Exemplo n.º 1
0
def getSegmentsFromPoints(loops, pointBegin, pointEnd):
    "Get endpoint segments from the beginning and end of a line segment."
    normalizedSegment = pointEnd - pointBegin
    normalizedSegmentLength = abs(normalizedSegment)
    if normalizedSegmentLength == 0.0:
        return []
    normalizedSegment /= normalizedSegmentLength
    segmentYMirror = complex(normalizedSegment.real, -normalizedSegment.imag)
    pointBeginRotated = segmentYMirror * pointBegin
    pointEndRotated = segmentYMirror * pointEnd
    xIntersectionIndexList = []
    xIntersectionIndexList.append(
        euclidean.XIntersectionIndex(-1, pointBeginRotated.real))
    xIntersectionIndexList.append(
        euclidean.XIntersectionIndex(-1, pointEndRotated.real))
    for loopIndex in xrange(len(loops)):
        rotatedLoop = euclidean.getPointsRoundZAxis(segmentYMirror,
                                                    loops[loopIndex])
        euclidean.addXIntersectionIndexesFromLoopY(rotatedLoop, loopIndex,
                                                   xIntersectionIndexList,
                                                   pointBeginRotated.imag)
    segments = euclidean.getSegmentsFromXIntersectionIndexes(
        xIntersectionIndexList, pointBeginRotated.imag)
    for segment in segments:
        for endpoint in segment:
            endpoint.point *= normalizedSegment
    return segments
Exemplo n.º 2
0
 def getPathsBetween(self, begin, end):
     "Insert paths between the perimeter and the fill."
     aroundBetweenPath = []
     points = [begin]
     lineX = []
     switchX = []
     segment = euclidean.getNormalized(end - begin)
     segmentYMirror = complex(segment.real, -segment.imag)
     beginRotated = segmentYMirror * begin
     endRotated = segmentYMirror * end
     y = beginRotated.imag
     boundaries = self.getBoundaries()
     for boundaryIndex in xrange(len(boundaries)):
         boundary = boundaries[boundaryIndex]
         boundaryRotated = euclidean.getPointsRoundZAxis(
             segmentYMirror, boundary)
         euclidean.addXIntersectionIndexesFromLoopY(boundaryRotated,
                                                    boundaryIndex, switchX,
                                                    y)
     switchX.sort()
     maximumX = max(beginRotated.real, endRotated.real)
     minimumX = min(beginRotated.real, endRotated.real)
     for xIntersection in switchX:
         if xIntersection.x > minimumX and xIntersection.x < maximumX:
             point = segment * complex(xIntersection.x, y)
             points.append(point)
             lineX.append(xIntersection)
     points.append(end)
     lineXIndex = 0
     pathBetweenAdded = False
     while lineXIndex < len(lineX) - 1:
         lineXFirst = lineX[lineXIndex]
         lineXSecond = lineX[lineXIndex + 1]
         loopFirst = boundaries[lineXFirst.index]
         isLeavingPerimeter = False
         if lineXSecond.index != lineXFirst.index:
             isLeavingPerimeter = True
         pathBetween = self.getPathBetween(points[lineXIndex + 1],
                                           points[lineXIndex + 2],
                                           isLeavingPerimeter, loopFirst)
         if isLeavingPerimeter:
             if not pathBetweenAdded:
                 self.addRunningJumpPath(points[lineXIndex + 3],
                                         boundaries[lineXSecond.index],
                                         pathBetween)
             pathBetweenAdded = True
         else:
             pathBetween = self.getSimplifiedAroundPath(
                 points[lineXIndex], points[lineXIndex + 3], loopFirst,
                 pathBetween)
             pathBetweenAdded = True
         aroundBetweenPath += pathBetween
         lineXIndex += 2
     return aroundBetweenPath
Exemplo n.º 3
0
 def getPathsBetween(self, begin, end):
     "Insert paths between the perimeter and the fill."
     aroundBetweenPath = []
     points = [begin]
     lineX = []
     switchX = []
     segment = euclidean.getNormalized(end - begin)
     segmentYMirror = complex(segment.real, -segment.imag)
     beginRotated = segmentYMirror * begin
     endRotated = segmentYMirror * end
     y = beginRotated.imag
     boundaries = self.getBoundaries()
     for boundaryIndex in xrange(len(boundaries)):
         boundary = boundaries[boundaryIndex]
         boundaryRotated = euclidean.getPointsRoundZAxis(segmentYMirror, boundary)
         euclidean.addXIntersectionIndexesFromLoopY(boundaryRotated, boundaryIndex, switchX, y)
     switchX.sort()
     maximumX = max(beginRotated.real, endRotated.real)
     minimumX = min(beginRotated.real, endRotated.real)
     for xIntersection in switchX:
         if xIntersection.x > minimumX and xIntersection.x < maximumX:
             point = segment * complex(xIntersection.x, y)
             points.append(point)
             lineX.append(xIntersection)
     points.append(end)
     lineXIndex = 0
     while lineXIndex < len(lineX) - 1:
         lineXFirst = lineX[lineXIndex]
         lineXSecond = lineX[lineXIndex + 1]
         loopFirst = boundaries[lineXFirst.index]
         isLeavingPerimeter = False
         if lineXSecond.index != lineXFirst.index:
             isLeavingPerimeter = True
         pathBetween = self.getPathBetween(
             points[lineXIndex + 1], points[lineXIndex + 2], isLeavingPerimeter, loopFirst
         )
         if isLeavingPerimeter:
             pathBetween = self.getRunningJumpPath(
                 points[lineXIndex + 3], boundaries[lineXSecond.index], pathBetween
             )
         else:
             pathBetween = self.getSimplifiedAroundPath(
                 points[lineXIndex], points[lineXIndex + 3], loopFirst, pathBetween
             )
         aroundBetweenPath += pathBetween
         lineXIndex += 2
     return aroundBetweenPath
Exemplo n.º 4
0
def getOverhangDirection( belowOutsetLoops, segmentBegin, segmentEnd ):
	"Add to span direction from the endpoint segments which overhang the layer below."
	segment = segmentEnd - segmentBegin
	normalizedSegment = euclidean.getNormalized( complex( segment.real, segment.imag ) )
	segmentYMirror = complex( normalizedSegment.real, - normalizedSegment.imag )
	segmentBegin = segmentYMirror * segmentBegin
	segmentEnd = segmentYMirror * segmentEnd
	solidXIntersectionList = []
	y = segmentBegin.imag
	solidXIntersectionList.append( euclidean.XIntersectionIndex( - 1.0, segmentBegin.real ) )
	solidXIntersectionList.append( euclidean.XIntersectionIndex( - 1.0, segmentEnd.real ) )
	for belowLoopIndex in xrange( len( belowOutsetLoops ) ):
		belowLoop = belowOutsetLoops[ belowLoopIndex ]
		rotatedOutset = euclidean.getPointsRoundZAxis( segmentYMirror, belowLoop )
		euclidean.addXIntersectionIndexesFromLoopY( rotatedOutset, belowLoopIndex, solidXIntersectionList, y )
	overhangingSegments = euclidean.getSegmentsFromXIntersectionIndexes( solidXIntersectionList, y )
	overhangDirection = complex()
	for overhangingSegment in overhangingSegments:
		overhangDirection += getDoubledRoundZ( overhangingSegment, normalizedSegment )
	return overhangDirection
Exemplo n.º 5
0
 def getTruncatedJumpSpace(self, begin, segment):
     "Get the jump space truncated to an intersection."
     truncatedJumpSpace = begin + segment * self.runningJumpSpace
     switchX = []
     segment = euclidean.getNormalized(truncatedJumpSpace - begin)
     segmentYMirror = complex(segment.real, -segment.imag)
     beginRotated = segmentYMirror * begin
     truncatedJumpSpaceRotated = segmentYMirror * truncatedJumpSpace
     y = beginRotated.imag
     betweens = self.getBetweens()
     for betweenIndex in xrange(len(betweens)):
         between = betweens[betweenIndex]
         betweenRotated = euclidean.getPointsRoundZAxis(segmentYMirror, between)
         euclidean.addXIntersectionIndexesFromLoopY(betweenRotated, betweenIndex, switchX, y)
     switchX.sort()
     maximumX = max(beginRotated.real, truncatedJumpSpaceRotated.real)
     minimumX = min(beginRotated.real, truncatedJumpSpaceRotated.real)
     for xIntersection in switchX:
         if xIntersection.x > minimumX and xIntersection.x < maximumX:
             return segment * complex(xIntersection.x, y)
     return truncatedJumpSpace
Exemplo n.º 6
0
def getSegmentsFromPoints( loops, pointBegin, pointEnd ):
	"Get endpoint segments from the beginning and end of a line segment."
	normalizedSegment = pointEnd - pointBegin
	normalizedSegmentLength = abs( normalizedSegment )
	if normalizedSegmentLength == 0.0:
		return []
	normalizedSegment /= normalizedSegmentLength
	segmentYMirror = complex( normalizedSegment.real, - normalizedSegment.imag )
	pointBeginRotated = segmentYMirror * pointBegin
	pointEndRotated = segmentYMirror * pointEnd
	xIntersectionIndexList = []
	xIntersectionIndexList.append( euclidean.XIntersectionIndex( - 1, pointBeginRotated.real ) )
	xIntersectionIndexList.append( euclidean.XIntersectionIndex( - 1, pointEndRotated.real ) )
	for loopIndex in xrange( len( loops ) ):
		rotatedLoop = euclidean.getPointsRoundZAxis( segmentYMirror, loops[ loopIndex ] )
		euclidean.addXIntersectionIndexesFromLoopY( rotatedLoop, loopIndex, xIntersectionIndexList, pointBeginRotated.imag )
	segments = euclidean.getSegmentsFromXIntersectionIndexes( xIntersectionIndexList, pointBeginRotated.imag )
	for segment in segments:
		for endpoint in segment:
			endpoint.point *= normalizedSegment
	return segments