self.height / 2, self.height, self.width, self.width / 2)
        walls = [*border, *trapezoid]

        world = World(walls, self.width, self.height, self.scenario)

        min_x = self.robot_radius
        max_x = self.width - self.robot_radius
        min_y = self.robot_radius
        max_y = self.height - self.robot_radius
        margin_x = self.width / 3
        margin_y = 20
        x = random.uniform(min_x + margin_x, max_x - margin_x)
        y = random.uniform(min_y + margin_y, max_y - margin_y)
        robot_start_loc = (x, y, np.random.uniform(0, 2 * np.pi))

        robot = self.__add_robot__(world, random_robot=random_robot, robot_start_loc=robot_start_loc)
        return world, robot
Exemplo n.º 9
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import arcade
from gui import renderer
from simulation.world import World
from simulation.environment import MapGenerator
from ai import agents

if __name__ == '__main__':
    i = input('Load save? ')

    # load from file
    if i:
        names = i.split()
        if len(names) > 1:
            world = World.load_map(names[0])
            world.load_agents(names[1])
        else:
            world = World.from_file(names[0], load_agents=True)

    # or build a new map
    else:
        m = MapGenerator.random(size=(51, 51))
        world = World(m)

        world.add_agent(agents.CameraGuard)
        world.add_agent(agents.CameraGuard)
        world.add_agent(agents.CameraGuard)
        world.add_agent(agents.CameraGuard)
        world.add_agent(agents.CameraGuard)
        world.add_agent(agents.PathfindingIntruder)
        world.add_agent(agents.PathfindingIntruder)
Exemplo n.º 10
0
class Application(tk.Frame):
    def __init__(self, master=None):
        super(Application, self).__init__(master)
        self.world = None
        self.autoplay = tk.IntVar()

        self.pack()
        self.create_widgets()

    def create_widgets(self):
        """create and bind control buttons and place them"""
        self.turn_btn = ttk.Button(self,
                                   text="TURN",
                                   command=self.turn,
                                   style="TButton")
        self.quit_btn = ttk.Button(self,
                                   text="QUIT",
                                   command=root.destroy,
                                   style="TButton")
        self.regen_btn = ttk.Button(self, text="REGENERATE", style="TButton")

        self.play_btn = tk.Checkbutton(self,
                                       text="PLAY",
                                       variable=self.autoplay,
                                       command=self.autoplay_turn)

        self.logging_stext = tkst.ScrolledText(self, state="disabled")
        self.logging_stext.configure(font="TkDefaultFont")
        self.logging_stext.tag_config("INFO", foreground="black")
        self.logging_stext.tag_config("DEBUG", foreground="gray")
        self.logging_stext.tag_config("WARNING", foreground="orange")
        self.logging_stext.tag_config("ERROR", foreground="red")
        self.logging_stext.tag_config("CRITICAL",
                                      foreground="red",
                                      underline=1)

    def create_world(self, dimensions=WORLD_DIMENSION):
        """construct world, create board"""
        if self.world:
            raise Exception("world exists")

        self.world = World(dimensions, mode="hex")
        self.board_display = WorldBoard(self,
                                        self.world.dimensions,
                                        mode="hex")

        self.world.generate()

        self.regen_btn["command"] = self.regen_world

        BoardStylist(self.world.factory.organisms)

        self.update_board()
        self.place()

    def place(self):
        self.board_display.pack(side="right", padx=10, pady=10)
        self.logging_stext.pack(side="top")
        self.turn_btn.pack(side="left", padx=5)
        self.play_btn.pack(side="left", padx=5)
        self.quit_btn.pack(side="left", padx=5)
        self.regen_btn.pack(side="left", padx=5)

    def turn(self):
        """Will execute world turn and update UI board with data from world"""
        self.world.turn()
        self.turn_btn["text"] = "TURN {}".format(self.world.turn_count)
        self.update_board()

    def update_board(self):
        self.board_display.update_with(self.world.board)

    def regen_world(self):
        self.world.generate()
        self.world.turn_count = 0
        self.update_board()
        self.logging_stext.configure(state="normal")
        self.logging_stext.delete(1.0, tk.END)
        self.logging_stext.configure(state="disabled")

    def autoplay_turn(self):
        if self.autoplay:
            self.turn()
            self.after(200, self.autoplay_turn)
Exemplo n.º 11
0
import logging

from simulation.world import World
from simulation.life import *

logging.basicConfig(level=logging.ERROR)

logger = logging.getLogger(__name__)

WORLD_DIMENSION = (20, 20)
TURNS = 20

if __name__ == "__main__":
    world = World(WORLD_DIMENSION)
    world.generate()

    for turn in range(TURNS):
        world.turn()
        world.print_board()